SVGLoader.js 7.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNodes( nodes ) {
  19. for ( var i = 0; i < nodes.length; i ++ ) {
  20. parseNode( nodes[ i ] );
  21. }
  22. }
  23. function parseNode( node ) {
  24. if ( node.nodeType !== 1 ) return;
  25. switch ( node.nodeName ) {
  26. case 'svg':
  27. break;
  28. case 'g':
  29. break;
  30. case 'path':
  31. paths.push( parsePathNode( node ) );
  32. break;
  33. case 'rect':
  34. paths.push( parseRectNode( node ) );
  35. break;
  36. default:
  37. console.log( node );
  38. }
  39. parseNodes( node.childNodes );
  40. }
  41. function parsePathNode( node ) {
  42. var path = new THREE.ShapePath();
  43. var point = new THREE.Vector2();
  44. var control = new THREE.Vector2();
  45. var d = node.getAttribute( 'd' );
  46. // console.log( d );
  47. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  48. for ( var i = 0; i < commands.length; i ++ ) {
  49. var command = commands[ i ];
  50. var type = command.charAt( 0 );
  51. var data = command.substr( 1 );
  52. switch ( type ) {
  53. case 'M':
  54. var numbers = parseFloats( data );
  55. point.fromArray( numbers );
  56. control.x = point.x;
  57. control.y = point.y;
  58. path.moveTo( point.x, point.y );
  59. break;
  60. case 'H':
  61. var numbers = parseFloats( data );
  62. point.x = numbers[ 0 ];
  63. control.x = point.x;
  64. control.y = point.y;
  65. path.lineTo( point.x, point.y );
  66. break;
  67. case 'V':
  68. var numbers = parseFloats( data );
  69. point.y = numbers[ 0 ];
  70. control.x = point.x;
  71. control.y = point.y;
  72. path.lineTo( point.x, point.y );
  73. break;
  74. case 'L':
  75. var numbers = parseFloats( data );
  76. point.x = numbers[ 0 ];
  77. point.y = numbers[ 1 ];
  78. control.x = point.x;
  79. control.y = point.y;
  80. path.lineTo( point.x, point.y );
  81. break;
  82. case 'C':
  83. var numbers = parseFloats( data );
  84. path.bezierCurveTo(
  85. numbers[ 0 ],
  86. numbers[ 1 ],
  87. numbers[ 2 ],
  88. numbers[ 3 ],
  89. numbers[ 4 ],
  90. numbers[ 5 ],
  91. );
  92. control.x = numbers[ 2 ];
  93. control.y = numbers[ 3 ];
  94. point.x = numbers[ 4 ];
  95. point.y = numbers[ 5 ];
  96. break;
  97. case 'S':
  98. var numbers = parseFloats( data );
  99. path.bezierCurveTo(
  100. getReflection( point.x, control.x ),
  101. getReflection( point.y, control.y ),
  102. numbers[ 0 ],
  103. numbers[ 1 ],
  104. numbers[ 2 ],
  105. numbers[ 3 ]
  106. );
  107. control.x = numbers[ 0 ];
  108. control.y = numbers[ 1 ];
  109. point.x = numbers[ 2 ];
  110. point.y = numbers[ 3 ];
  111. break;
  112. case 'Q':
  113. var numbers = parseFloats( data );
  114. path.quadraticCurveTo(
  115. numbers[ 0 ],
  116. numbers[ 1 ],
  117. numbers[ 2 ],
  118. numbers[ 3 ]
  119. );
  120. control.x = numbers[ 0 ];
  121. control.y = numbers[ 1 ];
  122. point.x = numbers[ 2 ];
  123. point.y = numbers[ 3 ];
  124. break;
  125. case 'T':
  126. var numbers = parseFloats( data );
  127. var rx = getReflection( point.x, control.x );
  128. var ry = getReflection( point.y, control.y );
  129. path.quadraticCurveTo(
  130. rx,
  131. ry,
  132. numbers[ 0 ],
  133. numbers[ 1 ]
  134. );
  135. control.x = rx;
  136. control.y = ry;
  137. point.x = numbers[ 0 ];
  138. point.y = numbers[ 1 ];
  139. break;
  140. case 'A':
  141. // TODO:
  142. break;
  143. case 'm':
  144. var numbers = parseFloats( data );
  145. point.x += numbers[ 0 ];
  146. point.y += numbers[ 1 ];
  147. control.x = point.x;
  148. control.y = point.y;
  149. path.moveTo( point.x, point.y );
  150. break;
  151. case 'h':
  152. var numbers = parseFloats( data );
  153. point.x += numbers[ 0 ];
  154. control.x = point.x;
  155. control.y = point.y;
  156. path.lineTo( point.x, point.y );
  157. break;
  158. case 'v':
  159. var numbers = parseFloats( data );
  160. point.y += numbers[ 0 ];
  161. control.x = point.x;
  162. control.y = point.y;
  163. path.lineTo( point.x, point.y );
  164. break;
  165. case 'l':
  166. var numbers = parseFloats( data );
  167. point.x += numbers[ 0 ];
  168. point.y += numbers[ 1 ];
  169. control.x = point.x;
  170. control.y = point.y;
  171. path.lineTo( point.x, point.y );
  172. break;
  173. case 'c':
  174. var numbers = parseFloats( data );
  175. path.bezierCurveTo(
  176. point.x + numbers[ 0 ],
  177. point.y + numbers[ 1 ],
  178. point.x + numbers[ 2 ],
  179. point.y + numbers[ 3 ],
  180. point.x + numbers[ 4 ],
  181. point.y + numbers[ 5 ],
  182. );
  183. point.x += numbers[ 4 ];
  184. point.y += numbers[ 5 ];
  185. break;
  186. case 's':
  187. var numbers = parseFloats( data );
  188. path.bezierCurveTo(
  189. // TODO: Not sure if point needs
  190. // to be added to reflection...
  191. getReflection( point.x, control.x ),
  192. getReflection( point.y, control.y ),
  193. point.x + numbers[ 0 ],
  194. point.y + numbers[ 1 ],
  195. point.x + numbers[ 2 ],
  196. point.y + numbers[ 3 ]
  197. );
  198. control.x = point.x + numbers[ 0 ];
  199. control.y = point.y + numbers[ 1 ];
  200. point.x += numbers[ 2 ];
  201. point.y += numbers[ 3 ];
  202. break;
  203. case 'q':
  204. var numbers = parseFloats( data );
  205. path.quadraticCurveTo(
  206. point.x + numbers[ 0 ],
  207. point.y + numbers[ 1 ],
  208. point.x + numbers[ 2 ],
  209. point.y + numbers[ 3 ]
  210. );
  211. control.x = point.x + numbers[ 0 ];
  212. control.y = point.y + numbers[ 1 ];
  213. point.x += numbers[ 2 ];
  214. point.y += numbers[ 3 ];
  215. break;
  216. case 't':
  217. var numbers = parseFloats( data );
  218. var rx = getReflection( point.x, control.x );
  219. var ry = getReflection( point.y, control.y );
  220. path.quadraticCurveTo(
  221. rx,
  222. ry,
  223. point.x + numbers[ 0 ],
  224. point.y + numbers[ 1 ]
  225. );
  226. control.x = rx;
  227. control.y = ry;
  228. point.x = point.x + numbers[ 0 ];
  229. point.y = point.y + numbers[ 1 ];
  230. break;
  231. case 'a':
  232. // TODO:
  233. break;
  234. case 'Z':
  235. case 'z':
  236. path.currentPath.autoClose = true;
  237. break;
  238. default:
  239. console.log( command );
  240. }
  241. }
  242. return path;
  243. }
  244. function parseRectNode( node ) {
  245. var x = parseFloat( node.getAttribute( 'x' ) );
  246. var y = parseFloat( node.getAttribute( 'y' ) );
  247. var w = parseFloat( node.getAttribute( 'width' ) );
  248. var h = parseFloat( node.getAttribute( 'height' ) );
  249. var path = new THREE.ShapePath();
  250. path.moveTo( x, y );
  251. path.lineTo( x + w, y );
  252. path.lineTo( x + w, y + h );
  253. path.lineTo( x, y + h );
  254. return path;
  255. }
  256. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  257. function getReflection( a, b ) {
  258. return 2 * a - ( b - a );
  259. }
  260. function parseFloats( string ) {
  261. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  262. for ( var i = 0; i < array.length; i ++ ) {
  263. array[ i ] = parseFloat( array[ i ] );
  264. }
  265. return array;
  266. }
  267. //
  268. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  269. var svg = xml.documentElement;
  270. var paths = [];
  271. parseNode( svg );
  272. return paths;
  273. }
  274. };