misc_rollCamera.html 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl - roll camera example</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #000;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. font-weight: bold;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color:#000;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a { color: red; }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info">
  29. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - roll camera example -</br>W/S forward/backward</br>A/D to roll</br>Mouse to look around
  30. </div>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="js/Stats.js"></script>
  33. <script type="text/javascript">
  34. var statsEnabled = true;
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var cross;
  38. var mouseX = 0, mouseY = 0;
  39. var windowHalfX = window.innerWidth / 2;
  40. var windowHalfY = window.innerHeight / 2;
  41. var doRoll = false, rollDirection = 1, forwardSpeed = 0;
  42. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  43. document.addEventListener( 'keydown', onKeyDown, false );
  44. document.addEventListener( 'keyup', onKeyUp, false );
  45. init();
  46. function init() {
  47. // scene and camera
  48. scene = new THREE.Scene();
  49. camera = new THREE.RollCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  50. // world
  51. var cube = new THREE.Cube( 20, 60, 20 );
  52. cube.vertices[ 0 ].position.multiplyScalar( 0.1 );
  53. cube.vertices[ 1 ].position.multiplyScalar( 0.1 );
  54. cube.vertices[ 4 ].position.multiplyScalar( 0.1 );
  55. cube.vertices[ 5 ].position.multiplyScalar( 0.1 );
  56. var material = new THREE.MeshPhongMaterial( { color:0xffffff } );
  57. for( var i = 0; i < 200; i++ ) {
  58. var mesh = new THREE.Mesh( cube, material );
  59. mesh.position.set(( Math.random() - 0.5 ) * 1000,
  60. ( Math.random() - 0.5 ) * 1000,
  61. ( Math.random() - 0.5 ) * 1000 );
  62. scene.addChild( mesh );
  63. }
  64. // create cross
  65. cross = new THREE.Object3D();
  66. cross.scale.set( 0.5, 0.5, 0.5 );
  67. cross.matrixAutoUpdate = false;
  68. var material = new THREE.MeshPhongMaterial( { color:0xff0000 } );
  69. var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material );
  70. mesh.position.x = 20;
  71. cross.addChild( mesh );
  72. var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } );
  73. var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material );
  74. mesh.position.y = 20;
  75. cross.addChild( mesh );
  76. var material = new THREE.MeshPhongMaterial( { color:0x0000ff } );
  77. var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material );
  78. mesh.position.z = 20;
  79. cross.addChild( mesh );
  80. //camera.addChild( cross );
  81. scene.addChild( camera );
  82. // lights
  83. light = new THREE.DirectionalLight( 0xfffff );
  84. light.position.set( 1, 1, 1 );
  85. scene.addChild( light );
  86. light = new THREE.DirectionalLight( 0xff0000 );
  87. light.position.set( -1, -1, -1 );
  88. scene.addChild( light );
  89. light = new THREE.AmbientLight( 0x666666 );
  90. scene.addChild( light );
  91. // renderer
  92. renderer = new THREE.WebGLRenderer( { antialias: false } );
  93. renderer.setClearColorHex( 0xffffff, 1 );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. container = document.getElementById( 'container' );
  96. container.appendChild( renderer.domElement );
  97. if ( statsEnabled ) {
  98. stats = new Stats();
  99. stats.domElement.style.position = 'absolute';
  100. stats.domElement.style.top = '0px';
  101. stats.domElement.style.zIndex = 100;
  102. container.appendChild( stats.domElement );
  103. }
  104. setInterval( loop, 1000 / 60 );
  105. }
  106. function loop() {
  107. camera.rotateHorizontally( mouseX * 0.05 );
  108. camera.rotateVertically( mouseY * 0.05 );
  109. camera.translateZ( forwardSpeed )
  110. if( doRoll ) {
  111. camera.roll += 0.01 * rollDirection;
  112. }
  113. cross.matrix.copy( camera.matrix );
  114. cross.matrix.n14 = 0;
  115. cross.matrix.n24 = 0;
  116. cross.matrix.n34 = -200;
  117. cross.matrixWorldNeedsUpdate = true;
  118. renderer.render( scene, camera );
  119. if ( statsEnabled ) stats.update();
  120. }
  121. function onKeyDown( event ) {
  122. switch( event.keyCode ) {
  123. case 38: /*up*/
  124. case 87: /*W*/ forwardSpeed = 1; break;
  125. case 37: /*left*/
  126. case 65: /*A*/ doRoll = true; rollDirection = 1; break;
  127. case 40: /*down*/
  128. case 83: /*S*/ forwardSpeed = -1; break;
  129. case 39: /*right*/
  130. case 68: /*D*/ doRoll = true; rollDirection = -1; break;
  131. }
  132. }
  133. function onKeyUp( event ) {
  134. switch( event.keyCode ) {
  135. case 38: /*up*/
  136. case 87: /*W*/ forwardSpeed = 0; break;
  137. case 37: /*left*/
  138. case 65: /*A*/ doRoll = false; break;
  139. case 40: /*down*/
  140. case 83: /*S*/ forwardSpeed = 0; break;
  141. case 39: /*right*/
  142. case 68: /*D*/ doRoll = false; break;
  143. }
  144. }
  145. function onDocumentMouseMove(event) {
  146. mouseX = ( event.clientX - windowHalfX ) / window.innerWidth;
  147. mouseY = ( event.clientY - windowHalfY ) / window.innerHeight;
  148. }
  149. function log( text ) {
  150. var e = document.getElementById("log");
  151. e.innerHTML = text + "<br/>" + e.innerHTML;
  152. }
  153. </script>
  154. </body>
  155. </html>