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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js canvas - depth material</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, renderer;
- var cube, plane;
- var targetRotation = 0;
- var targetRotationOnMouseDown = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var moveForward = false,
- moveBackwards = false,
- moveUp = false,
- moveDown = false,
- moveLeft = false,
- moveRight = false,
- yawLeft = false,
- yawRight = false,
- pitchUp = false,
- pitchDown = false,
- rollLeft = false,
- rollRight = false;
- var debugContext;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.x = 1000;
- camera.position.y = 1000;
- camera.position.z = 1000;
- // camera.target.position.y = 150;
- scene = new THREE.Scene();
- // Plane
- var material = new THREE.MeshDepthMaterial();
- plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 10, 10 ), material );
- plane.overdraw = true;
- plane.doubleSided = true;
-
- plane.rotation.x = - 90 * ( Math.PI / 180 );
- plane.position.y = - 100;
- scene.add( plane );
- // Spheres
- geometry = new THREE.CubeGeometry( 100, 100, 100 );
- material = new THREE.MeshDepthMaterial( { near: 1, far: 2000 } );
- for (var i = 0; i < 20; i ++ ) {
- cube = new THREE.Mesh( geometry, material );
- cube.overdraw = true;
- cube.position.x = ( i % 5 ) * 200 - 400;
- cube.position.z = Math.floor( i / 5 ) * 200 - 350;
- /*
- cube.position.x = Math.random() * 1000 - 500;
- cube.position.y = Math.random() * 1000 - 500;
- cube.position.z = Math.random() * 1000 - 500;
- */
- cube.rotation.x = Math.random() * 200 - 100;
- cube.rotation.y = Math.random() * 200 - 100;
- cube.rotation.z = Math.random() * 200 - 100;
- /*
- cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5;
- */
- scene.add(cube);
- }
- // Lights
- var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
- scene.add( ambientLight );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- var pointLight = new THREE.PointLight( 0xff0000, 1 );
- scene.add( pointLight );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var debugCanvas = document.createElement( 'canvas' );
- debugCanvas.width = 512;
- debugCanvas.height = 512;
- debugCanvas.style.position = 'absolute';
- debugCanvas.style.top = '0px';
- debugCanvas.style.left = '0px';
- container.appendChild( debugCanvas );
- debugContext = debugCanvas.getContext( '2d' );
- debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
- debugContext.strokeStyle = '#808080';
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- document.addEventListener( 'keydown', onDocumentKeyDown, false );
- document.addEventListener( 'keyup', onDocumentKeyUp, false );
- }
- function onDocumentKeyDown( event ) {
- switch( event.keyCode ) {
- case 38: moveForward = true; break; // up
- case 40: moveBackwards = true; break; // down
- case 37: moveLeft = true; break; // left
- case 39: moveRight = true; break; // right
- case 65: yawLeft = true; break; // a
- case 68: yawRight = true; break; // d
- case 87: moveUp/*pitchUp*/ = true; break; // w
- case 83: moveDown/*pitchDown*/ = true; break; // s
- case 90: rollLeft = true; break; // z
- case 67: rollRight = true; break; // c
- }
- }
- function onDocumentKeyUp( event ) {
- switch( event.keyCode ) {
- case 38: moveForward = false; break; // up
- case 40: moveBackwards = false; break; // down
- case 37: moveLeft = false; break; // left
- case 39: moveRight = false; break; // right
- case 65: yawLeft = false; break; // a
- case 68: yawRight = false; break; // d
- case 87: moveUp/*pitchUp*/ = false; break; // w
- case 83: moveDown/*pitchDown*/ = false; break; // s
- case 90: rollLeft = false; break; // z
- case 67: rollRight = false; break; // c
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- if ( moveForward ) camera.position.z -= 10; // camera.moveZ( 10 );
- if ( moveBackwards ) camera.position.z += 10; // camera.moveZ( - 10 );
- if ( moveUp ) camera.position.y += 10; // camera.moveZ( 10 );
- if ( moveDown ) camera.position.y -= 10; // camera.moveZ( - 10 );
- if ( moveLeft ) camera.position.x -= 10; // camera.moveX( - 10 );
- if ( moveRight ) camera.position.x += 10; // camera.moveX( 10 );
- if ( pitchUp ) camera.rotation.x += 0.01; // camera.rotateX( 1 );
- if ( pitchDown ) camera.rotation.x -= 0.01; // camera.rotateX( - 1 );
- if ( yawLeft ) camera.target.position.x -= 10; // camera.rotation.y += 0.01; // camera.rotateY( 1 );
- if ( yawRight ) camera.target.position.x += 10; // camera.rotation.y -= 0.01; // camera.rotateY( - 1 );
- if ( rollLeft ) camera.rotation.z += 0.01; // camera.rotateZ( 1 );
- if ( rollRight ) camera.rotation.z -= 0.01; // camera.rotateZ( - 1 );
- debugContext.clearRect( - 256, - 256, 512, 512 );
- debugContext.beginPath();
- // center
- debugContext.moveTo( - 10, 0 );
- debugContext.lineTo( 10, 0 );
- debugContext.moveTo( 0, - 10 );
- debugContext.lineTo( 0, 10 );
- // camera
- debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
- debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
- debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
- debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
- debugContext.rect( - 50, - 50, 100, 100 );
- for ( var i = 1; i < scene.objects.length; i++ ) {
- var object = scene.objects[i];
- object.rotation.x += 0.01;
- object.rotation.y += 0.005;
- object.position.y = Math.sin( object.rotation.x ) * 200 + 200;
- debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
- }
- debugContext.closePath();
- debugContext.stroke();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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