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- /**
- * @author takahiro / https://github.com/takahirox
- *
- * Dependencies
- * - mmd-parser https://github.com/takahirox/mmd-parser
- * - ammo.js https://github.com/kripken/ammo.js
- * - THREE.TGALoader
- * - THREE.MMDPhysics
- * - THREE.CCDIKSolver
- * - THREE.OutlineEffect
- *
- *
- * This loader loads and parses PMD/PMX and VMD binary files
- * then creates mesh for Three.js.
- *
- * PMD/PMX is a model data format and VMD is a motion data format
- * used in MMD(Miku Miku Dance).
- *
- * MMD is a 3D CG animation tool which is popular in Japan.
- *
- *
- * MMD official site
- * http://www.geocities.jp/higuchuu4/index_e.htm
- *
- * PMD, VMD format
- * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
- *
- * PMX format
- * http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/
- *
- *
- * TODO
- * - light motion in vmd support.
- * - SDEF support.
- * - uv/material/bone morphing support.
- * - more precise grant skinning support.
- * - shadow support.
- */
- THREE.MMDLoader = function ( manager ) {
- THREE.Loader.call( this );
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.parser = new MMDParser.Parser();
- this.textureCrossOrigin = null;
- };
- THREE.MMDLoader.prototype = Object.create( THREE.Loader.prototype );
- THREE.MMDLoader.prototype.constructor = THREE.MMDLoader;
- /*
- * base64 encoded defalut toon textures toon00.bmp - toon10.bmp
- * Users don't need to prepare default texture files.
- *
- * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
- */
- THREE.MMDLoader.prototype.defaultToonTextures = [
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
- ];
- /*
- * Set 'anonymous' for the the texture image file in other domain
- * even if server responds with "Access-Control-Allow-Origin: *"
- * because some image operation fails in MMDLoader.
- */
- THREE.MMDLoader.prototype.setTextureCrossOrigin = function ( value ) {
- this.textureCrossOrigin = value;
- };
- THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrls, callback, onProgress, onError ) {
- var scope = this;
- this.loadModel( modelUrl, function ( mesh ) {
- scope.loadVmds( vmdUrls, function ( vmd ) {
- scope.pourVmdIntoModel( mesh, vmd );
- callback( mesh );
- }, onProgress, onError );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.loadModel = function ( url, callback, onProgress, onError ) {
- var scope = this;
- var texturePath = this.extractUrlBase( url );
- var modelExtension = this.extractExtension( url );
- this.loadFileAsBuffer( url, function ( buffer ) {
- callback( scope.createModel( buffer, modelExtension, texturePath, onProgress, onError ) );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.createModel = function ( buffer, modelExtension, texturePath, onProgress, onError ) {
- return this.createMesh( this.parseModel( buffer, modelExtension ), texturePath, onProgress, onError );
- };
- THREE.MMDLoader.prototype.loadVmd = function ( url, callback, onProgress, onError ) {
- var scope = this;
- this.loadFileAsBuffer( url, function ( buffer ) {
- callback( scope.parseVmd( buffer ) );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onError ) {
- var scope = this;
- var vmds = [];
- urls = urls.slice();
- function run () {
- var url = urls.shift();
- scope.loadVmd( url, function ( vmd ) {
- vmds.push( vmd );
- if ( urls.length > 0 ) {
- run();
- } else {
- callback( scope.mergeVmds( vmds ) );
- }
- }, onProgress, onError );
- }
- run();
- };
- THREE.MMDLoader.prototype.loadAudio = function ( url, callback, onProgress, onError ) {
- var listener = new THREE.AudioListener();
- var audio = new THREE.Audio( listener );
- var loader = new THREE.AudioLoader( this.manager );
- loader.load( url, function ( buffer ) {
- audio.setBuffer( buffer );
- callback( audio, listener );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.loadVpd = function ( url, callback, onProgress, onError, params ) {
- var scope = this;
- var func = ( ( params && params.charcode === 'unicode' ) ? this.loadFileAsText : this.loadFileAsShiftJISText ).bind( this );
- func( url, function ( text ) {
- callback( scope.parseVpd( text ) );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.parseModel = function ( buffer, modelExtension ) {
- // Should I judge from model data header?
- switch( modelExtension.toLowerCase() ) {
- case 'pmd':
- return this.parsePmd( buffer );
- case 'pmx':
- return this.parsePmx( buffer );
- default:
- throw 'extension ' + modelExtension + ' is not supported.';
- }
- };
- THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
- return this.parser.parsePmd( buffer, true );
- };
- THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
- return this.parser.parsePmx( buffer, true );
- };
- THREE.MMDLoader.prototype.parseVmd = function ( buffer ) {
- return this.parser.parseVmd( buffer, true );
- };
- THREE.MMDLoader.prototype.parseVpd = function ( text ) {
- return this.parser.parseVpd( text, true );
- };
- THREE.MMDLoader.prototype.mergeVmds = function ( vmds ) {
- return this.parser.mergeVmds( vmds );
- };
- THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd, name ) {
- this.createAnimation( mesh, vmd, name );
- };
- THREE.MMDLoader.prototype.pourVmdIntoCamera = function ( camera, vmd, name ) {
- var helper = new THREE.MMDLoader.DataCreationHelper();
- var initAnimation = function () {
- var orderedMotions = helper.createOrderedMotionArray( vmd.cameras );
- var times = [];
- var centers = [];
- var quaternions = [];
- var positions = [];
- var fovs = [];
- var cInterpolations = [];
- var qInterpolations = [];
- var pInterpolations = [];
- var fInterpolations = [];
- var quaternion = new THREE.Quaternion();
- var euler = new THREE.Euler();
- var position = new THREE.Vector3();
- var center = new THREE.Vector3();
- var pushVector3 = function ( array, vec ) {
- array.push( vec.x );
- array.push( vec.y );
- array.push( vec.z );
- };
- var pushQuaternion = function ( array, q ) {
- array.push( q.x );
- array.push( q.y );
- array.push( q.z );
- array.push( q.w );
- };
- var pushInterpolation = function ( array, interpolation, index ) {
- array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
- array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
- array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
- array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
- };
- var createTrack = function ( node, type, times, values, interpolations ) {
- /*
- * optimizes here not to let KeyframeTrackPrototype optimize
- * because KeyframeTrackPrototype optimizes times and values but
- * doesn't optimize interpolations.
- */
- if ( times.length > 2 ) {
- times = times.slice();
- values = values.slice();
- interpolations = interpolations.slice();
- var stride = values.length / times.length;
- var interpolateStride = ( stride === 3 ) ? 12 : 4; // 3: Vector3, others: Quaternion or Number
- var aheadIndex = 2;
- var index = 1;
- for ( aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
- for ( var i = 0; i < stride; i ++ ) {
- if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
- values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
- index ++;
- break;
- }
- }
- if ( aheadIndex > index ) {
- times[ index ] = times[ aheadIndex ];
- for ( var i = 0; i < stride; i ++ ) {
- values[ index * stride + i ] = values[ aheadIndex * stride + i ];
- }
- for ( var i = 0; i < interpolateStride; i ++ ) {
- interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
- }
- }
- }
- times.length = index + 1;
- values.length = ( index + 1 ) * stride;
- interpolations.length = ( index + 1 ) * interpolateStride;
- }
- return new THREE.MMDLoader[ type ]( node, times, values, interpolations );
- };
- for ( var i = 0; i < orderedMotions.length; i++ ) {
- var m = orderedMotions[ i ];
- var time = m.frameNum / 30;
- var pos = m.position;
- var rot = m.rotation;
- var distance = m.distance;
- var fov = m.fov;
- var interpolation = m.interpolation;
- position.set( 0, 0, -distance );
- center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
- euler.set( -rot[ 0 ], -rot[ 1 ], -rot[ 2 ] );
- quaternion.setFromEuler( euler );
- position.add( center );
- position.applyQuaternion( quaternion );
- /*
- * Note: This is a workaround not to make Animation system calculate lerp
- * if the diff from the last frame is 1 frame (in 30fps).
- */
- if ( times.length > 0 && time < times[ times.length - 1 ] + ( 1 / 30 ) * 1.5 ) {
- times[ times.length - 1 ] = time - 1e-13;
- }
- times.push( time );
- pushVector3( centers, center );
- pushQuaternion( quaternions, quaternion );
- pushVector3( positions, position );
- fovs.push( fov );
- for ( var j = 0; j < 3; j ++ ) {
- pushInterpolation( cInterpolations, interpolation, j );
- }
- pushInterpolation( qInterpolations, interpolation, 3 );
- // use same one parameter for x, y, z axis.
- for ( var j = 0; j < 3; j ++ ) {
- pushInterpolation( pInterpolations, interpolation, 4 );
- }
- pushInterpolation( fInterpolations, interpolation, 5 );
- }
- if ( times.length === 0 ) return;
- var tracks = [];
- tracks.push( createTrack( '.center', 'VectorKeyframeTrackEx', times, centers, cInterpolations ) );
- tracks.push( createTrack( '.quaternion', 'QuaternionKeyframeTrackEx', times, quaternions, qInterpolations ) );
- tracks.push( createTrack( '.position', 'VectorKeyframeTrackEx', times, positions, pInterpolations ) );
- tracks.push( createTrack( '.fov', 'NumberKeyframeTrackEx', times, fovs, fInterpolations ) );
- var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, -1, tracks );
- if ( clip !== null ) {
- if ( camera.center === undefined ) camera.center = new THREE.Vector3( 0, 0, 0 );
- if ( camera.animations === undefined ) camera.animations = [];
- camera.animations.push( clip );
- }
- };
- initAnimation();
- };
- THREE.MMDLoader.prototype.extractExtension = function ( url ) {
- var index = url.lastIndexOf( '.' );
- if ( index < 0 ) {
- return null;
- }
- return url.slice( index + 1 );
- };
- THREE.MMDLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType, mimeType ) {
- var loader = new THREE.FileLoader( this.manager );
- if ( mimeType !== undefined ) loader.setMimeType( mimeType );
- loader.setResponseType( responseType );
- var request = loader.load( url, function ( result ) {
- onLoad( result );
- }, onProgress, onError );
- return request;
- };
- THREE.MMDLoader.prototype.loadFileAsBuffer = function ( url, onLoad, onProgress, onError ) {
- this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
- };
- THREE.MMDLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
- this.loadFile( url, onLoad, onProgress, onError, 'text' );
- };
- THREE.MMDLoader.prototype.loadFileAsShiftJISText = function ( url, onLoad, onProgress, onError ) {
- this.loadFile( url, onLoad, onProgress, onError, 'text', 'text/plain; charset=shift_jis' );
- };
- THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress, onError ) {
- var scope = this;
- var geometry = new THREE.BufferGeometry();
- var material = new THREE.MultiMaterial();
- var helper = new THREE.MMDLoader.DataCreationHelper();
- var buffer = {};
- buffer.vertices = [];
- buffer.uvs = [];
- buffer.normals = [];
- buffer.skinIndices = [];
- buffer.skinWeights = [];
- buffer.indices = [];
- var initVartices = function () {
- for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
- var v = model.vertices[ i ];
- for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
- buffer.vertices.push( v.position[ j ] );
- }
- for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
- buffer.normals.push( v.normal[ j ] );
- }
- for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
- buffer.uvs.push( v.uv[ j ] );
- }
- for ( var j = 0; j < 4; j ++ ) {
- buffer.skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
- }
- for ( var j = 0; j < 4; j ++ ) {
- buffer.skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
- }
- }
- };
- var initFaces = function () {
- for ( var i = 0; i < model.metadata.faceCount; i++ ) {
- var f = model.faces[ i ];
- for ( var j = 0, jl = f.indices.length; j < jl; j ++ ) {
- buffer.indices.push( f.indices[ j ] );
- }
- }
- };
- var initBones = function () {
- var bones = [];
- var rigidBodies = model.rigidBodies;
- var dictionary = {};
- for ( var i = 0, il = rigidBodies.length; i < il; i ++ ) {
- var body = rigidBodies[ i ];
- var value = dictionary[ body.boneIndex ];
- // keeps greater number if already value is set without any special reasons
- value = value === undefined ? body.type : Math.max( body.type, value );
- dictionary[ body.boneIndex ] = value;
- }
- for ( var i = 0; i < model.metadata.boneCount; i++ ) {
- var bone = {};
- var b = model.bones[ i ];
- bone.parent = b.parentIndex;
- bone.name = b.name;
- bone.pos = [ b.position[ 0 ], b.position[ 1 ], b.position[ 2 ] ];
- bone.rotq = [ 0, 0, 0, 1 ];
- bone.scl = [ 1, 1, 1 ];
- if ( bone.parent !== -1 ) {
- bone.pos[ 0 ] -= model.bones[ bone.parent ].position[ 0 ];
- bone.pos[ 1 ] -= model.bones[ bone.parent ].position[ 1 ];
- bone.pos[ 2 ] -= model.bones[ bone.parent ].position[ 2 ];
- }
- bone.rigidBodyType = dictionary[ i ] !== undefined ? dictionary[ i ] : -1;
- bones.push( bone );
- }
- geometry.bones = bones;
- };
- var initIKs = function () {
- var iks = [];
- // TODO: remove duplicated codes between PMD and PMX
- if ( model.metadata.format === 'pmd' ) {
- for ( var i = 0; i < model.metadata.ikCount; i++ ) {
- var ik = model.iks[i];
- var param = {};
- param.target = ik.target;
- param.effector = ik.effector;
- param.iteration = ik.iteration;
- param.maxAngle = ik.maxAngle * 4;
- param.links = [];
- for ( var j = 0; j < ik.links.length; j++ ) {
- var link = {};
- link.index = ik.links[ j ].index;
- if ( model.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
- link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
- }
- param.links.push( link );
- }
- iks.push( param );
- }
- } else {
- for ( var i = 0; i < model.metadata.boneCount; i++ ) {
- var b = model.bones[ i ];
- var ik = b.ik;
- if ( ik === undefined ) {
- continue;
- }
- var param = {};
- param.target = i;
- param.effector = ik.effector;
- param.iteration = ik.iteration;
- param.maxAngle = ik.maxAngle;
- param.links = [];
- for ( var j = 0; j < ik.links.length; j++ ) {
- var link = {};
- link.index = ik.links[ j ].index;
- link.enabled = true;
- if ( ik.links[ j ].angleLimitation === 1 ) {
- link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
- // TODO: use limitation angles
- // link.lowerLimitationAngle;
- // link.upperLimitationAngle;
- }
- param.links.push( link );
- }
- iks.push( param );
- }
- }
- geometry.iks = iks;
- };
- var initGrants = function () {
- if ( model.metadata.format === 'pmd' ) {
- return;
- }
- var grants = [];
- for ( var i = 0; i < model.metadata.boneCount; i++ ) {
- var b = model.bones[ i ];
- var grant = b.grant;
- if ( grant === undefined ) {
- continue;
- }
- var param = {};
- param.index = i;
- param.parentIndex = grant.parentIndex;
- param.ratio = grant.ratio;
- param.isLocal = grant.isLocal;
- param.affectRotation = grant.affectRotation;
- param.affectPosition = grant.affectPosition;
- param.transformationClass = b.transformationClass;
- grants.push( param );
- }
- grants.sort( function ( a, b ) {
- return a.transformationClass - b.transformationClass;
- } );
- geometry.grants = grants;
- };
- var initMorphs = function () {
- function updateVertex( attribute, index, v, ratio ) {
- attribute.array[ index * 3 + 0 ] += v.position[ 0 ] * ratio;
- attribute.array[ index * 3 + 1 ] += v.position[ 1 ] * ratio;
- attribute.array[ index * 3 + 2 ] += v.position[ 2 ] * ratio;
- }
- function updateVertices( attribute, m, ratio ) {
- for ( var i = 0; i < m.elementCount; i++ ) {
- var v = m.elements[ i ];
- var index;
- if ( model.metadata.format === 'pmd' ) {
- index = model.morphs[ 0 ].elements[ v.index ].index;
- } else {
- index = v.index;
- }
- updateVertex( attribute, index, v, ratio );
- }
- }
- var morphTargets = [];
- var attributes = [];
- for ( var i = 0; i < model.metadata.morphCount; i++ ) {
- var m = model.morphs[ i ];
- var params = { name: m.name };
- var attribute = new THREE.Float32BufferAttribute( model.metadata.vertexCount * 3, 3 );
- for ( var j = 0; j < model.metadata.vertexCount * 3; j++ ) {
- attribute.array[ j ] = buffer.vertices[ j ];
- }
- if ( model.metadata.format === 'pmd' ) {
- if ( i !== 0 ) {
- updateVertices( attribute, m, 1.0 );
- }
- } else {
- if ( m.type === 0 ) { // group
- for ( var j = 0; j < m.elementCount; j++ ) {
- var m2 = model.morphs[ m.elements[ j ].index ];
- var ratio = m.elements[ j ].ratio;
- if ( m2.type === 1 ) {
- updateVertices( attribute, m2, ratio );
- } else {
- // TODO: implement
- }
- }
- } else if ( m.type === 1 ) { // vertex
- updateVertices( attribute, m, 1.0 );
- } else if ( m.type === 2 ) { // bone
- // TODO: implement
- } else if ( m.type === 3 ) { // uv
- // TODO: implement
- } else if ( m.type === 4 ) { // additional uv1
- // TODO: implement
- } else if ( m.type === 5 ) { // additional uv2
- // TODO: implement
- } else if ( m.type === 6 ) { // additional uv3
- // TODO: implement
- } else if ( m.type === 7 ) { // additional uv4
- // TODO: implement
- } else if ( m.type === 8 ) { // material
- // TODO: implement
- }
- }
- morphTargets.push( params );
- attributes.push( attribute );
- }
- geometry.morphTargets = morphTargets;
- geometry.morphAttributes.position = attributes;
- };
- var initMaterials = function () {
- var textures = {};
- var textureLoader = new THREE.TextureLoader( scope.manager );
- var tgaLoader = new THREE.TGALoader( scope.manager );
- var canvas = document.createElement( 'canvas' );
- var context = canvas.getContext( '2d' );
- var offset = 0;
- var materialParams = [];
- if ( scope.textureCrossOrigin !== null ) textureLoader.setCrossOrigin( scope.textureCrossOrigin );
- function loadTexture ( filePath, params ) {
- if ( params === undefined ) {
- params = {};
- }
- var fullPath;
- if ( params.defaultTexturePath === true ) {
- try {
- fullPath = scope.defaultToonTextures[ parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] ) ];
- } catch ( e ) {
- console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like not right default texture path. Using toon00.bmp instead.' );
- fullPath = scope.defaultToonTextures[ 0 ];
- }
- } else {
- fullPath = texturePath + filePath;
- }
- if ( textures[ fullPath ] !== undefined ) return fullPath;
- var loader = THREE.Loader.Handlers.get( fullPath );
- if ( loader === null ) {
- loader = ( filePath.indexOf( '.tga' ) >= 0 ) ? tgaLoader : textureLoader;
- }
- var texture = loader.load( fullPath, function ( t ) {
- // MMD toon texture is Axis-Y oriented
- // but Three.js gradient map is Axis-X oriented.
- // So here replaces the toon texture image with the rotated one.
- if ( params.isToonTexture === true ) {
- var image = t.image;
- var width = image.width;
- var height = image.height;
- canvas.width = width;
- canvas.height = height;
- context.clearRect( 0, 0, width, height );
- context.translate( width / 2.0, height / 2.0 );
- context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
- context.translate( -width / 2.0, -height / 2.0 );
- context.drawImage( image, 0, 0 );
- t.image = context.getImageData( 0, 0, width, height );
- }
- t.flipY = false;
- t.wrapS = THREE.RepeatWrapping;
- t.wrapT = THREE.RepeatWrapping;
- if ( params.sphericalReflectionMapping === true ) {
- t.mapping = THREE.SphericalReflectionMapping;
- }
- for ( var i = 0; i < texture.readyCallbacks.length; i++ ) {
- texture.readyCallbacks[ i ]( texture );
- }
- delete texture.readyCallbacks;
- }, onProgress, onError );
- texture.readyCallbacks = [];
- textures[ fullPath ] = texture;
- return fullPath;
- }
- function getTexture( name, textures ) {
- if ( textures[ name ] === undefined ) {
- console.warn( 'THREE.MMDLoader: Undefined texture', name );
- }
- return textures[ name ];
- }
- for ( var i = 0; i < model.metadata.materialCount; i++ ) {
- var m = model.materials[ i ];
- var params = {};
- params.faceOffset = offset;
- params.faceNum = m.faceCount;
- offset += m.faceCount;
- params.name = m.name;
- /*
- * Color
- *
- * MMD MeshToonMaterial
- * diffuse - color
- * specular - specular
- * ambient - emissive * a
- * (a = 1.0 without map texture or 0.2 with map texture)
- *
- * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
- * It'll be too bright if material has map texture so using coef 0.2.
- */
- params.color = new THREE.Color( m.diffuse[ 0 ], m.diffuse[ 1 ], m.diffuse[ 2 ] );
- params.opacity = m.diffuse[ 3 ];
- params.specular = new THREE.Color( m.specular[ 0 ], m.specular[ 1 ], m.specular[ 2 ] );
- params.shininess = m.shininess;
- if ( params.opacity === 1.0 ) {
- params.side = THREE.FrontSide;
- params.transparent = false;
- } else {
- params.side = THREE.DoubleSide;
- params.transparent = true;
- }
- if ( model.metadata.format === 'pmd' ) {
- if ( m.fileName ) {
- var fileName = m.fileName;
- var fileNames = [];
- var index = fileName.lastIndexOf( '*' );
- if ( index >= 0 ) {
- fileNames.push( fileName.slice( 0, index ) );
- fileNames.push( fileName.slice( index + 1 ) );
- } else {
- fileNames.push( fileName );
- }
- for ( var j = 0; j < fileNames.length; j++ ) {
- var n = fileNames[ j ];
- if ( n.indexOf( '.sph' ) >= 0 || n.indexOf( '.spa' ) >= 0 ) {
- params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
- if ( n.indexOf( '.sph' ) >= 0 ) {
- params.envMapType = THREE.MultiplyOperation;
- } else {
- params.envMapType = THREE.AddOperation;
- }
- } else {
- params.map = loadTexture( n );
- }
- }
- }
- } else {
- if ( m.textureIndex !== -1 ) {
- var n = model.textures[ m.textureIndex ];
- params.map = loadTexture( n );
- }
- // TODO: support m.envFlag === 3
- if ( m.envTextureIndex !== -1 && ( m.envFlag === 1 || m.envFlag == 2 ) ) {
- var n = model.textures[ m.envTextureIndex ];
- params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
- if ( m.envFlag === 1 ) {
- params.envMapType = THREE.MultiplyOperation;
- } else {
- params.envMapType = THREE.AddOperation;
- }
- }
- }
- var coef = ( params.map === undefined ) ? 1.0 : 0.2;
- params.emissive = new THREE.Color( m.ambient[ 0 ] * coef, m.ambient[ 1 ] * coef, m.ambient[ 2 ] * coef );
- materialParams.push( params );
- }
- for ( var i = 0; i < materialParams.length; i++ ) {
- var p = materialParams[ i ];
- var p2 = model.materials[ i ];
- var m = new THREE.MeshToonMaterial();
- geometry.addGroup( p.faceOffset * 3, p.faceNum * 3, i );
- if ( p.name !== undefined ) m.name = p.name;
- m.skinning = geometry.bones.length > 0 ? true : false;
- m.morphTargets = geometry.morphTargets.length > 0 ? true : false;
- m.lights = true;
- m.side = ( model.metadata.format === 'pmx' && ( p2.flag & 0x1 ) === 1 ) ? THREE.DoubleSide : p.side;
- m.transparent = p.transparent;
- m.fog = true;
- m.blending = THREE.CustomBlending;
- m.blendSrc = THREE.SrcAlphaFactor;
- m.blendDst = THREE.OneMinusSrcAlphaFactor;
- m.blendSrcAlpha = THREE.SrcAlphaFactor;
- m.blendDstAlpha = THREE.DstAlphaFactor;
- if ( p.map !== undefined ) {
- m.faceOffset = p.faceOffset;
- m.faceNum = p.faceNum;
- // Check if this part of the texture image the material uses requires transparency
- function checkTextureTransparency ( m ) {
- m.map.readyCallbacks.push( function ( t ) {
- // Is there any efficient ways?
- function createImageData ( image ) {
- var c = document.createElement( 'canvas' );
- c.width = image.width;
- c.height = image.height;
- var ctx = c.getContext( '2d' );
- ctx.drawImage( image, 0, 0 );
- return ctx.getImageData( 0, 0, c.width, c.height );
- }
- function detectTextureTransparency( image, uvs, indices ) {
- var width = image.width;
- var height = image.height;
- var data = image.data;
- var threshold = 253;
- if ( data.length / ( width * height ) !== 4 ) {
- return false;
- }
- for ( var i = 0; i < indices.length; i += 3 ) {
- var centerUV = { x: 0.0, y: 0.0 };
- for ( var j = 0; j < 3; j++ ) {
- var index = indices[ i * 3 + j ];
- var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
- if ( getAlphaByUv( image, uv ) < threshold ) {
- return true;
- }
- centerUV.x += uv.x;
- centerUV.y += uv.y;
- }
- centerUV.x /= 3;
- centerUV.y /= 3;
- if ( getAlphaByUv( image, centerUV ) < threshold ) {
- return true;
- }
- }
- return false;
- }
- /*
- * This method expects
- * t.flipY = false
- * t.wrapS = THREE.RepeatWrapping
- * t.wrapT = THREE.RepeatWrapping
- * TODO: more precise
- */
- function getAlphaByUv ( image, uv ) {
- var width = image.width;
- var height = image.height;
- var x = Math.round( uv.x * width ) % width;
- var y = Math.round( uv.y * height ) % height;
- if ( x < 0 ) {
- x += width;
- }
- if ( y < 0 ) {
- y += height;
- }
- var index = y * width + x;
- return image.data[ index * 4 + 3 ];
- }
- var imageData = t.image.data !== undefined ? t.image : createImageData( t.image );
- var indices = geometry.index.array.slice( m.faceOffset * 3, m.faceOffset * 3 + m.faceNum * 3 );
- if ( detectTextureTransparency( imageData, geometry.attributes.uv.array, indices ) ) m.transparent = true;
- delete m.faceOffset;
- delete m.faceNum;
- } );
- }
- m.map = getTexture( p.map, textures );
- checkTextureTransparency( m );
- }
- if ( p.envMap !== undefined ) {
- m.envMap = getTexture( p.envMap, textures );
- m.combine = p.envMapType;
- // TODO: WebGLRenderer should automatically update?
- m.envMap.readyCallbacks.push( function ( t ) {
- m.needsUpdate = true;
- } );
- }
- m.opacity = p.opacity;
- m.color = p.color;
- if ( p.emissive !== undefined ) {
- m.emissive = p.emissive;
- }
- m.specular = p.specular;
- m.shininess = Math.max( p.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
- if ( model.metadata.format === 'pmd' ) {
- function isDefaultToonTexture ( n ) {
- if ( n.length !== 10 ) {
- return false;
- }
- return n.match( /toon(10|0[0-9]).bmp/ ) === null ? false : true;
- }
- // parameters for OutlineEffect
- m.outlineParameters = {
- thickness: p2.edgeFlag === 1 ? 0.003 : 0.0,
- color: new THREE.Color( 0.0, 0.0, 0.0 ),
- alpha: 1.0
- };
- if ( m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
- var toonFileName = ( p2.toonIndex === -1 ) ? 'toon00.bmp' : model.toonTextures[ p2.toonIndex ].fileName;
- var uuid = loadTexture( toonFileName, { isToonTexture: true, defaultTexturePath: isDefaultToonTexture( toonFileName ) } );
- m.gradientMap = getTexture( uuid, textures );
- } else {
- // parameters for OutlineEffect
- m.outlineParameters = {
- thickness: p2.edgeSize / 300,
- color: new THREE.Color( p2.edgeColor[ 0 ], p2.edgeColor[ 1 ], p2.edgeColor[ 2 ] ),
- alpha: p2.edgeColor[ 3 ]
- };
- if ( ( p2.flag & 0x10 ) === 0 || m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
- var toonFileName, isDefaultToon;
- if ( p2.toonIndex === -1 || p2.toonFlag !== 0 ) {
- var num = p2.toonIndex + 1;
- toonFileName = 'toon' + ( num < 10 ? '0' + num : num ) + '.bmp';
- isDefaultToon = true;
- } else {
- toonFileName = model.textures[ p2.toonIndex ];
- isDefaultToon = false;
- }
- var uuid = loadTexture( toonFileName, { isToonTexture: true, defaultTexturePath: isDefaultToon } );
- m.gradientMap = getTexture( uuid, textures );
- }
- material.materials.push( m );
- }
- if ( model.metadata.format === 'pmx' ) {
- function checkAlphaMorph ( morph, elements ) {
- if ( morph.type !== 8 ) {
- return;
- }
- for ( var i = 0; i < elements.length; i++ ) {
- var e = elements[ i ];
- if ( e.index === -1 ) {
- continue;
- }
- var m = material.materials[ e.index ];
- if ( m.opacity !== e.diffuse[ 3 ] ) {
- m.transparent = true;
- }
- }
- }
- for ( var i = 0; i < model.morphs.length; i++ ) {
- var morph = model.morphs[ i ];
- var elements = morph.elements;
- if ( morph.type === 0 ) {
- for ( var j = 0; j < elements.length; j++ ) {
- var morph2 = model.morphs[ elements[ j ].index ];
- var elements2 = morph2.elements;
- checkAlphaMorph( morph2, elements2 );
- }
- } else {
- checkAlphaMorph( morph, elements );
- }
- }
- }
- };
- var initPhysics = function () {
- var rigidBodies = [];
- var constraints = [];
- for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
- var b = model.rigidBodies[ i ];
- var keys = Object.keys( b );
- var p = {};
- for ( var j = 0; j < keys.length; j++ ) {
- var key = keys[ j ];
- p[ key ] = b[ key ];
- }
- /*
- * RigidBody position parameter in PMX seems global position
- * while the one in PMD seems offset from corresponding bone.
- * So unify being offset.
- */
- if ( model.metadata.format === 'pmx' ) {
- if ( p.boneIndex !== -1 ) {
- var bone = model.bones[ p.boneIndex ];
- p.position[ 0 ] -= bone.position[ 0 ];
- p.position[ 1 ] -= bone.position[ 1 ];
- p.position[ 2 ] -= bone.position[ 2 ];
- }
- }
- rigidBodies.push( p );
- }
- for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
- var c = model.constraints[ i ];
- var keys = Object.keys( c );
- var p = {};
- for ( var j = 0; j < keys.length; j++ ) {
- var key = keys[ j ];
- p[ key ] = c[ key ];
- }
- var bodyA = rigidBodies[ p.rigidBodyIndex1 ];
- var bodyB = rigidBodies[ p.rigidBodyIndex2 ];
- /*
- * Refer to http://www20.atpages.jp/katwat/wp/?p=4135
- */
- if ( bodyA.type !== 0 && bodyB.type === 2 ) {
- if ( bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 &&
- model.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
- bodyB.type = 1;
- }
- }
- constraints.push( p );
- }
- geometry.rigidBodies = rigidBodies;
- geometry.constraints = constraints;
- };
- var initGeometry = function () {
- geometry.setIndex( new ( buffer.indices.length > 65535 ? THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute )( buffer.indices, 1 ) );
- geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( buffer.vertices, 3 ) );
- geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( buffer.normals, 3 ) );
- geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( buffer.uvs, 2 ) );
- geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( buffer.skinIndices, 4 ) );
- geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( buffer.skinWeights, 4 ) );
- geometry.computeBoundingSphere();
- geometry.mmdFormat = model.metadata.format;
- };
- initVartices();
- initFaces();
- initBones();
- initIKs();
- initGrants();
- initMorphs();
- initMaterials();
- initPhysics();
- initGeometry();
- var mesh = new THREE.SkinnedMesh( geometry, material );
- // console.log( mesh ); // for console debug
- return mesh;
- };
- THREE.MMDLoader.prototype.createAnimation = function ( mesh, vmd, name ) {
- var helper = new THREE.MMDLoader.DataCreationHelper();
- var initMotionAnimations = function () {
- if ( vmd.metadata.motionCount === 0 ) {
- return;
- }
- var bones = mesh.geometry.bones;
- var orderedMotions = helper.createOrderedMotionArrays( bones, vmd.motions, 'boneName' );
- var tracks = [];
- var pushInterpolation = function ( array, interpolation, index ) {
- array.push( interpolation[ index + 0 ] / 127 ); // x1
- array.push( interpolation[ index + 8 ] / 127 ); // x2
- array.push( interpolation[ index + 4 ] / 127 ); // y1
- array.push( interpolation[ index + 12 ] / 127 ); // y2
- };
- for ( var i = 0; i < orderedMotions.length; i++ ) {
- var times = [];
- var positions = [];
- var rotations = [];
- var pInterpolations = [];
- var rInterpolations = [];
- var bone = bones[ i ];
- var array = orderedMotions[ i ];
- for ( var j = 0; j < array.length; j++ ) {
- var time = array[ j ].frameNum / 30;
- var pos = array[ j ].position;
- var rot = array[ j ].rotation;
- var interpolation = array[ j ].interpolation;
- times.push( time );
- for ( var k = 0; k < 3; k ++ ) {
- positions.push( bone.pos[ k ] + pos[ k ] );
- }
- for ( var k = 0; k < 4; k ++ ) {
- rotations.push( rot[ k ] );
- }
- for ( var k = 0; k < 3; k ++ ) {
- pushInterpolation( pInterpolations, interpolation, k );
- }
- pushInterpolation( rInterpolations, interpolation, 3 );
- }
- if ( times.length === 0 ) continue;
- var boneName = '.bones[' + bone.name + ']';
- tracks.push( new THREE.MMDLoader.VectorKeyframeTrackEx( boneName + '.position', times, positions, pInterpolations ) );
- tracks.push( new THREE.MMDLoader.QuaternionKeyframeTrackEx( boneName + '.quaternion', times, rotations, rInterpolations ) );
- }
- var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, -1, tracks );
- if ( clip !== null ) {
- if ( mesh.geometry.animations === undefined ) mesh.geometry.animations = [];
- mesh.geometry.animations.push( clip );
- }
- };
- var initMorphAnimations = function () {
- if ( vmd.metadata.morphCount === 0 ) {
- return;
- }
- var orderedMorphs = helper.createOrderedMotionArrays( mesh.geometry.morphTargets, vmd.morphs, 'morphName' );
- var tracks = [];
- for ( var i = 0; i < orderedMorphs.length; i++ ) {
- var times = [];
- var values = [];
- var array = orderedMorphs[ i ];
- for ( var j = 0; j < array.length; j++ ) {
- times.push( array[ j ].frameNum / 30 );
- values.push( array[ j ].weight );
- }
- if ( times.length === 0 ) continue;
- tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + i + ']', times, values ) );
- }
- var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name + 'Morph', -1, tracks );
- if ( clip !== null ) {
- if ( mesh.geometry.animations === undefined ) mesh.geometry.animations = [];
- mesh.geometry.animations.push( clip );
- }
- };
- initMotionAnimations();
- initMorphAnimations();
- };
- THREE.MMDLoader.DataCreationHelper = function () {
- };
- THREE.MMDLoader.DataCreationHelper.prototype = {
- constructor: THREE.MMDLoader.DataCreationHelper,
- /*
- * Note: Sometimes to use Japanese Unicode characters runs into problems in Three.js.
- * In such a case, use this method to convert it to Unicode hex charcode strings,
- * like 'あいう' -> '0x30420x30440x3046'
- */
- toCharcodeStrings: function ( s ) {
- var str = '';
- for ( var i = 0; i < s.length; i++ ) {
- str += '0x' + ( '0000' + s[ i ].charCodeAt().toString( 16 ) ).substr( -4 );
- }
- return str;
- },
- createDictionary: function ( array ) {
- var dict = {};
- for ( var i = 0; i < array.length; i++ ) {
- dict[ array[ i ].name ] = i;
- }
- return dict;
- },
- initializeMotionArrays: function ( array ) {
- var result = [];
- for ( var i = 0; i < array.length; i++ ) {
- result[ i ] = [];
- }
- return result;
- },
- sortMotionArray: function ( array ) {
- array.sort( function ( a, b ) {
- return a.frameNum - b.frameNum;
- } ) ;
- },
- sortMotionArrays: function ( arrays ) {
- for ( var i = 0; i < arrays.length; i++ ) {
- this.sortMotionArray( arrays[ i ] );
- }
- },
- createMotionArray: function ( array ) {
- var result = [];
- for ( var i = 0; i < array.length; i++ ) {
- result.push( array[ i ] );
- }
- return result;
- },
- createMotionArrays: function ( array, result, dict, key ) {
- for ( var i = 0; i < array.length; i++ ) {
- var a = array[ i ];
- var num = dict[ a[ key ] ];
- if ( num === undefined ) {
- continue;
- }
- result[ num ].push( a );
- }
- },
- createOrderedMotionArray: function ( array ) {
- var result = this.createMotionArray( array );
- this.sortMotionArray( result );
- return result;
- },
- createOrderedMotionArrays: function ( targetArray, motionArray, key ) {
- var dict = this.createDictionary( targetArray );
- var result = this.initializeMotionArrays( targetArray );
- this.createMotionArrays( motionArray, result, dict, key );
- this.sortMotionArrays( result );
- return result;
- }
- };
- /*
- * extends existing KeyframeTrack for bone and camera animation.
- * - use Float64Array for times
- * - use Cubic Bezier curves interpolation
- */
- THREE.MMDLoader.VectorKeyframeTrackEx = function ( name, times, values, interpolationParameterArray ) {
- this.interpolationParameters = new Float32Array( interpolationParameterArray );
- THREE.VectorKeyframeTrack.call( this, name, times, values );
- };
- THREE.MMDLoader.VectorKeyframeTrackEx.prototype = Object.create( THREE.VectorKeyframeTrack.prototype );
- THREE.MMDLoader.VectorKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.VectorKeyframeTrackEx;
- THREE.MMDLoader.VectorKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
- THREE.MMDLoader.VectorKeyframeTrackEx.prototype.InterpolantFactoryMethodCubicBezier = function( result ) {
- return new THREE.MMDLoader.CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, this.interpolationParameters );
- };
- THREE.MMDLoader.VectorKeyframeTrackEx.prototype.setInterpolation = function( interpolation ) {
- this.createInterpolant = this.InterpolantFactoryMethodCubicBezier;
- };
- THREE.MMDLoader.QuaternionKeyframeTrackEx = function ( name, times, values, interpolationParameterArray ) {
- this.interpolationParameters = new Float32Array( interpolationParameterArray );
- THREE.QuaternionKeyframeTrack.call( this, name, times, values );
- };
- THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype = Object.create( THREE.QuaternionKeyframeTrack.prototype );
- THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.QuaternionKeyframeTrackEx;
- THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
- THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype.InterpolantFactoryMethodCubicBezier = function( result ) {
- return new THREE.MMDLoader.CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, this.interpolationParameters );
- };
- THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype.setInterpolation = function( interpolation ) {
- this.createInterpolant = this.InterpolantFactoryMethodCubicBezier;
- };
- THREE.MMDLoader.NumberKeyframeTrackEx = function ( name, times, values, interpolationParameterArray ) {
- this.interpolationParameters = new Float32Array( interpolationParameterArray );
- THREE.NumberKeyframeTrack.call( this, name, times, values );
- };
- THREE.MMDLoader.NumberKeyframeTrackEx.prototype = Object.create( THREE.NumberKeyframeTrack.prototype );
- THREE.MMDLoader.NumberKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.NumberKeyframeTrackEx;
- THREE.MMDLoader.NumberKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
- THREE.MMDLoader.NumberKeyframeTrackEx.prototype.InterpolantFactoryMethodCubicBezier = function( result ) {
- return new THREE.MMDLoader.CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, this.interpolationParameters );
- };
- THREE.MMDLoader.NumberKeyframeTrackEx.prototype.setInterpolation = function( interpolation ) {
- this.createInterpolant = this.InterpolantFactoryMethodCubicBezier;
- };
- THREE.MMDLoader.CubicBezierInterpolation = function ( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
- THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- this.params = params;
- }
- THREE.MMDLoader.CubicBezierInterpolation.prototype = Object.create( THREE.LinearInterpolant.prototype );
- THREE.MMDLoader.CubicBezierInterpolation.prototype.constructor = THREE.MMDLoader.CubicBezierInterpolation;
- THREE.MMDLoader.CubicBezierInterpolation.prototype.interpolate_ = function( i1, t0, t, t1 ) {
- var result = this.resultBuffer;
- var values = this.sampleValues;
- var stride = this.valueSize;
- var offset1 = i1 * stride;
- var offset0 = offset1 - stride;
- var weight1 = ( t - t0 ) / ( t1 - t0 );
- if ( stride === 4 ) { // Quaternion
- var x1 = this.params[ i1 * 4 + 0 ];
- var x2 = this.params[ i1 * 4 + 1 ];
- var y1 = this.params[ i1 * 4 + 2 ];
- var y2 = this.params[ i1 * 4 + 3 ];
- var ratio = this._calculate( x1, x2, y1, y2, weight1 );
- THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
- } else if ( stride === 3 ) { // Vector3
- for ( var i = 0; i !== stride; ++ i ) {
- var x1 = this.params[ i1 * 12 + i * 4 + 0 ];
- var x2 = this.params[ i1 * 12 + i * 4 + 1 ];
- var y1 = this.params[ i1 * 12 + i * 4 + 2 ];
- var y2 = this.params[ i1 * 12 + i * 4 + 3 ];
- var ratio = this._calculate( x1, x2, y1, y2, weight1 );
- result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
- }
- } else { // Number
- var x1 = this.params[ i1 * 4 + 0 ];
- var x2 = this.params[ i1 * 4 + 1 ];
- var y1 = this.params[ i1 * 4 + 2 ];
- var y2 = this.params[ i1 * 4 + 3 ];
- var ratio = this._calculate( x1, x2, y1, y2, weight1 );
- result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
- }
- return result;
- };
- THREE.MMDLoader.CubicBezierInterpolation.prototype._calculate = function( x1, x2, y1, y2, x ) {
- /*
- * Cubic Bezier curves
- * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
- *
- * B(t) = ( 1 - t ) ^ 3 * P0
- * + 3 * ( 1 - t ) ^ 2 * t * P1
- * + 3 * ( 1 - t ) * t^2 * P2
- * + t ^ 3 * P3
- * ( 0 <= t <= 1 )
- *
- * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
- * http://d.hatena.ne.jp/edvakf/20111016/1318716097
- *
- * x = ( 1 - t ) ^ 3 * x0
- * + 3 * ( 1 - t ) ^ 2 * t * x1
- * + 3 * ( 1 - t ) * t^2 * x2
- * + t ^ 3 * x3
- * y = ( 1 - t ) ^ 3 * y0
- * + 3 * ( 1 - t ) ^ 2 * t * y1
- * + 3 * ( 1 - t ) * t^2 * y2
- * + t ^ 3 * y3
- * ( x0 = 0, y0 = 0 )
- * ( x3 = 1, y3 = 1 )
- * ( 0 <= t, x1, x2, y1, y2 <= 1 )
- *
- * Here solves this equation with Bisection method,
- * https://en.wikipedia.org/wiki/Bisection_method
- * gets t, and then calculate y.
- *
- * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
- * + 3 * ( 1 - t ) * t^2 * x2
- * + t ^ 3 - x = 0
- *
- * (Another option: Newton's method
- * https://en.wikipedia.org/wiki/Newton%27s_method)
- */
- var c = 0.5;
- var t = c;
- var s = 1.0 - t;
- var loop = 15;
- var eps = 1e-5;
- var math = Math;
- var sst3, stt3, ttt;
- for ( var i = 0; i < loop; i ++ ) {
- sst3 = 3.0 * s * s * t;
- stt3 = 3.0 * s * t * t;
- ttt = t * t * t;
- var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
- if ( math.abs( ft ) < eps ) break;
- c /= 2.0;
- t += ( ft < 0 ) ? c : -c;
- s = 1.0 - t;
- }
- return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
- };
- THREE.MMDAudioManager = function ( audio, listener, p ) {
- var params = ( p === null || p === undefined ) ? {} : p;
- this.audio = audio;
- this.listener = listener;
- this.elapsedTime = 0.0;
- this.currentTime = 0.0;
- this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
- this.audioDuration = this.audio.source.buffer.duration;
- this.duration = this.audioDuration + this.delayTime;
- };
- THREE.MMDAudioManager.prototype = {
- constructor: THREE.MMDAudioManager,
- control: function ( delta ) {
- this.elapsed += delta;
- this.currentTime += delta;
- if ( this.checkIfStopAudio() ) {
- this.audio.stop();
- }
- if ( this.checkIfStartAudio() ) {
- this.audio.play();
- }
- },
- checkIfStartAudio: function () {
- if ( this.audio.isPlaying ) {
- return false;
- }
- while ( this.currentTime >= this.duration ) {
- this.currentTime -= this.duration;
- }
- if ( this.currentTime < this.delayTime ) {
- return false;
- }
- this.audio.startTime = this.currentTime - this.delayTime;
- return true;
- },
- checkIfStopAudio: function () {
- if ( ! this.audio.isPlaying ) {
- return false;
- }
- if ( this.currentTime >= this.duration ) {
- return true;
- }
- return false;
- }
- };
- THREE.MMDGrantSolver = function ( mesh ) {
- this.mesh = mesh;
- };
- THREE.MMDGrantSolver.prototype = {
- constructor: THREE.MMDGrantSolver,
- update: function () {
- var q = new THREE.Quaternion();
- return function () {
- for ( var i = 0; i < this.mesh.geometry.grants.length; i ++ ) {
- var g = this.mesh.geometry.grants[ i ];
- var b = this.mesh.skeleton.bones[ g.index ];
- var pb = this.mesh.skeleton.bones[ g.parentIndex ];
- if ( g.isLocal ) {
- // TODO: implement
- if ( g.affectPosition ) {
- }
- // TODO: implement
- if ( g.affectRotation ) {
- }
- } else {
- // TODO: implement
- if ( g.affectPosition ) {
- }
- if ( g.affectRotation ) {
- q.set( 0, 0, 0, 1 );
- q.slerp( pb.quaternion, g.ratio );
- b.quaternion.multiply( q );
- }
- }
- }
- };
- }()
- };
- THREE.MMDHelper = function () {
- this.meshes = [];
- this.doAnimation = true;
- this.doIk = true;
- this.doGrant = true;
- this.doPhysics = true;
- this.doCameraAnimation = true;
- this.sharedPhysics = false;
- this.masterPhysics = null;
- this.audioManager = null;
- this.camera = null;
- };
- THREE.MMDHelper.prototype = {
- constructor: THREE.MMDHelper,
- add: function ( mesh ) {
- if ( ! ( mesh instanceof THREE.SkinnedMesh ) ) {
- throw new Error( 'THREE.MMDHelper.add() accepts only THREE.SkinnedMesh instance.' );
- }
- if ( mesh.mixer === undefined ) mesh.mixer = null;
- if ( mesh.ikSolver === undefined ) mesh.ikSolver = null;
- if ( mesh.grantSolver === undefined ) mesh.grantSolver = null;
- if ( mesh.physics === undefined ) mesh.physics = null;
- if ( mesh.looped === undefined ) mesh.looped = false;
- this.meshes.push( mesh );
- // workaround until I make IK and Physics Animation plugin
- this.initBackupBones( mesh );
- },
- setAudio: function ( audio, listener, params ) {
- this.audioManager = new THREE.MMDAudioManager( audio, listener, params );
- },
- setCamera: function ( camera ) {
- camera.mixer = null;
- this.camera = camera;
- },
- setPhysicses: function ( params ) {
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.setPhysics( this.meshes[ i ], params );
- }
- },
- setPhysics: function ( mesh, params ) {
- params = ( params === undefined ) ? {} : Object.assign( {}, params );
- if ( params.world === undefined && this.sharedPhysics ) {
- var masterPhysics = this.getMasterPhysics();
- if ( masterPhysics !== null ) params.world = masterPhysics.world;
- }
- var warmup = params.warmup !== undefined ? params.warmup : 60;
- var physics = new THREE.MMDPhysics( mesh, params );
- if ( mesh.mixer !== null && mesh.mixer !== undefined && params.preventAnimationWarmup !== false ) {
- this.animateOneMesh( 0, mesh );
- physics.reset();
- }
- physics.warmup( warmup );
- this.updateIKParametersDependingOnPhysicsEnabled( mesh, true );
- mesh.physics = physics;
- },
- getMasterPhysics: function () {
- if ( this.masterPhysics !== null ) return this.masterPhysics;
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- var physics = this.meshes[ i ].physics;
- if ( physics !== undefined && physics !== null ) {
- this.masterPhysics = physics;
- return this.masterPhysics;
- }
- }
- return null;
- },
- enablePhysics: function ( enabled ) {
- if ( enabled === true ) {
- this.doPhysics = true;
- } else {
- this.doPhysics = false;
- }
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- this.updateIKParametersDependingOnPhysicsEnabled( this.meshes[ i ], enabled );
- }
- },
- updateIKParametersDependingOnPhysicsEnabled: function ( mesh, physicsEnabled ) {
- var iks = mesh.geometry.iks;
- var bones = mesh.geometry.bones;
- for ( var j = 0, jl = iks.length; j < jl; j ++ ) {
- var ik = iks[ j ];
- var links = ik.links;
- for ( var k = 0, kl = links.length; k < kl; k ++ ) {
- var link = links[ k ];
- if ( physicsEnabled === true ) {
- // disable IK of the bone the corresponding rigidBody type of which is 1 or 2
- // because its rotation will be overriden by physics
- link.enabled = bones[ link.index ].rigidBodyType > 0 ? false : true;
- } else {
- link.enabled = true;
- }
- }
- }
- },
- setAnimations: function () {
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.setAnimation( this.meshes[ i ] );
- }
- },
- setAnimation: function ( mesh ) {
- if ( mesh.geometry.animations !== undefined ) {
- mesh.mixer = new THREE.AnimationMixer( mesh );
- // TODO: find a workaround not to access (seems like) private properties
- // the name of them begins with "_".
- mesh.mixer.addEventListener( 'loop', function ( e ) {
- if ( e.action._clip.tracks[ 0 ].name.indexOf( '.bones' ) !== 0 ) return;
- var mesh = e.target._root;
- mesh.looped = true;
- } );
- var foundAnimation = false;
- var foundMorphAnimation = false;
- for ( var i = 0; i < mesh.geometry.animations.length; i++ ) {
- var clip = mesh.geometry.animations[ i ];
- var action = mesh.mixer.clipAction( clip );
- if ( clip.tracks[ 0 ].name.indexOf( '.morphTargetInfluences' ) === 0 ) {
- if ( ! foundMorphAnimation ) {
- action.play();
- foundMorphAnimation = true;
- }
- } else {
- if ( ! foundAnimation ) {
- action.play();
- foundAnimation = true;
- }
- }
- }
- if ( foundAnimation ) {
- mesh.ikSolver = new THREE.CCDIKSolver( mesh );
- if ( mesh.geometry.grants !== undefined ) {
- mesh.grantSolver = new THREE.MMDGrantSolver( mesh );
- }
- }
- }
- },
- setCameraAnimation: function ( camera ) {
- if ( camera.animations !== undefined ) {
- camera.mixer = new THREE.AnimationMixer( camera );
- camera.mixer.clipAction( camera.animations[ 0 ] ).play();
- }
- },
- /*
- * detect the longest duration among model, camera, and audio animations and then
- * set it to them to sync.
- * TODO: touching private properties ( ._actions and ._clip ) so consider better way
- * to access them for safe and modularity.
- */
- unifyAnimationDuration: function ( params ) {
- params = params === undefined ? {} : params;
- var max = 0.0;
- var camera = this.camera;
- var audioManager = this.audioManager;
- // check the longest duration
- for ( var i = 0; i < this.meshes.length; i++ ) {
- var mesh = this.meshes[ i ];
- var mixer = mesh.mixer;
- if ( mixer === null ) {
- continue;
- }
- for ( var j = 0; j < mixer._actions.length; j++ ) {
- var action = mixer._actions[ j ];
- max = Math.max( max, action._clip.duration );
- }
- }
- if ( camera !== null && camera.mixer !== null ) {
- var mixer = camera.mixer;
- for ( var i = 0; i < mixer._actions.length; i++ ) {
- var action = mixer._actions[ i ];
- max = Math.max( max, action._clip.duration );
- }
- }
- if ( audioManager !== null ) {
- max = Math.max( max, audioManager.duration );
- }
- if ( params.afterglow !== undefined ) {
- max += params.afterglow;
- }
- // set the duration
- for ( var i = 0; i < this.meshes.length; i++ ) {
- var mesh = this.meshes[ i ];
- var mixer = mesh.mixer;
- if ( mixer === null ) {
- continue;
- }
- for ( var j = 0; j < mixer._actions.length; j++ ) {
- var action = mixer._actions[ j ];
- action._clip.duration = max;
- }
- }
- if ( camera !== null && camera.mixer !== null ) {
- var mixer = camera.mixer;
- for ( var i = 0; i < mixer._actions.length; i++ ) {
- var action = mixer._actions[ i ];
- action._clip.duration = max;
- }
- }
- if ( audioManager !== null ) {
- audioManager.duration = max;
- }
- },
- controlAudio: function ( delta ) {
- if ( this.audioManager === null ) {
- return;
- }
- this.audioManager.control( delta );
- },
- animate: function ( delta ) {
- this.controlAudio( delta );
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.animateOneMesh( delta, this.meshes[ i ] );
- }
- if ( this.sharedPhysics ) this.updateSharedPhysics( delta );
- this.animateCamera( delta );
- },
- animateOneMesh: function ( delta, mesh ) {
- var mixer = mesh.mixer;
- var ikSolver = mesh.ikSolver;
- var grantSolver = mesh.grantSolver;
- var physics = mesh.physics;
- if ( mixer !== null && this.doAnimation === true ) {
- // restore/backupBones are workaround
- // until I make IK, Grant, and Physics Animation plugin
- this.restoreBones( mesh );
- mixer.update( delta );
- this.backupBones( mesh );
- }
- if ( ikSolver !== null && this.doIk === true ) {
- ikSolver.update();
- }
- if ( grantSolver !== null && this.doGrant === true ) {
- grantSolver.update();
- }
- if ( mesh.looped === true ) {
- if ( physics !== null ) physics.reset();
- mesh.looped = false;
- }
- if ( physics !== null && this.doPhysics && ! this.sharedPhysics) {
- physics.update( delta );
- }
- },
- updateSharedPhysics: function ( delta ) {
- if ( this.meshes.length === 0 || ! this.doPhysics || ! this.sharedPhysics ) return;
- var physics = this.getMasterPhysics();
- if ( physics === null ) return;
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- var p = this.meshes[ i ].physics;
- if ( p !== null && p !== undefined ) {
- p.updateRigidBodies();
- }
- }
- physics.stepSimulation( delta );
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- var p = this.meshes[ i ].physics;
- if ( p !== null && p !== undefined ) {
- p.updateBones();
- }
- }
- },
- animateCamera: function ( delta ) {
- if ( this.camera === null ) {
- return;
- }
- var mixer = this.camera.mixer;
- if ( mixer !== null && this.camera.center !== undefined && this.doCameraAnimation === true ) {
- mixer.update( delta );
- // TODO: Let PerspectiveCamera automatically update?
- this.camera.updateProjectionMatrix();
- this.camera.up.set( 0, 1, 0 );
- this.camera.up.applyQuaternion( this.camera.quaternion );
- this.camera.lookAt( this.camera.center );
- }
- },
- poseAsVpd: function ( mesh, vpd, params ) {
- if ( params === undefined ) params = {};
- if ( params.preventResetPose !== true ) mesh.pose();
- var bones = mesh.skeleton.bones;
- var bones2 = vpd.bones;
- var table = {};
- for ( var i = 0; i < bones.length; i++ ) {
- table[ bones[ i ].name ] = i;
- }
- var thV = new THREE.Vector3();
- var thQ = new THREE.Quaternion();
- for ( var i = 0; i < bones2.length; i++ ) {
- var b = bones2[ i ];
- var index = table[ b.name ];
- if ( index === undefined ) continue;
- var b2 = bones[ index ];
- var t = b.translation;
- var q = b.quaternion;
- thV.set( t[ 0 ], t[ 1 ], t[ 2 ] );
- thQ.set( q[ 0 ], q[ 1 ], q[ 2 ], q[ 3 ] );
- b2.position.add( thV );
- b2.quaternion.multiply( thQ );
- }
- mesh.updateMatrixWorld( true );
- if ( params.preventIk !== true ) {
- var solver = new THREE.CCDIKSolver( mesh );
- solver.update( params.saveOriginalBonesBeforeIK );
- }
- if ( params.preventGrant !== true && mesh.geometry.grants !== undefined ) {
- var solver = new THREE.MMDGrantSolver( mesh );
- solver.update();
- }
- },
- /*
- * Note: These following three functions are workaround for r74dev.
- * THREE.PropertyMixer.apply() seems to save values into buffer cache
- * when mixer.update() is called.
- * ikSolver.update() and physics.update() change bone position/quaternion
- * without mixer.update() then buffer cache will be inconsistent.
- * So trying to avoid buffer cache inconsistency by doing
- * backup bones position/quaternion right after mixer.update() call
- * and then restore them after rendering.
- */
- initBackupBones: function ( mesh ) {
- mesh.skeleton.backupBones = [];
- for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
- mesh.skeleton.backupBones.push( mesh.skeleton.bones[ i ].clone() );
- }
- },
- backupBones: function ( mesh ) {
- mesh.skeleton.backupBoneIsSaved = true;
- for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
- var b = mesh.skeleton.backupBones[ i ];
- var b2 = mesh.skeleton.bones[ i ];
- b.position.copy( b2.position );
- b.quaternion.copy( b2.quaternion );
- }
- },
- restoreBones: function ( mesh ) {
- if ( mesh.skeleton.backupBoneIsSaved !== true ) {
- return;
- }
- mesh.skeleton.backupBoneIsSaved = false;
- for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
- var b = mesh.skeleton.bones[ i ];
- var b2 = mesh.skeleton.backupBones[ i ];
- b.position.copy( b2.position );
- b.quaternion.copy( b2.quaternion );
- }
- }
- };
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