lines_cubes_gl.html 5.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - lines - cubes - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. a {
  13. color:#0078ff;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. #oldie {
  26. font-family:monospace;
  27. font-size:13px;
  28. text-align:center;
  29. background:rgb(50,0,0);
  30. color:#fff;
  31. padding:1em;
  32. width:475px;
  33. margin:5em auto 0;
  34. display:none;
  35. }
  36. a {
  37. color: orange;
  38. text-decoration: none;
  39. }
  40. a:hover {
  41. color: #0080ff;
  42. }
  43. </style>
  44. </head>
  45. <body>
  46. <div id="info">
  47. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - lines WebGL demo
  48. </div>
  49. <center>
  50. <div id="oldie">
  51. Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br/>
  52. <br/>
  53. Please try in
  54. <a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
  55. <a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
  56. <a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
  57. </div>
  58. </center>
  59. <script type="text/javascript" src="../build/Three.js"></script>
  60. <script type="text/javascript" src="js/Stats.js"></script>
  61. <script type="text/javascript">
  62. if ( !is_browser_compatible() ) {
  63. document.getElementById( "oldie" ).style.display = "block";
  64. }
  65. var mouseX = 0, mouseY = 0,
  66. windowHalfX = window.innerWidth / 2,
  67. windowHalfY = window.innerHeight / 2,
  68. camera, scene, renderer,
  69. stats;
  70. init();
  71. setInterval( loop, 1000 / 60 );
  72. function init() {
  73. var i, material, container;
  74. container = document.createElement('div');
  75. document.body.appendChild(container);
  76. camera = new THREE.Camera( 35, window.innerWidth / window.innerHeight, 1, 10000 );
  77. camera.position.z = 700;
  78. scene = new THREE.Scene();
  79. renderer = new THREE.WebGLRenderer();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. container.appendChild( renderer.domElement );
  82. var vector, geometry_sphere = new THREE.Geometry(), geometry_cube = new THREE.Geometry();
  83. for ( i = 0; i < 1500; i ++ ) {
  84. vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  85. vector.multiplyScalar( Math.random() * 10 + 250 );
  86. geometry_cube.vertices.push( new THREE.Vertex( vector ) );
  87. /*
  88. vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  89. vector.normalize();
  90. vector.multiplyScalar( Math.random() * 10 + 250 );
  91. geometry_sphere.vertices.push( new THREE.Vertex( vector ) );
  92. */
  93. }
  94. // lines
  95. var line, p, scale = 0.3, d = 125, c1 = 0x553300, c2 = 0x555555, c3 = 0x552800, g1 = geometry_cube,
  96. m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending } ),
  97. m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending } ),
  98. m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending } ),
  99. parameters = [ [ m3, scale*0.5, [0,0,0], g1 ], [ m2, scale*0.5, [d, 0, 0], g1 ], [ m2, scale*0.5, [-d, 0, 0], g1 ],
  100. [ m2, scale*0.5, [0,d,0], g1 ], [ m2, scale*0.5, [d, d, 0], g1 ], [ m2, scale*0.5, [-d, d, 0], g1 ],
  101. [ m2, scale*0.5, [0,-d,0], g1 ], [ m2, scale*0.5, [d, -d, 0], g1 ], [ m2, scale*0.5, [-d, -d, 0], g1 ],
  102. [ m1, scale*0.5, [2*d, 0, 0], g1 ], [ m1, scale*0.5, [-2*d, 0, 0], g1 ],
  103. [ m1, scale*0.5, [2*d, d, 0], g1 ], [ m1, scale*0.5, [-2*d, d, 0], g1 ],
  104. [ m1, scale*0.5, [2*d, -d, 0], g1 ], [ m1, scale*0.5, [-2*d, -d, 0], g1 ],
  105. ];
  106. for ( i = 0; i < parameters.length; ++i ) {
  107. p = parameters[ i ];
  108. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  109. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  110. line.position.x = p[ 2 ][ 0 ];
  111. line.position.y = p[ 2 ][ 1 ];
  112. line.position.z = p[ 2 ][ 2 ];
  113. scene.addObject( line );
  114. }
  115. /*
  116. stats = new Stats();
  117. stats.domElement.style.position = 'absolute';
  118. stats.domElement.style.top = '0px';
  119. container.appendChild(stats.domElement);
  120. */
  121. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  122. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  123. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  124. }
  125. //
  126. function onDocumentMouseMove(event) {
  127. mouseX = event.clientX - windowHalfX;
  128. mouseY = event.clientY - windowHalfY;
  129. }
  130. function onDocumentTouchStart( event ) {
  131. if ( event.touches.length > 1 ) {
  132. event.preventDefault();
  133. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  134. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  135. }
  136. }
  137. function onDocumentTouchMove( event ) {
  138. if ( event.touches.length == 1 ) {
  139. event.preventDefault();
  140. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  141. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  142. }
  143. }
  144. //
  145. function loop() {
  146. camera.position.x += ( mouseX - camera.position.x ) * .05;
  147. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  148. camera.updateMatrix();
  149. var time = new Date().getTime() * 0.0015;
  150. for( var i = 0; i<scene.objects.length; i++ ) {
  151. scene.objects[i].rotation.y = time * ( i % 2 ? 1 : -1);
  152. }
  153. renderer.render(scene, camera);
  154. //stats.update();
  155. }
  156. function is_browser_compatible() {
  157. // WebGL support
  158. try { var test = new Float32Array(1); } catch(e) { return false; }
  159. return true;
  160. }
  161. </script>
  162. </body>
  163. </html>