webgl_materials_normalmap2.html 5.2 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - normal map [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. .code { }
  34. </style>
  35. </head>
  36. <body>
  37. <div id="info">
  38. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl normalmap demo.
  39. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
  40. <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
  41. on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
  42. please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
  43. </div>
  44. </div>
  45. <script src="../build/Three.js"></script>
  46. <script src="js/Detector.js"></script>
  47. <script src="js/Stats.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var statsEnabled = true;
  51. var container, stats, loader;
  52. var camera, scene, renderer;
  53. var mesh, zmesh, lightMesh, geometry;
  54. var mesh1;
  55. var directionalLight, pointLight, ambientLight;
  56. var mouseX = 0;
  57. var mouseY = 0;
  58. var windowHalfX = window.innerWidth / 2;
  59. var windowHalfY = window.innerHeight / 2;
  60. init();
  61. animate();
  62. function init() {
  63. container = document.createElement( 'div' );
  64. document.body.appendChild( container );
  65. scene = new THREE.Scene();
  66. // CAMERA
  67. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  68. camera.position.z = 900;
  69. scene.add( camera );
  70. // LIGHTS
  71. ambientLight = new THREE.AmbientLight( 0x444444 );
  72. scene.add( ambientLight );
  73. pointLight = new THREE.PointLight( 0xffffff );
  74. pointLight.position.set( 0, 0, 600 );
  75. scene.add( pointLight );
  76. directionalLight = new THREE.DirectionalLight( 0xffffff );
  77. directionalLight.position.set( 1, -0.5, -1 );
  78. scene.add( directionalLight );
  79. // material parameters
  80. var ambient = 0x331111, diffuse = 0xbbbbbb, specular = 0x080808, shininess = 30;
  81. var shader = THREE.ShaderUtils.lib[ "normal" ];
  82. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  83. uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  84. uniforms[ "uNormalScale" ].value = - 0.75;
  85. uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  86. uniforms[ "enableAO" ].value = false;
  87. uniforms[ "enableDiffuse" ].value = true;
  88. uniforms[ "enableSpecular" ].value = false;
  89. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  90. uniforms[ "uSpecularColor" ].value.setHex( specular );
  91. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  92. uniforms[ "uShininess" ].value = shininess;
  93. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  94. var material = new THREE.ShaderMaterial( parameters );
  95. loader = new THREE.JSONLoader( true );
  96. document.body.appendChild( loader.statusDomElement );
  97. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
  98. renderer = new THREE.WebGLRenderer( { antialias: true } );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. container.appendChild( renderer.domElement );
  101. //
  102. renderer.gammaInput = true;
  103. renderer.gammaOutput = true;
  104. //
  105. if ( statsEnabled ) {
  106. stats = new Stats();
  107. stats.domElement.style.position = 'absolute';
  108. stats.domElement.style.top = '0px';
  109. stats.domElement.style.zIndex = 100;
  110. container.appendChild( stats.domElement );
  111. }
  112. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  113. }
  114. function createScene( geometry, scale, material ) {
  115. geometry.computeTangents();
  116. mesh1 = new THREE.Mesh( geometry, material );
  117. mesh1.position.y = - 50;
  118. mesh1.scale.x = mesh1.scale.y = mesh1.scale.z = scale;
  119. scene.add( mesh1 );
  120. loader.statusDomElement.style.display = "none";
  121. }
  122. function onDocumentMouseMove(event) {
  123. mouseX = ( event.clientX - windowHalfX ) * 10;
  124. mouseY = ( event.clientY - windowHalfY ) * 10;
  125. }
  126. //
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. render();
  130. if ( statsEnabled ) stats.update();
  131. }
  132. function render() {
  133. var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
  134. if( mesh1 ) {
  135. mesh1.rotation.y = ry;
  136. mesh1.rotation.x = rx;
  137. }
  138. renderer.render( scene, camera );
  139. }
  140. </script>
  141. </body>
  142. </html>