webgl_postprocessing_backgrounds.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing backgrounds</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. margin: 0px;
  15. text-align:center;
  16. overflow: hidden;
  17. }
  18. a { color: #88f; }
  19. #info {
  20. color: #fff;
  21. position: absolute;
  22. top: 10px;
  23. width: 100%;
  24. text-align: center;
  25. display:block;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Backgrounds: ClearPass, TexturePass and CubeTexturePass by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
  32. </div>
  33. <div id="container"></div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script src="js/libs/dat.gui.min.js"></script>
  37. <script src="js/shaders/CopyShader.js"></script>
  38. <script src="js/postprocessing/EffectComposer.js"></script>
  39. <script src="js/postprocessing/ClearPass.js"></script>
  40. <script src="js/postprocessing/RenderPass.js"></script>
  41. <script src="js/postprocessing/TexturePass.js"></script>
  42. <script src="js/postprocessing/CubeTexturePass.js"></script>
  43. <script src="js/postprocessing/ShaderPass.js"></script>
  44. <script src="js/controls/OrbitControls.js"></script>
  45. <script>
  46. var scene, renderer, composer;
  47. var clearPass, texturePass, renderPass;
  48. var cameraP, cubeTexturePassP;
  49. //var cameraO, cubeTexturePassO;
  50. var gui, stats, texture;
  51. var params = {
  52. clearPass: true,
  53. clearColor: 'white',
  54. clearAlpha: 1.0,
  55. texturePass: true,
  56. texturePassOpacity: 1.0,
  57. cubeTexturePass: true,
  58. cubeTexturePassOpacity: 1.0,
  59. renderPass: true
  60. //autoRotate: true,
  61. //camera: 'perspective'
  62. };
  63. init();
  64. animate();
  65. clearGui();
  66. function clearGui() {
  67. if ( gui ) gui.destroy();
  68. gui = new dat.GUI();
  69. gui.add( params, "clearPass" );
  70. gui.add( params, "clearColor", [ 'black', 'white', 'blue', 'green', 'red' ] );
  71. gui.add( params, "clearAlpha", 0, 1 );
  72. gui.add( params, "texturePass" );
  73. gui.add( params, "texturePassOpacity", 0, 1 );
  74. gui.add( params, "cubeTexturePass" );
  75. gui.add( params, "cubeTexturePassOpacity", 0, 1 );
  76. gui.add( params, "renderPass" );
  77. //gui.add( params, "autoRotate" );
  78. //gui.add( params, 'camera', [ 'perspective', 'orthographic' ] );
  79. gui.open();
  80. }
  81. function init() {
  82. var container = document.getElementById( "container" );
  83. var width = window.innerWidth || 1;
  84. var height = window.innerHeight || 1;
  85. var aspect = width / height;
  86. var devicePixelRatio = window.devicePixelRatio || 1;
  87. renderer = new THREE.WebGLRenderer();
  88. renderer.setPixelRatio( devicePixelRatio );
  89. renderer.setSize( width, height );
  90. document.body.appendChild( renderer.domElement );
  91. stats = new Stats();
  92. container.appendChild( stats.dom );
  93. //
  94. cameraP = new THREE.PerspectiveCamera( 65, aspect, 1, 10 );
  95. cameraP.position.z = 7;
  96. // cameraO = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 3, 10 );
  97. // cameraO.position.z = 7;
  98. // var fov = THREE.Math.degToRad( cameraP.fov );
  99. // var hyperfocus = ( cameraP.near + cameraP.far ) / 2;
  100. // var _height = 2 * Math.tan( fov / 2 ) * hyperfocus;
  101. // cameraO.zoom = height / _height;
  102. scene = new THREE.Scene();
  103. var group = new THREE.Group();
  104. scene.add( group );
  105. var light = new THREE.PointLight( 0xddffdd, 1.0 );
  106. light.position.z = 70;
  107. light.position.y = -70;
  108. light.position.x = -70;
  109. scene.add( light );
  110. var light2 = new THREE.PointLight( 0xffdddd, 1.0 );
  111. light2.position.z = 70;
  112. light2.position.x = -70;
  113. light2.position.y = 70;
  114. scene.add( light2 );
  115. var light3 = new THREE.PointLight( 0xddddff, 1.0 );
  116. light3.position.z = 70;
  117. light3.position.x = 70;
  118. light3.position.y = -70;
  119. scene.add( light3 );
  120. var geometry = new THREE.SphereBufferGeometry( 1, 48, 24 );
  121. var material = new THREE.MeshStandardMaterial();
  122. material.roughness = 0.5 * Math.random() + 0.25;
  123. material.metalness = 0;
  124. material.color.setHSL( Math.random(), 1.0, 0.3 );
  125. var mesh = new THREE.Mesh( geometry, material );
  126. group.add( mesh );
  127. // postprocessing
  128. var genCubeUrls = function( prefix, postfix ) {
  129. return [
  130. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  131. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  132. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  133. ];
  134. };
  135. composer = new THREE.EffectComposer( renderer );
  136. clearPass = new THREE.ClearPass( params.clearColor, params.clearAlpha );
  137. composer.addPass( clearPass );
  138. texturePass = new THREE.TexturePass();
  139. composer.addPass( texturePass );
  140. var textureLoader = new THREE.TextureLoader();
  141. textureLoader.load( "textures/hardwood2_diffuse.jpg", function( map ) {
  142. texturePass.map = map;
  143. });
  144. cubeTexturePassP = new THREE.CubeTexturePass( cameraP );
  145. composer.addPass( cubeTexturePassP );
  146. var ldrUrls = genCubeUrls( "textures/cube/pisa/", ".png" );
  147. new THREE.CubeTextureLoader().load( ldrUrls, function ( ldrCubeMap ) {
  148. cubeTexturePassP.envMap = ldrCubeMap;
  149. console.log( "loaded envmap");
  150. });
  151. renderPass = new THREE.RenderPass( scene, cameraP );
  152. renderPass.clear = false;
  153. composer.addPass( renderPass );
  154. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  155. copyPass.renderToScreen = true;
  156. composer.addPass( copyPass );
  157. var controls = new THREE.OrbitControls( cameraP, renderer.domElement );
  158. window.addEventListener( 'resize', onWindowResize, false );
  159. }
  160. function onWindowResize() {
  161. var width = window.innerWidth;
  162. var height = window.innerHeight;
  163. var aspect = width / height;
  164. cameraP.aspect = aspect;
  165. cameraP.updateProjectionMatrix();
  166. /*cameraO.left = - height * aspect;
  167. cameraO.right = height * aspect;
  168. cameraO.top = height;
  169. cameraO.bottom = - height;
  170. cameraO.updateProjectionMatrix();*/
  171. renderer.setSize( width, height );
  172. var pixelRatio = renderer.getPixelRatio();
  173. var newWidth = Math.floor( width / pixelRatio ) || 1;
  174. var newHeight = Math.floor( height / pixelRatio ) || 1;
  175. composer.setSize( newWidth, newHeight );
  176. }
  177. function animate() {
  178. requestAnimationFrame( animate );
  179. stats.begin();
  180. cameraP.updateMatrixWorld( true );
  181. var newColor = clearPass.clearColor;
  182. switch( params.clearColor ) {
  183. case 'blue': newColor = 0x0000ff; break;
  184. case 'red': newColor = 0xff0000; break;
  185. case 'green': newColor = 0x00ff00; break;
  186. case 'white': newColor = 0xffffff; break;
  187. case 'black': newColor = 0x000000; break;
  188. }
  189. clearPass.enabled = params.clearPass;
  190. clearPass.clearColor = newColor;
  191. clearPass.clearAlpha = params.clearAlpha;
  192. texturePass.enabled = params.texturePass;
  193. texturePass.opacity = params.texturePassOpacity;
  194. cubeTexturePassP.enabled = params.cubeTexturePass;
  195. cubeTexturePassP.opacity = params.cubeTexturePassOpacity;
  196. renderPass.enabled = params.renderPass;
  197. composer.render();
  198. stats.end();
  199. }
  200. </script>
  201. </body>
  202. </html>