canvas_particles_shapes.html 8.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles with shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  19. <script type="text/javascript" src="js/Stats.js"></script>
  20. <script type="text/javascript" src="js/Tween.js"></script>
  21. <script type="text/javascript" src="js/Sparks.js"></script>
  22. <!-- load the font file from canvas-text -->
  23. <script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
  24. <script type="text/javascript">
  25. var container, stats;
  26. var camera, scene, renderer;
  27. var text, plane;
  28. var targetRotation = 0;
  29. var targetRotationOnMouseDown = 0;
  30. var mouseX = 0;
  31. var mouseXOnMouseDown = 0;
  32. var windowHalfX = window.innerWidth / 2;
  33. var windowHalfY = window.innerHeight / 2;
  34. var heartShape, particleCloud, sparksEmitter, emitterPos;
  35. var _rotation = 0;
  36. var timeOnShapePath = 0;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. var info = document.createElement( 'div' );
  43. info.style.position = 'absolute';
  44. info.style.top = '10px';
  45. info.style.width = '100%';
  46. info.style.textAlign = 'center';
  47. info.innerHTML = 'Three.js with Love. Simple Particle Systems with Shapes by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Move your mouse. Click to pause/resume.';
  48. container.appendChild( info );
  49. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  50. camera.position.y = 150;
  51. camera.position.z = 700;
  52. camera.target.position.y = 150;
  53. scene = new THREE.Scene();
  54. // Get text from hash
  55. var theText = "THREE.JS";
  56. var hash = document.location.hash.substr( 1 );
  57. if ( hash.length !== 0 ) {
  58. theText = hash;
  59. }
  60. var text3d = new THREE.TextGeometry( theText, {
  61. size: 80,
  62. height: 20,
  63. curveSegments: 2,
  64. font: "helvetiker"
  65. });
  66. text3d.computeBoundingBox();
  67. var centerOffset = -0.5 * ( text3d.boundingBox.x[ 1 ] - text3d.boundingBox.x[ 0 ] );
  68. var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } );
  69. text = new THREE.Mesh( text3d, textMaterial );
  70. // Potentially, we can extract the vertices or faces of the text to generate particles too.
  71. // Geo > Vertices > Position
  72. text.doubleSided = false;
  73. text.position.x = centerOffset;
  74. text.position.y = 100;
  75. text.position.z = 0;
  76. text.rotation.x = 0;
  77. text.rotation.y = Math.PI * 2;
  78. text.overdraw = true;
  79. parent = new THREE.Object3D();
  80. parent.add( text );
  81. particleCloud = new THREE.Object3D(); // Just a group
  82. particleCloud.y = 800;
  83. parent.add( particleCloud );
  84. scene.add( parent );
  85. // Create Particle Systems
  86. // Heart
  87. var x = 0, y = 0;
  88. heartShape = new THREE.Shape();
  89. heartShape.moveTo( x + 25, y + 25 );
  90. heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
  91. heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
  92. heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
  93. heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
  94. heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
  95. heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
  96. var circleLines = function ( context ) {
  97. context.lineWidth = 0.05; //0.05
  98. context.beginPath();
  99. context.arc( 0, 0, 1, 0, Math.PI*2, true );
  100. context.closePath();
  101. context.stroke();
  102. context.globalAlpha = 0.2;
  103. context.fill();
  104. }
  105. var hue = 0;
  106. var hearts = function ( context ) {
  107. context.globalAlpha = 0.5;
  108. var x = 0, y = 0;
  109. context.scale(0.1, -0.1); // Scale so canvas render can redraw within bounds
  110. context.beginPath();
  111. // From http://blog.burlock.org/html5/130-paths
  112. context.bezierCurveTo( x + 2.5, y + 2.5, x + 2.0, y, x, y );
  113. context.bezierCurveTo( x - 3.0, y, x - 3.0, y + 3.5,x - 3.0,y + 3.5 );
  114. context.bezierCurveTo( x - 3.0, y + 5.5, x - 1.0, y + 7.7, x + 2.5, y + 9.5 );
  115. context.bezierCurveTo( x + 6.0, y + 7.7, x + 8.0, y + 5.5, x + 8.0, y + 3.5 );
  116. context.bezierCurveTo( x + 8.0, y + 3.5, x + 8.0, y, x + 5.0, y );
  117. context.bezierCurveTo( x + 3.5, y, x + 2.5, y + 2.5, x + 2.5, y + 2.5 );
  118. context.closePath();
  119. context.fill();
  120. context.lineWidth = 0.5; //0.05
  121. context.stroke();
  122. }
  123. var setTargetParticle = function() {
  124. //hearts circleLines
  125. var material = new THREE.ParticleCanvasMaterial( { program: hearts, blending:THREE.AdditiveBlending } );
  126. material.color.setHSV(hue, 0.5, 1);
  127. hue += 0.001;
  128. if (hue>1) hue-=1;
  129. particle = new THREE.Particle( material );
  130. particle.scale.x = particle.scale.y = Math.random() * 20 +20;
  131. particleCloud.add( particle );
  132. return particle;
  133. };
  134. var onParticleCreated = function(p) {
  135. var position = p.position;
  136. p.target.position = position;
  137. };
  138. var onParticleDead = function(particle) {
  139. particle.target.visible = false;
  140. particleCloud.remove(particle.target);
  141. };
  142. sparksEmitter = new SPARKS.Emitter(new SPARKS.SteadyCounter(160));
  143. emitterpos = new THREE.Vector3(0,0,0);
  144. sparksEmitter.addInitializer(new SPARKS.Position( new SPARKS.PointZone( emitterpos ) ) );
  145. sparksEmitter.addInitializer(new SPARKS.Lifetime(0,2));
  146. sparksEmitter.addInitializer(new SPARKS.Target(null, setTargetParticle));
  147. sparksEmitter.addInitializer(new SPARKS.Velocity(new SPARKS.PointZone(new THREE.Vector3(0,-50,10))));
  148. // TOTRY Set velocity to move away from centroid
  149. sparksEmitter.addAction(new SPARKS.Age());
  150. //sparksEmitter.addAction(new SPARKS.Accelerate(0.2));
  151. sparksEmitter.addAction(new SPARKS.Move());
  152. sparksEmitter.addAction(new SPARKS.RandomDrift(50,50,2000));
  153. sparksEmitter.addCallback("created", onParticleCreated);
  154. sparksEmitter.addCallback("dead", onParticleDead);
  155. sparksEmitter.start();
  156. // End Particles
  157. renderer = new THREE.CanvasRenderer();
  158. renderer.setSize( window.innerWidth, window.innerHeight );
  159. container.appendChild( renderer.domElement );
  160. stats = new Stats();
  161. stats.domElement.style.position = 'absolute';
  162. stats.domElement.style.top = '0px';
  163. container.appendChild( stats.domElement );
  164. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  165. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  166. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  167. }
  168. //
  169. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  170. function onDocumentMouseDown( event ) {
  171. event.preventDefault();
  172. mouseXOnMouseDown = event.clientX - windowHalfX;
  173. targetRotationOnMouseDown = targetRotation;
  174. if (sparksEmitter.isRunning()) {
  175. sparksEmitter.stop();
  176. } else {
  177. sparksEmitter.start();
  178. }
  179. }
  180. function onDocumentMouseMove( event ) {
  181. mouseX = event.clientX - windowHalfX;
  182. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  183. }
  184. function onDocumentTouchStart( event ) {
  185. if ( event.touches.length == 1 ) {
  186. event.preventDefault();
  187. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  188. targetRotationOnMouseDown = targetRotation;
  189. }
  190. }
  191. function onDocumentTouchMove( event ) {
  192. if ( event.touches.length == 1 ) {
  193. event.preventDefault();
  194. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  195. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  196. }
  197. }
  198. //
  199. function animate() {
  200. requestAnimationFrame( animate );
  201. render();
  202. stats.update();
  203. }
  204. function render() {
  205. timeOnShapePath += 0.0337;
  206. if (timeOnShapePath > 1) timeOnShapePath -= 1;
  207. // TODO Create a PointOnShape Action/Zone in the particle engine
  208. var pointOnShape = heartShape.getPointAt(timeOnShapePath);
  209. emitterpos.x = pointOnShape.x * 5 - 100;
  210. emitterpos.y = -pointOnShape.y * 5 + 400;
  211. // Pretty cool effect if you enable this
  212. //particleCloud.rotation.y += 0.05;
  213. parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
  214. renderer.render( scene, camera );
  215. }
  216. </script>
  217. </body>
  218. </html>