misc_lookat.html 3.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lookAt</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #404040;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #ffffff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #0080bb;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - Object3D::lookAt() demo</div>
  28. <script type="text/javascript" src="../build/Three.js"></script>
  29. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  30. <script type="text/javascript" src="js/Stats.js"></script>
  31. <script type="text/javascript">
  32. var container, stats;
  33. var camera, scene, renderer;
  34. var mesh, zmesh, lightMesh, geometry, target;
  35. var mouseX = 0, mouseY = 0;
  36. var windowHalfX = window.innerWidth / 2;
  37. var windowHalfY = window.innerHeight / 2;
  38. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  45. camera.position.z = 3200;
  46. scene = new THREE.Scene();
  47. var geometry = new THREE.CylinderGeometry( 3, 10, 0.1, 100 );
  48. var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
  49. target = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), material );
  50. scene.add( target );
  51. for ( var i = 0; i < 1000; i ++ ) {
  52. var mesh = new THREE.Mesh( geometry, material );
  53. mesh.position.x = Math.random() * 4000 - 2000;
  54. mesh.position.y = Math.random() * 4000 - 2000;
  55. mesh.position.z = Math.random() * 4000 - 2000;
  56. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 2;
  57. scene.add( mesh );
  58. }
  59. scene.matrixAutoUpdate = false;
  60. renderer = new THREE.WebGLRenderer();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. renderer.sortObjects = false;
  63. container.appendChild( renderer.domElement );
  64. stats = new Stats();
  65. stats.domElement.style.position = 'absolute';
  66. stats.domElement.style.top = '0px';
  67. stats.domElement.style.zIndex = 100;
  68. container.appendChild( stats.domElement );
  69. }
  70. function onDocumentMouseMove(event) {
  71. mouseX = ( event.clientX - windowHalfX ) * 10;
  72. mouseY = ( event.clientY - windowHalfY ) * 10;
  73. }
  74. //
  75. function animate() {
  76. requestAnimationFrame( animate );
  77. render();
  78. stats.update();
  79. }
  80. function render() {
  81. camera.position.x += ( mouseX - camera.position.x ) * .05;
  82. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  83. var time = new Date().getTime() * 0.0005;
  84. target.position.x = Math.sin( time * 0.7 ) * 2000;
  85. target.position.y = Math.cos( time * 0.5 ) * 2000;
  86. target.position.z = Math.cos( time * 0.3 ) * 2000;
  87. for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
  88. scene.objects[ i ].lookAt( target.position );
  89. }
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>