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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - lines - splines</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- a {
- color:#0078ff;
- }
- #info {
- position: absolute;
- top: 10px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- z-index:100;
- }
- a {
- color: orange;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - splines WebGL demo
- [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
- </div>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var mouseX = 0, mouseY = 0,
- windowHalfX = window.innerWidth / 2,
- windowHalfY = window.innerHeight / 2,
- camera, scene, renderer, material;
- init();
- animate();
- function init() {
- var i, n_sub, container;
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 700;
- scene = new THREE.Scene();
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var geometry = new THREE.Geometry(),
- geometry2 = new THREE.Geometry(),
- geometry3 = new THREE.Geometry(),
- points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ),
- colors = [], colors2 = [], colors3 = [];
- n_sub = 6;
- var position, index;
- var spline = new THREE.Spline( points );
- for ( i = 0; i < points.length * n_sub; i ++ ) {
- index = i / ( points.length * n_sub );
- position = spline.getPoint( index );
- geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) );
- colors[ i ] = new THREE.Color( 0xffffff );
- colors[ i ].setHSV( 0.6, ( 200 + position.x ) / 400, 1.0 );
- colors2[ i ] = new THREE.Color( 0xffffff );
- //colors2[ i ].setHSV( 0.1, 1.0, ( 200 + position.x ) / 400 );
- colors2[ i ].setHSV( 0.9, ( 200 + position.y ) / 400, 1.0 );
- colors3[ i ] = new THREE.Color( 0xffffff );
- colors3[ i ].setHSV( i / ( points.length * n_sub ), 1.0, 1.0 );
- }
- geometry2.vertices = geometry3.vertices = geometry.vertices;
- geometry.colors = colors;
- geometry2.colors = colors2;
- geometry3.colors = colors3;
- // lines
- material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
- var line, p, scale = 0.3, d = 225,
- parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
- [ material, scale*1.5, [0,0,0], geometry2 ],
- [ material, scale*1.5, [d,0,0], geometry3 ] ];
- material.vertexColors = true;
- for ( i = 0; i < parameters.length; ++ i ) {
- p = parameters[ i ];
- line = new THREE.Line( p[ 3 ], p[ 0 ] );
- line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
- line.position.x = p[ 2 ][ 0 ];
- line.position.y = p[ 2 ][ 1 ];
- line.position.z = p[ 2 ][ 2 ];
- scene.add( line );
- }
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- //container.appendChild(stats.domElement);
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- }
- // port of Processing Java code by Thomas Diewald
- // http://www.openprocessing.org/visuals/?visualID=15599
- function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
- var half = side/2,
- vec_s = [
- new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
- new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
- new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
- new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
- new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
- new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
- new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
- new THREE.Vector3( center.x + half, center.y + half, center.z - half )
- ],
- vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
- if( --iterations >= 0 ) {
- var tmp = [];
- tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
- tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
- tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
- tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
- tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
- tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
- tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
- tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
- return tmp;
- }
- return vec;
- }
- //
- function onDocumentMouseMove(event) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function onDocumentTouchStart( event ) {
- if ( event.touches.length > 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- mouseY = event.touches[ 0 ].pageY - windowHalfY;
- }
- }
- function onDocumentTouchMove( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- mouseY = event.touches[ 0 ].pageY - windowHalfY;
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
- var time = new Date().getTime() * 0.0005;
- for( var i = 0; i < scene.objects.length; i ++ ) {
- scene.objects[ i ].rotation.y = time * ( i % 2 ? 1 : -1);
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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