webgl_geometry_terrain_fog.html 5.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain + fog</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #efd1b5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain + fog demo <br />(left click: forward, right click: backward)</div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  31. <script type="text/javascript" src="js/Detector.js"></script>
  32. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  33. <script type="text/javascript" src="js/Stats.js"></script>
  34. <script type="text/javascript">
  35. if ( ! Detector.webgl ) {
  36. Detector.addGetWebGLMessage();
  37. document.getElementById( 'container' ).innerHTML = "";
  38. }
  39. var container, stats;
  40. var camera, scene, renderer;
  41. var mesh, texture;
  42. var worldWidth = 256, worldDepth = 256,
  43. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.getElementById( 'container' );
  48. camera = new THREE.FirstPersonCamera( {
  49. fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
  50. movementSpeed: 150, lookSpeed: 0.1, noFly: false, lookVertical: true
  51. } );
  52. camera.target.position.z = - 100;
  53. scene = new THREE.Scene();
  54. scene.fog = new THREE.FogExp2( 0xefd1b5, 0.0025 );
  55. data = generateHeight( worldWidth, worldDepth );
  56. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
  57. camera.target.position.y = camera.position.y;
  58. var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  59. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  60. geometry.vertices[ i ].position.z = data[ i ] * 10;
  61. }
  62. texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
  63. texture.needsUpdate = true;
  64. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  65. mesh.rotation.x = - 90 * Math.PI / 180;
  66. scene.add( mesh );
  67. renderer = new THREE.WebGLRenderer( { clearColor: 0xefd1b5, clearAlpha: 1 } );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. container.innerHTML = "";
  70. container.appendChild( renderer.domElement );
  71. stats = new Stats();
  72. stats.domElement.style.position = 'absolute';
  73. stats.domElement.style.top = '0px';
  74. container.appendChild( stats.domElement );
  75. }
  76. function generateHeight( width, height ) {
  77. var size = width * height, data = new Float32Array( size ),
  78. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  79. for ( var i = 0; i < size; i ++ ) {
  80. data[ i ] = 0
  81. }
  82. for ( var j = 0; j < 4; j ++ ) {
  83. for ( var i = 0; i < size; i ++ ) {
  84. var x = i % width, y = ~~ ( i / width );
  85. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  86. }
  87. quality *= 5;
  88. }
  89. return data;
  90. }
  91. function generateTexture( data, width, height ) {
  92. var canvas, canvasScaled, context, image, imageData,
  93. level, diff, vector3, sun, shade;
  94. vector3 = new THREE.Vector3( 0, 0, 0 );
  95. sun = new THREE.Vector3( 1, 1, 1 );
  96. sun.normalize();
  97. canvas = document.createElement( 'canvas' );
  98. canvas.width = width;
  99. canvas.height = height;
  100. context = canvas.getContext( '2d' );
  101. context.fillStyle = '#000';
  102. context.fillRect( 0, 0, width, height );
  103. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  104. imageData = image.data;
  105. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  106. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  107. vector3.y = 2;
  108. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  109. vector3.normalize();
  110. shade = vector3.dot( sun );
  111. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  112. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  113. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  114. }
  115. context.putImageData( image, 0, 0 );
  116. // Scaled 4x
  117. canvasScaled = document.createElement( 'canvas' );
  118. canvasScaled.width = width * 4;
  119. canvasScaled.height = height * 4;
  120. context = canvasScaled.getContext( '2d' );
  121. context.scale( 4, 4 );
  122. context.drawImage( canvas, 0, 0 );
  123. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  124. imageData = image.data;
  125. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  126. var v = ~~ ( Math.random() * 5 );
  127. imageData[ i ] += v;
  128. imageData[ i + 1 ] += v;
  129. imageData[ i + 2 ] += v;
  130. }
  131. context.putImageData( image, 0, 0 );
  132. return canvasScaled;
  133. }
  134. //
  135. function animate() {
  136. requestAnimationFrame( animate );
  137. render();
  138. stats.update();
  139. }
  140. function render() {
  141. renderer.render( scene, camera );
  142. }
  143. </script>
  144. </body>
  145. </html>