threejs-custom-geometry-cube-vertex-colors.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Custom Geometry - Cube - Vertex Colors</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r105/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. /* global THREE */
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 100;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 5;
  35. const scene = new THREE.Scene();
  36. {
  37. const color = 0xFFFFFF;
  38. const intensity = 1;
  39. const light = new THREE.DirectionalLight(color, intensity);
  40. light.position.set(-1, 2, 4);
  41. scene.add(light);
  42. }
  43. const geometry = new THREE.Geometry();
  44. geometry.vertices.push(
  45. new THREE.Vector3(-1, -1, -1), // 0
  46. new THREE.Vector3( 1, -1, -1), // 1
  47. new THREE.Vector3(-1, 1, -1), // 2
  48. new THREE.Vector3( 1, 1, -1), // 3
  49. new THREE.Vector3(-1, -1, 1), // 4
  50. new THREE.Vector3( 1, -1, 1), // 5
  51. new THREE.Vector3(-1, 1, 1), // 6
  52. new THREE.Vector3( 1, 1, 1), // 7
  53. );
  54. /*
  55. 6----7
  56. /| /|
  57. 2----3 |
  58. | | | |
  59. | 4--|-5
  60. |/ |/
  61. 0----1
  62. */
  63. geometry.faces.push(
  64. // front
  65. new THREE.Face3(0, 2, 3),
  66. new THREE.Face3(0, 3, 1),
  67. // right
  68. new THREE.Face3(1, 3, 7),
  69. new THREE.Face3(1, 7, 5),
  70. // back
  71. new THREE.Face3(5, 7, 6),
  72. new THREE.Face3(5, 6, 4),
  73. // left
  74. new THREE.Face3(4, 6, 2),
  75. new THREE.Face3(4, 2, 0),
  76. // top
  77. new THREE.Face3(2, 6, 7),
  78. new THREE.Face3(2, 7, 3),
  79. // bottom
  80. new THREE.Face3(4, 0, 1),
  81. new THREE.Face3(4, 1, 5),
  82. );
  83. geometry.faces.forEach((face, ndx) => {
  84. face.vertexColors = [
  85. (new THREE.Color()).setHSL(ndx / 12 , 1, 0.5),
  86. (new THREE.Color()).setHSL(ndx / 12 + 0.1, 1, 0.5),
  87. (new THREE.Color()).setHSL(ndx / 12 + 0.2, 1, 0.5),
  88. ];
  89. });
  90. geometry.computeFaceNormals();
  91. function makeInstance(geometry, color, x) {
  92. const material = new THREE.MeshBasicMaterial({vertexColors: THREE.VertexColors});
  93. const cube = new THREE.Mesh(geometry, material);
  94. scene.add(cube);
  95. cube.position.x = x;
  96. return cube;
  97. }
  98. const cubes = [
  99. makeInstance(geometry, 0x44FF44, 0),
  100. makeInstance(geometry, 0x4444FF, -4),
  101. makeInstance(geometry, 0xFF4444, 4),
  102. ];
  103. function resizeRendererToDisplaySize(renderer) {
  104. const canvas = renderer.domElement;
  105. const width = canvas.clientWidth;
  106. const height = canvas.clientHeight;
  107. const needResize = canvas.width !== width || canvas.height !== height;
  108. if (needResize) {
  109. renderer.setSize(width, height, false);
  110. }
  111. return needResize;
  112. }
  113. function render(time) {
  114. time *= 0.001;
  115. if (resizeRendererToDisplaySize(renderer)) {
  116. const canvas = renderer.domElement;
  117. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  118. camera.updateProjectionMatrix();
  119. }
  120. cubes.forEach((cube, ndx) => {
  121. const speed = 1 + ndx * .1;
  122. const rot = time * speed;
  123. cube.rotation.x = rot;
  124. cube.rotation.y = rot;
  125. });
  126. renderer.render(scene, camera);
  127. requestAnimationFrame(render);
  128. }
  129. requestAnimationFrame(render);
  130. }
  131. main();
  132. </script>
  133. </html>