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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - normal map [Lee Perry-Smith]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- a { color: #ffffff; }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- z-index:1000;
- }
- #oldie {
- background:rgb(200,100,0) !important;
- color:#fff;
- }
- #vt { display:none }
- #vt, #vt a { color:orange; }
- .code { }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl normalmap demo.
- <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
- <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
- on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
- please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
- </div>
- </div>
- <script src="../build/Three.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var statsEnabled = true;
- var container, stats, loader;
- var camera, scene, renderer;
- var mesh, zmesh, lightMesh, geometry;
- var mesh1;
- var directionalLight, pointLight, ambientLight;
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- scene = new THREE.Scene();
- // CAMERA
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 900;
- scene.add( camera );
- // LIGHTS
- ambientLight = new THREE.AmbientLight( 0x444444 );
- scene.add( ambientLight );
- pointLight = new THREE.PointLight( 0xffffff );
- pointLight.position.set( 0, 0, 600 );
- scene.add( pointLight );
- directionalLight = new THREE.DirectionalLight( 0xffffff );
- directionalLight.position.set( 1, -0.5, -1 );
- scene.add( directionalLight );
- // material parameters
- var ambient = 0x331111, diffuse = 0xbbbbbb, specular = 0x080808, shininess = 30;
- var shader = THREE.ShaderUtils.lib[ "normal" ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
- uniforms[ "uNormalScale" ].value = - 0.75;
- uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
- uniforms[ "enableAO" ].value = false;
- uniforms[ "enableDiffuse" ].value = true;
- uniforms[ "enableSpecular" ].value = false;
- uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
- uniforms[ "uSpecularColor" ].value.setHex( specular );
- uniforms[ "uAmbientColor" ].value.setHex( ambient );
- uniforms[ "uShininess" ].value = shininess;
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
- var material = new THREE.ShaderMaterial( parameters );
- loader = new THREE.JSONLoader( true );
- document.body.appendChild( loader.statusDomElement );
- loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- //
- if ( statsEnabled ) {
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function createScene( geometry, scale, material ) {
- geometry.computeTangents();
- mesh1 = new THREE.Mesh( geometry, material );
- mesh1.position.y = - 50;
- mesh1.scale.x = mesh1.scale.y = mesh1.scale.z = scale;
- scene.add( mesh1 );
- loader.statusDomElement.style.display = "none";
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- if ( statsEnabled ) stats.update();
- }
- function render() {
- var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
- if( mesh1 ) {
- mesh1.rotation.y = ry;
- mesh1.rotation.x = rx;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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