webgl_buffergeometry_points.html 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry [particles]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #050505;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - particles</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var points;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.getElementById( 'container' );
  42. //
  43. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 5, 3500 );
  44. camera.position.z = 2750;
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x050505 );
  47. scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
  48. //
  49. var particles = 500000;
  50. var geometry = new THREE.BufferGeometry();
  51. var positions = [];
  52. var colors = [];
  53. var color = new THREE.Color();
  54. var n = 1000, n2 = n / 2; // particles spread in the cube
  55. for ( var i = 0; i < particles; i ++ ) {
  56. // positions
  57. var x = Math.random() * n - n2;
  58. var y = Math.random() * n - n2;
  59. var z = Math.random() * n - n2;
  60. positions.push( x, y, z );
  61. // colors
  62. var vx = ( x / n ) + 0.5;
  63. var vy = ( y / n ) + 0.5;
  64. var vz = ( z / n ) + 0.5;
  65. color.setRGB( vx, vy, vz );
  66. colors.push( color.r, color.g, color.b );
  67. }
  68. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  69. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  70. geometry.computeBoundingSphere();
  71. //
  72. var material = new THREE.PointsMaterial( { size: 15, vertexColors: THREE.VertexColors } );
  73. points = new THREE.Points( geometry, material );
  74. scene.add( points );
  75. //
  76. renderer = new THREE.WebGLRenderer();
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. //
  81. stats = new Stats();
  82. container.appendChild( stats.dom );
  83. //
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. //
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. render();
  95. stats.update();
  96. }
  97. function render() {
  98. var time = Date.now() * 0.001;
  99. points.rotation.x = time * 0.25;
  100. points.rotation.y = time * 0.5;
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>