misc_materials_multimaterials.html 9.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - materials - multi-materials</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:1; pointer-events:none; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Multi-materials test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
  31. <br/>
  32. <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
  33. <p>Canvas renderer is very slow on anything other than Chrome.
  34. </div>
  35. <pre id="log"></pre>
  36. <script type="text/javascript" src="../build/Three.js"></script>
  37. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  38. <script type="text/javascript" src="js/Stats.js"></script>
  39. <script type="text/javascript">
  40. var SCREEN_WIDTH = window.innerWidth;
  41. var SCREEN_HEIGHT = window.innerHeight;
  42. var FLOOR = - 250;
  43. var container;
  44. var stats;
  45. var camera;
  46. var scene;
  47. var canvasRenderer, webglRenderer;
  48. var mesh, zmesh, geometry;
  49. var directionalLight;
  50. var mouseX = 0;
  51. var mouseY = 0;
  52. var windowHalfX = window.innerWidth / 2;
  53. var windowHalfY = window.innerHeight / 2;
  54. var render_canvas = 1, render_gl = 1;
  55. var has_gl = 0;
  56. var bcanvas = document.getElementById( 'rcanvas' );
  57. var bwebgl = document.getElementById( 'rwebgl' );
  58. document.addEventListener('mousemove', onDocumentMouseMove, false);
  59. init();
  60. animate();
  61. render_canvas = !has_gl;
  62. bwebgl.style.display = has_gl ? "inline" : "none";
  63. bcanvas.className = render_canvas ? "button" : "button inactive";
  64. function init() {
  65. container = document.createElement('div');
  66. document.body.appendChild(container);
  67. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  68. camera.position.z = 500;
  69. camera.updateMatrix();
  70. scene = new THREE.Scene();
  71. // SPHERES
  72. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  73. for ( var i = 0; i < 10; i ++ ) {
  74. //mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( ) );
  75. mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1.5 } ) ] );
  76. //mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0x00aa00, wireframe: true, wireframeLinewidth: 1.5 } ) );
  77. //mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { wireframe: true, wireframeLinewidth: 2.5 } ) );
  78. mesh.position.x = 500 * ( Math.random() - 0.5 );
  79. mesh.position.y = 500 * ( Math.random() - 0.5 );
  80. mesh.position.z = 500 * ( Math.random() - 0.5 );
  81. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  82. scene.add(mesh);
  83. }
  84. // LIGHTS
  85. var ambient = new THREE.AmbientLight( 0x101010 );
  86. scene.add( ambient );
  87. directionalLight = new THREE.DirectionalLight( 0xffffff );
  88. directionalLight.position.y = -70;
  89. directionalLight.position.z = 100;
  90. directionalLight.position.normalize();
  91. scene.add( directionalLight );
  92. mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
  93. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
  94. mesh.position.set( 0, 0, 120 );
  95. scene.add(mesh);
  96. if ( render_gl ) {
  97. try {
  98. webglRenderer = new THREE.WebGLRenderer();
  99. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  100. webglRenderer.domElement.style.position = "relative";
  101. container.appendChild( webglRenderer.domElement );
  102. has_gl = 1;
  103. }
  104. catch (e) {
  105. }
  106. }
  107. if ( render_canvas ) {
  108. canvasRenderer = new THREE.CanvasRenderer();
  109. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  110. container.appendChild( canvasRenderer.domElement );
  111. }
  112. stats = new Stats();
  113. stats.domElement.style.position = 'absolute';
  114. stats.domElement.style.top = '0px';
  115. stats.domElement.style.zIndex = 100;
  116. container.appendChild( stats.domElement );
  117. bcanvas.addEventListener("click", toggleCanvas, false);
  118. bwebgl.addEventListener("click", toggleWebGL, false);
  119. //var loader = new THREE.BinaryLoader(),
  120. var loader = new THREE.JSONLoader(),
  121. callback = function( geometry ) { createScene( geometry) };
  122. loader.load( { model: "obj/female02/Female02_slim.js", callback: callback } );
  123. //loader.load( { model: "obj/female02/Female02_bin.js", callback: callback } );
  124. }
  125. function createScene( geometry ) {
  126. // PROCEDURAL TEXTURES (decals)
  127. var x1 = document.createElement( "canvas" );
  128. var xc1 = x1.getContext("2d");
  129. x1.width = x1.height = 256;
  130. xc1.shadowBlur = 3;
  131. xc1.shadowColor = "#000";
  132. xc1.font = "7pt arial";
  133. xc1.fillStyle = "hsla("+0+",90%,50%,1);"
  134. xc1.fillText("Three", 57, 29);
  135. xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
  136. xc1.fillRect(40, 70, 60, 50);
  137. for(var i=0;i<500;i++) {
  138. xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
  139. xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
  140. }
  141. var x2 = document.createElement( "canvas" );
  142. var xc2 = x2.getContext("2d");
  143. x2.width = x2.height = 128;
  144. xc2.fillStyle = "rgba(0,0,0,0.5)";
  145. for(var i=0;i<14;i++) {
  146. xc2.fillRect(0, 5+i*4, 54, 2);
  147. xc2.fillRect(i*4, 5, 2, 54);
  148. }
  149. var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ), transparent: true } );
  150. var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ), transparent: true } );
  151. xm1.map.needsUpdate = true;
  152. xm2.map.needsUpdate = true;
  153. geometry.materials[0].push( xm1 ); // goes to faces with material 0
  154. geometry.materials[1].push( xm2 ); // goes to faces with material 1
  155. geometry.materials[4].push( new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ) );
  156. var materials = [ new THREE.MeshFaceMaterial() ];
  157. // full-mesh wireframe overlay
  158. //materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, wireframeLinewidth: 1.5 } ) );
  159. // full-mesh color overlay
  160. //materials.push( new THREE.MeshBasicMaterial { color: 0xff0000, opacity: 0.5 } ) );
  161. zmesh = new THREE.Mesh( geometry, materials );
  162. zmesh.position.x = -80;
  163. zmesh.position.z = 50;
  164. zmesh.position.y = FLOOR;
  165. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  166. zmesh.overdraw = true;
  167. zmesh.updateMatrix();
  168. scene.add(zmesh);
  169. // PLANES with all materials from the model
  170. createMaterialsPalette( geometry.materials, 100, 0 );
  171. }
  172. function createMaterialsPalette( materials, size, bottom ) {
  173. for ( var i = 0; i < materials.length; i ++ ) {
  174. // material
  175. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  176. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
  177. mesh.position.y = FLOOR + size / 2 + bottom;
  178. mesh.position.z = -100;
  179. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  180. mesh.doubleSided = true;
  181. mesh.updateMatrix();
  182. scene.add(mesh);
  183. // number
  184. var x = document.createElement( "canvas" );
  185. var xc = x.getContext("2d");
  186. x.width = x.height = 128;
  187. xc.shadowColor = "#000";
  188. xc.shadowBlur = 7;
  189. xc.fillStyle = "orange";
  190. xc.font = "50pt arial bold";
  191. xc.fillText(i, 10, 64);
  192. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  193. xm.map.needsUpdate = true;
  194. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  195. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
  196. mesh.position.y = FLOOR + size / 2 + bottom;
  197. mesh.position.z = - 99;
  198. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  199. mesh.doubleSided = true;
  200. mesh.updateMatrix();
  201. scene.add(mesh);
  202. }
  203. }
  204. function onDocumentMouseMove(event) {
  205. mouseX = ( event.clientX - windowHalfX );
  206. mouseY = ( event.clientY - windowHalfY );
  207. }
  208. //
  209. function animate() {
  210. requestAnimationFrame( animate );
  211. render();
  212. stats.update();
  213. }
  214. function render() {
  215. camera.position.x += ( mouseX - camera.position.x ) * .05;
  216. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  217. camera.updateMatrix();
  218. if ( render_canvas ) canvasRenderer.render( scene, camera );
  219. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  220. }
  221. function log(text) {
  222. var e = document.getElementById("log");
  223. e.innerHTML = text + "<br/>" + e.innerHTML;
  224. }
  225. function toggleCanvas() {
  226. render_canvas = !render_canvas;
  227. bcanvas.className = render_canvas ? "button" : "button inactive";
  228. render_gl = !render_canvas;
  229. bwebgl.className = render_gl ? "button" : "button inactive";
  230. if( has_gl )
  231. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  232. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  233. }
  234. function toggleWebGL() {
  235. render_gl = !render_gl;
  236. bwebgl.className = render_gl ? "button" : "button inactive";
  237. render_canvas = !render_gl;
  238. bcanvas.className = render_canvas ? "button" : "button inactive";
  239. if( has_gl )
  240. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  241. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  242. }
  243. </script>
  244. </body>
  245. </html>