webgl_flycamera_earth.html 8.6 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <title>three.js webgl - fly camera - earth</title>
  4. <style type="text/css">
  5. body {
  6. background:#000;
  7. color: #eee;
  8. padding:0;
  9. margin:0;
  10. font-weight:bold;
  11. overflow:hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. z-index:100;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. b { color:orange }
  26. </style>
  27. <script type="text/javascript" src="../build/Three.js"></script>
  28. <script type="text/javascript" src="js/ShaderExtras.js"></script>
  29. <script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
  30. <script type="text/javascript" src="js/postprocessing/ShaderPass.js"></script>
  31. <script type="text/javascript" src="js/postprocessing/MaskPass.js"></script>
  32. <script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
  33. <script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
  34. <script type="text/javascript" src="js/Detector.js"></script>
  35. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  36. <script type="text/javascript" src="js/Stats.js"></script>
  37. </head>
  38. <body>
  39. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [fly camera]<br/><br/>
  40. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
  41. </div>
  42. <script type="text/javascript">
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var radius = 6371;
  45. var tilt = 0.41;
  46. var rotationSpeed = 0.02;
  47. var cloudsScale = 1.005;
  48. var moonScale = 0.23;
  49. var MARGIN = 0;
  50. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  51. var SCREEN_WIDTH = window.innerWidth;
  52. var container, stats;
  53. var camera, scene, sceneCube, renderer;
  54. var geometry, meshPlanet, meshClouds, meshMoon;
  55. var dirLight, pointLight, ambientLight;
  56. var lastUpdate = new Date().getTime();
  57. var delta, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  58. init();
  59. animate();
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. camera = new THREE.FlyCamera({
  64. fov: 25,
  65. aspect: SCREEN_WIDTH / SCREEN_HEIGHT,
  66. movementSpeed: 1000,
  67. domElement: container,
  68. rollSpeed: Math.PI / 24,
  69. autoForward: false,
  70. dragToLook: false,
  71. near: 50,
  72. far: 1e7
  73. });
  74. camera.position.z = radius * 5;
  75. scene = new THREE.Scene();
  76. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  77. dirLight = new THREE.DirectionalLight( 0xffffff );
  78. dirLight.position.set( -1, 0, 1 );
  79. dirLight.position.normalize();
  80. scene.add( dirLight );
  81. ambientLight = new THREE.AmbientLight( 0x000000 );
  82. scene.add( ambientLight );
  83. var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
  84. var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
  85. var normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
  86. var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
  87. var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
  88. var shader = THREE.ShaderUtils.lib[ "normal" ];
  89. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  90. uniforms[ "tNormal" ].texture = normalTexture;
  91. uniforms[ "uNormalScale" ].value = 0.85;
  92. uniforms[ "tDiffuse" ].texture = planetTexture;
  93. uniforms[ "tSpecular" ].texture = specularTexture;
  94. uniforms[ "enableAO" ].value = false;
  95. uniforms[ "enableDiffuse" ].value = true;
  96. uniforms[ "enableSpecular" ].value = true;
  97. uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
  98. uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
  99. uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
  100. uniforms[ "uShininess" ].value = 30;
  101. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
  102. var materialNormalMap = new THREE.MeshShaderMaterial( parameters );
  103. // planet
  104. geometry = new THREE.SphereGeometry( radius, 100, 50 );
  105. geometry.computeTangents();
  106. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  107. meshPlanet.rotation.y = 1.3;
  108. meshPlanet.rotation.z = tilt;
  109. scene.add( meshPlanet );
  110. // clouds
  111. var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
  112. meshClouds = new THREE.Mesh( geometry, materialClouds );
  113. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  114. meshClouds.rotation.z = tilt;
  115. scene.add( meshClouds );
  116. // moon
  117. var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
  118. meshMoon = new THREE.Mesh( geometry, materialMoon );
  119. meshMoon.position.set( radius * 5, 0, 0 );
  120. meshMoon.scale.set( moonScale, moonScale, moonScale );
  121. scene.add( meshMoon );
  122. // stars
  123. var i, r = radius,
  124. starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
  125. for ( i = 0; i < 250; i ++ ) {
  126. vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  127. vector1.multiplyScalar( r );
  128. starsGeometry[ 0 ].vertices.push( new THREE.Vertex( vector1 ) );
  129. }
  130. for ( i = 0; i < 1500; ++i ) {
  131. vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  132. vector1.multiplyScalar( r );
  133. starsGeometry[ 1 ].vertices.push( new THREE.Vertex( vector1 ) );
  134. }
  135. var stars;
  136. var starsMaterials = [ new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  137. new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  138. new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  139. new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  140. new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  141. new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  142. ];
  143. for ( i = 10; i < 30; i ++ ) {
  144. stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  145. stars.rotation.x = Math.random() * 6;
  146. stars.rotation.y = Math.random() * 6;
  147. stars.rotation.z = Math.random() * 6;
  148. s = i * 10;
  149. stars.scale.set( s, s, s );
  150. stars.matrixAutoUpdate = false;
  151. stars.updateMatrix();
  152. scene.add( stars );
  153. }
  154. renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
  155. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  156. renderer.sortObjects = false;
  157. renderer.autoClear = false;
  158. container.appendChild( renderer.domElement );
  159. stats = new Stats();
  160. stats.domElement.style.position = 'absolute';
  161. stats.domElement.style.top = '0px';
  162. stats.domElement.style.zIndex = 100;
  163. container.appendChild( stats.domElement );
  164. window.addEventListener( 'resize', onWindowResize, false );
  165. // postprocessing
  166. var renderModel = new THREE.RenderPass( scene, camera );
  167. var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
  168. effectFilm.renderToScreen = true;
  169. composer = new THREE.EffectComposer( renderer );
  170. composer.addPass( renderModel );
  171. composer.addPass( effectFilm );
  172. };
  173. function onWindowResize( event ) {
  174. SCREEN_HEIGHT = window.innerHeight;
  175. SCREEN_WIDTH = window.innerWidth;
  176. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  177. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  178. camera.updateProjectionMatrix();
  179. composer.reset();
  180. }
  181. function cap_bottom( val, bottom ) {
  182. return val < bottom ? bottom : val;
  183. };
  184. function animate() {
  185. requestAnimationFrame( animate );
  186. render();
  187. stats.update();
  188. };
  189. function cap( val, bottom ) {
  190. return val > bottom ? val : bottom;
  191. };
  192. function render() {
  193. // rotate the planet and clouds
  194. delta = this.getFrametime();
  195. meshPlanet.rotation.y += rotationSpeed * delta;
  196. meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
  197. // slow down as we approach the surface
  198. dPlanet = camera.position.length();
  199. dMoonVec.sub( camera.position, meshMoon.position );
  200. dMoon = dMoonVec.length();
  201. if ( dMoon < dPlanet ) {
  202. d = ( dMoon - radius * moonScale * 1.01 );
  203. } else {
  204. d = ( dPlanet - radius * 1.01 );
  205. }
  206. camera.movementSpeed = 0.33 * d;
  207. renderer.clear();
  208. composer.render( delta );
  209. };
  210. function getFrametime() {
  211. var now = new Date().getTime();
  212. var tdiff = ( now - lastUpdate ) / 1000;
  213. lastUpdate = now;
  214. return tdiff;
  215. };
  216. </script>
  217. </body>
  218. </html>