STLLoader.js 9.2 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding ignores header. There doesn't seem to be much of a use for it.
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.addEventListener( 'load', function ( event ) {
  18. *
  19. * var geometry = event.content;
  20. * scene.add( new THREE.Mesh( geometry ) );
  21. *
  22. * } );
  23. * loader.load( './models/stl/slotted_disk.stl' );
  24. */
  25. THREE.STLLoader = function () {};
  26. THREE.STLLoader.prototype = {
  27. constructor: THREE.STLLoader
  28. };
  29. THREE.STLLoader.prototype.load = function ( url, callback ) {
  30. var scope = this;
  31. var xhr = new XMLHttpRequest();
  32. function onloaded( event ) {
  33. if ( event.target.status === 200 || event.target.status === 0 ) {
  34. var geometry = scope.parse( event.target.response || event.target.responseText );
  35. scope.dispatchEvent( { type: 'load', content: geometry } );
  36. if ( callback ) callback( geometry );
  37. } else {
  38. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']', response: event.target.responseText } );
  39. }
  40. }
  41. xhr.addEventListener( 'load', onloaded, false );
  42. xhr.addEventListener( 'progress', function ( event ) {
  43. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  44. }, false );
  45. xhr.addEventListener( 'error', function () {
  46. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  47. }, false );
  48. if ( xhr.overrideMimeType ) xhr.overrideMimeType( 'text/plain; charset=x-user-defined' );
  49. xhr.open( 'GET', url, true );
  50. xhr.responseType = 'arraybuffer';
  51. xhr.send( null );
  52. };
  53. THREE.STLLoader.prototype.parse = function ( data ) {
  54. var isBinary = function () {
  55. var expect, face_size, n_faces, reader;
  56. reader = new DataView( binData );
  57. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  58. n_faces = reader.getUint32(80,true);
  59. expect = 80 + (32 / 8) + (n_faces * face_size);
  60. return expect === reader.byteLength;
  61. };
  62. var binData = this.ensureBinary( data );
  63. return isBinary()
  64. ? this.parseBinary( binData )
  65. : this.parseASCII( this.ensureString( data ) );
  66. };
  67. THREE.STLLoader.prototype.parseBinary = function ( data ) {
  68. var reader = new DataView( data );
  69. var faces = reader.getUint32( 80, true );
  70. var dataOffset = 84;
  71. var faceLength = 12 * 4 + 2;
  72. var vertices = new Float32Array( faces * 3 * 3 );
  73. var normals = new Float32Array( faces * 3 * 3 );
  74. var uvs = new Float32Array( faces * 3 * 2 );
  75. var offset = 0;
  76. for ( var face = 0; face < faces; face ++ ) {
  77. var start = dataOffset + face * faceLength;
  78. for ( var i = 1; i <= 3; i ++ ) {
  79. var vertexstart = start + i * 12;
  80. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  81. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  82. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  83. normals[ offset ] = reader.getFloat32( start , true );
  84. normals[ offset + 1 ] = reader.getFloat32( start + 4, true );
  85. normals[ offset + 2 ] = reader.getFloat32( start + 8, true );
  86. offset += 3;
  87. }
  88. }
  89. return new THREE.Geometry2( vertices, normals, uvs );
  90. };
  91. THREE.STLLoader.prototype.parseASCII = function (data) {
  92. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  93. geometry = new THREE.Geometry();
  94. patternFace = /facet([\s\S]*?)endfacet/g;
  95. while ( ( result = patternFace.exec( data ) ) !== null ) {
  96. text = result[0];
  97. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  98. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  99. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  100. }
  101. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  102. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  103. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  104. }
  105. length = geometry.vertices.length;
  106. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  107. }
  108. geometry.computeBoundingBox();
  109. geometry.computeBoundingSphere();
  110. return geometry;
  111. };
  112. THREE.STLLoader.prototype.ensureString = function (buf) {
  113. if (typeof buf !== "string"){
  114. var array_buffer = new Uint8Array(buf);
  115. var str = '';
  116. for(var i = 0; i < buf.byteLength; i++) {
  117. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  118. }
  119. return str;
  120. } else {
  121. return buf;
  122. }
  123. };
  124. THREE.STLLoader.prototype.ensureBinary = function (buf) {
  125. if (typeof buf === "string"){
  126. var array_buffer = new Uint8Array(buf.length);
  127. for(var i = 0; i < buf.length; i++) {
  128. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  129. }
  130. return array_buffer.buffer || array_buffer;
  131. } else {
  132. return buf;
  133. }
  134. };
  135. THREE.EventDispatcher.prototype.apply( THREE.STLLoader.prototype );
  136. if ( typeof DataView === 'undefined'){
  137. DataView = function(buffer, byteOffset, byteLength){
  138. this.buffer = buffer;
  139. this.byteOffset = byteOffset || 0;
  140. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  141. this._isString = typeof buffer === "string";
  142. }
  143. DataView.prototype = {
  144. _getCharCodes:function(buffer,start,length){
  145. start = start || 0;
  146. length = length || buffer.length;
  147. var end = start + length;
  148. var codes = [];
  149. for (var i = start; i < end; i++) {
  150. codes.push(buffer.charCodeAt(i) & 0xff);
  151. }
  152. return codes;
  153. },
  154. _getBytes: function (length, byteOffset, littleEndian) {
  155. var result;
  156. // Handle the lack of endianness
  157. if (littleEndian === undefined) {
  158. littleEndian = this._littleEndian;
  159. }
  160. // Handle the lack of byteOffset
  161. if (byteOffset === undefined) {
  162. byteOffset = this.byteOffset;
  163. } else {
  164. byteOffset = this.byteOffset + byteOffset;
  165. }
  166. if (length === undefined) {
  167. length = this.byteLength - byteOffset;
  168. }
  169. // Error Checking
  170. if (typeof byteOffset !== 'number') {
  171. throw new TypeError('DataView byteOffset is not a number');
  172. }
  173. if (length < 0 || byteOffset + length > this.byteLength) {
  174. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  175. }
  176. if (this.isString){
  177. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  178. } else {
  179. result = this.buffer.slice(byteOffset, byteOffset + length);
  180. }
  181. if (!littleEndian && length > 1) {
  182. if (!(result instanceof Array)) {
  183. result = Array.prototype.slice.call(result);
  184. }
  185. result.reverse();
  186. }
  187. return result;
  188. },
  189. // Compatibility functions on a String Buffer
  190. getFloat64: function (byteOffset, littleEndian) {
  191. var b = this._getBytes(8, byteOffset, littleEndian),
  192. sign = 1 - (2 * (b[7] >> 7)),
  193. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  194. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  195. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  196. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  197. if (exponent === 1024) {
  198. if (mantissa !== 0) {
  199. return NaN;
  200. } else {
  201. return sign * Infinity;
  202. }
  203. }
  204. if (exponent === -1023) { // Denormalized
  205. return sign * mantissa * Math.pow(2, -1022 - 52);
  206. }
  207. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  208. },
  209. getFloat32: function (byteOffset, littleEndian) {
  210. var b = this._getBytes(4, byteOffset, littleEndian),
  211. sign = 1 - (2 * (b[3] >> 7)),
  212. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  213. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  214. if (exponent === 128) {
  215. if (mantissa !== 0) {
  216. return NaN;
  217. } else {
  218. return sign * Infinity;
  219. }
  220. }
  221. if (exponent === -127) { // Denormalized
  222. return sign * mantissa * Math.pow(2, -126 - 23);
  223. }
  224. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  225. },
  226. getInt32: function (byteOffset, littleEndian) {
  227. var b = this._getBytes(4, byteOffset, littleEndian);
  228. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  229. },
  230. getUint32: function (byteOffset, littleEndian) {
  231. return this.getInt32(byteOffset, littleEndian) >>> 0;
  232. },
  233. getInt16: function (byteOffset, littleEndian) {
  234. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  235. },
  236. getUint16: function (byteOffset, littleEndian) {
  237. var b = this._getBytes(2, byteOffset, littleEndian);
  238. return (b[1] << 8) | b[0];
  239. },
  240. getInt8: function (byteOffset) {
  241. return (this.getUint8(byteOffset) << 24) >> 24;
  242. },
  243. getUint8: function (byteOffset) {
  244. return this._getBytes(1, byteOffset)[0];
  245. }
  246. };
  247. }