canvas_performance.html 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - performance</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script type="text/javascript" src="../build/Three.js"></script>
  17. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  18. <script type="text/javascript" src="js/Stats.js"></script>
  19. <script type="text/javascript">
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var sphere, plane;
  23. var targetRotation = 0;
  24. var targetRotationOnMouseDown = 0;
  25. var mouseX = 0;
  26. var mouseXOnMouseDown = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  35. camera.position.z = 1000;
  36. camera.position.y = 1000;
  37. camera.position.z = 1000;
  38. scene = new THREE.Scene();
  39. // Grid
  40. var geometry = new THREE.Geometry();
  41. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  42. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  43. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  44. for ( var i = 0; i <= 10; i ++ ) {
  45. var line = new THREE.Line( geometry, material );
  46. line.position.z = ( i * 100 ) - 500;
  47. scene.add( line );
  48. var line = new THREE.Line( geometry, material );
  49. line.position.x = ( i * 100 ) - 500;
  50. line.rotation.y = 90 * Math.PI / 180;
  51. scene.add( line );
  52. }
  53. // Spheres
  54. geometry = new THREE.SphereGeometry( 100, 26, 18 );
  55. material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
  56. for ( var i = 0; i < 20; i ++ ) {
  57. sphere = new THREE.Mesh( geometry, material );
  58. sphere.overdraw = true;
  59. sphere.position.x = ( i % 5 ) * 200 - 400;
  60. sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
  61. scene.add( sphere );
  62. }
  63. // Lights
  64. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  65. scene.add( ambientLight );
  66. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  67. directionalLight.position.x = 0;
  68. directionalLight.position.y = 1;
  69. directionalLight.position.z = 0;
  70. scene.add( directionalLight );
  71. var pointLight = new THREE.PointLight( 0xff0000, 1, 500 );
  72. scene.add( pointLight );
  73. renderer = new THREE.CanvasRenderer();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. container.appendChild( renderer.domElement );
  76. stats = new Stats();
  77. stats.domElement.style.position = 'absolute';
  78. stats.domElement.style.top = '0px';
  79. container.appendChild(stats.domElement);
  80. }
  81. //
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. render();
  85. stats.update();
  86. }
  87. function render() {
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>