| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243 |
- // ThreeExtras.js r32 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
- THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
- ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
- this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0};
- THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,f=this.z;this.x=e*a.z-f*a.y;this.y=f*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
- a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
- -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
- THREE.Vector4=function(a,b,e,f){this.x=a||0;this.y=b||0;this.z=e||0;this.w=f||1};
- THREE.Vector4.prototype={set:function(a,b,e,f){this.x=a;this.y=b;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
- return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
- THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var b,e,f=a.objects,g=[];a=0;for(b=f.length;a<b;a++){e=f[a];if(e instanceof THREE.Mesh)g=g.concat(this.intersectObject(e))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(a){function b(M,q,G,d){d=d.clone().subSelf(q);G=G.clone().subSelf(q);var k=M.clone().subSelf(q);M=d.dot(d);q=d.dot(G);d=d.dot(k);var p=G.dot(G);G=G.dot(k);k=1/(M*p-q*q);p=(p*d-q*G)*k;M=(M*G-q*d)*k;return p>0&&M>0&&p+M<1}var e,f,g,h,j,c,i,l,u,C,
- o,x=a.geometry,A=x.vertices,B=[];e=0;for(f=x.faces.length;e<f;e++){g=x.faces[e];C=this.origin.clone();o=this.direction.clone();h=a.matrix.multiplyVector3(A[g.a].position.clone());j=a.matrix.multiplyVector3(A[g.b].position.clone());c=a.matrix.multiplyVector3(A[g.c].position.clone());i=g instanceof THREE.Face4?a.matrix.multiplyVector3(A[g.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(g.normal.clone());u=o.dot(l);if(u<0){l=l.dot((new THREE.Vector3).sub(h,C))/u;C=C.addSelf(o.multiplyScalar(l));
- if(g instanceof THREE.Face3){if(b(C,h,j,c)){g={distance:this.origin.distanceTo(C),point:C,face:g,object:a};B.push(g)}}else if(g instanceof THREE.Face4)if(b(C,h,j,i)||b(C,j,c,i)){g={distance:this.origin.distanceTo(C),point:C,face:g,object:a};B.push(g)}}}return B}};
- THREE.Rectangle=function(){function a(){h=f-b;j=g-e}var b,e,f,g,h,j,c=true;this.getX=function(){return b};this.getY=function(){return e};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return b};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(i,l,u,C){c=false;b=i;e=l;f=u;g=C;a()};this.addPoint=function(i,l){if(c){c=false;b=i;e=l;f=i;g=l}else{b=b<i?b:i;e=e<l?e:l;f=f>i?f:i;g=g>l?
- g:l}a()};this.add3Points=function(i,l,u,C,o,x){if(c){c=false;b=i<u?i<o?i:o:u<o?u:o;e=l<C?l<x?l:x:C<x?C:x;f=i>u?i>o?i:o:u>o?u:o;g=l>C?l>x?l:x:C>x?C:x}else{b=i<u?i<o?i<b?i:b:o<b?o:b:u<o?u<b?u:b:o<b?o:b;e=l<C?l<x?l<e?l:e:x<e?x:e:C<x?C<e?C:e:x<e?x:e;f=i>u?i>o?i>f?i:f:o>f?o:f:u>o?u>f?u:f:o>f?o:f;g=l>C?l>x?l>g?l:g:x>g?x:g:C>x?C>g?C:g:x>g?x:g}a()};this.addRectangle=function(i){if(c){c=false;b=i.getLeft();e=i.getTop();f=i.getRight();g=i.getBottom()}else{b=b<i.getLeft()?b:i.getLeft();e=e<i.getTop()?e:i.getTop();
- f=f>i.getRight()?f:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){b-=i;e-=i;f+=i;g+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();e=e>i.getTop()?e:i.getTop();f=f<i.getRight()?f:i.getRight();g=g<i.getBottom()?g:i.getBottom();a()};this.instersects=function(i){return Math.min(f,i.getRight())-Math.max(b,i.getLeft())>=0&&Math.min(g,i.getBottom())-Math.max(e,i.getTop())>=0};this.empty=function(){c=true;g=f=e=b=0;a()};this.isEmpty=function(){return c};this.toString=
- function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+e+", bottom: "+g+", width: "+h+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
- THREE.Matrix4=function(a,b,e,f,g,h,j,c,i,l,u,C,o,x,A,B){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=f||0;this.n21=g||0;this.n22=h||1;this.n23=j||0;this.n24=c||0;this.n31=i||0;this.n32=l||0;this.n33=u||1;this.n34=C||0;this.n41=o||0;this.n42=x||0;this.n43=A||0;this.n44=B||1};
- THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,f,g,h,j,c,i,l,u,C,o,x,A,B){this.n11=a;this.n12=b;this.n13=e;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=c;this.n31=i;this.n32=l;this.n33=u;this.n34=C;this.n41=o;this.n42=x;this.n43=A;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
- a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3;h.sub(a,b).normalize();f.cross(e,h).normalize();g.cross(h,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=h.x;
- this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,f=a.z,g=1/(this.n41*b+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*f+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*f+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,f=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*f+this.n24*
- g;a.z=this.n31*b+this.n32*e+this.n33*f+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*f+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,f=a.n12,g=a.n13,h=a.n14,j=a.n21,c=a.n22,i=a.n23,l=a.n24,u=a.n31,C=a.n32,
- o=a.n33,x=a.n34,A=a.n41,B=a.n42,M=a.n43,q=a.n44,G=b.n11,d=b.n12,k=b.n13,p=b.n14,s=b.n21,r=b.n22,t=b.n23,w=b.n24,v=b.n31,H=b.n32,y=b.n33,n=b.n34,D=b.n41,W=b.n42,J=b.n43,P=b.n44;this.n11=e*G+f*s+g*v+h*D;this.n12=e*d+f*r+g*H+h*W;this.n13=e*k+f*t+g*y+h*J;this.n14=e*p+f*w+g*n+h*P;this.n21=j*G+c*s+i*v+l*D;this.n22=j*d+c*r+i*H+l*W;this.n23=j*k+c*t+i*y+l*J;this.n24=j*p+c*w+i*n+l*P;this.n31=u*G+C*s+o*v+x*D;this.n32=u*d+C*r+o*H+x*W;this.n33=u*k+C*t+o*y+x*J;this.n34=u*p+C*w+o*n+x*P;this.n41=A*G+B*s+M*v+q*D;
- this.n42=A*d+B*r+M*H+q*W;this.n43=A*k+B*t+M*y+q*J;this.n44=A*p+B*w+M*n+q*P;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,f=this.n13,g=this.n14,h=this.n21,j=this.n22,c=this.n23,i=this.n24,l=this.n31,u=this.n32,C=this.n33,o=this.n34,x=this.n41,A=this.n42,B=this.n43,M=this.n44,q=a.n11,G=a.n21,d=a.n31,k=a.n41,p=a.n12,s=a.n22,r=a.n32,t=a.n42,w=a.n13,v=a.n23,H=a.n33,y=a.n43,n=a.n14,D=a.n24,W=a.n34;a=a.n44;this.n11=b*q+e*G+f*d+g*k;this.n12=b*p+e*s+f*r+g*t;this.n13=b*w+e*v+f*H+g*y;this.n14=
- b*n+e*D+f*W+g*a;this.n21=h*q+j*G+c*d+i*k;this.n22=h*p+j*s+c*r+i*t;this.n23=h*w+j*v+c*H+i*y;this.n24=h*n+j*D+c*W+i*a;this.n31=l*q+u*G+C*d+o*k;this.n32=l*p+u*s+C*r+o*t;this.n33=l*w+u*v+C*H+o*y;this.n34=l*n+u*D+C*W+o*a;this.n41=x*q+A*G+B*d+M*k;this.n42=x*p+A*s+B*r+M*t;this.n43=x*w+A*v+B*H+M*y;this.n44=x*n+A*D+B*W+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
- a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
- this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,f){var g=b[e];b[e]=b[f];
- b[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
- this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=e;return f};
- THREE.Matrix4.scaleMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=e;return f};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
- THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,f=Math.cos(b),g=Math.sin(b),h=1-f,j=a.x,c=a.y,i=a.z;e.n11=h*j*j+f;e.n12=h*j*c-g*i;e.n13=h*j*i+g*c;e.n21=h*j*c+g*i;e.n22=h*c*c+f;e.n23=h*c*i-g*j;e.n31=h*j*i-g*c;e.n32=h*c*i+g*j;e.n33=h*i*i+f;return e};
- THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
- a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
- a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
- a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],h=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],u=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*h+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*f;a.m[2]=b*g;a.m[3]=b*h;a.m[4]=b*j;a.m[5]=b*c;a.m[6]=b*i;a.m[7]=b*l;a.m[8]=b*u;return a};
- THREE.Matrix4.makeFrustum=function(a,b,e,f,g,h){var j,c,i;j=new THREE.Matrix4;c=2*g/(b-a);i=2*g/(f-e);a=(b+a)/(b-a);e=(f+e)/(f-e);f=-(h+g)/(h-g);g=-2*h*g/(h-g);j.n11=c;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=e;j.n24=0;j.n31=0;j.n32=0;j.n33=f;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,e,f){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,f)};
- THREE.Matrix4.makeOrtho=function(a,b,e,f,g,h){var j,c,i,l;j=new THREE.Matrix4;c=b-a;i=e-f;l=h-g;a=(b+a)/c;e=(e+f)/i;g=(h+g)/l;j.n11=2/c;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-e;j.n31=0;j.n32=0;j.n33=-2/l;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};
- THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
- THREE.Face3=function(a,b,e,f,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
- THREE.Face4=function(a,b,e,f,g,h){this.a=a;this.b=b;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
- THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
- e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,e,f,g,h,j,c=new THREE.Vector3,i=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){h=this.vertices[f];h.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(a&&h.vertexNormals.length){c.set(0,0,0);b=0;for(e=h.normal.length;b<e;b++)c.addSelf(h.vertexNormals[b]);c.divideScalar(3)}else{b=this.vertices[h.a];e=this.vertices[h.b];j=this.vertices[h.c];c.sub(j.position,
- e.position);i.sub(b.position,e.position);c.crossSelf(i)}c.isZero()||c.normalize();h.normal.copy(c)}},computeVertexNormals:function(){var a,b,e,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)f[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,
- new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)f[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];if(e instanceof THREE.Face3){f[e.a].addSelf(e.normal);f[e.b].addSelf(e.normal);f[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){f[e.a].addSelf(e.normal);f[e.b].addSelf(e.normal);f[e.c].addSelf(e.normal);f[e.d].addSelf(e.normal)}}a=0;for(b=this.vertices.length;a<b;a++)f[a].normalize();a=0;for(b=this.faces.length;a<
- b;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(f[e.a]);e.vertexNormals[1].copy(f[e.b]);e.vertexNormals[2].copy(f[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(f[e.a]);e.vertexNormals[1].copy(f[e.b]);e.vertexNormals[2].copy(f[e.c]);e.vertexNormals[3].copy(f[e.d])}}},computeTangents:function(){function a(n,D,W,J,P,U,R){h=n.vertices[D].position;j=n.vertices[W].position;c=n.vertices[J].position;i=g[P];l=g[U];u=g[R];C=j.x-h.x;o=c.x-h.x;x=j.y-h.y;A=c.y-h.y;
- B=j.z-h.z;M=c.z-h.z;q=l.u-i.u;G=u.u-i.u;d=l.v-i.v;k=u.v-i.v;p=1/(q*k-G*d);t.set((k*C-d*o)*p,(k*x-d*A)*p,(k*B-d*M)*p);w.set((q*o-G*C)*p,(q*A-G*x)*p,(q*M-G*B)*p);s[D].addSelf(t);s[W].addSelf(t);s[J].addSelf(t);r[D].addSelf(w);r[W].addSelf(w);r[J].addSelf(w)}var b,e,f,g,h,j,c,i,l,u,C,o,x,A,B,M,q,G,d,k,p,s=[],r=[],t=new THREE.Vector3,w=new THREE.Vector3,v=new THREE.Vector3,H=new THREE.Vector3,y=new THREE.Vector3;b=0;for(e=this.vertices.length;b<e;b++){s[b]=new THREE.Vector3;r[b]=new THREE.Vector3}b=0;
- for(e=this.faces.length;b<e;b++){f=this.faces[b];g=this.uvs[b];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
- this.vertices[f.d].normal.copy(f.vertexNormals[3])}}b=0;for(e=this.vertices.length;b<e;b++){y.copy(this.vertices[b].normal);f=s[b];v.copy(f);v.subSelf(y.multiplyScalar(y.dot(f))).normalize();H.cross(this.vertices[b].normal,f);f=H.dot(r[b]);f=f<0?-1:1;this.vertices[b].tangent.set(v.x,v.y,v.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
- z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;b<e;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
- this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b<e;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(u){var C=[];b=0;for(e=u.length;b<e;b++)u[b]==undefined?C.push("undefined"):C.push(u[b].toString());return C.join("_")}var b,e,f,g,h,j,c,i,l={};f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];
- j=h.materials;c=a(j);if(l[c]==undefined)l[c]={hash:c,counter:0};i=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:j,vertices:0};h=h instanceof THREE.Face3?3:4;if(this.geometryChunks[i].vertices+h>65535){l[c].counter+=1;i=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:j,vertices:0}}this.geometryChunks[i].faces.push(f);this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+
- this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
- THREE.Camera=function(a,b,e,f){this.fov=a;this.aspect=b;this.near=e;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);
- this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
- THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
- THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
- THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
- THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
- this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false};
- THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,e){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=e!==undefined?e:THREE.LineContinuous};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
- THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
- a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
- THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
- "<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
- a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
- THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
- this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
- this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
- a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
- undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
- THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
- this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
- THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
- THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
- THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
- undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
- THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
- THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
- THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
- THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
- THREE.Texture=function(a,b,e,f,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter};
- THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
- THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,e,f,g={};for(b in a){g[b]={};for(e in a[b]){f=a[b][e];g[b][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var b,e,f,g={};for(b=0;b<a.length;b++){f=this.clone(a[b]);for(e in f)g[e]=f[e]}return g}};
- THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
- THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
- THREE.Projector=function(){function a(r,t){return t.z-r.z}function b(r,t){var w=0,v=1,H=r.z+r.w,y=t.z+t.w,n=-r.z+r.w,D=-t.z+t.w;if(H>=0&&y>=0&&n>=0&&D>=0)return true;else if(H<0&&y<0||n<0&&D<0)return false;else{if(H<0)w=Math.max(w,H/(H-y));else if(y<0)v=Math.min(v,H/(H-y));if(n<0)w=Math.max(w,n/(n-D));else if(D<0)v=Math.min(v,n/(n-D));if(v<w)return false;else{r.lerpSelf(t,w);t.lerpSelf(r,1-v);return true}}}var e,f,g=[],h,j,c,i=[],l,u,C=[],o,x,A=[],B=new THREE.Vector4,M=new THREE.Vector4,q=new THREE.Matrix4,
- G=new THREE.Matrix4,d=[],k=new THREE.Vector4,p=new THREE.Vector4,s;this.projectObjects=function(r,t,w){var v=[],H,y;f=0;q.multiply(t.projectionMatrix,t.matrix);d[0]=new THREE.Vector4(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);d[1]=new THREE.Vector4(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);d[2]=new THREE.Vector4(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);d[3]=new THREE.Vector4(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);d[4]=new THREE.Vector4(q.n41-q.n31,q.n42-q.n32,q.n43-
- q.n33,q.n44-q.n34);d[5]=new THREE.Vector4(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);t=0;for(H=d.length;t<H;t++){y=d[t];y.divideScalar(Math.sqrt(y.x*y.x+y.y*y.y+y.z*y.z))}H=r.objects;r=0;for(t=H.length;r<t;r++){y=H[r];var n;if(!(n=!y.visible)){if(n=y instanceof THREE.Mesh){a:{n=void 0;for(var D=y.position,W=-y.geometry.boundingSphere.radius*Math.max(y.scale.x,Math.max(y.scale.y,y.scale.z)),J=0;J<6;J++){n=d[J].x*D.x+d[J].y*D.y+d[J].z*D.z+d[J].w;if(n<=W){n=false;break a}}n=true}n=!n}n=n}if(!n){e=
- g[f]=g[f]||new THREE.RenderableObject;B.copy(y.position);q.multiplyVector3(B);e.object=y;e.z=B.z;v.push(e);f++}}w&&v.sort(a);return v};this.projectScene=function(r,t,w){var v=[],H=t.near,y=t.far,n,D,W,J,P,U,R,$,X,L,O,Z,S,z,N,Q;c=u=x=0;t.autoUpdateMatrix&&t.updateMatrix();q.multiply(t.projectionMatrix,t.matrix);U=this.projectObjects(r,t,true);r=0;for(n=U.length;r<n;r++){R=U[r].object;if(R.visible){R.autoUpdateMatrix&&R.updateMatrix();$=R.matrix;X=R.rotationMatrix;L=R.materials;O=R.overdraw;if(R instanceof
- THREE.Mesh){Z=R.geometry;S=Z.vertices;D=0;for(W=S.length;D<W;D++){z=S[D];z.positionWorld.copy(z.position);$.multiplyVector3(z.positionWorld);J=z.positionScreen;J.copy(z.positionWorld);q.multiplyVector4(J);J.x/=J.w;J.y/=J.w;z.__visible=J.z>H&&J.z<y}Z=Z.faces;D=0;for(W=Z.length;D<W;D++){z=Z[D];if(z instanceof THREE.Face3){J=S[z.a];P=S[z.b];N=S[z.c];if(J.__visible&&P.__visible&&N.__visible)if(R.doubleSided||R.flipSided!=(N.positionScreen.x-J.positionScreen.x)*(P.positionScreen.y-J.positionScreen.y)-
- (N.positionScreen.y-J.positionScreen.y)*(P.positionScreen.x-J.positionScreen.x)<0){h=i[c]=i[c]||new THREE.RenderableFace3;h.v1.positionWorld.copy(J.positionWorld);h.v2.positionWorld.copy(P.positionWorld);h.v3.positionWorld.copy(N.positionWorld);h.v1.positionScreen.copy(J.positionScreen);h.v2.positionScreen.copy(P.positionScreen);h.v3.positionScreen.copy(N.positionScreen);h.normalWorld.copy(z.normal);X.multiplyVector3(h.normalWorld);h.centroidWorld.copy(z.centroid);$.multiplyVector3(h.centroidWorld);
- h.centroidScreen.copy(h.centroidWorld);q.multiplyVector3(h.centroidScreen);N=z.vertexNormals;s=h.vertexNormalsWorld;J=0;for(P=N.length;J<P;J++){Q=s[J]=s[J]||new THREE.Vector3;Q.copy(N[J]);X.multiplyVector3(Q)}h.z=h.centroidScreen.z;h.meshMaterials=L;h.faceMaterials=z.materials;h.overdraw=O;if(R.geometry.uvs[D]){h.uvs[0]=R.geometry.uvs[D][0];h.uvs[1]=R.geometry.uvs[D][1];h.uvs[2]=R.geometry.uvs[D][2]}v.push(h);c++}}else if(z instanceof THREE.Face4){J=S[z.a];P=S[z.b];N=S[z.c];Q=S[z.d];if(J.__visible&&
- P.__visible&&N.__visible&&Q.__visible)if(R.doubleSided||R.flipSided!=((Q.positionScreen.x-J.positionScreen.x)*(P.positionScreen.y-J.positionScreen.y)-(Q.positionScreen.y-J.positionScreen.y)*(P.positionScreen.x-J.positionScreen.x)<0||(P.positionScreen.x-N.positionScreen.x)*(Q.positionScreen.y-N.positionScreen.y)-(P.positionScreen.y-N.positionScreen.y)*(Q.positionScreen.x-N.positionScreen.x)<0)){h=i[c]=i[c]||new THREE.RenderableFace3;h.v1.positionWorld.copy(J.positionWorld);h.v2.positionWorld.copy(P.positionWorld);
- h.v3.positionWorld.copy(Q.positionWorld);h.v1.positionScreen.copy(J.positionScreen);h.v2.positionScreen.copy(P.positionScreen);h.v3.positionScreen.copy(Q.positionScreen);h.normalWorld.copy(z.normal);X.multiplyVector3(h.normalWorld);h.centroidWorld.copy(z.centroid);$.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);q.multiplyVector3(h.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=L;h.faceMaterials=z.materials;h.overdraw=O;if(R.geometry.uvs[D]){h.uvs[0]=R.geometry.uvs[D][0];
- h.uvs[1]=R.geometry.uvs[D][1];h.uvs[2]=R.geometry.uvs[D][3]}v.push(h);c++;j=i[c]=i[c]||new THREE.RenderableFace3;j.v1.positionWorld.copy(P.positionWorld);j.v2.positionWorld.copy(N.positionWorld);j.v3.positionWorld.copy(Q.positionWorld);j.v1.positionScreen.copy(P.positionScreen);j.v2.positionScreen.copy(N.positionScreen);j.v3.positionScreen.copy(Q.positionScreen);j.normalWorld.copy(h.normalWorld);j.centroidWorld.copy(h.centroidWorld);j.centroidScreen.copy(h.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=
- L;j.faceMaterials=z.materials;j.overdraw=O;if(R.geometry.uvs[D]){j.uvs[0]=R.geometry.uvs[D][1];j.uvs[1]=R.geometry.uvs[D][2];j.uvs[2]=R.geometry.uvs[D][3]}v.push(j);c++}}}}else if(R instanceof THREE.Line){G.multiply(q,$);S=R.geometry.vertices;z=S[0];z.positionScreen.copy(z.position);G.multiplyVector4(z.positionScreen);D=1;for(W=S.length;D<W;D++){J=S[D];J.positionScreen.copy(J.position);G.multiplyVector4(J.positionScreen);P=S[D-1];k.copy(J.positionScreen);p.copy(P.positionScreen);if(b(k,p)){k.multiplyScalar(1/
- k.w);p.multiplyScalar(1/p.w);l=C[u]=C[u]||new THREE.RenderableLine;l.v1.positionScreen.copy(k);l.v2.positionScreen.copy(p);l.z=Math.max(k.z,p.z);l.materials=R.materials;v.push(l);u++}}}else if(R instanceof THREE.Particle){M.set(R.position.x,R.position.y,R.position.z,1);q.multiplyVector4(M);M.z/=M.w;if(M.z>0&&M.z<1){o=A[x]=A[x]||new THREE.RenderableParticle;o.x=M.x/M.w;o.y=M.y/M.w;o.z=M.z;o.rotation=R.rotation.z;o.scale.x=R.scale.x*Math.abs(o.x-(M.x+t.projectionMatrix.n11)/(M.w+t.projectionMatrix.n14));
- o.scale.y=R.scale.y*Math.abs(o.y-(M.y+t.projectionMatrix.n22)/(M.w+t.projectionMatrix.n24));o.materials=R.materials;v.push(o);x++}}}}w&&v.sort(a);return v};this.unprojectVector=function(r,t){var w=new THREE.Matrix4;w.multiply(THREE.Matrix4.makeInvert(t.matrix),THREE.Matrix4.makeInvert(t.projectionMatrix));w.multiplyVector3(r);return r}};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,c){e=j;f=c;g=e/2;h=f/2};this.render=function(j,c){var i,l,u,C,o,x,A,B;a=b.projectScene(j,c);i=0;for(l=a.length;i<l;i++){o=a[i];if(o instanceof THREE.RenderableParticle){A=o.x*g+g;B=o.y*h+h;u=0;for(C=o.material.length;u<C;u++){x=o.material[u];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=A+"px";x.style.top=B+"px"}}}}}};
- THREE.CanvasRenderer=function(){function a(ia){if(o!=ia)l.globalAlpha=o=ia}function b(ia){if(x!=ia){switch(ia){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}x=ia}}var e=null,f=new THREE.Projector,g=document.createElement("canvas"),h,j,c,i,l=g.getContext("2d"),u=null,C=null,o=1,x=0,A=null,B=null,M=1,q,G,d,k,p,s,r,t,w,v=new THREE.Color,
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- 0,0,1,0,0,1)}else if(V instanceof THREE.MeshNormalMaterial){v.r=Fa(K.normalWorld.x);v.g=Fa(K.normalWorld.y);v.b=Fa(K.normalWorld.z);v.updateStyleString();V.wireframe?Ba(v.__styleString,V.wireframe_linewidth):Ca(v.__styleString)}}}function Ba(I,ba){if(A!=I)l.strokeStyle=A=I;if(M!=ba)l.lineWidth=M=ba;l.stroke();z.inflate(ba*2)}function Ca(I){if(B!=I)l.fillStyle=B=I;l.fill()}function xa(I,ba,Y,K,V,ca,ha,ja,la,oa,ma,pa,ya){var ua,qa;ua=ha.width-1;qa=ha.height-1;ja*=ua;la*=qa;oa*=ua;ma*=qa;pa*=ua;ya*=
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- THREE.SVGRenderer=function(){function a(U,R,$){var X,L,O,Z;X=0;for(L=U.lights.length;X<L;X++){O=U.lights[X];if(O instanceof THREE.DirectionalLight){Z=R.normalWorld.dot(O.position)*O.intensity;if(Z>0){$.r+=O.color.r*Z;$.g+=O.color.g*Z;$.b+=O.color.b*Z}}else if(O instanceof THREE.PointLight){w.sub(O.position,R.centroidWorld);w.normalize();Z=R.normalWorld.dot(w)*O.intensity;if(Z>0){$.r+=O.color.r*Z;$.g+=O.color.g*Z;$.b+=O.color.b*Z}}}}function b(U,R,$,X,L,O){n=f(D++);n.setAttribute("d","M "+U.positionScreen.x+
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- b(o,x,A,z,N,U)}else N&&b(o,x,A,z,N,U)}}}else if(z instanceof THREE.RenderableFace4){o=z.v1;x=z.v2;A=z.v3;B=z.v4;o.positionScreen.x*=u;o.positionScreen.y*=-C;x.positionScreen.x*=u;x.positionScreen.y*=-C;A.positionScreen.x*=u;A.positionScreen.y*=-C;B.positionScreen.x*=u;B.positionScreen.y*=-C;q.addPoint(o.positionScreen.x,o.positionScreen.y);q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(A.positionScreen.x,A.positionScreen.y);q.addPoint(B.positionScreen.x,B.positionScreen.y);if(M.instersects(q)){L=
- 0;for(O=z.meshMaterials.length;L<O;){N=z.meshMaterials[L++];if(N instanceof THREE.MeshFaceMaterial){Z=0;for(S=z.faceMaterials.length;Z<S;)(N=z.faceMaterials[Z++])&&e(o,x,A,B,z,N,U)}else N&&e(o,x,A,B,z,N,U)}}}}}};
- THREE.WebGLRenderer=function(a){function b(d,k){d.fragment_shader=k.fragment_shader;d.vertex_shader=k.vertex_shader;d.uniforms=Uniforms.clone(k.uniforms)}function e(d,k){d.uniforms.color.value.setRGB(d.color.r*d.opacity,d.color.g*d.opacity,d.color.b*d.opacity);d.uniforms.opacity.value=d.opacity;d.uniforms.map.texture=d.map;d.uniforms.env_map.texture=d.env_map;d.uniforms.reflectivity.value=d.reflectivity;d.uniforms.refraction_ratio.value=d.refraction_ratio;d.uniforms.combine.value=d.combine;d.uniforms.useRefract.value=
- d.env_map&&d.env_map.mapping instanceof THREE.CubeRefractionMapping;if(k){d.uniforms.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){d.uniforms.fogNear.value=k.near;d.uniforms.fogFar.value=k.far}else if(k instanceof THREE.FogExp2)d.uniforms.fogDensity.value=k.density}}function f(d,k){d.uniforms.color.value.setRGB(d.color.r*d.opacity,d.color.g*d.opacity,d.color.b*d.opacity);d.uniforms.opacity.value=d.opacity;if(k){d.uniforms.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){d.uniforms.fogNear.value=
- k.near;d.uniforms.fogFar.value=k.far}else if(k instanceof THREE.FogExp2)d.uniforms.fogDensity.value=k.density}}function g(d,k){var p;if(d=="fragment")p=c.createShader(c.FRAGMENT_SHADER);else if(d=="vertex")p=c.createShader(c.VERTEX_SHADER);c.shaderSource(p,k);c.compileShader(p);if(!c.getShaderParameter(p,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(p));return null}return p}function h(d){switch(d){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
- case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var j=document.createElement("canvas"),c,i=null,l=new THREE.Matrix4,u,C=new Float32Array(16),o=new Float32Array(16),x=new Float32Array(16),
- A=new Float32Array(9),B=new Float32Array(16),M=true,q=new THREE.Color(0),G=0;if(a){if(a.antialias!==undefined)M=a.antialias;a.clearColor!==undefined&&q.setHex(a.clearColor);if(a.clearAlpha!==undefined)G=a.clearAlpha}this.domElement=j;this.autoClear=true;(function(d,k,p){try{c=j.getContext("experimental-webgl",{antialias:d})}catch(s){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);
- c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(k.r,k.g,k.b,p)})(M,q,G);this.setSize=function(d,k){j.width=d;j.height=k;c.viewport(0,0,j.width,j.height)};this.setClearColor=function(d,k){var p=new THREE.Color(d);c.clearColor(p.r,p.g,p.b,k)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(d,k){var p,s,r,t=0,w=0,v=0,H,y,n,D=[],W=[],J=[],P=[];p=0;for(s=k.length;p<s;p++){r=k[p];H=r.color;y=
- r.position;n=r.intensity;if(r instanceof THREE.AmbientLight){t+=H.r;w+=H.g;v+=H.b}else if(r instanceof THREE.DirectionalLight){D.push(H.r*n,H.g*n,H.b*n);W.push(y.x,y.y,y.z)}else if(r instanceof THREE.PointLight){J.push(H.r*n,H.g*n,H.b*n);P.push(y.x,y.y,y.z)}}return{ambient:[t,w,v],directional:{colors:D,positions:W},point:{colors:J,positions:P}}};this.createParticleBuffers=function(){};this.createLineBuffers=function(d){var k,p,s,r=[],t=[],w=d.geometry.vertices;k=0;for(p=w.length;k<p;k++){s=w[k].position;
- r.push(s.x,s.y,s.z);t.push(k)}if(r.length){d.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,d.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(r),c.STATIC_DRAW);d.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),c.STATIC_DRAW);d.__webGLLineCount=t.length}};this.createBuffers=function(d){d.__webGLVertexBuffer=c.createBuffer();d.__webGLNormalBuffer=c.createBuffer();d.__webGLTangentBuffer=
- c.createBuffer();d.__webGLUVBuffer=c.createBuffer();d.__webGLFaceBuffer=c.createBuffer();d.__webGLLineBuffer=c.createBuffer()};this.initBuffers=function(d,k){var p,s,r=0,t=0,w=0,v=k.geometry.faces,H=d.faces;p=0;for(s=H.length;p<s;p++){fi=H[p];face=v[fi];if(face instanceof THREE.Face3){r+=3;t+=1;w+=3}else if(face instanceof THREE.Face4){r+=4;t+=2;w+=5}}d.__vertexArray=new Float32Array(r*3);d.__normalArray=new Float32Array(r*3);d.__tangentArray=new Float32Array(r*4);d.__uvArray=new Float32Array(r*2);
- d.__faceArray=new Uint16Array(t*3);d.__lineArray=new Uint16Array(w*2);r=false;p=0;for(s=k.materials.length;p<s;p++){v=k.materials[p];if(v instanceof THREE.MeshFaceMaterial){v=0;for(H=d.materials.length;v<H;v++)if(d.materials[v]&&d.materials[v].shading!=undefined&&d.materials[v].shading==THREE.SmoothShading){r=true;break}}else if(v&&v.shading!=undefined&&v.shading==THREE.SmoothShading){r=true;break}if(r)break}d.__needsSmoothNormals=r;d.__webGLFaceCount=t*3;d.__webGLLineCount=w*2};this.setBuffers=function(d,
- k,p,s,r,t,w,v){var H,y,n,D,W,J,P,U,R,$,X=0,L=0,O=0,Z=0,S=0,z=0,N=0,Q=d.__vertexArray,ea=d.__uvArray,da=d.__normalArray,m=d.__tangentArray,F=d.__faceArray,E=d.__lineArray,T=d.__needsSmoothNormals,aa=k.geometry;k=0;for(H=d.faces.length;k<H;k++){y=d.faces[k];n=aa.faces[y];D=n.vertexNormals;W=n.normal;y=aa.uvs[y];$=aa.vertices;if(n instanceof THREE.Face3){if(s){J=$[n.a].position;P=$[n.b].position;U=$[n.c].position;Q[L]=J.x;Q[L+1]=J.y;Q[L+2]=J.z;Q[L+3]=P.x;Q[L+4]=P.y;Q[L+5]=P.z;Q[L+6]=U.x;Q[L+7]=U.y;Q[L+
- 8]=U.z;L+=9}if(v&&aa.hasTangents){J=$[n.a].tangent;P=$[n.b].tangent;U=$[n.c].tangent;m[z]=J.x;m[z+1]=J.y;m[z+2]=J.z;m[z+3]=J.w;m[z+4]=P.x;m[z+5]=P.y;m[z+6]=P.z;m[z+7]=P.w;m[z+8]=U.x;m[z+9]=U.y;m[z+10]=U.z;m[z+11]=U.w;z+=12}if(w)if(D.length==3&&T)for(n=0;n<3;n++){W=D[n];da[S]=W.x;da[S+1]=W.y;da[S+2]=W.z;S+=3}else for(n=0;n<3;n++){da[S]=W.x;da[S+1]=W.y;da[S+2]=W.z;S+=3}if(t&&y)for(n=0;n<3;n++){D=y[n];ea[O]=D.u;ea[O+1]=D.v;O+=2}if(r){F[Z]=X;F[Z+1]=X+1;F[Z+2]=X+2;Z+=3;E[N]=X;E[N+1]=X+1;E[N+2]=X;E[N+3]=
- X+2;E[N+4]=X+1;E[N+5]=X+2;N+=6;X+=3}}else if(n instanceof THREE.Face4){if(s){J=$[n.a].position;P=$[n.b].position;U=$[n.c].position;R=$[n.d].position;Q[L]=J.x;Q[L+1]=J.y;Q[L+2]=J.z;Q[L+3]=P.x;Q[L+4]=P.y;Q[L+5]=P.z;Q[L+6]=U.x;Q[L+7]=U.y;Q[L+8]=U.z;Q[L+9]=R.x;Q[L+10]=R.y;Q[L+11]=R.z;L+=12}if(v&&aa.hasTangents){J=$[n.a].tangent;P=$[n.b].tangent;U=$[n.c].tangent;n=$[n.d].tangent;m[z]=J.x;m[z+1]=J.y;m[z+2]=J.z;m[z+3]=J.w;m[z+4]=P.x;m[z+5]=P.y;m[z+6]=P.z;m[z+7]=P.w;m[z+8]=U.x;m[z+9]=U.y;m[z+10]=U.z;m[z+
- 11]=U.w;m[z+12]=n.x;m[z+13]=n.y;m[z+14]=n.z;m[z+15]=n.w;z+=16}if(w)if(D.length==4&&T)for(n=0;n<4;n++){W=D[n];da[S]=W.x;da[S+1]=W.y;da[S+2]=W.z;S+=3}else for(n=0;n<4;n++){da[S]=W.x;da[S+1]=W.y;da[S+2]=W.z;S+=3}if(t&&y)for(n=0;n<4;n++){D=y[n];ea[O]=D.u;ea[O+1]=D.v;O+=2}if(r){F[Z]=X;F[Z+1]=X+1;F[Z+2]=X+2;F[Z+3]=X;F[Z+4]=X+2;F[Z+5]=X+3;Z+=6;E[N]=X;E[N+1]=X+1;E[N+2]=X;E[N+3]=X+2;E[N+4]=X;E[N+5]=X+3;E[N+6]=X+1;E[N+7]=X+2;E[N+8]=X+2;E[N+9]=X+3;N+=10;X+=4}}}if(s){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLVertexBuffer);
- c.bufferData(c.ARRAY_BUFFER,Q,p)}if(w){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,da,p)}if(v&&aa.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,m,p)}if(t&&O>0){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,ea,p)}if(r){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,F,p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
- E,p)}};this.renderBuffer=function(d,k,p,s,r){var t,w,v,H;if(!s.program){if(s instanceof THREE.MeshDepthMaterial){b(s,THREE.ShaderLib.depth);s.uniforms.mNear.value=d.near;s.uniforms.mFar.value=d.far}else if(s instanceof THREE.MeshNormalMaterial)b(s,THREE.ShaderLib.normal);else if(s instanceof THREE.MeshBasicMaterial){b(s,THREE.ShaderLib.basic);e(s,p)}else if(s instanceof THREE.MeshLambertMaterial){b(s,THREE.ShaderLib.lambert);e(s,p)}else if(s instanceof THREE.MeshPhongMaterial){b(s,THREE.ShaderLib.phong);
- e(s,p)}else if(s instanceof THREE.LineBasicMaterial){b(s,THREE.ShaderLib.basic);f(s,p)}var y,n,D;y=H=w=0;for(n=k.length;y<n;y++){D=k[y];D instanceof THREE.DirectionalLight&&H++;D instanceof THREE.PointLight&&w++}if(w+H<=4){y=H;w=w}else{y=Math.ceil(4*H/(w+H));w=4-y}w={directional:y,point:w};H={fog:p,map:s.map,env_map:s.env_map,maxDirLights:w.directional,maxPointLights:w.point};w=s.fragment_shader;y=s.vertex_shader;n=c.createProgram();D=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+
- H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.fog?"#define USE_FOG":"",H.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",H.map?"#define USE_MAP":"",H.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");H=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.map?"#define USE_MAP":"",H.env_map?"#define USE_ENVMAP":"",
- "uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(n,g("fragment",D+w));c.attachShader(n,g("vertex",H+y));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+
- c.getError()+"]");n.uniforms={};n.attributes={};s.program=n;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in s.uniforms)w.push(t);t=s.program;y=0;for(n=w.length;y<n;y++){D=w[y];t.uniforms[D]=c.getUniformLocation(t,D)}t=s.program;w=["position","normal","uv","tangent"];y=0;for(n=w.length;y<n;y++){D=w[y];t.attributes[D]=c.getAttribLocation(t,D)}}t=s.program;if(t!=i){c.useProgram(t);i=t}this.loadCamera(t,d);this.loadMatrices(t);if(s instanceof
- THREE.MeshPhongMaterial||s instanceof THREE.MeshLambertMaterial){d=this.setupLights(t,k);s.uniforms.enableLighting.value=d.directional.positions.length+d.point.positions.length;s.uniforms.ambientLightColor.value=d.ambient;s.uniforms.directionalLightColor.value=d.directional.colors;s.uniforms.directionalLightDirection.value=d.directional.positions;s.uniforms.pointLightColor.value=d.point.colors;s.uniforms.pointLightPosition.value=d.point.positions}if(s instanceof THREE.MeshBasicMaterial||s instanceof
- THREE.MeshLambertMaterial||s instanceof THREE.MeshPhongMaterial)e(s,p);s instanceof THREE.LineBasicMaterial&&f(s,p);if(s instanceof THREE.MeshPhongMaterial){s.uniforms.ambient.value.setRGB(s.ambient.r,s.ambient.g,s.ambient.b);s.uniforms.specular.value.setRGB(s.specular.r,s.specular.g,s.specular.b);s.uniforms.shininess.value=s.shininess}p=s.uniforms;for(v in p)if(y=t.uniforms[v]){k=p[v];w=k.type;d=k.value;if(w=="i")c.uniform1i(y,d);else if(w=="f")c.uniform1f(y,d);else if(w=="fv")c.uniform3fv(y,d);
- else if(w=="v2")c.uniform2f(y,d.x,d.y);else if(w=="v3")c.uniform3f(y,d.x,d.y,d.z);else if(w=="c")c.uniform3f(y,d.r,d.g,d.b);else if(w=="t"){c.uniform1i(y,d);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){k=k;d=d;if(k.image.length==6){if(!k.image.__webGLTextureCube&&!k.image.__cubeMapInitialized&&k.image.loadCount==6){k.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);
- c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(w=0;w<6;++w)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+w,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[w]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{k=
- k;d=d;if(!k.__webGLTexture&&k.image.loaded){k.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,h(k.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,h(k.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,h(k.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,h(k.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,
- null)}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,k.__webGLTexture)}}}v=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(v.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.position);if(v.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);c.vertexAttribPointer(v.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.normal)}if(v.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(v.tangent,4,c.FLOAT,
- false,0,0);c.enableVertexAttribArray(v.tangent)}if(v.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(v.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.uv)}else c.disableVertexAttribArray(v.uv);if(s.wireframe||s instanceof THREE.LineBasicMaterial){v=s.wireframe_linewidth!==undefined?s.wireframe_linewidth:s.linewidth!==undefined?s.linewidth:1;s=s instanceof THREE.LineBasicMaterial&&r.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
- r.__webGLLineBuffer);c.drawElements(s,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,k,p,s,r,t,w){var v,H,y,n,D;y=0;for(n=s.materials.length;y<n;y++){v=s.materials[y];if(v instanceof THREE.MeshFaceMaterial){v=0;for(H=r.materials.length;v<H;v++)if((D=r.materials[v])&&D.blending==t&&D.opacity<1==w){this.setBlending(D.blending);this.renderBuffer(d,k,p,D,
- r)}}else if((D=v)&&D.blending==t&&D.opacity<1==w){this.setBlending(D.blending);this.renderBuffer(d,k,p,D,r)}}};this.render=function(d,k){var p,s,r,t,w=d.lights,v=d.fog;this.initWebGLObjects(d);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();C.set(k.matrix.flatten());x.set(k.projectionMatrix.flatten());p=0;for(s=d.__webGLObjects.length;p<s;p++){r=d.__webGLObjects[p];t=r.object;r=r.buffer;if(t.visible){this.setupMatrices(t,k);this.renderPass(k,w,v,t,r,THREE.NormalBlending,false)}}p=
- 0;for(s=d.__webGLObjects.length;p<s;p++){r=d.__webGLObjects[p];t=r.object;r=r.buffer;if(t.visible){this.setupMatrices(t,k);this.renderPass(k,w,v,t,r,THREE.AdditiveBlending,false);this.renderPass(k,w,v,t,r,THREE.SubtractiveBlending,false);this.renderPass(k,w,v,t,r,THREE.AdditiveBlending,true);this.renderPass(k,w,v,t,r,THREE.SubtractiveBlending,true);this.renderPass(k,w,v,t,r,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(d){function k(y,n,D,W){if(y[n]==undefined){d.__webGLObjects.push({buffer:D,
- object:W});y[n]=1}}var p,s,r,t,w,v,H;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={}}p=0;for(s=d.objects.length;p<s;p++){r=d.objects[p];w=r.geometry;if(d.__webGLObjectsMap[r.id]==undefined)d.__webGLObjectsMap[r.id]={};H=d.__webGLObjectsMap[r.id];if(r instanceof THREE.Mesh){for(t in w.geometryChunks){v=w.geometryChunks[t];if(!v.__webGLVertexBuffer){this.createBuffers(v);this.initBuffers(v,r);w.__dirtyVertices=true;w.__dirtyElements=true;w.__dirtyUvs=true;w.__dirtyNormals=true;w.__dirtyTangents=
- true}if(w.__dirtyVertices||w.__dirtyElements||w.__dirtyUvs)this.setBuffers(v,r,c.DYNAMIC_DRAW,w.__dirtyVertices,w.__dirtyElements,w.__dirtyUvs,w.__dirtyNormals,w.__dirtyTangents);k(H,t,v,r)}w.__dirtyVertices=false;w.__dirtyElements=false;w.__dirtyUvs=false;w.__dirtyNormals=false;w.__dirtyTangents=false}else if(r instanceof THREE.Line){r.__webGLVertexBuffer||this.createLineBuffers(r);k(H,0,r,r)}else if(r instanceof THREE.ParticleSystem){r.__webGLVertexBuffer||this.createParticleBuffers(r);k(H,0,r,
- r)}}};this.removeObject=function(d,k){var p,s;for(p=d.__webGLObjects.length-1;p>=0;p--){s=d.__webGLObjects[p].object;k==s&&d.__webGLObjects.splice(p,1)}};this.setupMatrices=function(d,k){d.autoUpdateMatrix&&d.updateMatrix();l.multiply(k.matrix,d.matrix);o.set(l.flatten());u=THREE.Matrix4.makeInvert3x3(l).transpose();A.set(u.m);B.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,false,C);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,o);c.uniformMatrix4fv(d.uniforms.projectionMatrix,
- false,x);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,A);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,B)};this.loadCamera=function(d,k){c.uniform3f(d.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=
- function(d,k){if(d){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
- THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",
- envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
- envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",
- map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
- THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
- value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
- vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
- THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
- THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,
- THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},
- shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,
- "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
- THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
- var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,f=a.vertices.length,g=e?b.geometry:b,h=a.vertices,j=g.vertices,c=a.faces,i=g.faces,l=a.uvs;g=g.uvs;e&&b.updateMatrix();for(var u=0,C=j.length;u<C;u++){var o=new THREE.Vertex(j[u].position.clone());e&&b.matrix.multiplyVector3(o.position);h.push(o)}u=0;for(C=i.length;u<C;u++){j=i[u];var x,A=j.vertexNormals;if(j instanceof THREE.Face3)x=new THREE.Face3(j.a+f,j.b+f,j.c+f);else if(j instanceof THREE.Face4)x=new THREE.Face4(j.a+f,j.b+
- f,j.c+f,j.d+f);x.centroid.copy(j.centroid);x.normal.copy(j.normal);e=0;for(h=A.length;e<h;e++){o=A[e];x.vertexNormals.push(o.clone())}x.materials=j.materials.slice();c.push(x)}u=0;for(C=g.length;u<C;u++){f=g[u];c=[];e=0;for(h=f.length;e<h;e++)c.push(new THREE.UV(f[e].u,f[e].v));l.push(c)}}},ImageUtils={loadTexture:function(a,b){var e=new Image;e.onload=function(){this.loaded=true};e.src=a;return new THREE.Texture(e,b)},loadArray:function(a){var b,e,f=[];b=f.loadCount=0;for(e=a.length;b<e;++b){f[b]=
- new Image;f[b].loaded=0;f[b].onload=function(){f.loadCount+=1;this.loaded=true};f[b].src=a[b]}return f}},SceneUtils={addMesh:function(a,b,e,f,g,h,j,c,i,l){b=new THREE.Mesh(b,l);b.scale.x=b.scale.y=b.scale.z=e;b.position.x=f;b.position.y=g;b.position.z=h;b.rotation.x=j;b.rotation.y=c;b.rotation.z=i;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,e){var f=ShaderUtils.lib.cube;f.uniforms.tCube.texture=e;e=new THREE.MeshShaderMaterial({fragment_shader:f.fragment_shader,vertex_shader:f.vertex_shader,
- uniforms:f.uniforms});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),e);a.addObject(b);return b},addPanoramaCube:function(a,b,e){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[5])}));
- b=new THREE.Mesh(new Cube(b,b,b,1,1,f,true),new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,e){var f=b/2;b=new Plane(b,b);var g=Math.PI/2,h=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[5])}));SceneUtils.addMesh(a,b,1,-f,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[0])}));SceneUtils.addMesh(a,b,1,f,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[1])}));SceneUtils.addMesh(a,
- b,1,0,f,0,g,0,h,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[2])}));SceneUtils.addMesh(a,b,1,0,-f,0,-g,0,h,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
- uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragment_shader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
- vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
- basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,f,g,h,j,c){function i(B,M,q,G,d,k,p,s){var r,t,w=f||1,v=g||1,H=w+1,y=v+1,n=d/2,D=k/2;d=d/w;var W=k/v,J=l.vertices.length;if(B=="x"&&M=="y"||B=="y"&&M=="x")r="z";else if(B=="x"&&M=="z"||B=="z"&&M=="x")r="y";else if(B=="z"&&M=="y"||B=="y"&&M=="z")r="x";for(t=0;t<y;t++)for(k=0;k<
- H;k++){var P=new THREE.Vector3;P[B]=(k*d-n)*q;P[M]=(t*W-D)*G;P[r]=p;l.vertices.push(new THREE.Vertex(P))}for(t=0;t<v;t++)for(k=0;k<w;k++){l.faces.push(new THREE.Face4(k+H*t+J,k+H*(t+1)+J,k+1+H*(t+1)+J,k+1+H*t+J,null,s));l.uvs.push([new THREE.UV(k/w,t/v),new THREE.UV(k/w,(t+1)/v),new THREE.UV((k+1)/w,(t+1)/v),new THREE.UV((k+1)/w,t/v)])}}THREE.Geometry.call(this);var l=this,u=a/2,C=b/2,o=e/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([h])}else this.materials=
- [];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(c!=undefined)for(var A in c)if(this.sides[A]!=undefined)this.sides[A]=c[A];this.sides.px&&i("z","y",1*j,-1,e,b,-u,this.materials[0]);this.sides.nx&&i("z","y",-1*j,-1,e,b,u,this.materials[1]);this.sides.py&&i("x","z",1*j,1,a,e,C,this.materials[2]);this.sides.ny&&i("x","z",1*j,-1,a,e,-C,this.materials[3]);this.sides.pz&&i("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&i("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var B=
- [],M=[],q=0,G=l.vertices.length;q<G;q++){for(var d=l.vertices[q],k=false,p=0,s=B.length;p<s;p++){var r=B[p];if(d.position.x==r.position.x&&d.position.y==r.position.y&&d.position.z==r.position.z){M[q]=p;k=true;break}}if(!k){M[q]=B.length;B.push(new THREE.Vertex(d.position.clone()))}}q=0;for(G=l.faces.length;q<G;q++){d=l.faces[q];d.a=M[d.a];d.b=M[d.b];d.c=M[d.c];d.d=M[d.d]}l.vertices=B})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;
- Cube.prototype.constructor=Cube;
- var Cylinder=function(a,b,e,f,g){function h(l,u,C){j.vertices.push(new THREE.Vertex(new THREE.Vector3(l,u,C)))}THREE.Geometry.call(this);var j=this,c=Math.PI,i;for(i=0;i<a;i++)h(Math.sin(2*c*i/a)*b,Math.cos(2*c*i/a)*b,0);for(i=0;i<a;i++)h(Math.sin(2*c*i/a)*e,Math.cos(2*c*i/a)*e,f);for(i=0;i<a;i++)j.faces.push(new THREE.Face4(i,i+a,a+(i+1)%a,(i+1)%a));if(e!=0){h(0,0,-g);for(i=a;i<a+a/2;i++)j.faces.push(new THREE.Face4(2*a,(2*i-2*a)%a,(2*i-2*a+1)%a,(2*i-2*a+2)%a))}if(b!=0){h(0,0,f+g);for(i=a+a/2;i<
- 2*a;i++)j.faces.push(new THREE.Face4((2*i-2*a+2)%a+a,(2*i-2*a+1)%a+a,(2*i-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
- var Plane=function(a,b,e,f){THREE.Geometry.call(this);var g,h=a/2,j=b/2;e=e||1;f=f||1;var c=e+1,i=f+1;a=a/e;var l=b/f;for(g=0;g<i;g++)for(b=0;b<c;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-h,-(g*l-j),0)));for(g=0;g<f;g++)for(b=0;b<e;b++){this.faces.push(new THREE.Face4(b+c*g,b+c*(g+1),b+1+c*(g+1),b+1+c*g));this.uvs.push([new THREE.UV(b/e,g/f),new THREE.UV(b/e,(g+1)/f),new THREE.UV((b+1)/e,(g+1)/f),new THREE.UV((b+1)/e,g/f)])}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};
- Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
- var Sphere=function(a,b,e){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,b||8),j=Math.max(2,e||6);b=[];for(e=0;e<j+1;e++){f=e/j;var c=a*Math.cos(f*g),i=a*Math.sin(f*g),l=[],u=0;for(f=0;f<h;f++){var C=2*f/h,o=i*Math.sin(C*g);C=i*Math.cos(C*g);(e==0||e==j)&&f>0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(C,c,o)))-1);l.push(u)}b.push(l)}var x,A,B;g=b.length;for(e=0;e<g;e++){h=b[e].length;if(e>0)for(f=0;f<h;f++){l=f==h-1;j=b[e][l?0:f+1];c=b[e][l?h-1:f];i=b[e-1][l?h-1:f];l=b[e-1][l?
- 0:f+1];o=e/(g-1);x=(e-1)/(g-1);A=(f+1)/h;C=f/h;u=new THREE.UV(1-A,o);o=new THREE.UV(1-C,o);C=new THREE.UV(1-C,x);var M=new THREE.UV(1-A,x);if(e<b.length-1){x=this.vertices[j].position.clone();A=this.vertices[c].position.clone();B=this.vertices[i].position.clone();x.normalize();A.normalize();B.normalize();this.faces.push(new THREE.Face3(j,c,i,[new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([u,o,C])}if(e>1){x=this.vertices[j].position.clone();
- A=this.vertices[i].position.clone();B=this.vertices[l].position.clone();x.normalize();A.normalize();B.normalize();this.faces.push(new THREE.Face3(j,i,l,[new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([u,C,M])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
- THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
- THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
- b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a){var b=a.model,e=a.callback,f=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,e,f)};b.postMessage(a)},loadBinary:function(a){var b=a.model,e=a.callback,f=a.texture_path?a.texture_path:
- THREE.Loader.prototype.extractUrlbase(b),g=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,e,g,f,h)};b.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,e,f,g,h){var j=new XMLHttpRequest,c=f+"/"+a,i=0;
- j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,e,g,b):alert("Couldn't load ["+c+"] ["+j.status+"]");else if(j.readyState==3){if(h){if(i==0)i=j.getResponseHeader("Content-Length");h({total:i,loaded:j.responseText.length})}}else if(j.readyState==2)i=j.getResponseHeader("Content-Length")};j.open("GET",c,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},
- createBinModel:function(a,b,e,f){var g=function(h){function j(m,F){var E=u(m,F),T=u(m,F+1),aa=u(m,F+2),ka=u(m,F+3),ga=(ka<<1&255|aa>>7)-127;E=(aa&127)<<16|T<<8|E;if(E==0&&ga==-127)return 0;return(1-2*(ka>>7))*(1+E*Math.pow(2,-23))*Math.pow(2,ga)}function c(m,F){var E=u(m,F),T=u(m,F+1),aa=u(m,F+2);return(u(m,F+3)<<24)+(aa<<16)+(T<<8)+E}function i(m,F){var E=u(m,F);return(u(m,F+1)<<8)+E}function l(m,F){var E=u(m,F);return E>127?E-256:E}function u(m,F){return m.charCodeAt(F)&255}function C(m){var F,
- E,T;F=c(a,m);E=c(a,m+s);T=c(a,m+r);m=i(a,m+t);THREE.Loader.prototype.f3(q,F,E,T,m)}function o(m){var F,E,T,aa,ka,ga;F=c(a,m);E=c(a,m+s);T=c(a,m+r);aa=i(a,m+t);ka=c(a,m+w);ga=c(a,m+v);m=c(a,m+H);THREE.Loader.prototype.f3n(q,k,F,E,T,aa,ka,ga,m)}function x(m){var F,E,T,aa;F=c(a,m);E=c(a,m+y);T=c(a,m+n);aa=c(a,m+D);m=i(a,m+W);THREE.Loader.prototype.f4(q,F,E,T,aa,m)}function A(m){var F,E,T,aa,ka,ga,ra,ta;F=c(a,m);E=c(a,m+y);T=c(a,m+n);aa=c(a,m+D);ka=i(a,m+W);ga=c(a,m+J);ra=c(a,m+P);ta=c(a,m+U);m=c(a,m+
- R);THREE.Loader.prototype.f4n(q,k,F,E,T,aa,ka,ga,ra,ta,m)}function B(m){var F,E;F=c(a,m);E=c(a,m+$);m=c(a,m+X);THREE.Loader.prototype.uv3(q,p[F*2],p[F*2+1],p[E*2],p[E*2+1],p[m*2],p[m*2+1])}function M(m){var F,E,T;F=c(a,m);E=c(a,m+L);T=c(a,m+O);m=c(a,m+Z);THREE.Loader.prototype.uv4(q,p[F*2],p[F*2+1],p[E*2],p[E*2+1],p[T*2],p[T*2+1],p[m*2],p[m*2+1])}var q=this,G=0,d,k=[],p=[],s,r,t,w,v,H,y,n,D,W,J,P,U,R,$,X,L,O,Z,S,z,N,Q,ea,da;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(q,f,h);d=
- {signature:a.substr(G,8),header_bytes:u(a,G+8),vertex_coordinate_bytes:u(a,G+9),normal_coordinate_bytes:u(a,G+10),uv_coordinate_bytes:u(a,G+11),vertex_index_bytes:u(a,G+12),normal_index_bytes:u(a,G+13),uv_index_bytes:u(a,G+14),material_index_bytes:u(a,G+15),nvertices:c(a,G+16),nnormals:c(a,G+16+4),nuvs:c(a,G+16+8),ntri_flat:c(a,G+16+12),ntri_smooth:c(a,G+16+16),ntri_flat_uv:c(a,G+16+20),ntri_smooth_uv:c(a,G+16+24),nquad_flat:c(a,G+16+28),nquad_smooth:c(a,G+16+32),nquad_flat_uv:c(a,G+16+36),nquad_smooth_uv:c(a,
- G+16+40)};G+=d.header_bytes;s=d.vertex_index_bytes;r=d.vertex_index_bytes*2;t=d.vertex_index_bytes*3;w=d.vertex_index_bytes*3+d.material_index_bytes;v=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes;H=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*2;y=d.vertex_index_bytes;n=d.vertex_index_bytes*2;D=d.vertex_index_bytes*3;W=d.vertex_index_bytes*4;J=d.vertex_index_bytes*4+d.material_index_bytes;P=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes;
- U=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*2;R=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*3;$=d.uv_index_bytes;X=d.uv_index_bytes*2;L=d.uv_index_bytes;O=d.uv_index_bytes*2;Z=d.uv_index_bytes*3;h=d.vertex_index_bytes*3+d.material_index_bytes;da=d.vertex_index_bytes*4+d.material_index_bytes;S=d.ntri_flat*h;z=d.ntri_smooth*(h+d.normal_index_bytes*3);N=d.ntri_flat_uv*(h+d.uv_index_bytes*3);Q=d.ntri_smooth_uv*(h+d.normal_index_bytes*3+d.uv_index_bytes*
- 3);ea=d.nquad_flat*da;h=d.nquad_smooth*(da+d.normal_index_bytes*4);da=d.nquad_flat_uv*(da+d.uv_index_bytes*4);G+=function(m){var F,E,T,aa=d.vertex_coordinate_bytes*3,ka=m+d.nvertices*aa;for(m=m;m<ka;m+=aa){F=j(a,m);E=j(a,m+d.vertex_coordinate_bytes);T=j(a,m+d.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(q,F,E,T)}return d.nvertices*aa}(G);G+=function(m){var F,E,T,aa=d.normal_coordinate_bytes*3,ka=m+d.nnormals*aa;for(m=m;m<ka;m+=aa){F=l(a,m);E=l(a,m+d.normal_coordinate_bytes);T=l(a,m+d.normal_coordinate_bytes*
- 2);k.push(F/127,E/127,T/127)}return d.nnormals*aa}(G);G+=function(m){var F,E,T=d.uv_coordinate_bytes*2,aa=m+d.nuvs*T;for(m=m;m<aa;m+=T){F=j(a,m);E=j(a,m+d.uv_coordinate_bytes);p.push(F,E)}return d.nuvs*T}(G);G=G;S=G+S;z=S+z;N=z+N;Q=N+Q;ea=Q+ea;h=ea+h;da=h+da;(function(m){var F,E=d.vertex_index_bytes*3+d.material_index_bytes,T=E+d.uv_index_bytes*3,aa=m+d.ntri_flat_uv*T;for(F=m;F<aa;F+=T){C(F);B(F+E)}return aa-m})(z);(function(m){var F,E=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*
- 3,T=E+d.uv_index_bytes*3,aa=m+d.ntri_smooth_uv*T;for(F=m;F<aa;F+=T){o(F);B(F+E)}return aa-m})(N);(function(m){var F,E=d.vertex_index_bytes*4+d.material_index_bytes,T=E+d.uv_index_bytes*4,aa=m+d.nquad_flat_uv*T;for(F=m;F<aa;F+=T){x(F);M(F+E)}return aa-m})(h);(function(m){var F,E=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*4,T=E+d.uv_index_bytes*4,aa=m+d.nquad_smooth_uv*T;for(F=m;F<aa;F+=T){A(F);M(F+E)}return aa-m})(da);(function(m){var F,E=d.vertex_index_bytes*3+d.material_index_bytes,
- T=m+d.ntri_flat*E;for(F=m;F<T;F+=E)C(F);return T-m})(G);(function(m){var F,E=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*3,T=m+d.ntri_smooth*E;for(F=m;F<T;F+=E)o(F);return T-m})(S);(function(m){var F,E=d.vertex_index_bytes*4+d.material_index_bytes,T=m+d.nquad_flat*E;for(F=m;F<T;F+=E)x(F);return T-m})(Q);(function(m){var F,E=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*4,T=m+d.nquad_smooth*E;for(F=m;F<T;F+=E)A(F);return T-m})(ea);this.computeCentroids();
- this.computeFaceNormals();this.sortFacesByMaterial()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(e))},createModel:function(a,b,e){var f=function(g){var h=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(h,a.materials,g);(function(){var j,c,i,l,u;j=0;for(c=a.vertices.length;j<c;j+=3){i=a.vertices[j];l=a.vertices[j+1];u=a.vertices[j+2];THREE.Loader.prototype.v(h,i,l,u)}})();(function(){function j(A,B){THREE.Loader.prototype.f3(h,A[B],A[B+1],A[B+2],A[B+3])}function c(A,
- B){THREE.Loader.prototype.f3n(h,a.normals,A[B],A[B+1],A[B+2],A[B+3],A[B+4],A[B+5],A[B+6])}function i(A,B){THREE.Loader.prototype.f4(h,A[B],A[B+1],A[B+2],A[B+3],A[B+4])}function l(A,B){THREE.Loader.prototype.f4n(h,a.normals,A[B],A[B+1],A[B+2],A[B+3],A[B+4],A[B+5],A[B+6],A[B+7],A[B+8])}function u(A,B){var M,q,G;M=A[B];q=A[B+1];G=A[B+2];THREE.Loader.prototype.uv3(h,a.uvs[M*2],a.uvs[M*2+1],a.uvs[q*2],a.uvs[q*2+1],a.uvs[G*2],a.uvs[G*2+1])}function C(A,B){var M,q,G,d;M=A[B];q=A[B+1];G=A[B+2];d=A[B+3];THREE.Loader.prototype.uv4(h,
- a.uvs[M*2],a.uvs[M*2+1],a.uvs[q*2],a.uvs[q*2+1],a.uvs[G*2],a.uvs[G*2+1],a.uvs[d*2],a.uvs[d*2+1])}var o,x;o=0;for(x=a.triangles_uv.length;o<x;o+=7){j(a.triangles_uv,o);u(a.triangles_uv,o+4)}o=0;for(x=a.triangles_n_uv.length;o<x;o+=10){c(a.triangles_n_uv,o);u(a.triangles_n_uv,o+7)}o=0;for(x=a.quads_uv.length;o<x;o+=9){i(a.quads_uv,o);C(a.quads_uv,o+5)}o=0;for(x=a.quads_n_uv.length;o<x;o+=13){l(a.quads_n_uv,o);C(a.quads_n_uv,o+9)}o=0;for(x=a.triangles.length;o<x;o+=4)j(a.triangles,o);o=0;for(x=a.triangles_n.length;o<
- x;o+=7)c(a.triangles_n,o);o=0;for(x=a.quads.length;o<x;o+=5)i(a.quads,o);o=0;for(x=a.quads_n.length;o<x;o+=9)l(a.quads_n,o)})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(e))},v:function(a,b,e,f){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,e,f)))},f3:function(a,b,e,f,g){a.faces.push(new THREE.Face3(b,e,f,null,a.materials[g]))},f4:function(a,b,e,f,g,h){a.faces.push(new THREE.Face4(b,e,f,g,null,
- a.materials[h]))},f3n:function(a,b,e,f,g,h,j,c,i){h=a.materials[h];var l=b[c*3],u=b[c*3+1];c=b[c*3+2];var C=b[i*3],o=b[i*3+1];i=b[i*3+2];a.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(l,u,c),new THREE.Vector3(C,o,i)],h))},f4n:function(a,b,e,f,g,h,j,c,i,l,u){j=a.materials[j];var C=b[i*3],o=b[i*3+1];i=b[i*3+2];var x=b[l*3],A=b[l*3+1];l=b[l*3+2];var B=b[u*3],M=b[u*3+1];u=b[u*3+2];a.faces.push(new THREE.Face4(e,f,g,h,[new THREE.Vector3(b[c*3],b[c*3+1],
- b[c*3+2]),new THREE.Vector3(C,o,i),new THREE.Vector3(x,A,l),new THREE.Vector3(B,M,u)],j))},uv3:function(a,b,e,f,g,h,j){var c=[];c.push(new THREE.UV(b,e));c.push(new THREE.UV(f,g));c.push(new THREE.UV(h,j));a.uvs.push(c)},uv4:function(a,b,e,f,g,h,j,c,i){var l=[];l.push(new THREE.UV(b,e));l.push(new THREE.UV(f,g));l.push(new THREE.UV(h,j));l.push(new THREE.UV(c,i));a.uvs.push(l)},init_materials:function(a,b,e){a.materials=[];for(var f=0;f<b.length;++f)a.materials[f]=[THREE.Loader.prototype.createMaterial(b[f],
- e)]},createMaterial:function(a,b){function e(h){h=Math.log(h)/Math.LN2;return Math.floor(h)==h}var f,g;if(a.map_diffuse&&b){g=document.createElement("canvas");f=new THREE.MeshLambertMaterial({map:new THREE.Texture(g)});g=new Image;g.onload=function(){if(!e(this.width)||!e(this.height)){var h=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),j=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));f.map.image.width=h;f.map.image.height=j;f.map.image.getContext("2d").drawImage(this,0,0,h,j)}else f.map.image=
- this;f.map.image.loaded=1};g.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){g=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;f=new THREE.MeshLambertMaterial({color:g,opacity:a.transparency})}else f=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});return f},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};
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