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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js canvas - performance</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, renderer;
- var sphere, plane;
- var targetRotation = 0;
- var targetRotationOnMouseDown = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 1000;
- camera.position.y = 1000;
- camera.position.z = 1000;
- scene = new THREE.Scene();
- // Grid
- var geometry = new THREE.Geometry();
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
- var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
- for ( var i = 0; i <= 10; i ++ ) {
- var line = new THREE.Line( geometry, material );
- line.position.z = ( i * 100 ) - 500;
- scene.add( line );
- var line = new THREE.Line( geometry, material );
- line.position.x = ( i * 100 ) - 500;
- line.rotation.y = 90 * Math.PI / 180;
- scene.add( line );
- }
- // Spheres
- geometry = new THREE.SphereGeometry( 100, 26, 18 );
- material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
- for ( var i = 0; i < 20; i ++ ) {
- sphere = new THREE.Mesh( geometry, material );
- sphere.overdraw = true;
- sphere.position.x = ( i % 5 ) * 200 - 400;
- sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
- scene.add( sphere );
- }
- // Lights
- var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
- scene.add( ambientLight );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.x = 0;
- directionalLight.position.y = 1;
- directionalLight.position.z = 0;
- scene.add( directionalLight );
- var pointLight = new THREE.PointLight( 0xff0000, 1, 500 );
- scene.add( pointLight );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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