TextureNode.js 5.3 KB

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  1. import UniformNode, { uniform } from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  5. import { context } from '../core/ContextNode.js';
  6. import { expression } from '../code/ExpressionNode.js';
  7. import { addNodeClass } from '../core/Node.js';
  8. import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js';
  9. import { NodeUpdateType } from '../core/constants.js';
  10. class TextureNode extends UniformNode {
  11. constructor( value, uvNode = null, levelNode = null, compareNode = null ) {
  12. super( value );
  13. this.isTextureNode = true;
  14. this.uvNode = uvNode;
  15. this.levelNode = levelNode;
  16. this.compareNode = compareNode;
  17. this.updateMatrix = uvNode === null;
  18. this.setUpdateMatrix( this.updateMatrix );
  19. }
  20. getUniformHash( /*builder*/ ) {
  21. return this.value.uuid;
  22. }
  23. getNodeType( /*builder*/ ) {
  24. if ( this.value.isDepthTexture === true ) return 'float';
  25. return 'vec4';
  26. }
  27. getInputType( /*builder*/ ) {
  28. return 'texture';
  29. }
  30. getDefaultUV( uvNode = null ) {
  31. const texture = this.value;
  32. if ( uvNode === null ) uvNode = uv( texture.channel );
  33. return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) );
  34. }
  35. setUpdateMatrix( value ) {
  36. this.updateMatrix = value;
  37. this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
  38. return this;
  39. }
  40. construct( builder ) {
  41. const properties = builder.getNodeProperties( this );
  42. const texture = this.value;
  43. //
  44. let uvNode = this.uvNode;
  45. if ( uvNode === null && builder.context.getUVNode ) {
  46. uvNode = builder.context.getUVNode( this );
  47. }
  48. if ( this.updateMatrix ) {
  49. uvNode = this.getDefaultUV( uvNode );
  50. } else if ( ! uvNode ) {
  51. uvNode = uv( texture.channel );
  52. }
  53. //
  54. let levelNode = this.levelNode;
  55. if ( levelNode === null && builder.context.getSamplerLevelNode ) {
  56. levelNode = builder.context.getSamplerLevelNode( this );
  57. }
  58. //
  59. properties.uvNode = uvNode;
  60. properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
  61. }
  62. generate( builder, output ) {
  63. const { uvNode, levelNode } = builder.getNodeProperties( this );
  64. const compareNode = this.compareNode;
  65. const texture = this.value;
  66. if ( ! texture || texture.isTexture !== true ) {
  67. throw new Error( 'TextureNode: Need a three.js texture.' );
  68. }
  69. const textureProperty = super.generate( builder, 'property' );
  70. if ( output === 'sampler' ) {
  71. return textureProperty + '_sampler';
  72. } else if ( builder.isReference( output ) ) {
  73. return textureProperty;
  74. } else {
  75. const nodeType = this.getNodeType( builder );
  76. const nodeData = builder.getDataFromNode( this );
  77. let propertyName = nodeData.propertyName;
  78. if ( propertyName === undefined ) {
  79. const uvSnippet = uvNode.build( builder, 'vec2' );
  80. const nodeVar = builder.getVarFromNode( this, nodeType );
  81. propertyName = builder.getPropertyName( nodeVar );
  82. let snippet = null;
  83. if ( levelNode && levelNode.isNode === true ) {
  84. const levelSnippet = levelNode.build( builder, 'float' );
  85. snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet );
  86. } else if ( compareNode !== null ) {
  87. const compareSnippet = compareNode.build( builder, 'float' );
  88. snippet = builder.getTextureCompare( texture, textureProperty, uvSnippet, compareSnippet );
  89. } else {
  90. snippet = builder.getTexture( texture, textureProperty, uvSnippet );
  91. }
  92. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  93. nodeData.snippet = snippet;
  94. nodeData.propertyName = propertyName;
  95. }
  96. let snippet = propertyName;
  97. if ( builder.needsColorSpaceToLinear( this.value ) ) {
  98. snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).construct( builder ).build( builder, nodeType );
  99. }
  100. return builder.format( snippet, nodeType, output );
  101. }
  102. }
  103. uv( uvNode ) {
  104. const textureNode = this.clone();
  105. textureNode.uvNode = uvNode;
  106. return nodeObject( textureNode );
  107. }
  108. level( levelNode ) {
  109. const textureNode = this.clone();
  110. textureNode.levelNode = levelNode;
  111. return context( textureNode, {
  112. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => levelNode
  113. } );
  114. }
  115. size( levelNode ) {
  116. return textureSize( this, levelNode );
  117. }
  118. compare( compareNode ) {
  119. const textureNode = this.clone();
  120. textureNode.compareNode = nodeObject( compareNode );
  121. return nodeObject( textureNode );
  122. }
  123. serialize( data ) {
  124. super.serialize( data );
  125. data.value = this.value.toJSON( data.meta ).uuid;
  126. }
  127. deserialize( data ) {
  128. super.deserialize( data );
  129. this.value = data.meta.textures[ data.value ];
  130. }
  131. update() {
  132. const texture = this.value;
  133. if ( texture.matrixAutoUpdate === true ) {
  134. texture.updateMatrix();
  135. }
  136. }
  137. clone() {
  138. return new this.constructor( this.value, this.uvNode, this.levelNode, this.compareNode );
  139. }
  140. }
  141. export default TextureNode;
  142. export const texture = nodeProxy( TextureNode );
  143. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  144. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  145. addNodeElement( 'texture', texture );
  146. //addNodeElement( 'textureLevel', textureLevel );
  147. addNodeClass( TextureNode );