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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry hierarchy 2</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, renderer;
- var geometry, objects;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
- var geometry = new THREE.CubeGeometry( 100, 100, 100 );
- var material = new THREE.MeshNormalMaterial();
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = 1000;
- objects = [];
- objects.push( mesh );
- var amount = 200, child, object = mesh;
- for ( var i = 0; i < amount; i ++ ) {
- child = new THREE.Mesh( geometry, material );
- child.position.x = 100;
- object.add( child );
- object = child;
- objects.push( child );
- }
- object = mesh;
- for ( var i = 0; i < amount; i ++ ) {
- child = new THREE.Mesh( geometry, material );
- child.position.x = - 100;
- object.add( child );
- object = child;
- objects.push( child );
- }
- object = mesh;
- for ( var i = 0; i < amount; i ++ ) {
- child = new THREE.Mesh( geometry, material );
- child.position.y = - 100;
- object.add( child );
- object = child;
- objects.push( child );
- }
- object = mesh;
- for ( var i = 0; i < amount; i ++ ) {
- child = new THREE.Mesh( geometry, material );
- child.position.y = 100;
- object.add( child );
- object = child;
- objects.push( child );
- }
- object = mesh;
- for ( var i = 0; i < amount; i ++ ) {
- child = new THREE.Mesh( geometry, material );
- child.position.z = - 100;
- object.add( child );
- object = child;
- objects.push( child );
- }
- object = mesh;
- for ( var i = 0; i < amount; i ++ ) {
- child = new THREE.Mesh( geometry, material );
- child.position.z = 100;
- object.add( child );
- object = child;
- objects.push( child );
- }
- scene.add( mesh );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = false;
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.2,
- ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.1,
- rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.1;
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- objects[ i ].rotation.x = rx;
- objects[ i ].rotation.y = ry;
- objects[ i ].rotation.z = rz;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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