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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - geometry - dynamic - webgl</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #61443e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #aaccff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #ffffff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: yellow;
- }
- #oldie {
- font-family:monospace;
- font-size:13px;
- text-align:center;
- background:rgb(0,0,50);
- color:#fff;
- padding:1em;
- width:475px;
- margin:5em auto 0;
- display:none;
- }
- </style>
- </head>
- <body>
- <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
- <center>
- <div id="oldie">
- Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br/>
- <br/>
- Please try in
- <a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
- <a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
- <a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
- </div>
- </center>
- <script type="text/javascript" src="../build/ThreeExtras.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- if ( !is_browser_compatible() ) {
- document.getElementById( "oldie" ).style.display = "block";
- }
- var container, stats;
- var camera, scene, renderer;
-
- var mesh, texture,geometry, material;
- var worldWidth = 128, worldDepth = 128,
- worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
- var mouseX = 0, mouseY = 0,
- lat = 0, lon = 0, phy = 0, theta = 0;
- var direction = new THREE.Vector3(),
- moveForward = false, moveBackward = false, moveLeft = false, moveRight = false;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.target.position.z = - 100;
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
-
- //var light = new THREE.PointLight( 0xffffff, 2 );
- //light.position.y = 500;
- //scene.addLight( light );
- camera.position.y = 200;
- camera.target.position.y = camera.position.y;
- geometry = new Plane( 20000, 20000, worldWidth - 1, worldDepth - 1 );
- var i, j, il, jl;
-
- for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
- geometry.vertices[ i ].position.z = 35 * Math.sin( i/2 );
- }
-
- for( i = 0; i < geometry.uvs.length; i++ ) {
-
- var uvs = geometry.uvs[ i ];
- for ( j = 0, jl = uvs.length; j < jl; j++ ) {
-
- uvs[ j ].u *= 5;
- uvs[ j ].v *= 5;
-
- }
- }
-
- //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
-
- geometry.computeFaceNormals();
- geometry.computeVertexNormals();
-
- var texture = ImageUtils.loadTexture( "textures/water.jpg" );
- texture.wrap_s = texture.wrap_t = THREE.RepeatWrapping;
- material = new THREE.MeshBasicMaterial( { color:0x0044ff, opacity:1, map: texture } );
-
- mesh = new THREE.Mesh( geometry, material );
- mesh.rotation.x = - 90 * Math.PI / 180;
- scene.addObject( mesh );
- renderer = new THREE.WebGLRenderer( { clearColor:0xaaccff, clearAlpha: 1 } );
- renderer.setSize( window.innerWidth, window.innerHeight );
-
- container.innerHTML = "";
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
-
- document.addEventListener( 'keydown', onDocumentKeyDown, false );
- document.addEventListener( 'keyup', onDocumentKeyUp, false );
- }
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- event.stopPropagation();
- switch ( event.button ) {
- case 0: moveForward = true; break;
- case 2: moveBackward = true; break;
- }
- }
- function onDocumentMouseUp( event ) {
- event.preventDefault();
- event.stopPropagation();
- switch ( event.button ) {
- case 0: moveForward = false; break;
- case 2: moveBackward = false; break;
- }
- }
- function onDocumentMouseMove(event) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
-
- function onDocumentKeyDown( event ) {
- switch( event.keyCode ) {
- case 38: /*up*/
- case 87: /*W*/ moveForward = true; break;
- case 37: /*left*/
- case 65: /*A*/ moveLeft = true; break;
- case 40: /*down*/
- case 83: /*S*/ moveBackward = true; break;
- case 39: /*right*/
- case 68: /*D*/ moveRight = true; break;
- }
- }
- function onDocumentKeyUp( event ) {
- switch( event.keyCode ) {
- case 38: /*up*/
- case 87: /*W*/ moveForward = false; break;
- case 37: /*left*/
- case 65: /*A*/ moveLeft = false; break;
- case 40: /*down*/
- case 83: /*S*/ moveBackward = false; break;
- case 39: /*right*/
- case 68: /*D*/ moveRight = false; break;
- }
- }
-
- function loop() {
- var time = new Date().getTime() * 0.01;
-
- if ( moveForward ) camera.translateZ( - 10 );
- if ( moveBackward ) camera.translateZ( 10 );
- if ( moveLeft ) camera.translateX( - 10 );
- if ( moveRight ) camera.translateX( 10 );
- lon += mouseX * 0.004;
- lat -= mouseY * 0.004;
- lat = Math.max( - 85, Math.min( 85, lat ) );
- phi = ( 90 - lat ) * Math.PI / 180;
- theta = lon * Math.PI / 180;
- camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
- camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
- camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
- for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
- geometry.vertices[ i ].position.z = 35 * Math.sin( i/5 + (time + i)/7 );
- }
- //geometry.computeFaceNormals();
- //geometry.computeVertexNormals();
- mesh.geometry.__dirtyVertices = true;
- //mesh.geometry.__dirtyNormals = true;
-
- renderer.render(scene, camera);
-
- stats.update();
- }
-
- function is_browser_compatible() {
- // WebGL support
- try { var test = new Float32Array(1); } catch(e) { return false; }
- return true;
- }
-
- </script>
- </body>
- </html>
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