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webgl_collisions_normal.html 4.6 KB

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  1. <html>
  2. <head>
  3. <title>three.js webgl - intersection: ray/mesh readinf normal</title>
  4. <meta http-equiv="content-type" content="text/html; charset=utf-8">
  5. <style type="text/css">
  6. body {
  7. font-family: Monospace;
  8. background-color: #f0f0f0;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #oldie { background-color: #ddd !important }
  13. #info {
  14. position: absolute;
  15. top: 30px; left: 10px; width: 800px;
  16. color: #000000;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: left;
  21. z-index:100;
  22. }
  23. #options {
  24. position: absolute;
  25. top: 10px; left: 10px; width: 800px;
  26. color: #000000;
  27. padding: 5px;
  28. font-family: Monospace;
  29. font-size: 13px;
  30. text-align: left;
  31. z-index:100;
  32. }
  33. </style>
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  36. <script type="text/javascript" src="js/Stats.js"></script>
  37. <script type="text/javascript">
  38. var camera, scene, projector, renderer,
  39. info, mouse = { x: 0, y: 0 }, sun, loader, stats, line;
  40. var meshes = [];
  41. var theta = 0;
  42. var camdist = 500;
  43. var totalFaces = 0, totalColliders = 0;
  44. function init() {
  45. container = document.createElement( 'div' );
  46. document.body.appendChild( container );
  47. info = document.getElementById("info");
  48. camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  49. camera.position.z = camdist;
  50. loader = new THREE.JSONLoader( );
  51. scene = new THREE.Scene();
  52. projector = new THREE.Projector();
  53. renderer = new THREE.WebGLRenderer();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. container.appendChild( renderer.domElement );
  56. var ambientLight = new THREE.AmbientLight( 0x606060 );
  57. scene.add( ambientLight );
  58. sun = new THREE.DirectionalLight( 0xffffff );
  59. sun.position = camera.position.clone();
  60. scene.add( sun );
  61. loadCube();
  62. var lineMat = new THREE.LineBasicMaterial( { color: 0xff0000, opacity: 1, linewidth: 3 } );
  63. var geom = new THREE.Geometry();
  64. geom.vertices.push( new THREE.Vertex( new THREE.Vector3(-100, 0, 0) ) );
  65. geom.vertices.push( new THREE.Vertex( new THREE.Vector3( 100, 0, 0) ) );
  66. line = new THREE.Line(geom, lineMat);
  67. scene.add( line );
  68. stats = new Stats();
  69. stats.domElement.style.position = 'absolute';
  70. stats.domElement.style.top = '0px';
  71. container.appendChild( stats.domElement );
  72. container.onmousemove = onDocumentMouseMove;
  73. animate();
  74. }
  75. function loadCube(p) {
  76. var onGeometry = function( geometry ) {
  77. var sx = 300;
  78. var sy = 240;
  79. var sz = 300;
  80. addCube( new THREE.Vector3( 0, 0, 0), geometry );
  81. };
  82. loader.load( { model: "obj/suzanne/suzanneHi.js", callback: onGeometry } );
  83. }
  84. function addCube( p, g) {
  85. totalFaces += g.faces.length;
  86. totalColliders++;
  87. var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
  88. mesh.position = p;
  89. scene.add( mesh );
  90. var mc = THREE.CollisionUtils.MeshColliderWBox(mesh);
  91. THREE.Collisions.colliders.push( mc );
  92. meshes.push( mesh );
  93. };
  94. function onDocumentMouseMove( event ) {
  95. event.preventDefault();
  96. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  97. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  98. };
  99. function animate() {
  100. requestAnimationFrame( animate );
  101. var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
  102. projector.unprojectVector( vector, camera );
  103. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  104. if ( meshes.length == 0 ) return;
  105. var i, l = meshes.length;
  106. for ( i = 0; i < l; i++ ) {
  107. meshes[ i ].materials[ 0 ].color.setHex( 0x003300 );
  108. }
  109. info.innerHTML = "";
  110. var c = THREE.Collisions.rayCastNearest( ray );
  111. if( c ) {
  112. info.innerHTML += "Found @ normal " + vts(c.normal);
  113. var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar(c.distance) );
  114. line.geometry.vertices[0].position = poi;
  115. line.geometry.vertices[1].position = poi.clone().addSelf(c.normal.multiplyScalar(100));
  116. line.geometry.__dirtyVertices = true;
  117. line.geometry.__dirtyElements = true;
  118. c.mesh.materials[ 0 ].color.setHex( 0xbb0000 );
  119. } else {
  120. info.innerHTML += "No intersection";
  121. }
  122. camera.position.x = camdist * Math.cos( theta );
  123. camera.position.z = camdist * Math.sin( theta );
  124. camera.position.y = camdist/2 * Math.sin( theta * 2) ;
  125. sun.position.copy( camera.position );
  126. sun.position.normalize();
  127. theta += 0.005;
  128. renderer.render( scene, camera );
  129. stats.update();
  130. };
  131. function vts(v) {
  132. if(!v) return "undefined<br>";
  133. else return v.x.toFixed(2) + " , " + v.y.toFixed(2) + " , " + v.z.toFixed(2) + "<br>";
  134. };
  135. </script>
  136. </head>
  137. <body onload="init();">
  138. <div id="info"></div>
  139. <div id="options"></div>
  140. </body>
  141. </html>