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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <script src="../../list.js"></script>
- <script src="../../page.js"></script>
- <link type="text/css" rel="stylesheet" href="../../page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">A line or a series of lines.</div>
- <h2>Example</h2>
- <code>var material = new THREE.LineBasicMaterial({
- color: 0x0000ff
- });
- var geometry = new THREE.Geometry();
- geometry.vertices.push(
- new THREE.Vector3( -10, 0, 0 ),
- new THREE.Vector3( 0, 10, 0 ),
- new THREE.Vector3( 10, 0, 0 )
- );
- var line = new THREE.Line( geometry, material );
- scene.add( line );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )</h3>
- <div>
- geometry — Vertices representing the line segment(s).<br />
- material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].<br />
- type — Connection type between vertices. Default is THREE.LineStrip.
- </div>
- <div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
- <div>Also, if no type is supplied, the default (THREE.LineStrip) will be used).</div>
- <h2>Properties</h2>
- <h3>[property:Geometry geometry]</h3>
- <div>
- Vertices representing the line segment(s).
- </div>
- <h3>[property:Material material]</h3>
- <div>
- Material for the line.
- </div>
- <h3>[property:Integer type]</h3>
- <div>
- Possible values: THREE.LineStrip or THREE.LinePieces. THREE.LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and THREE.LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).</div>
- <div>
- In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES.
- </div>
- <h2>Methods</h2>
- <h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
- <div>
- Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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