geometry_dynamic_gl.html 7.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - dynamic - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #aaccff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #ffffff;
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: yellow;
  24. }
  25. #oldie {
  26. font-family:monospace;
  27. font-size:13px;
  28. text-align:center;
  29. background:rgb(0,0,50);
  30. color:#fff;
  31. padding:1em;
  32. width:475px;
  33. margin:5em auto 0;
  34. display:none;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  40. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
  41. <center>
  42. <div id="oldie">
  43. Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br/>
  44. <br/>
  45. Please try in
  46. <a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
  47. <a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
  48. <a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
  49. </div>
  50. </center>
  51. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  52. <script type="text/javascript" src="js/Stats.js"></script>
  53. <script type="text/javascript">
  54. if ( !is_browser_compatible() ) {
  55. document.getElementById( "oldie" ).style.display = "block";
  56. }
  57. var container, stats;
  58. var camera, scene, renderer;
  59. var mesh, texture,geometry, material;
  60. var worldWidth = 128, worldDepth = 128,
  61. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  62. var mouseX = 0, mouseY = 0,
  63. lat = 0, lon = 0, phy = 0, theta = 0;
  64. var direction = new THREE.Vector3(),
  65. moveForward = false, moveBackward = false, moveLeft = false, moveRight = false;
  66. var windowHalfX = window.innerWidth / 2;
  67. var windowHalfY = window.innerHeight / 2;
  68. init();
  69. setInterval( loop, 1000 / 60 );
  70. function init() {
  71. container = document.getElementById( 'container' );
  72. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  73. camera.target.position.z = - 100;
  74. scene = new THREE.Scene();
  75. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  76. //var light = new THREE.PointLight( 0xffffff, 2 );
  77. //light.position.y = 500;
  78. //scene.addLight( light );
  79. camera.position.y = 200;
  80. camera.target.position.y = camera.position.y;
  81. geometry = new Plane( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  82. var i, j, il, jl;
  83. for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
  84. geometry.vertices[ i ].position.z = 35 * Math.sin( i/2 );
  85. }
  86. for( i = 0; i < geometry.uvs.length; i++ ) {
  87. var uvs = geometry.uvs[ i ];
  88. for ( j = 0, jl = uvs.length; j < jl; j++ ) {
  89. uvs[ j ].u *= 5;
  90. uvs[ j ].v *= 5;
  91. }
  92. }
  93. //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
  94. geometry.computeFaceNormals();
  95. geometry.computeVertexNormals();
  96. var texture = ImageUtils.loadTexture( "textures/water.jpg" );
  97. texture.wrap_s = texture.wrap_t = THREE.RepeatWrapping;
  98. material = new THREE.MeshBasicMaterial( { color:0x0044ff, opacity:1, map: texture } );
  99. mesh = new THREE.Mesh( geometry, material );
  100. mesh.rotation.x = - 90 * Math.PI / 180;
  101. scene.addObject( mesh );
  102. renderer = new THREE.WebGLRenderer( { clearColor:0xaaccff, clearAlpha: 1 } );
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. container.innerHTML = "";
  105. container.appendChild( renderer.domElement );
  106. stats = new Stats();
  107. stats.domElement.style.position = 'absolute';
  108. stats.domElement.style.top = '0px';
  109. container.appendChild( stats.domElement );
  110. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  111. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  112. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  113. document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  114. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  115. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  116. }
  117. function onDocumentMouseDown( event ) {
  118. event.preventDefault();
  119. event.stopPropagation();
  120. switch ( event.button ) {
  121. case 0: moveForward = true; break;
  122. case 2: moveBackward = true; break;
  123. }
  124. }
  125. function onDocumentMouseUp( event ) {
  126. event.preventDefault();
  127. event.stopPropagation();
  128. switch ( event.button ) {
  129. case 0: moveForward = false; break;
  130. case 2: moveBackward = false; break;
  131. }
  132. }
  133. function onDocumentMouseMove(event) {
  134. mouseX = event.clientX - windowHalfX;
  135. mouseY = event.clientY - windowHalfY;
  136. }
  137. function onDocumentKeyDown( event ) {
  138. switch( event.keyCode ) {
  139. case 38: /*up*/
  140. case 87: /*W*/ moveForward = true; break;
  141. case 37: /*left*/
  142. case 65: /*A*/ moveLeft = true; break;
  143. case 40: /*down*/
  144. case 83: /*S*/ moveBackward = true; break;
  145. case 39: /*right*/
  146. case 68: /*D*/ moveRight = true; break;
  147. }
  148. }
  149. function onDocumentKeyUp( event ) {
  150. switch( event.keyCode ) {
  151. case 38: /*up*/
  152. case 87: /*W*/ moveForward = false; break;
  153. case 37: /*left*/
  154. case 65: /*A*/ moveLeft = false; break;
  155. case 40: /*down*/
  156. case 83: /*S*/ moveBackward = false; break;
  157. case 39: /*right*/
  158. case 68: /*D*/ moveRight = false; break;
  159. }
  160. }
  161. function loop() {
  162. var time = new Date().getTime() * 0.01;
  163. if ( moveForward ) camera.translateZ( - 10 );
  164. if ( moveBackward ) camera.translateZ( 10 );
  165. if ( moveLeft ) camera.translateX( - 10 );
  166. if ( moveRight ) camera.translateX( 10 );
  167. lon += mouseX * 0.004;
  168. lat -= mouseY * 0.004;
  169. lat = Math.max( - 85, Math.min( 85, lat ) );
  170. phi = ( 90 - lat ) * Math.PI / 180;
  171. theta = lon * Math.PI / 180;
  172. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  173. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  174. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  175. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  176. geometry.vertices[ i ].position.z = 35 * Math.sin( i/5 + (time + i)/7 );
  177. }
  178. //geometry.computeFaceNormals();
  179. //geometry.computeVertexNormals();
  180. mesh.geometry.__dirtyVertices = true;
  181. //mesh.geometry.__dirtyNormals = true;
  182. renderer.render(scene, camera);
  183. stats.update();
  184. }
  185. function is_browser_compatible() {
  186. // WebGL support
  187. try { var test = new Float32Array(1); } catch(e) { return false; }
  188. return true;
  189. }
  190. </script>
  191. </body>
  192. </html>