webgl_loader_3mf_materials.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #a0a0a0;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF</a> file with materials
  18. </div>
  19. <!-- Import maps polyfill -->
  20. <!-- Remove this when import maps will be widely supported -->
  21. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { ThreeMFLoader } from 'three/addons/loaders/3MFLoader.js';
  34. THREE.ColorManagement.enabled = false; // TODO: Consider enabling color management.
  35. let camera, scene, renderer;
  36. init();
  37. function init() {
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0xa0a0a0 );
  40. scene.fog = new THREE.Fog( 0xa0a0a0, 10, 500 );
  41. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  42. camera.position.set( - 50, 40, 50 );
  43. scene.add( camera );
  44. //
  45. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  46. hemiLight.position.set( 0, 100, 0 );
  47. scene.add( hemiLight );
  48. const dirLight = new THREE.DirectionalLight( 0xffffff );
  49. dirLight.position.set( - 0, 40, 50 );
  50. dirLight.castShadow = true;
  51. dirLight.shadow.camera.top = 50;
  52. dirLight.shadow.camera.bottom = - 25;
  53. dirLight.shadow.camera.left = - 25;
  54. dirLight.shadow.camera.right = 25;
  55. dirLight.shadow.camera.near = 0.1;
  56. dirLight.shadow.camera.far = 200;
  57. dirLight.shadow.mapSize.set( 1024, 1024 );
  58. scene.add( dirLight );
  59. // scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
  60. //
  61. const manager = new THREE.LoadingManager();
  62. const loader = new ThreeMFLoader( manager );
  63. loader.load( './models/3mf/truck.3mf', function ( object ) {
  64. object.rotation.set( - Math.PI / 2, 0, 0 ); // z-up conversion
  65. object.traverse( function ( child ) {
  66. child.castShadow = true;
  67. } );
  68. scene.add( object );
  69. } );
  70. //
  71. manager.onLoad = function () {
  72. render();
  73. };
  74. //
  75. const ground = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  76. ground.rotation.x = - Math.PI / 2;
  77. ground.position.y = 11;
  78. ground.receiveShadow = true;
  79. scene.add( ground );
  80. //
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. renderer.shadowMap.enabled = true;
  85. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  86. document.body.appendChild( renderer.domElement );
  87. //
  88. const controls = new OrbitControls( camera, renderer.domElement );
  89. controls.addEventListener( 'change', render );
  90. controls.minDistance = 50;
  91. controls.maxDistance = 200;
  92. controls.enablePan = false;
  93. controls.target.set( 0, 20, 0 );
  94. controls.update();
  95. window.addEventListener( 'resize', onWindowResize );
  96. render();
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. render();
  103. }
  104. function render() {
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>