ThreeDebug.js 103 KB

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  1. // ThreeDebug.js r32 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
  3. THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var g,h,b,r,q,l;if(d==0)g=h=b=0;else{r=Math.floor(a*6);q=a*6-r;a=d*(1-c);l=d*(1-c*q);c=d*(1-c*(1-q));switch(r){case 1:g=l;h=d;b=a;break;case 2:g=a;h=d;b=c;break;case 3:g=a;h=l;b=d;break;case 4:g=c;h=a;b=d;break;case 5:g=d;h=a;b=l;break;case 6:case 0:g=d;h=c;b=a}}this.r=g;this.g=h;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
  4. setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
  5. this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
  6. THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
  7. this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
  8. THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
  9. cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
  10. a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
  11. -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
  12. THREE.Vector4=function(a,c,d,g){this.x=a||0;this.y=c||0;this.z=d||0;this.w=g||1};
  13. THREE.Vector4.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
  14. return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
  15. THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
  16. THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,h=[];a=0;for(c=g.length;a<c;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(b,r){return b.distance-r.distance});return h},intersectObject:function(a){function c(M,s,T,G){G=G.clone().subSelf(s);T=T.clone().subSelf(s);var e=M.clone().subSelf(s);M=G.dot(G);s=G.dot(T);G=G.dot(e);var m=T.dot(T);T=T.dot(e);e=1/(M*m-s*s);m=(m*G-s*T)*e;M=(M*T-s*G)*e;return m>0&&M>0&&m+M<1}var d,g,h,b,r,q,l,o,z,y,
  17. v,x=a.geometry,I=x.vertices,K=[];d=0;for(g=x.faces.length;d<g;d++){h=x.faces[d];y=this.origin.clone();v=this.direction.clone();b=a.matrix.multiplyVector3(I[h.a].position.clone());r=a.matrix.multiplyVector3(I[h.b].position.clone());q=a.matrix.multiplyVector3(I[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.multiplyVector3(I[h.d].position.clone()):null;o=a.rotationMatrix.multiplyVector3(h.normal.clone());z=v.dot(o);if(z<0){o=o.dot((new THREE.Vector3).sub(b,y))/z;y=y.addSelf(v.multiplyScalar(o));
  18. if(h instanceof THREE.Face3){if(c(y,b,r,q)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};K.push(h)}}else if(h instanceof THREE.Face4)if(c(y,b,r,l)||c(y,r,q,l)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};K.push(h)}}}return K}};
  19. THREE.Rectangle=function(){function a(){b=g-c;r=h-d}var c,d,g,h,b,r,q=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return r};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,o,z,y){q=false;c=l;d=o;g=z;h=y;a()};this.addPoint=function(l,o){if(q){q=false;c=l;d=o;g=l;h=o}else{c=c<l?c:l;d=d<o?d:o;g=g>l?g:l;h=h>o?
  20. h:o}a()};this.add3Points=function(l,o,z,y,v,x){if(q){q=false;c=l<z?l<v?l:v:z<v?z:v;d=o<y?o<x?o:x:y<x?y:x;g=l>z?l>v?l:v:z>v?z:v;h=o>y?o>x?o:x:y>x?y:x}else{c=l<z?l<v?l<c?l:c:v<c?v:c:z<v?z<c?z:c:v<c?v:c;d=o<y?o<x?o<d?o:d:x<d?x:d:y<x?y<d?y:d:x<d?x:d;g=l>z?l>v?l>g?l:g:v>g?v:g:z>v?z>g?z:g:v>g?v:g;h=o>y?o>x?o>h?o:h:x>h?x:h:y>x?y>h?y:h:x>h?x:h}a()};this.addRectangle=function(l){if(q){q=false;c=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{c=c<l.getLeft()?c:l.getLeft();d=d<l.getTop()?d:l.getTop();
  21. g=g>l.getRight()?g:l.getRight();h=h>l.getBottom()?h:l.getBottom()}a()};this.inflate=function(l){c-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();d=d>l.getTop()?d:l.getTop();g=g<l.getRight()?g:l.getRight();h=h<l.getBottom()?h:l.getBottom();a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(c,l.getLeft())>=0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){q=true;h=g=d=c=0;a()};this.isEmpty=function(){return q};this.toString=
  22. function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+d+", bottom: "+h+", width: "+b+", height: "+r+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
  23. THREE.Matrix4=function(a,c,d,g,h,b,r,q,l,o,z,y,v,x,I,K){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=g||0;this.n21=h||0;this.n22=b||1;this.n23=r||0;this.n24=q||0;this.n31=l||0;this.n32=o||0;this.n33=z||1;this.n34=y||0;this.n41=v||0;this.n42=x||0;this.n43=I||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
  24. THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,g,h,b,r,q,l,o,z,y,v,x,I,K){this.n11=a;this.n12=c;this.n13=d;this.n14=g;this.n21=h;this.n22=b;this.n23=r;this.n24=q;this.n31=l;this.n32=o;this.n33=z;this.n34=y;this.n41=v;this.n42=x;this.n43=I;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
  25. a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var g=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();g.cross(d,b).normalize();h.cross(b,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);
  26. this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,g=a.z,h=1/(this.n41*c+this.n42*d+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*g+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*g+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*g+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23*
  27. g+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,h=a.n13,b=a.n14,r=a.n21,q=a.n22,l=a.n23,o=a.n24,z=a.n31,
  28. y=a.n32,v=a.n33,x=a.n34,I=a.n41,K=a.n42,M=a.n43,s=a.n44,T=c.n11,G=c.n12,e=c.n13,m=c.n14,i=c.n21,f=c.n22,k=c.n23,j=c.n24,p=c.n31,w=c.n32,n=c.n33,t=c.n34,u=c.n41,C=c.n42,E=c.n43,H=c.n44;this.n11=d*T+g*i+h*p+b*u;this.n12=d*G+g*f+h*w+b*C;this.n13=d*e+g*k+h*n+b*E;this.n14=d*m+g*j+h*t+b*H;this.n21=r*T+q*i+l*p+o*u;this.n22=r*G+q*f+l*w+o*C;this.n23=r*e+q*k+l*n+o*E;this.n24=r*m+q*j+l*t+o*H;this.n31=z*T+y*i+v*p+x*u;this.n32=z*G+y*f+v*w+x*C;this.n33=z*e+y*k+v*n+x*E;this.n34=z*m+y*j+v*t+x*H;this.n41=I*T+K*i+
  29. M*p+s*u;this.n42=I*G+K*f+M*w+s*C;this.n43=I*e+K*k+M*n+s*E;this.n44=I*m+K*j+M*t+s*H;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,g=this.n13,h=this.n14,b=this.n21,r=this.n22,q=this.n23,l=this.n24,o=this.n31,z=this.n32,y=this.n33,v=this.n34,x=this.n41,I=this.n42,K=this.n43,M=this.n44,s=a.n11,T=a.n21,G=a.n31,e=a.n41,m=a.n12,i=a.n22,f=a.n32,k=a.n42,j=a.n13,p=a.n23,w=a.n33,n=a.n43,t=a.n14,u=a.n24,C=a.n34;a=a.n44;this.n11=c*s+d*T+g*G+h*e;this.n12=c*m+d*i+g*f+h*k;this.n13=c*j+d*p+g*w+h*
  30. n;this.n14=c*t+d*u+g*C+h*a;this.n21=b*s+r*T+q*G+l*e;this.n22=b*m+r*i+q*f+l*k;this.n23=b*j+r*p+q*w+l*n;this.n24=b*t+r*u+q*C+l*a;this.n31=o*s+z*T+y*G+v*e;this.n32=o*m+z*i+y*f+v*k;this.n33=o*j+z*p+y*w+v*n;this.n34=o*t+z*u+y*C+v*a;this.n41=x*s+I*T+K*G+M*e;this.n42=x*m+I*i+K*f+M*k;this.n43=x*j+I*p+K*w+M*n;this.n44=x*t+I*u+K*C+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
  31. a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,g=this.n14,h=this.n21,b=this.n22,r=this.n23,q=this.n24,l=this.n31,o=this.n32,z=this.n33,y=this.n34,v=this.n41,x=this.n42,I=this.n43,K=this.n44;return g*r*o*v-d*q*o*v-g*b*z*v+c*q*z*v+d*b*y*v-c*r*y*v-g*r*l*x+d*q*l*x+g*h*z*x-a*q*z*x-d*h*y*x+a*r*y*x+g*b*l*I-c*q*l*I-g*h*o*I+a*q*o*I+c*h*y*I-a*b*y*I-d*b*l*K+c*r*l*K+d*h*o*K-a*r*o*K-c*h*z*K+a*b*z*K},transpose:function(){function a(c,d,
  32. g){var h=c[d];c[d]=c[g];c[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
  33. a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
  34. Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),g=Math.sin(c),h=1-d,b=a.x,r=a.y,q=a.z,l=h*b,o=h*r;this.set(l*b+d,l*r-g*q,l*q+g*r,0,l*r+g*q,o*r+d,o*q-g*b,0,l*q-g*r,o*q+g*b,h*q*q+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
  35. this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var g=new THREE.Matrix4;g.setTranslation(a,c,d);return g};THREE.Matrix4.scaleMatrix=function(a,c,d){var g=new THREE.Matrix4;g.setScale(a,c,d);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
  36. THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
  37. THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,g=a.n13,h=a.n14,b=a.n21,r=a.n22,q=a.n23,l=a.n24,o=a.n31,z=a.n32,y=a.n33,v=a.n34,x=a.n41,I=a.n42,K=a.n43,M=a.n44,s=new THREE.Matrix4;s.n11=q*v*I-l*y*I+l*z*K-r*v*K-q*z*M+r*y*M;s.n12=h*y*I-g*v*I-h*z*K+d*v*K+g*z*M-d*y*M;s.n13=g*l*I-h*q*I+h*r*K-d*l*K-g*r*M+d*q*M;s.n14=h*q*z-g*l*z-h*r*y+d*l*y+g*r*v-d*q*v;s.n21=l*y*x-q*v*x-l*o*K+b*v*K+q*o*M-b*y*M;s.n22=g*v*x-h*y*x+h*o*K-c*v*K-g*o*M+c*y*M;s.n23=h*q*x-g*l*x-h*b*K+c*l*K+g*b*M-c*q*M;s.n24=g*l*o-h*q*o+
  38. h*b*y-c*l*y-g*b*v+c*q*v;s.n31=r*v*x-l*z*x+l*o*I-b*v*I-r*o*M+b*z*M;s.n32=h*z*x-d*v*x-h*o*I+c*v*I+d*o*M-c*z*M;s.n33=g*l*x-h*r*x+h*b*I-c*l*I-d*b*M+c*r*M;s.n34=h*r*o-d*l*o-h*b*z+c*l*z+d*b*v-c*r*v;s.n41=q*z*x-r*y*x-q*o*I+b*y*I+r*o*K-b*z*K;s.n42=d*y*x-g*z*x+g*o*I-c*y*I-d*o*K+c*z*K;s.n43=g*r*x-d*q*x-g*b*I+c*q*I+d*b*K-c*r*K;s.n44=d*q*o-g*r*o+g*b*z-c*q*z-d*b*y+c*r*y;s.multiplyScalar(1/a.determinant());return s};
  39. THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,g=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],r=-c[10]*c[4]+c[6]*c[8],q=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*g+c[1]*r+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*g;d[1]=c*h;d[2]=c*b;d[3]=c*r;d[4]=c*q;d[5]=c*l;d[6]=c*o;d[7]=c*z;d[8]=c*y;return a};
  40. THREE.Matrix4.makeFrustum=function(a,c,d,g,h,b){var r,q,l;r=new THREE.Matrix4;q=2*h/(c-a);l=2*h/(g-d);a=(c+a)/(c-a);d=(g+d)/(g-d);g=-(b+h)/(b-h);h=-2*b*h/(b-h);r.n11=q;r.n12=0;r.n13=a;r.n14=0;r.n21=0;r.n22=l;r.n23=d;r.n24=0;r.n31=0;r.n32=0;r.n33=g;r.n34=h;r.n41=0;r.n42=0;r.n43=-1;r.n44=0;return r};THREE.Matrix4.makePerspective=function(a,c,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,g)};
  41. THREE.Matrix4.makeOrtho=function(a,c,d,g,h,b){var r,q,l,o;r=new THREE.Matrix4;q=c-a;l=d-g;o=b-h;a=(c+a)/q;d=(d+g)/l;h=(b+h)/o;r.n11=2/q;r.n12=0;r.n13=0;r.n14=-a;r.n21=0;r.n22=2/l;r.n23=0;r.n24=-d;r.n31=0;r.n32=0;r.n33=-2/o;r.n34=-h;r.n41=0;r.n42=0;r.n43=0;r.n44=1;return r};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
  42. THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
  43. THREE.Face3=function(a,c,d,g,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
  44. THREE.Face4=function(a,c,d,g,h,b){this.a=a;this.b=c;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
  45. THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
  46. THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
  47. d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,g,h,b,r,q=new THREE.Vector3,l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){b=this.vertices[g];b.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){b=this.faces[g];if(a&&b.vertexNormals.length){q.set(0,0,0);c=0;for(d=b.normal.length;c<d;c++)q.addSelf(b.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[b.a];d=this.vertices[b.b];r=this.vertices[b.c];q.sub(r.position,
  48. d.position);l.sub(c.position,d.position);q.crossSelf(l)}q.isZero()||q.normalize();b.normal.copy(q)}},computeVertexNormals:function(){var a,c,d,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
  49. new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)g[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal);g[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)g[a].normalize();a=0;for(c=this.faces.length;a<
  50. c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c]);d.vertexNormals[3].copy(g[d.d])}}},computeTangents:function(){function a(t,u,C,E,H,L,N){b=t.vertices[u].position;r=t.vertices[C].position;q=t.vertices[E].position;l=h[H];o=h[L];z=h[N];y=r.x-b.x;v=q.x-b.x;x=r.y-b.y;I=q.y-b.y;
  51. K=r.z-b.z;M=q.z-b.z;s=o.u-l.u;T=z.u-l.u;G=o.v-l.v;e=z.v-l.v;m=1/(s*e-T*G);k.set((e*y-G*v)*m,(e*x-G*I)*m,(e*K-G*M)*m);j.set((s*v-T*y)*m,(s*I-T*x)*m,(s*M-T*K)*m);i[u].addSelf(k);i[C].addSelf(k);i[E].addSelf(k);f[u].addSelf(j);f[C].addSelf(j);f[E].addSelf(j)}var c,d,g,h,b,r,q,l,o,z,y,v,x,I,K,M,s,T,G,e,m,i=[],f=[],k=new THREE.Vector3,j=new THREE.Vector3,p=new THREE.Vector3,w=new THREE.Vector3,n=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){i[c]=new THREE.Vector3;f[c]=new THREE.Vector3}c=0;
  52. for(d=this.faces.length;c<d;c++){g=this.faces[c];h=this.uvs[c];if(g instanceof THREE.Face3){a(this,g.a,g.b,g.c,0,1,2);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2])}else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2]);
  53. this.vertices[g.d].normal.copy(g.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){n.copy(this.vertices[c].normal);g=i[c];p.copy(g);p.subSelf(n.multiplyScalar(n.dot(g))).normalize();w.cross(this.vertices[c].normal,g);g=w.dot(f[c]);g=g<0?-1:1;this.vertices[c].tangent.set(p.x,p.y,p.z,g)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
  54. z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
  55. this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(z){var y=[];c=0;for(d=z.length;c<d;c++)z[c]==undefined?y.push("undefined"):y.push(z[c].toString());return y.join("_")}var c,d,g,h,b,r,q,l,o={};g=0;for(h=this.faces.length;g<h;g++){b=this.faces[g];
  56. r=b.materials;q=a(r);if(o[q]==undefined)o[q]={hash:q,counter:0};l=o[q].hash+"_"+o[q].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:r,vertices:0};b=b instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+b>65535){o[q].counter+=1;l=o[q].hash+"_"+o[q].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:r,vertices:0}}this.geometryChunks[l].faces.push(g);this.geometryChunks[l].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+
  57. this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
  58. THREE.Camera=function(a,c,d,g){this.fov=a;this.aspect=c;this.near=d;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
  59. this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
  60. THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
  61. THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
  62. THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
  63. THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,g=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){g.setRotY(c.y);this.rotationMatrix.multiplySelf(g)}if(c.z!=0){g.setRotZ(c.z);this.rotationMatrix.multiplySelf(g)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){g.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(g)}}};THREE.Object3DCounter={value:0};
  64. THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
  65. THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
  66. THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
  67. THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;
  68. if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
  69. THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==
  70. undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==
  71. undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  72. THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
  73. this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
  74. THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);
  75. if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;
  76. if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  77. THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
  78. this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
  79. THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.light_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=
  80. 1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;
  81. if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
  82. if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  83. THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
  84. this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
  85. THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
  86. THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
  87. THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
  88. undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  89. THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
  90. THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.vertex_colors=false;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
  91. THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
  92. THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
  93. THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,g,h,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter};
  94. THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
  95. THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
  96. THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
  97. var Uniforms={clone:function(a){var c,d,g,h={};for(c in a){h[c]={};for(d in a[c]){g=a[c][d];h[c][d]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return h},merge:function(a){var c,d,g,h={};for(c=0;c<a.length;c++){g=this.clone(a[c]);for(d in g)h[d]=g[d]}return h}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
  98. THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  99. THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
  100. THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
  101. THREE.Projector=function(){function a(f,k){return k.z-f.z}function c(f,k){var j=0,p=1,w=f.z+f.w,n=k.z+k.w,t=-f.z+f.w,u=-k.z+k.w;if(w>=0&&n>=0&&t>=0&&u>=0)return true;else if(w<0&&n<0||t<0&&u<0)return false;else{if(w<0)j=Math.max(j,w/(w-n));else if(n<0)p=Math.min(p,w/(w-n));if(t<0)j=Math.max(j,t/(t-u));else if(u<0)p=Math.min(p,t/(t-u));if(p<j)return false;else{f.lerpSelf(k,j);k.lerpSelf(f,1-p);return true}}}var d,g,h=[],b,r,q,l=[],o,z,y=[],v,x,I=[],K=new THREE.Vector4,M=new THREE.Vector4,s=new THREE.Matrix4,
  102. T=new THREE.Matrix4,G=[],e=new THREE.Vector4,m=new THREE.Vector4,i;this.projectObjects=function(f,k,j){var p=[],w,n;g=0;s.multiply(k.projectionMatrix,k.matrix);G[0]=new THREE.Vector4(s.n41-s.n11,s.n42-s.n12,s.n43-s.n13,s.n44-s.n14);G[1]=new THREE.Vector4(s.n41+s.n11,s.n42+s.n12,s.n43+s.n13,s.n44+s.n14);G[2]=new THREE.Vector4(s.n41+s.n21,s.n42+s.n22,s.n43+s.n23,s.n44+s.n24);G[3]=new THREE.Vector4(s.n41-s.n21,s.n42-s.n22,s.n43-s.n23,s.n44-s.n24);G[4]=new THREE.Vector4(s.n41-s.n31,s.n42-s.n32,s.n43-
  103. s.n33,s.n44-s.n34);G[5]=new THREE.Vector4(s.n41+s.n31,s.n42+s.n32,s.n43+s.n33,s.n44+s.n34);k=0;for(w=G.length;k<w;k++){n=G[k];n.divideScalar(Math.sqrt(n.x*n.x+n.y*n.y+n.z*n.z))}w=f.objects;f=0;for(k=w.length;f<k;f++){n=w[f];var t;if(!(t=!n.visible)){if(t=n instanceof THREE.Mesh){a:{t=void 0;for(var u=n.position,C=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),E=0;E<6;E++){t=G[E].x*u.x+G[E].y*u.y+G[E].z*u.z+G[E].w;if(t<=C){t=false;break a}}t=true}t=!t}t=t}if(!t){d=
  104. h[g]=h[g]||new THREE.RenderableObject;K.copy(n.position);s.multiplyVector3(K);d.object=n;d.z=K.z;p.push(d);g++}}j&&p.sort(a);return p};this.projectScene=function(f,k,j){var p=[],w=k.near,n=k.far,t,u,C,E,H,L,N,U,V,J,D,P,O,A,R,X;q=z=x=0;k.autoUpdateMatrix&&k.updateMatrix();s.multiply(k.projectionMatrix,k.matrix);L=this.projectObjects(f,k,true);f=0;for(t=L.length;f<t;f++){N=L[f].object;if(N.visible){N.autoUpdateMatrix&&N.updateMatrix();U=N.matrix;V=N.rotationMatrix;J=N.materials;D=N.overdraw;if(N instanceof
  105. THREE.Mesh){P=N.geometry;O=P.vertices;u=0;for(C=O.length;u<C;u++){A=O[u];A.positionWorld.copy(A.position);U.multiplyVector3(A.positionWorld);E=A.positionScreen;E.copy(A.positionWorld);s.multiplyVector4(E);E.x/=E.w;E.y/=E.w;A.__visible=E.z>w&&E.z<n}P=P.faces;u=0;for(C=P.length;u<C;u++){A=P[u];if(A instanceof THREE.Face3){E=O[A.a];H=O[A.b];R=O[A.c];if(E.__visible&&H.__visible&&R.__visible)if(N.doubleSided||N.flipSided!=(R.positionScreen.x-E.positionScreen.x)*(H.positionScreen.y-E.positionScreen.y)-
  106. (R.positionScreen.y-E.positionScreen.y)*(H.positionScreen.x-E.positionScreen.x)<0){b=l[q]=l[q]||new THREE.RenderableFace3;b.v1.positionWorld.copy(E.positionWorld);b.v2.positionWorld.copy(H.positionWorld);b.v3.positionWorld.copy(R.positionWorld);b.v1.positionScreen.copy(E.positionScreen);b.v2.positionScreen.copy(H.positionScreen);b.v3.positionScreen.copy(R.positionScreen);b.normalWorld.copy(A.normal);V.multiplyVector3(b.normalWorld);b.centroidWorld.copy(A.centroid);U.multiplyVector3(b.centroidWorld);
  107. b.centroidScreen.copy(b.centroidWorld);s.multiplyVector3(b.centroidScreen);R=A.vertexNormals;i=b.vertexNormalsWorld;E=0;for(H=R.length;E<H;E++){X=i[E]=i[E]||new THREE.Vector3;X.copy(R[E]);V.multiplyVector3(X)}b.z=b.centroidScreen.z;b.meshMaterials=J;b.faceMaterials=A.materials;b.overdraw=D;if(N.geometry.uvs[u]){b.uvs[0]=N.geometry.uvs[u][0];b.uvs[1]=N.geometry.uvs[u][1];b.uvs[2]=N.geometry.uvs[u][2]}p.push(b);q++}}else if(A instanceof THREE.Face4){E=O[A.a];H=O[A.b];R=O[A.c];X=O[A.d];if(E.__visible&&
  108. H.__visible&&R.__visible&&X.__visible)if(N.doubleSided||N.flipSided!=((X.positionScreen.x-E.positionScreen.x)*(H.positionScreen.y-E.positionScreen.y)-(X.positionScreen.y-E.positionScreen.y)*(H.positionScreen.x-E.positionScreen.x)<0||(H.positionScreen.x-R.positionScreen.x)*(X.positionScreen.y-R.positionScreen.y)-(H.positionScreen.y-R.positionScreen.y)*(X.positionScreen.x-R.positionScreen.x)<0)){b=l[q]=l[q]||new THREE.RenderableFace3;b.v1.positionWorld.copy(E.positionWorld);b.v2.positionWorld.copy(H.positionWorld);
  109. b.v3.positionWorld.copy(X.positionWorld);b.v1.positionScreen.copy(E.positionScreen);b.v2.positionScreen.copy(H.positionScreen);b.v3.positionScreen.copy(X.positionScreen);b.normalWorld.copy(A.normal);V.multiplyVector3(b.normalWorld);b.centroidWorld.copy(A.centroid);U.multiplyVector3(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);s.multiplyVector3(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=J;b.faceMaterials=A.materials;b.overdraw=D;if(N.geometry.uvs[u]){b.uvs[0]=N.geometry.uvs[u][0];
  110. b.uvs[1]=N.geometry.uvs[u][1];b.uvs[2]=N.geometry.uvs[u][3]}p.push(b);q++;r=l[q]=l[q]||new THREE.RenderableFace3;r.v1.positionWorld.copy(H.positionWorld);r.v2.positionWorld.copy(R.positionWorld);r.v3.positionWorld.copy(X.positionWorld);r.v1.positionScreen.copy(H.positionScreen);r.v2.positionScreen.copy(R.positionScreen);r.v3.positionScreen.copy(X.positionScreen);r.normalWorld.copy(b.normalWorld);r.centroidWorld.copy(b.centroidWorld);r.centroidScreen.copy(b.centroidScreen);r.z=r.centroidScreen.z;r.meshMaterials=
  111. J;r.faceMaterials=A.materials;r.overdraw=D;if(N.geometry.uvs[u]){r.uvs[0]=N.geometry.uvs[u][1];r.uvs[1]=N.geometry.uvs[u][2];r.uvs[2]=N.geometry.uvs[u][3]}p.push(r);q++}}}}else if(N instanceof THREE.Line){T.multiply(s,U);O=N.geometry.vertices;A=O[0];A.positionScreen.copy(A.position);T.multiplyVector4(A.positionScreen);u=1;for(C=O.length;u<C;u++){E=O[u];E.positionScreen.copy(E.position);T.multiplyVector4(E.positionScreen);H=O[u-1];e.copy(E.positionScreen);m.copy(H.positionScreen);if(c(e,m)){e.multiplyScalar(1/
  112. e.w);m.multiplyScalar(1/m.w);o=y[z]=y[z]||new THREE.RenderableLine;o.v1.positionScreen.copy(e);o.v2.positionScreen.copy(m);o.z=Math.max(e.z,m.z);o.materials=N.materials;p.push(o);z++}}}else if(N instanceof THREE.Particle){M.set(N.position.x,N.position.y,N.position.z,1);s.multiplyVector4(M);M.z/=M.w;if(M.z>0&&M.z<1){v=I[x]=I[x]||new THREE.RenderableParticle;v.x=M.x/M.w;v.y=M.y/M.w;v.z=M.z;v.rotation=N.rotation.z;v.scale.x=N.scale.x*Math.abs(v.x-(M.x+k.projectionMatrix.n11)/(M.w+k.projectionMatrix.n14));
  113. v.scale.y=N.scale.y*Math.abs(v.y-(M.y+k.projectionMatrix.n22)/(M.w+k.projectionMatrix.n24));v.materials=N.materials;p.push(v);x++}}}}j&&p.sort(a);return p};this.unprojectVector=function(f,k){var j=THREE.Matrix4.makeInvert(k.matrix);j.multiplySelf(THREE.Matrix4.makeInvert(k.projectionMatrix));j.multiplyVector3(f);return f}};
  114. THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,g,h,b;this.domElement=document.createElement("div");this.setSize=function(r,q){d=r;g=q;h=d/2;b=g/2};this.render=function(r,q){var l,o,z,y,v,x,I,K;a=c.projectScene(r,q);l=0;for(o=a.length;l<o;l++){v=a[l];if(v instanceof THREE.RenderableParticle){I=v.x*h+h;K=v.y*b+b;z=0;for(y=v.material.length;z<y;z++){x=v.material[z];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=I+"px";x.style.top=K+"px"}}}}}};
  115. THREE.CanvasRenderer=function(){function a(da){if(v!=da)o.globalAlpha=v=da}function c(da){if(x!=da){switch(da){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}x=da}}var d=null,g=new THREE.Projector,h=document.createElement("canvas"),b,r,q,l,o=h.getContext("2d"),z=new THREE.Color(0),y=0,v=1,x=0,I=null,K=null,M=1,s,T,G,e,m,i,f,k,j,p=new THREE.Color,
  116. w=new THREE.Color,n=new THREE.Color,t=new THREE.Color,u=new THREE.Color,C,E,H,L,N,U,V,J,D,P=new THREE.Rectangle,O=new THREE.Rectangle,A=new THREE.Rectangle,R=false,X=new THREE.Color,ba=new THREE.Color,Z=new THREE.Color,aa=new THREE.Color,ka=Math.PI*2,Y=new THREE.Vector3,ta,fa,va,ha,la,ua,oa=16;ta=document.createElement("canvas");ta.width=ta.height=2;fa=ta.getContext("2d");fa.fillStyle="rgba(0,0,0,1)";fa.fillRect(0,0,2,2);va=fa.getImageData(0,0,2,2);ha=va.data;la=document.createElement("canvas");la.width=
  117. la.height=oa;ua=la.getContext("2d");ua.translate(-oa/2,-oa/2);ua.scale(oa,oa);oa--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(da,ca){b=da;r=ca;q=b/2;l=r/2;h.width=b;h.height=r;P.set(-q,-l,q,l);v=1;x=0;K=I=null;M=1};this.setClearColor=function(da,ca){z=da;y=ca;O.set(-q,-l,q,l);o.setTransform(1,0,0,-1,q,l);this.clear()};this.setClearColorHex=function(da,ca){z.setHex(da);y=ca;O.set(-q,-l,q,l);o.setTransform(1,0,0,-1,q,l);this.clear()};this.clear=function(){o.setTransform(1,
  118. 0,0,-1,q,l);if(!O.isEmpty()){O.inflate(1);O.minSelf(P);if(z.hex==0&&y==0)o.clearRect(O.getX(),O.getY(),O.getWidth(),O.getHeight());else{c(THREE.NormalBlending);a(1);o.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*255)+","+y+")";o.fillRect(O.getX(),O.getY(),O.getWidth(),O.getHeight())}O.empty()}};this.render=function(da,ca){function Ca(B){var W,S,F,Q=B.lights;ba.setRGB(0,0,0);Z.setRGB(0,0,0);aa.setRGB(0,0,0);B=0;for(W=Q.length;B<W;B++){S=Q[B];F=S.color;if(S instanceof
  119. THREE.AmbientLight){ba.r+=F.r;ba.g+=F.g;ba.b+=F.b}else if(S instanceof THREE.DirectionalLight){Z.r+=F.r;Z.g+=F.g;Z.b+=F.b}else if(S instanceof THREE.PointLight){aa.r+=F.r;aa.g+=F.g;aa.b+=F.b}}}function xa(B,W,S,F){var Q,$,ga,ia,ja=B.lights;B=0;for(Q=ja.length;B<Q;B++){$=ja[B];ga=$.color;ia=$.intensity;if($ instanceof THREE.DirectionalLight){$=S.dot($.position)*ia;if($>0){F.r+=ga.r*$;F.g+=ga.g*$;F.b+=ga.b*$}}else if($ instanceof THREE.PointLight){Y.sub($.position,W);Y.normalize();$=S.dot(Y)*ia;if($>
  120. 0){F.r+=ga.r*$;F.g+=ga.g*$;F.b+=ga.b*$}}}}function Ga(B,W,S){if(S.opacity!=0){a(S.opacity);c(S.blending);var F,Q,$,ga,ia,ja;if(S instanceof THREE.ParticleBasicMaterial){if(S.map&&S.map.image.loaded){ga=S.map.image;ia=ga.width>>1;ja=ga.height>>1;Q=W.scale.x*q;$=W.scale.y*l;S=Q*ia;F=$*ja;A.set(B.x-S,B.y-F,B.x+S,B.y+F);if(!P.instersects(A))return;o.save();o.translate(B.x,B.y);o.rotate(-W.rotation);o.scale(Q,-$);o.translate(-ia,-ja);o.drawImage(ga,0,0);o.restore()}o.beginPath();o.moveTo(B.x-10,B.y);o.lineTo(B.x+
  121. 10,B.y);o.moveTo(B.x,B.y-10);o.lineTo(B.x,B.y+10);o.closePath();o.strokeStyle="rgb(255,255,0)";o.stroke()}else if(S instanceof THREE.ParticleCircleMaterial){if(R){X.r=ba.r+Z.r+aa.r;X.g=ba.g+Z.g+aa.g;X.b=ba.b+Z.b+aa.b;p.r=S.color.r*X.r;p.g=S.color.g*X.g;p.b=S.color.b*X.b;p.updateStyleString()}else p.__styleString=S.color.__styleString;S=W.scale.x*q;F=W.scale.y*l;A.set(B.x-S,B.y-F,B.x+S,B.y+F);if(P.instersects(A)){Q=p.__styleString;if(K!=Q)o.fillStyle=K=Q;o.save();o.translate(B.x,B.y);o.rotate(-W.rotation);
  122. o.scale(S,F);o.beginPath();o.arc(0,0,1,0,ka,true);o.closePath();o.fill();o.restore()}}}}function Ha(B,W,S,F){if(F.opacity!=0){a(F.opacity);c(F.blending);o.beginPath();o.moveTo(B.positionScreen.x,B.positionScreen.y);o.lineTo(W.positionScreen.x,W.positionScreen.y);o.closePath();if(F instanceof THREE.LineBasicMaterial){p.__styleString=F.color.__styleString;B=F.linewidth;if(M!=B)o.lineWidth=M=B;B=p.__styleString;if(I!=B)o.strokeStyle=I=B;o.stroke();A.inflate(F.linewidth*2)}}}function ma(B,W,S,F,Q,$){if(Q.opacity!=
  123. 0){a(Q.opacity);c(Q.blending);e=B.positionScreen.x;m=B.positionScreen.y;i=W.positionScreen.x;f=W.positionScreen.y;k=S.positionScreen.x;j=S.positionScreen.y;o.beginPath();o.moveTo(e,m);o.lineTo(i,f);o.lineTo(k,j);o.lineTo(e,m);o.closePath();if(Q instanceof THREE.MeshBasicMaterial)if(Q.map)Q.map.image.loaded&&Q.map.mapping instanceof THREE.UVMapping&&za(e,m,i,f,k,j,Q.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(Q.env_map){if(Q.env_map.image.loaded)if(Q.env_map.mapping instanceof
  124. THREE.SphericalReflectionMapping){B=ca.matrix;Y.copy(F.vertexNormalsWorld[0]);L=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;N=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[1]);U=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;V=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[2]);J=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;D=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;za(e,m,i,f,k,j,Q.env_map.image,L,N,U,V,J,D)}}else Q.wireframe?Da(Q.color.__styleString,Q.wireframe_linewidth):
  125. Ea(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){Q.map.mapping instanceof THREE.UVMapping&&za(e,m,i,f,k,j,Q.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);c(THREE.SubtractiveBlending)}if(R)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){w.r=n.r=t.r=ba.r;w.g=n.g=t.g=ba.g;w.b=n.b=t.b=ba.b;xa($,F.v1.positionWorld,F.vertexNormalsWorld[0],w);xa($,F.v2.positionWorld,F.vertexNormalsWorld[1],n);
  126. xa($,F.v3.positionWorld,F.vertexNormalsWorld[2],t);u.r=(n.r+t.r)*0.5;u.g=(n.g+t.g)*0.5;u.b=(n.b+t.b)*0.5;H=Ma(w,n,t,u);za(e,m,i,f,k,j,H,0,0,1,0,0,1)}else{X.r=ba.r;X.g=ba.g;X.b=ba.b;xa($,F.centroidWorld,F.normalWorld,X);p.r=Q.color.r*X.r;p.g=Q.color.g*X.g;p.b=Q.color.b*X.b;p.updateStyleString();Q.wireframe?Da(p.__styleString,Q.wireframe_linewidth):Ea(p.__styleString)}else Q.wireframe?Da(Q.color.__styleString,Q.wireframe_linewidth):Ea(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){C=
  127. ca.near;E=ca.far;w.r=w.g=w.b=1-Ia(B.positionScreen.z,C,E);n.r=n.g=n.b=1-Ia(W.positionScreen.z,C,E);t.r=t.g=t.b=1-Ia(S.positionScreen.z,C,E);u.r=(n.r+t.r)*0.5;u.g=(n.g+t.g)*0.5;u.b=(n.b+t.b)*0.5;H=Ma(w,n,t,u);za(e,m,i,f,k,j,H,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){p.r=Ja(F.normalWorld.x);p.g=Ja(F.normalWorld.y);p.b=Ja(F.normalWorld.z);p.updateStyleString();Q.wireframe?Da(p.__styleString,Q.wireframe_linewidth):Ea(p.__styleString)}}}function Da(B,W){if(I!=B)o.strokeStyle=I=B;if(M!=
  128. W)o.lineWidth=M=W;o.stroke();A.inflate(W*2)}function Ea(B){if(K!=B)o.fillStyle=K=B;o.fill()}function za(B,W,S,F,Q,$,ga,ia,ja,qa,na,ra,Aa){var wa,sa;wa=ga.width-1;sa=ga.height-1;ia*=wa;ja*=sa;qa*=wa;na*=sa;ra*=wa;Aa*=sa;S-=B;F-=W;Q-=B;$-=W;qa-=ia;na-=ja;ra-=ia;Aa-=ja;sa=1/(qa*Aa-ra*na);wa=(Aa*S-na*Q)*sa;na=(Aa*F-na*$)*sa;S=(qa*Q-ra*S)*sa;F=(qa*$-ra*F)*sa;B=B-wa*ia-S*ja;W=W-na*ia-F*ja;o.save();o.transform(wa,na,S,F,B,W);o.clip();o.drawImage(ga,0,0);o.restore()}function Ma(B,W,S,F){var Q=~~(B.r*255),
  129. $=~~(B.g*255);B=~~(B.b*255);var ga=~~(W.r*255),ia=~~(W.g*255);W=~~(W.b*255);var ja=~~(S.r*255),qa=~~(S.g*255);S=~~(S.b*255);var na=~~(F.r*255),ra=~~(F.g*255);F=~~(F.b*255);ha[0]=Q<0?0:Q>255?255:Q;ha[1]=$<0?0:$>255?255:$;ha[2]=B<0?0:B>255?255:B;ha[4]=ga<0?0:ga>255?255:ga;ha[5]=ia<0?0:ia>255?255:ia;ha[6]=W<0?0:W>255?255:W;ha[8]=ja<0?0:ja>255?255:ja;ha[9]=qa<0?0:qa>255?255:qa;ha[10]=S<0?0:S>255?255:S;ha[12]=na<0?0:na>255?255:na;ha[13]=ra<0?0:ra>255?255:ra;ha[14]=F<0?0:F>255?255:F;fa.putImageData(va,
  130. 0,0);ua.drawImage(ta,0,0);return la}function Ia(B,W,S){B=(B-W)/(S-W);return B*B*(3-2*B)}function Ja(B){B=(B+1)*0.5;return B<0?0:B>1?1:B}function Ka(B,W){var S=W.x-B.x,F=W.y-B.y,Q=1/Math.sqrt(S*S+F*F);S*=Q;F*=Q;W.x+=S;W.y+=F;B.x-=S;B.y-=F}var Fa,Na,ea,pa,ya,La,Oa,Ba;this.autoClear?this.clear():o.setTransform(1,0,0,-1,q,l);d=g.projectScene(da,ca,this.sortElements);o.fillStyle="rgba( 0, 255, 255, 0.5 )";o.fillRect(P.getX(),P.getY(),P.getWidth(),P.getHeight());(R=da.lights.length>0)&&Ca(da);Fa=0;for(Na=
  131. d.length;Fa<Na;Fa++){ea=d[Fa];A.empty();if(ea instanceof THREE.RenderableParticle){s=ea;s.x*=q;s.y*=l;pa=0;for(ya=ea.materials.length;pa<ya;pa++)Ga(s,ea,ea.materials[pa],da)}else if(ea instanceof THREE.RenderableLine){s=ea.v1;T=ea.v2;s.positionScreen.x*=q;s.positionScreen.y*=l;T.positionScreen.x*=q;T.positionScreen.y*=l;A.addPoint(s.positionScreen.x,s.positionScreen.y);A.addPoint(T.positionScreen.x,T.positionScreen.y);if(P.instersects(A)){pa=0;for(ya=ea.materials.length;pa<ya;)Ha(s,T,ea,ea.materials[pa++],
  132. da)}}else if(ea instanceof THREE.RenderableFace3){s=ea.v1;T=ea.v2;G=ea.v3;s.positionScreen.x*=q;s.positionScreen.y*=l;T.positionScreen.x*=q;T.positionScreen.y*=l;G.positionScreen.x*=q;G.positionScreen.y*=l;if(ea.overdraw){Ka(s.positionScreen,T.positionScreen);Ka(T.positionScreen,G.positionScreen);Ka(G.positionScreen,s.positionScreen)}A.add3Points(s.positionScreen.x,s.positionScreen.y,T.positionScreen.x,T.positionScreen.y,G.positionScreen.x,G.positionScreen.y);if(P.instersects(A)){pa=0;for(ya=ea.meshMaterials.length;pa<
  133. ya;){Ba=ea.meshMaterials[pa++];if(Ba instanceof THREE.MeshFaceMaterial){La=0;for(Oa=ea.faceMaterials.length;La<Oa;)(Ba=ea.faceMaterials[La++])&&ma(s,T,G,ea,Ba,da)}else ma(s,T,G,ea,Ba,da)}}}O.addRectangle(A)}o.lineWidth=1;o.strokeStyle="rgba( 255, 0, 0, 0.5 )";o.strokeRect(O.getX(),O.getY(),O.getWidth(),O.getHeight());o.setTransform(1,0,0,1,0,0)}};
  134. THREE.SVGRenderer=function(){function a(L,N,U){var V,J,D,P;V=0;for(J=L.lights.length;V<J;V++){D=L.lights[V];if(D instanceof THREE.DirectionalLight){P=N.normalWorld.dot(D.position)*D.intensity;if(P>0){U.r+=D.color.r*P;U.g+=D.color.g*P;U.b+=D.color.b*P}}else if(D instanceof THREE.PointLight){j.sub(D.position,N.centroidWorld);j.normalize();P=N.normalWorld.dot(j)*D.intensity;if(P>0){U.r+=D.color.r*P;U.g+=D.color.g*P;U.b+=D.color.b*P}}}}function c(L,N,U,V,J,D){t=g(u++);t.setAttribute("d","M "+L.positionScreen.x+
  135. " "+L.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)G.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(T){e.r=m.r;e.g=m.g;e.b=m.b;a(D,V,e);G.r=J.color.r*e.r;G.g=J.color.g*e.g;G.b=J.color.b*e.b;G.updateStyleString()}else G.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){k=1-J.__2near/(J.__farPlusNear-V.z*J.__farMinusNear);
  136. G.setRGB(k,k,k)}else J instanceof THREE.MeshNormalMaterial&&G.setRGB(h(V.normalWorld.x),h(V.normalWorld.y),h(V.normalWorld.z));J.wireframe?t.setAttribute("style","fill: none; stroke: "+G.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):t.setAttribute("style","fill: "+G.__styleString+"; fill-opacity: "+J.opacity);q.appendChild(t)}function d(L,N,U,V,J,D,P){t=g(u++);t.setAttribute("d",
  137. "M "+L.positionScreen.x+" "+L.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)G.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(T){e.r=m.r;e.g=m.g;e.b=m.b;a(P,J,e);G.r=D.color.r*e.r;G.g=D.color.g*e.g;G.b=D.color.b*e.b;G.updateStyleString()}else G.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){k=
  138. 1-D.__2near/(D.__farPlusNear-J.z*D.__farMinusNear);G.setRGB(k,k,k)}else D instanceof THREE.MeshNormalMaterial&&G.setRGB(h(J.normalWorld.x),h(J.normalWorld.y),h(J.normalWorld.z));D.wireframe?t.setAttribute("style","fill: none; stroke: "+G.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):t.setAttribute("style","fill: "+G.__styleString+"; fill-opacity: "+D.opacity);q.appendChild(t)}
  139. function g(L){if(p[L]==null){p[L]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&p[L].setAttribute("shape-rendering","crispEdges");return p[L]}return p[L]}function h(L){return L<0?Math.min((1+L)*0.5,0.5):0.5+Math.min(L*0.5,0.5)}var b=null,r=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,o,z,y,v,x,I,K,M=new THREE.Rectangle,s=new THREE.Rectangle,T=false,G=new THREE.Color(16777215),e=new THREE.Color(16777215),m=new THREE.Color(0),i=new THREE.Color(0),
  140. f=new THREE.Color(0),k,j=new THREE.Vector3,p=[],w=[],n=[],t,u,C,E,H=1;this.domElement=q;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(L){switch(L){case "high":H=1;break;case "low":H=0}};this.setSize=function(L,N){l=L;o=N;z=l/2;y=o/2;q.setAttribute("viewBox",-z+" "+-y+" "+l+" "+o);q.setAttribute("width",l);q.setAttribute("height",o);M.set(-z,-y,z,y)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(L,N){var U,V,
  141. J,D,P,O,A,R;this.autoClear&&this.clear();b=r.projectScene(L,N,this.sortElements);E=C=u=0;if(T=L.lights.length>0){A=L.lights;m.setRGB(0,0,0);i.setRGB(0,0,0);f.setRGB(0,0,0);U=0;for(V=A.length;U<V;U++){J=A[U];D=J.color;if(J instanceof THREE.AmbientLight){m.r+=D.r;m.g+=D.g;m.b+=D.b}else if(J instanceof THREE.DirectionalLight){i.r+=D.r;i.g+=D.g;i.b+=D.b}else if(J instanceof THREE.PointLight){f.r+=D.r;f.g+=D.g;f.b+=D.b}}}U=0;for(V=b.length;U<V;U++){A=b[U];s.empty();if(A instanceof THREE.RenderableParticle){v=
  142. A;v.x*=z;v.y*=-y;J=0;for(D=A.materials.length;J<D;J++)if(R=A.materials[J]){P=v;O=A;R=R;var X=C++;if(w[X]==null){w[X]=document.createElementNS("http://www.w3.org/2000/svg","circle");H==0&&w[X].setAttribute("shape-rendering","crispEdges")}t=w[X];t.setAttribute("cx",P.x);t.setAttribute("cy",P.y);t.setAttribute("r",O.scale.x*z);if(R instanceof THREE.ParticleCircleMaterial){if(T){e.r=m.r+i.r+f.r;e.g=m.g+i.g+f.g;e.b=m.b+i.b+f.b;G.r=R.color.r*e.r;G.g=R.color.g*e.g;G.b=R.color.b*e.b;G.updateStyleString()}else G=
  143. R.color;t.setAttribute("style","fill: "+G.__styleString)}q.appendChild(t)}}else if(A instanceof THREE.RenderableLine){v=A.v1;x=A.v2;v.positionScreen.x*=z;v.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;s.addPoint(v.positionScreen.x,v.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);if(M.instersects(s)){J=0;for(D=A.materials.length;J<D;)if(R=A.materials[J++]){P=v;O=x;R=R;X=E++;if(n[X]==null){n[X]=document.createElementNS("http://www.w3.org/2000/svg","line");H==
  144. 0&&n[X].setAttribute("shape-rendering","crispEdges")}t=n[X];t.setAttribute("x1",P.positionScreen.x);t.setAttribute("y1",P.positionScreen.y);t.setAttribute("x2",O.positionScreen.x);t.setAttribute("y2",O.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){G.__styleString=R.color.__styleString;t.setAttribute("style","fill: none; stroke: "+G.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);q.appendChild(t)}}}}else if(A instanceof
  145. THREE.RenderableFace3){v=A.v1;x=A.v2;I=A.v3;v.positionScreen.x*=z;v.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;I.positionScreen.x*=z;I.positionScreen.y*=-y;s.addPoint(v.positionScreen.x,v.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(I.positionScreen.x,I.positionScreen.y);if(M.instersects(s)){J=0;for(D=A.meshMaterials.length;J<D;){R=A.meshMaterials[J++];if(R instanceof THREE.MeshFaceMaterial){P=0;for(O=A.faceMaterials.length;P<O;)(R=A.faceMaterials[P++])&&
  146. c(v,x,I,A,R,L)}else R&&c(v,x,I,A,R,L)}}}else if(A instanceof THREE.RenderableFace4){v=A.v1;x=A.v2;I=A.v3;K=A.v4;v.positionScreen.x*=z;v.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;I.positionScreen.x*=z;I.positionScreen.y*=-y;K.positionScreen.x*=z;K.positionScreen.y*=-y;s.addPoint(v.positionScreen.x,v.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(I.positionScreen.x,I.positionScreen.y);s.addPoint(K.positionScreen.x,K.positionScreen.y);if(M.instersects(s)){J=
  147. 0;for(D=A.meshMaterials.length;J<D;){R=A.meshMaterials[J++];if(R instanceof THREE.MeshFaceMaterial){P=0;for(O=A.faceMaterials.length;P<O;)(R=A.faceMaterials[P++])&&d(v,x,I,K,A,R,L)}else R&&d(v,x,I,K,A,R,L)}}}}}};
  148. THREE.WebGLRenderer=function(a){function c(e,m){e.fragment_shader=m.fragment_shader;e.vertex_shader=m.vertex_shader;e.uniforms=Uniforms.clone(m.uniforms)}function d(e,m){var i;if(e=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,m);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));return null}return i}function g(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
  149. case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;
  150. case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var h=document.createElement("canvas"),b,r=null,q=null,l=new THREE.Matrix4,o,z=new Float32Array(16),y=new Float32Array(16),
  151. v=new Float32Array(16),x=new Float32Array(9),I=new Float32Array(16),K=new THREE.Matrix4,M=new THREE.Vector4,s=true,T=new THREE.Color(0),G=0;if(a){if(a.antialias!==undefined)s=a.antialias;a.clearColor!==undefined&&T.setHex(a.clearColor);if(a.clearAlpha!==undefined)G=a.clearAlpha}this.domElement=h;this.autoClear=true;(function(e,m,i){try{b=h.getContext("experimental-webgl",{antialias:e})}catch(f){console.log(f)}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,
  152. 0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(m.r,m.g,m.b,i)})(s,T,G);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(e,m){h.width=e;h.height=m;b.viewport(0,0,h.width,h.height)};this.setClearColorHex=function(e,m){var i=new THREE.Color(e);b.clearColor(i.r,
  153. i.g,i.b,m)};this.setClearColor=function(e,m){b.clearColor(e.r,e.g,e.b,m)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e,m){var i,f,k,j=0,p=0,w=0,n,t,u,C=this.lights,E=C.directional.colors,H=C.directional.positions,L=C.point.colors,N=C.point.positions,U=0,V=0;i=0;for(f=m.length;i<f;i++){k=m[i];n=k.color;t=k.position;u=k.intensity;if(k instanceof THREE.AmbientLight){j+=n.r;p+=n.g;w+=n.b}else if(k instanceof THREE.DirectionalLight){E[U*3]=n.r*u;E[U*
  154. 3+1]=n.g*u;E[U*3+2]=n.b*u;H[U*3]=t.x;H[U*3+1]=t.y;H[U*3+2]=t.z;U+=1}else if(k instanceof THREE.PointLight){L[V*3]=n.r*u;L[V*3+1]=n.g*u;L[V*3+2]=n.b*u;N[V*3]=t.x;N[V*3+1]=t.y;N[V*3+2]=t.z;V+=1}}C.point.length=V;C.directional.length=U;C.ambient[0]=j;C.ambient[1]=p;C.ambient[2]=w};this.createParticleBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLColorBuffer=b.createBuffer();e.__webGLParticleBuffer=b.createBuffer()};this.createLineBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();
  155. e.__webGLColorBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLNormalBuffer=b.createBuffer();e.__webGLTangentBuffer=b.createBuffer();e.__webGLColorBuffer=b.createBuffer();e.__webGLUVBuffer=b.createBuffer();e.__webGLUV2Buffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(e){var m=e.vertices.length;e.__vertexArray=new Float32Array(m*
  156. 3);e.__colorArray=new Float32Array(m*3);e.__lineArray=new Uint16Array(m);e.__webGLLineCount=m};this.initParticleBuffers=function(e){var m=e.vertices.length;e.__vertexArray=new Float32Array(m*3);e.__colorArray=new Float32Array(m*3);e.__particleArray=new Uint16Array(m);e.__sortArray=[];e.__webGLParticleCount=m};this.initMeshBuffers=function(e,m){var i,f,k=0,j=0,p=0,w=m.geometry.faces,n=e.faces;i=0;for(f=n.length;i<f;i++){fi=n[i];face=w[fi];if(face instanceof THREE.Face3){k+=3;j+=1;p+=3}else if(face instanceof
  157. THREE.Face4){k+=4;j+=2;p+=4}}e.__vertexArray=new Float32Array(k*3);e.__normalArray=new Float32Array(k*3);e.__tangentArray=new Float32Array(k*4);e.__colorArray=new Float32Array(k*3);e.__uvArray=new Float32Array(k*2);e.__uv2Array=new Float32Array(k*2);e.__faceArray=new Uint16Array(j*3);e.__lineArray=new Uint16Array(p*2);k=false;i=0;for(f=m.materials.length;i<f;i++){w=m.materials[i];if(w instanceof THREE.MeshFaceMaterial){w=0;for(n=e.materials.length;w<n;w++)if(e.materials[w]&&e.materials[w].shading!=
  158. undefined&&e.materials[w].shading==THREE.SmoothShading){k=true;break}}else if(w&&w.shading!=undefined&&w.shading==THREE.SmoothShading){k=true;break}if(k)break}e.__needsSmoothNormals=k;e.__webGLFaceCount=j*3;e.__webGLLineCount=p*2};this.setMeshBuffers=function(e,m,i){var f,k,j,p,w,n,t,u,C,E,H=0,L=0,N=0,U=0,V=0,J=0,D=0,P=0,O=0,A=e.__vertexArray,R=e.__uvArray,X=e.__uv2Array,ba=e.__normalArray,Z=e.__tangentArray,aa=e.__colorArray,ka=e.__faceArray,Y=e.__lineArray,ta=e.__needsSmoothNormals,fa=m.geometry,
  159. va=fa.__dirtyVertices,ha=fa.__dirtyElements,la=fa.__dirtyUvs,ua=fa.__dirtyNormals,oa=fa.__dirtyTangents,da=fa.__dirtyColors,ca=fa.vertices,Ca=e.faces,xa=fa.faces,Ga=fa.uvs,Ha=fa.uvs2,ma=fa.colors;m=0;for(f=Ca.length;m<f;m++){k=Ca[m];j=xa[k];n=Ga[k];k=Ha[k];p=j.vertexNormals;w=j.normal;if(j instanceof THREE.Face3){if(va){t=ca[j.a].position;u=ca[j.b].position;C=ca[j.c].position;A[L]=t.x;A[L+1]=t.y;A[L+2]=t.z;A[L+3]=u.x;A[L+4]=u.y;A[L+5]=u.z;A[L+6]=C.x;A[L+7]=C.y;A[L+8]=C.z;L+=9}if(da&&ma.length){t=
  160. ma[j.a];u=ma[j.b];C=ma[j.c];aa[O]=t.r;aa[O+1]=t.g;aa[O+2]=t.b;aa[O+3]=u.r;aa[O+4]=u.g;aa[O+5]=u.b;aa[O+6]=C.r;aa[O+7]=C.g;aa[O+8]=C.b;O+=9}if(oa&&fa.hasTangents){t=ca[j.a].tangent;u=ca[j.b].tangent;C=ca[j.c].tangent;Z[D]=t.x;Z[D+1]=t.y;Z[D+2]=t.z;Z[D+3]=t.w;Z[D+4]=u.x;Z[D+5]=u.y;Z[D+6]=u.z;Z[D+7]=u.w;Z[D+8]=C.x;Z[D+9]=C.y;Z[D+10]=C.z;Z[D+11]=C.w;D+=12}if(ua)if(p.length==3&&ta)for(j=0;j<3;j++){w=p[j];ba[J]=w.x;ba[J+1]=w.y;ba[J+2]=w.z;J+=3}else for(j=0;j<3;j++){ba[J]=w.x;ba[J+1]=w.y;ba[J+2]=w.z;J+=
  161. 3}if(la&&n)for(j=0;j<3;j++){p=n[j];R[N]=p.u;R[N+1]=p.v;N+=2}if(la&&k)for(j=0;j<3;j++){n=k[j];X[U]=n.u;X[U+1]=n.v;U+=2}if(ha){ka[V]=H;ka[V+1]=H+1;ka[V+2]=H+2;V+=3;Y[P]=H;Y[P+1]=H+1;Y[P+2]=H;Y[P+3]=H+2;Y[P+4]=H+1;Y[P+5]=H+2;P+=6;H+=3}}else if(j instanceof THREE.Face4){if(va){t=ca[j.a].position;u=ca[j.b].position;C=ca[j.c].position;E=ca[j.d].position;A[L]=t.x;A[L+1]=t.y;A[L+2]=t.z;A[L+3]=u.x;A[L+4]=u.y;A[L+5]=u.z;A[L+6]=C.x;A[L+7]=C.y;A[L+8]=C.z;A[L+9]=E.x;A[L+10]=E.y;A[L+11]=E.z;L+=12}if(da&&ma.length){t=
  162. ma[j.a];u=ma[j.b];C=ma[j.d];aa[O]=t.r;aa[O+1]=t.g;aa[O+2]=t.b;aa[O+3]=u.r;aa[O+4]=u.g;aa[O+5]=u.b;aa[O+6]=C.r;aa[O+7]=C.g;aa[O+8]=C.b;aa[O+9]=(void 0).r;aa[O+10]=(void 0).g;aa[O+11]=(void 0).b;O+=12}if(oa&&fa.hasTangents){t=ca[j.a].tangent;u=ca[j.b].tangent;C=ca[j.c].tangent;j=ca[j.d].tangent;Z[D]=t.x;Z[D+1]=t.y;Z[D+2]=t.z;Z[D+3]=t.w;Z[D+4]=u.x;Z[D+5]=u.y;Z[D+6]=u.z;Z[D+7]=u.w;Z[D+8]=C.x;Z[D+9]=C.y;Z[D+10]=C.z;Z[D+11]=C.w;Z[D+12]=j.x;Z[D+13]=j.y;Z[D+14]=j.z;Z[D+15]=j.w;D+=16}if(ua)if(p.length==4&&
  163. ta)for(j=0;j<4;j++){w=p[j];ba[J]=w.x;ba[J+1]=w.y;ba[J+2]=w.z;J+=3}else for(j=0;j<4;j++){ba[J]=w.x;ba[J+1]=w.y;ba[J+2]=w.z;J+=3}if(la&&n)for(j=0;j<4;j++){p=n[j];R[N]=p.u;R[N+1]=p.v;N+=2}if(la&&k)for(j=0;j<4;j++){n=k[j];X[U]=n.u;X[U+1]=n.v;U+=2}if(ha){ka[V]=H;ka[V+1]=H+1;ka[V+2]=H+2;ka[V+3]=H;ka[V+4]=H+2;ka[V+5]=H+3;V+=6;Y[P]=H;Y[P+1]=H+1;Y[P+2]=H;Y[P+3]=H+3;Y[P+4]=H+1;Y[P+5]=H+2;Y[P+6]=H+2;Y[P+7]=H+3;P+=8;H+=4}}}if(va){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
  164. A,i)}if(da&&ma.length){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,aa,i)}if(ua){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,ba,i)}if(oa&&fa.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Z,i)}if(la&&N>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,R,i)}if(la&&U>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,X,i)}if(ha){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  165. e.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ka,i);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Y,i)}};this.setLineBuffers=function(e,m){var i,f,k,j=e.vertices,p=e.colors,w=j.length,n=p.length,t=e.__vertexArray,u=e.__colorArray,C=e.__lineArray,E=e.__dirtyColors,H=e.__dirtyElements;if(e.__dirtyVertices){for(i=0;i<w;i++){f=j[i].position;k=i*3;t[k]=f.x;t[k+1]=f.y;t[k+2]=f.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
  166. t,m)}if(E){for(i=0;i<n;i++){color=p[i];k=i*3;u[k]=color.r;u[k+1]=color.g;u[k+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,u,m)}if(H){for(i=0;i<w;i++)C[i]=i;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,C,m)}};this.setParticleBuffers=function(e,m,i,f){var k,j,p;j=e.vertices;var w=j.length,n=e.colors,t=n.length,u=e.__vertexArray,C=e.__particleArray,E=e.__colorArray,H=e.__sortArray,L=e.__dirtyVertices,N=e.__dirtyElements,
  167. U=e.__dirtyColors;if(i.sortParticles){K.multiply(f.projectionMatrix,f.matrix);K.multiplySelf(i.matrix);for(k=0;k<w;k++){p=j[k].position;M.copy(p);K.multiplyVector3(M);H[k]=[M.z,k]}H.sort(function(V,J){return J[0]-V[0]});for(k=0;k<w;k++){p=j[H[k][1]].position;f=k*3;u[f]=p.x;u[f+1]=p.y;u[f+2]=p.z}for(j=0;j<t;j++){f=j*3;color=n[H[j][1]];E[f]=color.r;E[f+1]=color.g;E[f+2]=color.b}}else{if(L)for(k=0;k<w;k++){p=j[k].position;f=k*3;u[f]=p.x;u[f+1]=p.y;u[f+2]=p.z}if(U)for(j=0;j<t;j++){color=n[j];f=j*3;E[f]=
  168. color.r;E[f+1]=color.g;E[f+2]=color.b}}if(N){for(k=0;k<w;k++)C[k]=k;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,C,m)}if(L||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,u,m)}if(U||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,E,m)}};this.initMaterial=function(e,m,i){if(!e.program){var f,k;if(e instanceof THREE.MeshDepthMaterial)c(e,THREE.ShaderLib.depth);
  169. else if(e instanceof THREE.MeshNormalMaterial)c(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)c(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)c(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)c(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)c(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&c(e,THREE.ShaderLib.particle_basic);var j,p,w,n;k=w=n=0;for(j=m.length;k<j;k++){p=m[k];p instanceof
  170. THREE.DirectionalLight&&w++;p instanceof THREE.PointLight&&n++}if(n+w<=4){m=w;n=n}else{m=Math.ceil(4*w/(n+w));n=4-m}k={directional:m,point:n};n=e.fragment_shader;m=e.vertex_shader;j={fog:i,map:e.map,env_map:e.env_map,light_map:e.light_map,vertex_colors:e.vertex_colors,maxDirLights:k.directional,maxPointLights:k.point};i=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.fog?"#define USE_FOG":"",
  171. j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":"",j.light_map?
  172. "#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(i,d("fragment",k+n));b.attachShader(i,d("vertex",j+m));b.linkProgram(i);b.getProgramParameter(i,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+
  173. b.getProgramParameter(i,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");i.uniforms={};i.attributes={};e.program=i;i=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(f in e.uniforms)i.push(f);f=e.program;n=0;for(m=i.length;n<m;n++){k=i[n];f.uniforms[k]=b.getUniformLocation(f,k)}e=e.program;f=["position","normal","uv","uv2","tangent","color"];i=0;for(n=f.length;i<n;i++){m=f[i];e.attributes[m]=b.getAttribLocation(e,m)}}};this.setProgram=function(e,
  174. m,i,f){this.initMaterial(f,m,i);var k=f.program;if(k!=r){b.useProgram(k);r=k}this.loadCamera(k,e);this.loadMatrices(k);if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial){this.setupLights(k,m);m=this.lights;f.uniforms.enableLighting.value=m.directional.length+m.point.length;f.uniforms.ambientLightColor.value=m.ambient;f.uniforms.directionalLightColor.value=m.directional.colors;f.uniforms.directionalLightDirection.value=m.directional.positions;f.uniforms.pointLightColor.value=
  175. m.point.colors;f.uniforms.pointLightPosition.value=m.point.positions}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.light_map.texture=f.light_map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=
  176. f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.LineBasicMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=
  177. f.opacity;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.ParticleBasicMaterial){f.uniforms.psColor.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.size.value=f.size;f.uniforms.map.texture=f.map;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);
  178. if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.MeshPhongMaterial){f.uniforms.ambient.value.setRGB(f.ambient.r,f.ambient.g,f.ambient.b);f.uniforms.specular.value.setRGB(f.specular.r,f.specular.g,f.specular.b);f.uniforms.shininess.value=f.shininess}if(f instanceof THREE.MeshDepthMaterial){f.uniforms.mNear.value=e.near;f.uniforms.mFar.value=e.far}e=f.uniforms;var j,
  179. p;for(j in e)if(p=k.uniforms[j]){f=e[j];m=f.type;i=f.value;if(m=="i")b.uniform1i(p,i);else if(m=="f")b.uniform1f(p,i);else if(m=="fv1")b.uniform1fv(p,i);else if(m=="fv")b.uniform3fv(p,i);else if(m=="v2")b.uniform2f(p,i.x,i.y);else if(m=="v3")b.uniform3f(p,i.x,i.y,i.z);else if(m=="c")b.uniform3f(p,i.r,i.g,i.b);else if(m=="t"){b.uniform1i(p,i);if(f=f.texture)if(f.image instanceof Array&&f.image.length==6){f=f;i=i;if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==
  180. 6){f.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(m=0;m<6;++m)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image[m]);b.generateMipmap(b.TEXTURE_CUBE_MAP);
  181. b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}else{f=f;i=i;if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,g(f.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,g(f.wrap_t));b.texParameteri(b.TEXTURE_2D,
  182. b.TEXTURE_MAG_FILTER,g(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,g(f.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture)}}}return k};this.renderBuffer=function(e,m,i,f,k,j){e=this.setProgram(e,m,i,f,j).attributes;b.bindBuffer(b.ARRAY_BUFFER,k.__webGLVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.position);if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,
  183. k.__webGLColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.color)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.normal)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.tangent)}if(e.uv>=0)if(k.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);
  184. b.vertexAttribPointer(e.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(k.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(f.wireframe||f instanceof THREE.LineBasicMaterial){e=f.wireframe_linewidth!==undefined?f.wireframe_linewidth:f.linewidth!==undefined?f.linewidth:1;f=f instanceof THREE.LineBasicMaterial&&
  185. j.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(e);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(f,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(f instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLParticleBuffer);b.drawElements(b.POINTS,k.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,k.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,
  186. m,i,f,k,j,p){var w,n,t,u,C;t=0;for(u=f.materials.length;t<u;t++){w=f.materials[t];if(w instanceof THREE.MeshFaceMaterial){w=0;for(n=k.materials.length;w<n;w++)if((C=k.materials[w])&&C.blending==j&&C.opacity<1==p){this.setBlending(C.blending);this.renderBuffer(e,m,i,C,k,f)}}else if((C=w)&&C.blending==j&&C.opacity<1==p){this.setBlending(C.blending);this.renderBuffer(e,m,i,C,k,f)}}};this.renderPassImmediate=function(e,m,i,f,k,j){var p,w,n,t;p=0;for(w=f.materials.length;p<w;p++)if((n=f.materials[p])&&
  187. n.blending==k&&n.opacity<1==j){this.setBlending(n.blending);t=this.setProgram(e,m,i,n,f);f.render(function(u){var C=t;if(!u.__webGLVertexBuffer)u.__webGLVertexBuffer=b.createBuffer();if(!u.__webGLNormalBuffer)u.__webGLNormalBuffer=b.createBuffer();if(u.hasPos){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,u.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(C.attributes.position);b.vertexAttribPointer(C.attributes.position,3,b.FLOAT,false,0,0)}if(u.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,
  188. u.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,u.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(C.attributes.normal);b.vertexAttribPointer(C.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,u.count);u.count=0})}};this.render=function(e,m,i,f){var k,j,p,w=e.lights,n=e.fog;m.autoUpdateMatrix&&m.updateMatrix();z.set(m.matrix.flatten());v.set(m.projectionMatrix.flatten());this.initWebGLObjects(e,m);f=f!==undefined?f:true;if(i&&!i.__webGLFramebuffer){i.__webGLFramebuffer=b.createFramebuffer();
  189. i.__webGLRenderbuffer=b.createRenderbuffer();i.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,i.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,i.width,i.height);b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,g(i.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,g(i.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,g(i.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,g(i.min_filter));
  190. b.texImage2D(b.TEXTURE_2D,0,g(i.format),i.width,i.height,0,g(i.format),g(i.type),null);b.bindFramebuffer(b.FRAMEBUFFER,i.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,i.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,i.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(i){k=i.__webGLFramebuffer;p=i.width;j=i.height}else{k=null;
  191. p=h.width;j=h.height}if(k!=q){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,p,j);f&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);q=k}this.autoClear&&this.clear();k=e.__webGLObjects.length;for(f=0;f<k;f++){j=e.__webGLObjects[f];p=j.object;if(p.visible){p.autoUpdateMatrix&&p.updateMatrix();if(p.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);p.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}}for(f=0;f<k;f++){j=e.__webGLObjects[f];p=j.object;j=j.buffer;if(p.visible){p.autoUpdateMatrix&&
  192. p.updateMatrix();this.setupMatrices(p,m);this.renderPass(m,w,n,p,j,THREE.NormalBlending,false)}}for(f=0;f<e.__webGLObjectsImmediate.length;f++){j=e.__webGLObjectsImmediate[f];p=j.object;if(p.visible){p.autoUpdateMatrix&&p.updateMatrix();this.setupMatrices(p,m);this.renderPassImmediate(m,w,n,p,THREE.NormalBlending,false)}}for(f=0;f<k;f++){j=e.__webGLObjects[f];p=j.object;j=j.buffer;if(p.visible){this.setupMatrices(p,m);this.renderPass(m,w,n,p,j,THREE.AdditiveBlending,false);this.renderPass(m,w,n,p,
  193. j,THREE.SubtractiveBlending,false);this.renderPass(m,w,n,p,j,THREE.AdditiveBlending,true);this.renderPass(m,w,n,p,j,THREE.SubtractiveBlending,true);this.renderPass(m,w,n,p,j,THREE.NormalBlending,true);this.renderPass(m,w,n,p,j,THREE.BillboardBlending,false)}}for(f=0;f<e.__webGLObjectsImmediate.length;f++){j=e.__webGLObjectsImmediate[f];p=j.object;if(p.visible){p.autoUpdateMatrix&&p.updateMatrix();this.setupMatrices(p,m);this.renderPassImmediate(m,w,n,p,THREE.NormalBlending,true)}}if(i&&i.min_filter!==
  194. THREE.NearestFilter&&i.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e,m){function i(C,E,H,L){if(C[E]==undefined){e.__webGLObjects.push({buffer:H,object:L});C[E]=1}}function f(C,E,H){if(C[E]==undefined){e.__webGLObjectsImmediate.push({object:H});C[E]=1}}var k,j,p,w,n,t,u;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={};e.__webGLObjectsImmediate=[]}k=0;for(j=
  195. e.objects.length;k<j;k++){p=e.objects[k];n=p.geometry;if(e.__webGLObjectsMap[p.id]==undefined)e.__webGLObjectsMap[p.id]={};u=e.__webGLObjectsMap[p.id];if(p instanceof THREE.Mesh){for(w in n.geometryChunks){t=n.geometryChunks[w];if(!t.__webGLVertexBuffer){this.createMeshBuffers(t);this.initMeshBuffers(t,p);n.__dirtyVertices=true;n.__dirtyElements=true;n.__dirtyUvs=true;n.__dirtyNormals=true;n.__dirtyTangents=true;n.__dirtyColors=true}if(n.__dirtyVertices||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||
  196. n.__dirtyColors||n.__dirtyTangents)this.setMeshBuffers(t,p,b.DYNAMIC_DRAW);i(u,w,t,p)}n.__dirtyVertices=false;n.__dirtyElements=false;n.__dirtyUvs=false;n.__dirtyNormals=false;n.__dirtyTangents=false;n.__dirtyColors=false}else if(p instanceof THREE.Line){if(!n.__webGLVertexBuffer){this.createLineBuffers(n);this.initLineBuffers(n);n.__dirtyVertices=true;n.__dirtyElements=true;n.__dirtyColors=true}if(n.__dirtyVertices||n.__dirtyColors)this.setLineBuffers(n,b.DYNAMIC_DRAW);i(u,0,n,p);n.__dirtyVertices=
  197. false;n.__dirtyElements=false}else if(p instanceof THREE.ParticleSystem){if(!n.__webGLVertexBuffer){this.createParticleBuffers(n);this.initParticleBuffers(n);n.__dirtyVertices=true;n.__dirtyColors=true;n.__dirtyElements=true}if(n.__dirtyVertices||n.__dirtyColors||p.sortParticles)this.setParticleBuffers(n,b.DYNAMIC_DRAW,p,m);i(u,0,n,p);n.__dirtyVertices=false;n.__dirtyColors=false;n.__dirtyElements=false}else p instanceof THREE.MarchingCubes&&f(u,0,p)}};this.removeObject=function(e,m){var i,f;for(i=
  198. e.__webGLObjects.length-1;i>=0;i--){f=e.__webGLObjects[i].object;m==f&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,m){l.multiply(m.matrix,e.matrix);y.set(l.flatten());o=THREE.Matrix4.makeInvert3x3(l).transpose();x.set(o.m);I.set(e.matrix.flatten())};this.loadMatrices=function(e){b.uniformMatrix4fv(e.uniforms.viewMatrix,false,z);b.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,y);b.uniformMatrix4fv(e.uniforms.projectionMatrix,false,v);b.uniformMatrix3fv(e.uniforms.normalMatrix,
  199. false,x);b.uniformMatrix4fv(e.uniforms.objectMatrix,false,I)};this.loadCamera=function(e,m){b.uniform3f(e.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);
  200. b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
  201. THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
  202. envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
  203. envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
  204. map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
  205. lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  206. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
  207. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif",
  208. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\nvertexColor = vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};
  209. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
  210. value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
  211. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
  212. vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );\nvec4 vertexColor = vec4( 1.0 );",
  213. THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,"gl_FragColor = mColor * mapColor * lightmapColor * vertexColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,
  214. THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
  215. THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,
  216. THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
  217. THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );",
  218. THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
  219. THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( psColor, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 vertexColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,
  220. "gl_FragColor = mColor * mapColor * vertexColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};
  221. THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
  222. THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};