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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js canvas - point light</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- }
- a {
- color: #ff0080;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights demo.<br />
- Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
- </div>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="obj/WaltHead.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript">
- var camera, scene, renderer,
- particle1, particle2, particle2,
- light1, light2, light3,
- mesh;
- init();
- animate();
- function init() {
- var container = document.getElementById( 'container' );
- camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 100;
- scene = new THREE.Scene();
- scene.add( new THREE.AmbientLight( 0x00020 ) );
- light1 = new THREE.PointLight( 0xff0040, 1, 50 );
- scene.add( light1 );
- light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
- scene.add( light2 );
- light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
- scene.add( light3 );
- var PI2 = Math.PI * 2;
- var program = function ( context ) {
- context.beginPath();
- context.arc( 0, 0, 1, 0, PI2, true );
- context.closePath();
- context.fill();
- }
- particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) );
- particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
- scene.add( particle1 );
- particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) );
- particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
- scene.add( particle2 );
- particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) );
- particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
- scene.add( particle3 );
- mesh = new THREE.Mesh( new WaltHead(), new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) );
- mesh.overdraw = true;
- scene.add( mesh );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var time = new Date().getTime() * 0.0005;
- mesh.rotation.y -= 0.01;
- particle1.position.x = Math.sin( time * 0.7 ) * 30;
- particle1.position.y = Math.cos( time * 0.5 ) * 40;
- particle1.position.z = Math.cos( time * 0.3 ) * 30;
- light1.position.x = particle1.position.x;
- light1.position.y = particle1.position.y;
- light1.position.z = particle1.position.z;
- particle2.position.x = Math.cos( time * 0.3 ) * 30;
- particle2.position.y = Math.sin( time * 0.5 ) * 40;
- particle2.position.z = Math.sin( time * 0.7 ) * 30;
- light2.position.x = particle2.position.x;
- light2.position.y = particle2.position.y;
- light2.position.z = particle2.position.z;
- particle3.position.x = Math.sin( time * 0.7 ) * 30;
- particle3.position.y = Math.cos( time * 0.3 ) * 40;
- particle3.position.z = Math.sin( time * 0.5 ) * 30;
- light3.position.x = particle3.position.x;
- light3.position.y = particle3.position.y;
- light3.position.z = particle3.position.z;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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