threejs-transparency-doubleside-hack.html 3.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Transparency - DoubleSide Hack</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r105/three.min.js"></script>
  23. <script src="resources/threejs/r105/js/controls/OrbitControls.js"></script>
  24. <script>
  25. 'use strict';
  26. /* global THREE */
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas});
  30. const fov = 75;
  31. const aspect = 2; // the canvas default
  32. const near = 0.1;
  33. const far = 25;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  35. camera.position.z = 4;
  36. const controls = new THREE.OrbitControls(camera, canvas);
  37. controls.target.set(0, 0, 0);
  38. controls.update();
  39. const scene = new THREE.Scene();
  40. scene.background = new THREE.Color('white');
  41. function addLight(x, y, z) {
  42. const color = 0xFFFFFF;
  43. const intensity = 1;
  44. const light = new THREE.DirectionalLight(color, intensity);
  45. light.position.set(x, y, z);
  46. scene.add(light);
  47. }
  48. addLight(-1, 2, 4);
  49. addLight( 1, -1, -2);
  50. const boxWidth = 1;
  51. const boxHeight = 1;
  52. const boxDepth = 1;
  53. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  54. function makeInstance(geometry, color, x, y, z) {
  55. [THREE.BackSide, THREE.FrontSide].forEach((side) => {
  56. const material = new THREE.MeshPhongMaterial({
  57. color,
  58. opacity: 0.5,
  59. transparent: true,
  60. side,
  61. });
  62. const cube = new THREE.Mesh(geometry, material);
  63. scene.add(cube);
  64. cube.position.set(x, y, z);
  65. });
  66. }
  67. function hsl(h, s, l) {
  68. return (new THREE.Color()).setHSL(h, s, l);
  69. }
  70. {
  71. const d = 0.8;
  72. makeInstance(geometry, hsl(0 / 8, 1, .5), -d, -d, -d);
  73. makeInstance(geometry, hsl(1 / 8, 1, .5), d, -d, -d);
  74. makeInstance(geometry, hsl(2 / 8, 1, .5), -d, d, -d);
  75. makeInstance(geometry, hsl(3 / 8, 1, .5), d, d, -d);
  76. makeInstance(geometry, hsl(4 / 8, 1, .5), -d, -d, d);
  77. makeInstance(geometry, hsl(5 / 8, 1, .5), d, -d, d);
  78. makeInstance(geometry, hsl(6 / 8, 1, .5), -d, d, d);
  79. makeInstance(geometry, hsl(7 / 8, 1, .5), d, d, d);
  80. }
  81. function resizeRendererToDisplaySize(renderer) {
  82. const canvas = renderer.domElement;
  83. const width = canvas.clientWidth;
  84. const height = canvas.clientHeight;
  85. const needResize = canvas.width !== width || canvas.height !== height;
  86. if (needResize) {
  87. renderer.setSize(width, height, false);
  88. }
  89. return needResize;
  90. }
  91. let renderRequested = false;
  92. function render() {
  93. renderRequested = undefined;
  94. if (resizeRendererToDisplaySize(renderer)) {
  95. const canvas = renderer.domElement;
  96. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  97. camera.updateProjectionMatrix();
  98. }
  99. renderer.render(scene, camera);
  100. }
  101. render();
  102. function requestRenderIfNotRequested() {
  103. if (!renderRequested) {
  104. renderRequested = true;
  105. requestAnimationFrame(render);
  106. }
  107. }
  108. controls.addEventListener('change', requestRenderIfNotRequested);
  109. window.addEventListener('resize', requestRenderIfNotRequested);
  110. }
  111. main();
  112. </script>
  113. </html>