webgl_geometry_hierarchy2.html 4.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy 2</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  19. <script type="text/javascript" src="js/Stats.js"></script>
  20. <script type="text/javascript">
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var geometry, objects;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  34. camera.position.z = 500;
  35. scene = new THREE.Scene();
  36. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  37. var geometry = new THREE.CubeGeometry( 100, 100, 100 );
  38. var material = new THREE.MeshNormalMaterial();
  39. var mesh = new THREE.Mesh( geometry, material );
  40. mesh.position.x = 1000;
  41. objects = [];
  42. objects.push( mesh );
  43. var amount = 200, child, object = mesh;
  44. for ( var i = 0; i < amount; i ++ ) {
  45. child = new THREE.Mesh( geometry, material );
  46. child.position.x = 100;
  47. object.add( child );
  48. object = child;
  49. objects.push( child );
  50. }
  51. object = mesh;
  52. for ( var i = 0; i < amount; i ++ ) {
  53. child = new THREE.Mesh( geometry, material );
  54. child.position.x = - 100;
  55. object.add( child );
  56. object = child;
  57. objects.push( child );
  58. }
  59. object = mesh;
  60. for ( var i = 0; i < amount; i ++ ) {
  61. child = new THREE.Mesh( geometry, material );
  62. child.position.y = - 100;
  63. object.add( child );
  64. object = child;
  65. objects.push( child );
  66. }
  67. object = mesh;
  68. for ( var i = 0; i < amount; i ++ ) {
  69. child = new THREE.Mesh( geometry, material );
  70. child.position.y = 100;
  71. object.add( child );
  72. object = child;
  73. objects.push( child );
  74. }
  75. object = mesh;
  76. for ( var i = 0; i < amount; i ++ ) {
  77. child = new THREE.Mesh( geometry, material );
  78. child.position.z = - 100;
  79. object.add( child );
  80. object = child;
  81. objects.push( child );
  82. }
  83. object = mesh;
  84. for ( var i = 0; i < amount; i ++ ) {
  85. child = new THREE.Mesh( geometry, material );
  86. child.position.z = 100;
  87. object.add( child );
  88. object = child;
  89. objects.push( child );
  90. }
  91. scene.add( mesh );
  92. renderer = new THREE.WebGLRenderer();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.sortObjects = false;
  95. container.appendChild( renderer.domElement );
  96. stats = new Stats();
  97. stats.domElement.style.position = 'absolute';
  98. stats.domElement.style.top = '0px';
  99. stats.domElement.style.zIndex = 100;
  100. container.appendChild( stats.domElement );
  101. }
  102. function onDocumentMouseMove(event) {
  103. mouseX = ( event.clientX - windowHalfX ) * 10;
  104. mouseY = ( event.clientY - windowHalfY ) * 10;
  105. }
  106. //
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. render();
  110. stats.update();
  111. }
  112. function render() {
  113. var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.2,
  114. ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.1,
  115. rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.1;
  116. camera.position.x += ( mouseX - camera.position.x ) * .05;
  117. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  118. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  119. objects[ i ].rotation.x = rx;
  120. objects[ i ].rotation.y = ry;
  121. objects[ i ].rotation.z = rz;
  122. }
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>