webgl_buffergeometry_lines.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.getElementById( 'container' );
  42. //
  43. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 4000 );
  44. camera.position.z = 2750;
  45. scene = new THREE.Scene();
  46. var segments = 10000;
  47. var geometry = new THREE.BufferGeometry();
  48. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  49. var positions = [];
  50. var colors = [];
  51. var r = 800;
  52. for ( var i = 0; i < segments; i ++ ) {
  53. var x = Math.random() * r - r / 2;
  54. var y = Math.random() * r - r / 2;
  55. var z = Math.random() * r - r / 2;
  56. // positions
  57. positions.push( x, y, z );
  58. // colors
  59. colors.push( ( x / r ) + 0.5 );
  60. colors.push( ( y / r ) + 0.5 );
  61. colors.push( ( z / r ) + 0.5 );
  62. }
  63. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  64. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  65. geometry.computeBoundingSphere();
  66. mesh = new THREE.Line( geometry, material );
  67. scene.add( mesh );
  68. //
  69. renderer = new THREE.WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. renderer.gammaInput = true;
  73. renderer.gammaOutput = true;
  74. container.appendChild( renderer.domElement );
  75. //
  76. stats = new Stats();
  77. container.appendChild( stats.dom );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. //
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. render();
  90. stats.update();
  91. }
  92. function render() {
  93. var time = Date.now() * 0.001;
  94. mesh.rotation.x = time * 0.25;
  95. mesh.rotation.y = time * 0.5;
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>