Nodes.js 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319
  1. import DataMap from '../DataMap.js';
  2. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  3. import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, positionWorld, modelWorldMatrix, transformDirection, equirectUV, viewportBottomLeft } from '../../../nodes/Nodes.js';
  4. class Nodes extends DataMap {
  5. constructor( renderer, backend ) {
  6. super();
  7. this.renderer = renderer;
  8. this.backend = backend;
  9. this.nodeFrame = new NodeFrame();
  10. }
  11. getForRender( renderObject ) {
  12. const renderObjectData = this.get( renderObject );
  13. let nodeBuilder = renderObjectData.nodeBuilder;
  14. if ( nodeBuilder === undefined ) {
  15. nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  16. nodeBuilder.material = renderObject.material;
  17. nodeBuilder.lightsNode = renderObject.lightsNode;
  18. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  19. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  20. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  21. nodeBuilder.build();
  22. renderObjectData.nodeBuilder = nodeBuilder;
  23. }
  24. return nodeBuilder;
  25. }
  26. getForCompute( computeNode ) {
  27. const computeData = this.get( computeNode );
  28. let nodeBuilder = computeData.nodeBuilder;
  29. if ( nodeBuilder === undefined ) {
  30. nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  31. nodeBuilder.build();
  32. computeData.nodeBuilder = nodeBuilder;
  33. }
  34. return nodeBuilder;
  35. }
  36. getEnvironmentNode( scene ) {
  37. return scene.environmentNode || this.get( scene ).environmentNode || null;
  38. }
  39. getBackgroundNode( scene ) {
  40. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  41. }
  42. getFogNode( scene ) {
  43. return scene.fogNode || this.get( scene ).fogNode || null;
  44. }
  45. getToneMappingNode() {
  46. return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
  47. }
  48. getCacheKey( scene, lightsNode ) {
  49. const environmentNode = this.getEnvironmentNode( scene );
  50. const fogNode = this.getFogNode( scene );
  51. const toneMappingNode = this.getToneMappingNode();
  52. const cacheKey = [];
  53. if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
  54. if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
  55. if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
  56. if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
  57. return '{' + cacheKey.join( ',' ) + '}';
  58. }
  59. updateScene( scene ) {
  60. this.updateEnvironment( scene );
  61. this.updateFog( scene );
  62. this.updateBackground( scene );
  63. this.updateToneMapping();
  64. }
  65. updateToneMapping() {
  66. const renderer = this.renderer;
  67. const rendererData = this.get( renderer );
  68. const rendererToneMapping = renderer.toneMapping;
  69. if ( rendererToneMapping !== NoToneMapping ) {
  70. if ( rendererData.toneMapping !== rendererToneMapping ) {
  71. const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
  72. rendererToneMappingNode.toneMapping = rendererToneMapping;
  73. rendererData.rendererToneMappingNode = rendererToneMappingNode;
  74. rendererData.toneMappingNode = rendererToneMappingNode;
  75. rendererData.toneMapping = rendererToneMapping;
  76. }
  77. } else {
  78. // Don't delete rendererData.rendererToneMappingNode
  79. delete rendererData.toneMappingNode;
  80. delete rendererData.toneMapping;
  81. }
  82. }
  83. updateBackground( scene ) {
  84. const sceneData = this.get( scene );
  85. const background = scene.background;
  86. if ( background ) {
  87. if ( sceneData.background !== background ) {
  88. let backgroundNode = null;
  89. if ( background.isCubeTexture === true ) {
  90. backgroundNode = cubeTexture( background, transformDirection( positionWorld, modelWorldMatrix ) );
  91. } else if ( background.isTexture === true ) {
  92. let nodeUV = null;
  93. if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
  94. nodeUV = equirectUV();
  95. } else {
  96. nodeUV = viewportBottomLeft;
  97. }
  98. backgroundNode = texture( background, nodeUV ).setUpdateMatrix( true );
  99. } else if ( background.isColor !== true ) {
  100. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  101. }
  102. sceneData.backgroundNode = backgroundNode;
  103. sceneData.background = background;
  104. }
  105. } else if ( sceneData.backgroundNode ) {
  106. delete sceneData.backgroundNode;
  107. delete sceneData.background;
  108. }
  109. }
  110. updateFog( scene ) {
  111. const sceneData = this.get( scene );
  112. const fog = scene.fog;
  113. if ( fog ) {
  114. if ( sceneData.fog !== fog ) {
  115. let fogNode = null;
  116. if ( fog.isFogExp2 ) {
  117. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  118. } else if ( fog.isFog ) {
  119. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  120. } else {
  121. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  122. }
  123. sceneData.fogNode = fogNode;
  124. sceneData.fog = fog;
  125. }
  126. } else {
  127. delete sceneData.fogNode;
  128. delete sceneData.fog;
  129. }
  130. }
  131. updateEnvironment( scene ) {
  132. const sceneData = this.get( scene );
  133. const environment = scene.environment;
  134. if ( environment ) {
  135. if ( sceneData.environment !== environment ) {
  136. let environmentNode = null;
  137. if ( environment.isCubeTexture === true ) {
  138. environmentNode = cubeTexture( environment );
  139. } else if ( environment.isTexture === true ) {
  140. environmentNode = texture( environment );
  141. } else {
  142. console.error( 'Nodes: Unsupported environment configuration.', environment );
  143. }
  144. sceneData.environmentNode = environmentNode;
  145. sceneData.environment = environment;
  146. }
  147. } else if ( sceneData.environmentNode ) {
  148. delete sceneData.environmentNode;
  149. delete sceneData.environment;
  150. }
  151. }
  152. getNodeFrame( renderObject ) {
  153. const nodeFrame = this.nodeFrame;
  154. nodeFrame.scene = renderObject.scene;
  155. nodeFrame.object = renderObject.object;
  156. nodeFrame.camera = renderObject.camera;
  157. nodeFrame.renderer = renderObject.renderer;
  158. nodeFrame.material = renderObject.material;
  159. return nodeFrame;
  160. }
  161. updateBefore( renderObject ) {
  162. const nodeFrame = this.getNodeFrame( renderObject );
  163. const nodeBuilder = this.getForRender( renderObject );
  164. for ( const node of nodeBuilder.updateBeforeNodes ) {
  165. nodeFrame.updateBeforeNode( node );
  166. }
  167. }
  168. updateForCompute( /*computeNode*/ ) { }
  169. updateForRender( renderObject ) {
  170. const nodeFrame = this.getNodeFrame( renderObject );
  171. const nodeBuilder = this.getForRender( renderObject );
  172. for ( const node of nodeBuilder.updateNodes ) {
  173. nodeFrame.updateNode( node );
  174. }
  175. }
  176. dispose() {
  177. super.dispose();
  178. this.nodeFrame = new NodeFrame();
  179. }
  180. }
  181. export default Nodes;