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webgl_buffergeometry.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #050505;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.getElementById( 'container' );
  42. //
  43. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
  44. camera.position.z = 2750;
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x050505 );
  47. scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
  48. //
  49. scene.add( new THREE.AmbientLight( 0x444444 ) );
  50. var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  51. light1.position.set( 1, 1, 1 );
  52. scene.add( light1 );
  53. var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
  54. light2.position.set( 0, -1, 0 );
  55. scene.add( light2 );
  56. //
  57. var triangles = 160000;
  58. var geometry = new THREE.BufferGeometry();
  59. var positions = [];
  60. var normals = [];
  61. var colors = [];
  62. var color = new THREE.Color();
  63. var n = 800, n2 = n / 2; // triangles spread in the cube
  64. var d = 12, d2 = d / 2; // individual triangle size
  65. var pA = new THREE.Vector3();
  66. var pB = new THREE.Vector3();
  67. var pC = new THREE.Vector3();
  68. var cb = new THREE.Vector3();
  69. var ab = new THREE.Vector3();
  70. for ( var i = 0; i < triangles; i ++ ) {
  71. // positions
  72. var x = Math.random() * n - n2;
  73. var y = Math.random() * n - n2;
  74. var z = Math.random() * n - n2;
  75. var ax = x + Math.random() * d - d2;
  76. var ay = y + Math.random() * d - d2;
  77. var az = z + Math.random() * d - d2;
  78. var bx = x + Math.random() * d - d2;
  79. var by = y + Math.random() * d - d2;
  80. var bz = z + Math.random() * d - d2;
  81. var cx = x + Math.random() * d - d2;
  82. var cy = y + Math.random() * d - d2;
  83. var cz = z + Math.random() * d - d2;
  84. positions.push( ax, ay, az );
  85. positions.push( bx, by, bz );
  86. positions.push( cx, cy, cz );
  87. // flat face normals
  88. pA.set( ax, ay, az );
  89. pB.set( bx, by, bz );
  90. pC.set( cx, cy, cz );
  91. cb.subVectors( pC, pB );
  92. ab.subVectors( pA, pB );
  93. cb.cross( ab );
  94. cb.normalize();
  95. var nx = cb.x;
  96. var ny = cb.y;
  97. var nz = cb.z;
  98. normals.push( nx, ny, nz );
  99. normals.push( nx, ny, nz );
  100. normals.push( nx, ny, nz );
  101. // colors
  102. var vx = ( x / n ) + 0.5;
  103. var vy = ( y / n ) + 0.5;
  104. var vz = ( z / n ) + 0.5;
  105. color.setRGB( vx, vy, vz );
  106. colors.push( color.r, color.g, color.b );
  107. colors.push( color.r, color.g, color.b );
  108. colors.push( color.r, color.g, color.b );
  109. }
  110. function disposeArray() { this.array = null; }
  111. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ).onUpload( disposeArray ) );
  112. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ).onUpload( disposeArray ) );
  113. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ).onUpload( disposeArray ) );
  114. geometry.computeBoundingSphere();
  115. var material = new THREE.MeshPhongMaterial( {
  116. color: 0xaaaaaa, specular: 0xffffff, shininess: 250,
  117. side: THREE.DoubleSide, vertexColors: THREE.VertexColors
  118. } );
  119. mesh = new THREE.Mesh( geometry, material );
  120. scene.add( mesh );
  121. //
  122. renderer = new THREE.WebGLRenderer();
  123. renderer.setPixelRatio( window.devicePixelRatio );
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. renderer.gammaInput = true;
  126. renderer.gammaOutput = true;
  127. container.appendChild( renderer.domElement );
  128. //
  129. stats = new Stats();
  130. container.appendChild( stats.dom );
  131. //
  132. window.addEventListener( 'resize', onWindowResize, false );
  133. }
  134. function onWindowResize() {
  135. camera.aspect = window.innerWidth / window.innerHeight;
  136. camera.updateProjectionMatrix();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. }
  139. //
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. stats.update();
  144. }
  145. function render() {
  146. var time = Date.now() * 0.001;
  147. mesh.rotation.x = time * 0.25;
  148. mesh.rotation.y = time * 0.5;
  149. renderer.render( scene, camera );
  150. }
  151. </script>
  152. </body>
  153. </html>