threejs-cleanup-simple.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Cleanup</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. #root {
  18. position: absolute;
  19. left: 0;
  20. top: 0;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <canvas id="c"></canvas>
  26. </body>
  27. <script src="resources/threejs/r105/three.min.js"></script>
  28. <script src="resources/threejs/r105/js/loaders/GLTFLoader.js"></script>
  29. <script>
  30. 'use strict';
  31. /* global THREE */
  32. class ResourceTracker {
  33. constructor() {
  34. this.resources = new Set();
  35. }
  36. track(resource) {
  37. if (resource.dispose || resource instanceof THREE.Object3D) {
  38. this.resources.add(resource);
  39. }
  40. return resource;
  41. }
  42. untrack(resource) {
  43. this.resources.delete(resource);
  44. }
  45. dispose() {
  46. for (const resource of this.resources) {
  47. if (resource instanceof THREE.Object3D) {
  48. if (resource.parent) {
  49. resource.parent.remove(resource);
  50. }
  51. }
  52. if (resource.dispose) {
  53. resource.dispose();
  54. }
  55. }
  56. this.resources.clear();
  57. }
  58. }
  59. function main() {
  60. const canvas = document.querySelector('#c');
  61. const renderer = new THREE.WebGLRenderer({canvas});
  62. const fov = 75;
  63. const aspect = 2; // the canvas default
  64. const near = 0.1;
  65. const far = 5;
  66. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  67. camera.position.z = 2;
  68. const scene = new THREE.Scene();
  69. const cubes = []; // an array we can use to rotate the cubes
  70. function addStuffToScene() {
  71. const resTracker = new ResourceTracker();
  72. const track = resTracker.track.bind(resTracker);
  73. const boxWidth = 1;
  74. const boxHeight = 1;
  75. const boxDepth = 1;
  76. const geometry = track(new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth));
  77. const loader = new THREE.TextureLoader();
  78. const material = track(new THREE.MeshBasicMaterial({
  79. map: track(loader.load('resources/images/wall.jpg')),
  80. }));
  81. const cube = track(new THREE.Mesh(geometry, material));
  82. scene.add(cube);
  83. cubes.push(cube); // add to our list of cubes to rotate
  84. return resTracker;
  85. }
  86. function waitSeconds(seconds = 0) {
  87. return new Promise(resolve => setTimeout(resolve, seconds * 1000));
  88. }
  89. async function process() {
  90. for (;;) {
  91. const resTracker = addStuffToScene();
  92. await waitSeconds(2);
  93. cubes.length = 0; // remove the cubes
  94. resTracker.dispose();
  95. await waitSeconds(1);
  96. }
  97. }
  98. process();
  99. function resizeRendererToDisplaySize(renderer) {
  100. const canvas = renderer.domElement;
  101. const width = canvas.clientWidth;
  102. const height = canvas.clientHeight;
  103. const needResize = canvas.width !== width || canvas.height !== height;
  104. if (needResize) {
  105. renderer.setSize(width, height, false);
  106. }
  107. return needResize;
  108. }
  109. function render(time) {
  110. time *= 0.001;
  111. if (resizeRendererToDisplaySize(renderer)) {
  112. const canvas = renderer.domElement;
  113. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  114. camera.updateProjectionMatrix();
  115. }
  116. cubes.forEach((cube, ndx) => {
  117. const speed = .2 + ndx * .1;
  118. const rot = time * speed;
  119. cube.rotation.x = rot;
  120. cube.rotation.y = rot;
  121. });
  122. renderer.render(scene, camera);
  123. requestAnimationFrame(render);
  124. }
  125. requestAnimationFrame(render);
  126. }
  127. main();
  128. </script>
  129. </html>