2
0

WebGPUPipelineUtils.js 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533
  1. import { BlendColorFactor, OneMinusBlendColorFactor, } from '../../common/Constants.js';
  2. import {
  3. GPUFrontFace, GPUCullMode, GPUColorWriteFlags, GPUCompareFunction, GPUBlendFactor, GPUBlendOperation, GPUIndexFormat, GPUStencilOperation
  4. } from './WebGPUConstants.js';
  5. import {
  6. FrontSide, BackSide, DoubleSide,
  7. NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth,
  8. NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending,
  9. ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstColorFactor,
  10. OneMinusDstColorFactor, DstAlphaFactor, OneMinusDstAlphaFactor, SrcAlphaSaturateFactor,
  11. AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation,
  12. KeepStencilOp, ZeroStencilOp, ReplaceStencilOp, InvertStencilOp, IncrementStencilOp, DecrementStencilOp, IncrementWrapStencilOp, DecrementWrapStencilOp,
  13. NeverStencilFunc, AlwaysStencilFunc, LessStencilFunc, LessEqualStencilFunc, EqualStencilFunc, GreaterEqualStencilFunc, GreaterStencilFunc, NotEqualStencilFunc
  14. } from 'three';
  15. class WebGPUPipelineUtils {
  16. constructor( backend ) {
  17. this.backend = backend;
  18. }
  19. createRenderPipeline( renderObject ) {
  20. const { object, material, geometry, pipeline } = renderObject;
  21. const { vertexProgram, fragmentProgram } = pipeline;
  22. const backend = this.backend;
  23. const device = backend.device;
  24. const utils = backend.utils;
  25. const pipelineData = backend.get( pipeline );
  26. const bindingsData = backend.get( renderObject.getBindings() );
  27. // vertex buffers
  28. const vertexBuffers = backend.attributeUtils.createShaderVertexBuffers( renderObject );
  29. // blending
  30. let blending;
  31. if ( material.transparent === true && material.blending !== NoBlending ) {
  32. blending = this._getBlending( material );
  33. }
  34. // stencil
  35. let stencilFront = {};
  36. if ( material.stencilWrite === true ) {
  37. stencilFront = {
  38. compare: this._getStencilCompare( material ),
  39. failOp: this._getStencilOperation( material.stencilFail ),
  40. depthFailOp: this._getStencilOperation( material.stencilZFail ),
  41. passOp: this._getStencilOperation( material.stencilZPass )
  42. };
  43. }
  44. //
  45. const vertexModule = backend.get( vertexProgram ).module;
  46. const fragmentModule = backend.get( fragmentProgram ).module;
  47. const primitiveState = this._getPrimitiveState( object, geometry, material );
  48. const colorWriteMask = this._getColorWriteMask( material );
  49. const depthCompare = this._getDepthCompare( material );
  50. const colorFormat = utils.getCurrentColorFormat( renderObject.context );
  51. const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
  52. const sampleCount = utils.getSampleCount( renderObject.context );
  53. pipelineData.pipeline = device.createRenderPipeline( {
  54. vertex: Object.assign( {}, vertexModule, { buffers: vertexBuffers } ),
  55. fragment: Object.assign( {}, fragmentModule, { targets: [ {
  56. format: colorFormat,
  57. blend: blending,
  58. writeMask: colorWriteMask
  59. } ] } ),
  60. primitive: primitiveState,
  61. depthStencil: {
  62. format: depthStencilFormat,
  63. depthWriteEnabled: material.depthWrite,
  64. depthCompare: depthCompare,
  65. stencilFront: stencilFront,
  66. stencilBack: {}, // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
  67. stencilReadMask: material.stencilFuncMask,
  68. stencilWriteMask: material.stencilWriteMask
  69. },
  70. multisample: {
  71. count: sampleCount
  72. },
  73. layout: device.createPipelineLayout( {
  74. bindGroupLayouts: [ bindingsData.layout ]
  75. } )
  76. } );
  77. }
  78. createComputePipeline( pipeline, bindings ) {
  79. const backend = this.backend;
  80. const device = backend.device;
  81. const computeProgram = backend.get( pipeline.computeProgram ).module;
  82. const pipelineGPU = backend.get( pipeline );
  83. const bindingsData = backend.get( bindings );
  84. pipelineGPU.pipeline = device.createComputePipeline( {
  85. compute: computeProgram,
  86. layout: device.createPipelineLayout( {
  87. bindGroupLayouts: [ bindingsData.layout ]
  88. } )
  89. } );
  90. }
  91. _getBlending( material ) {
  92. let color, alpha;
  93. const blending = material.blending;
  94. if ( blending === CustomBlending ) {
  95. const blendSrcAlpha = material.blendSrcAlpha !== null ? material.blendSrcAlpha : GPUBlendFactor.One;
  96. const blendDstAlpha = material.blendDstAlpha !== null ? material.blendDstAlpha : GPUBlendFactor.Zero;
  97. const blendEquationAlpha = material.blendEquationAlpha !== null ? material.blendEquationAlpha : GPUBlendFactor.Add;
  98. color = {
  99. srcFactor: this._getBlendFactor( material.blendSrc ),
  100. dstFactor: this._getBlendFactor( material.blendDst ),
  101. operation: this._getBlendOperation( material.blendEquation )
  102. };
  103. alpha = {
  104. srcFactor: this._getBlendFactor( blendSrcAlpha ),
  105. dstFactor: this._getBlendFactor( blendDstAlpha ),
  106. operation: this._getBlendOperation( blendEquationAlpha )
  107. };
  108. } else {
  109. const premultipliedAlpha = material.premultipliedAlpha;
  110. const setBlend = ( srcRGB, dstRGB, srcAlpha, dstAlpha ) => {
  111. color = {
  112. srcFactor: srcRGB,
  113. dstFactor: dstRGB,
  114. operation: GPUBlendOperation.Add
  115. };
  116. alpha = {
  117. srcFactor: srcAlpha,
  118. dstFactor: dstAlpha,
  119. operation: GPUBlendOperation.Add
  120. };
  121. };
  122. if ( premultipliedAlpha ) {
  123. switch ( blending ) {
  124. case NormalBlending:
  125. setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.OneMinusSrcAlpha, GPUBlendFactor.One, GPUBlendFactor.OneMinusSrcAlpha );
  126. break;
  127. case AdditiveBlending:
  128. setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.One, GPUBlendFactor.One, GPUBlendFactor.One );
  129. break;
  130. case SubtractiveBlending:
  131. setBlend( GPUBlendFactor.Zero, GPUBlendFactor.OneMinusSrc, GPUBlendFactor.Zero, GPUBlendFactor.One );
  132. break;
  133. case MultiplyBlending:
  134. setBlend( GPUBlendFactor.Zero, GPUBlendFactor.Src, GPUBlendFactor.Zero, GPUBlendFactor.SrcAlpha );
  135. break;
  136. }
  137. } else {
  138. switch ( blending ) {
  139. case NormalBlending:
  140. setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.OneMinusSrcAlpha, GPUBlendFactor.One, GPUBlendFactor.OneMinusSrcAlpha );
  141. break;
  142. case AdditiveBlending:
  143. setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.One, GPUBlendFactor.SrcAlpha, GPUBlendFactor.One );
  144. break;
  145. case SubtractiveBlending:
  146. setBlend( GPUBlendFactor.Zero, GPUBlendFactor.OneMinusSrc, GPUBlendFactor.Zero, GPUBlendFactor.One );
  147. break;
  148. case MultiplyBlending:
  149. setBlend( GPUBlendFactor.Zero, GPUBlendFactor.Src, GPUBlendFactor.Zero, GPUBlendFactor.Src );
  150. break;
  151. }
  152. }
  153. }
  154. if ( color !== undefined && alpha !== undefined ) {
  155. return { color, alpha };
  156. } else {
  157. console.error( 'THREE.WebGPURenderer: Invalid blending: ', blending );
  158. }
  159. }
  160. _getBlendFactor( blend ) {
  161. let blendFactor;
  162. switch ( blend ) {
  163. case ZeroFactor:
  164. blendFactor = GPUBlendFactor.Zero;
  165. break;
  166. case OneFactor:
  167. blendFactor = GPUBlendFactor.One;
  168. break;
  169. case SrcColorFactor:
  170. blendFactor = GPUBlendFactor.Src;
  171. break;
  172. case OneMinusSrcColorFactor:
  173. blendFactor = GPUBlendFactor.OneMinusSrc;
  174. break;
  175. case SrcAlphaFactor:
  176. blendFactor = GPUBlendFactor.SrcAlpha;
  177. break;
  178. case OneMinusSrcAlphaFactor:
  179. blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
  180. break;
  181. case DstColorFactor:
  182. blendFactor = GPUBlendFactor.Dst;
  183. break;
  184. case OneMinusDstColorFactor:
  185. blendFactor = GPUBlendFactor.OneMinusDstColor;
  186. break;
  187. case DstAlphaFactor:
  188. blendFactor = GPUBlendFactor.DstAlpha;
  189. break;
  190. case OneMinusDstAlphaFactor:
  191. blendFactor = GPUBlendFactor.OneMinusDstAlpha;
  192. break;
  193. case SrcAlphaSaturateFactor:
  194. blendFactor = GPUBlendFactor.SrcAlphaSaturated;
  195. break;
  196. case BlendColorFactor:
  197. blendFactor = GPUBlendFactor.Constant;
  198. break;
  199. case OneMinusBlendColorFactor:
  200. blendFactor = GPUBlendFactor.OneMinusConstant;
  201. break;
  202. default:
  203. console.error( 'THREE.WebGPURenderer: Blend factor not supported.', blend );
  204. }
  205. return blendFactor;
  206. }
  207. _getStencilCompare( material ) {
  208. let stencilCompare;
  209. const stencilFunc = material.stencilFunc;
  210. switch ( stencilFunc ) {
  211. case NeverStencilFunc:
  212. stencilCompare = GPUCompareFunction.Never;
  213. break;
  214. case AlwaysStencilFunc:
  215. stencilCompare = GPUCompareFunction.Always;
  216. break;
  217. case LessStencilFunc:
  218. stencilCompare = GPUCompareFunction.Less;
  219. break;
  220. case LessEqualStencilFunc:
  221. stencilCompare = GPUCompareFunction.LessEqual;
  222. break;
  223. case EqualStencilFunc:
  224. stencilCompare = GPUCompareFunction.Equal;
  225. break;
  226. case GreaterEqualStencilFunc:
  227. stencilCompare = GPUCompareFunction.GreaterEqual;
  228. break;
  229. case GreaterStencilFunc:
  230. stencilCompare = GPUCompareFunction.Greater;
  231. break;
  232. case NotEqualStencilFunc:
  233. stencilCompare = GPUCompareFunction.NotEqual;
  234. break;
  235. default:
  236. console.error( 'THREE.WebGPURenderer: Invalid stencil function.', stencilFunc );
  237. }
  238. return stencilCompare;
  239. }
  240. _getStencilOperation( op ) {
  241. let stencilOperation;
  242. switch ( op ) {
  243. case KeepStencilOp:
  244. stencilOperation = GPUStencilOperation.Keep;
  245. break;
  246. case ZeroStencilOp:
  247. stencilOperation = GPUStencilOperation.Zero;
  248. break;
  249. case ReplaceStencilOp:
  250. stencilOperation = GPUStencilOperation.Replace;
  251. break;
  252. case InvertStencilOp:
  253. stencilOperation = GPUStencilOperation.Invert;
  254. break;
  255. case IncrementStencilOp:
  256. stencilOperation = GPUStencilOperation.IncrementClamp;
  257. break;
  258. case DecrementStencilOp:
  259. stencilOperation = GPUStencilOperation.DecrementClamp;
  260. break;
  261. case IncrementWrapStencilOp:
  262. stencilOperation = GPUStencilOperation.IncrementWrap;
  263. break;
  264. case DecrementWrapStencilOp:
  265. stencilOperation = GPUStencilOperation.DecrementWrap;
  266. break;
  267. default:
  268. console.error( 'THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation );
  269. }
  270. return stencilOperation;
  271. }
  272. _getBlendOperation( blendEquation ) {
  273. let blendOperation;
  274. switch ( blendEquation ) {
  275. case AddEquation:
  276. blendOperation = GPUBlendOperation.Add;
  277. break;
  278. case SubtractEquation:
  279. blendOperation = GPUBlendOperation.Subtract;
  280. break;
  281. case ReverseSubtractEquation:
  282. blendOperation = GPUBlendOperation.ReverseSubtract;
  283. break;
  284. case MinEquation:
  285. blendOperation = GPUBlendOperation.Min;
  286. break;
  287. case MaxEquation:
  288. blendOperation = GPUBlendOperation.Max;
  289. break;
  290. default:
  291. console.error( 'THREE.WebGPUPipelineUtils: Blend equation not supported.', blendEquation );
  292. }
  293. return blendOperation;
  294. }
  295. _getPrimitiveState( object, geometry, material ) {
  296. const descriptor = {};
  297. const utils = this.backend.utils;
  298. descriptor.topology = utils.getPrimitiveTopology( object, material );
  299. if ( object.isLine === true && object.isLineSegments !== true ) {
  300. const count = ( geometry.index ) ? geometry.index.count : geometry.attributes.position.count;
  301. descriptor.stripIndexFormat = ( count > 65535 ) ? GPUIndexFormat.Uint32 : GPUIndexFormat.Uint16; // define data type for primitive restart value
  302. }
  303. switch ( material.side ) {
  304. case FrontSide:
  305. descriptor.frontFace = GPUFrontFace.CW;
  306. descriptor.cullMode = GPUCullMode.Front;
  307. break;
  308. case BackSide:
  309. descriptor.frontFace = GPUFrontFace.CW;
  310. descriptor.cullMode = GPUCullMode.Back;
  311. break;
  312. case DoubleSide:
  313. descriptor.frontFace = GPUFrontFace.CW;
  314. descriptor.cullMode = GPUCullMode.None;
  315. break;
  316. default:
  317. console.error( 'THREE.WebGPUPipelineUtils: Unknown material.side value.', material.side );
  318. break;
  319. }
  320. return descriptor;
  321. }
  322. _getColorWriteMask( material ) {
  323. return ( material.colorWrite === true ) ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
  324. }
  325. _getDepthCompare( material ) {
  326. let depthCompare;
  327. if ( material.depthTest === false ) {
  328. depthCompare = GPUCompareFunction.Always;
  329. } else {
  330. const depthFunc = material.depthFunc;
  331. switch ( depthFunc ) {
  332. case NeverDepth:
  333. depthCompare = GPUCompareFunction.Never;
  334. break;
  335. case AlwaysDepth:
  336. depthCompare = GPUCompareFunction.Always;
  337. break;
  338. case LessDepth:
  339. depthCompare = GPUCompareFunction.Less;
  340. break;
  341. case LessEqualDepth:
  342. depthCompare = GPUCompareFunction.LessEqual;
  343. break;
  344. case EqualDepth:
  345. depthCompare = GPUCompareFunction.Equal;
  346. break;
  347. case GreaterEqualDepth:
  348. depthCompare = GPUCompareFunction.GreaterEqual;
  349. break;
  350. case GreaterDepth:
  351. depthCompare = GPUCompareFunction.Greater;
  352. break;
  353. case NotEqualDepth:
  354. depthCompare = GPUCompareFunction.NotEqual;
  355. break;
  356. default:
  357. console.error( 'THREE.WebGPUPipelineUtils: Invalid depth function.', depthFunc );
  358. }
  359. }
  360. return depthCompare;
  361. }
  362. }
  363. export default WebGPUPipelineUtils;