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- <title>three.js misc - geometry - polyfield</title>
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- <script type="text/javascript" src="../src/objects/Bone.js"></script>
- <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
- <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
- <script type="text/javascript" src="../src/objects/LOD.js"></script>
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- <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
- <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
- <script type="text/javascript" src="obj/Qrcode.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth / 3;
- var SCREEN_HEIGHT = window.innerHeight;
- var AMOUNT = 100;
- var container, stats;
- var camera, scene;
- var canvasRenderer, svgRenderer, webglRenderer;
- var mesh, qrcode;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- // camera.position.x = - 5000;
- // camera.position.y = 50000;
- camera.position.z = 500
- scene = new THREE.Scene();
- // QRCODE
- qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- // CUBES
- var cube = new THREE.CubeGeometry( 100, 100, 100 );
- mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
- mesh.position.x = 500;
- mesh.rotation.x = Math.random();
- mesh.rotation.y = Math.random();
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
- mesh.position.x = 500;
- mesh.position.y = 500;
- mesh.rotation.x = Math.random();
- mesh.rotation.y = Math.random();
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- // PLANE
- mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
- mesh.position.y = -500;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- mesh.doubleSided = true;
- scene.add( mesh );
- // CYLINDER
- mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
- mesh.position.x = -500;
- mesh.rotation.x = - Math.PI / 2;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- // POLYFIELD
- var geometry = new THREE.Geometry();
- for (var i = 0; i < 100; i ++) {
- var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
- var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
- var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
- var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
- v0.position.addSelf( v );
- v1.position.addSelf( v );
- v2.position.addSelf( v );
- var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
- geometry.faces.push( face );
- }
- geometry.computeFaceNormals();
- geometry.computeCentroids();
- mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true, wireframe: true, wireframeLinewidth: 10 } ) ] );
- mesh.doubleSided = true;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- // LIGHTS
- var ambient = new THREE.AmbientLight( 0x80ffff );
- scene.add( ambient );
- var directional = new THREE.DirectionalLight( 0xffff00 );
- scene.add( directional );
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( canvasRenderer.domElement );
- svgRenderer = new THREE.SVGRenderer();
- svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- svgRenderer.setQuality( 'low' );
- container.appendChild( svgRenderer.domElement );
- webglRenderer = new THREE.WebGLRenderer();
- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- // webglRenderer.setFaceCulling( 0 );
- container.appendChild( webglRenderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.updateMatrix();
- mesh.rotation.y += 0.01;
- mesh.updateMatrix();
- /*
- qrcode.rotation.x += 0.01;
- qrcode.rotation.z += 0.02;
- */
- canvasRenderer.render( scene, camera );
- svgRenderer.render( scene, camera );
- webglRenderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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