webgl_lines_splines.html 7.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - splines</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. a {
  13. color:#0078ff;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - splines WebGL demo
  37. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  38. </div>
  39. <script type="text/javascript" src="../build/Three.js"></script>
  40. <script type="text/javascript" src="js/Detector.js"></script>
  41. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  42. <script type="text/javascript" src="js/Stats.js"></script>
  43. <script type="text/javascript">
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var mouseX = 0, mouseY = 0,
  46. windowHalfX = window.innerWidth / 2,
  47. windowHalfY = window.innerHeight / 2,
  48. camera, scene, renderer, material;
  49. init();
  50. animate();
  51. function init() {
  52. var i, n_sub, container;
  53. container = document.createElement('div');
  54. document.body.appendChild(container);
  55. camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  56. camera.position.z = 700;
  57. scene = new THREE.Scene();
  58. renderer = new THREE.WebGLRenderer( { antialias: true } );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. container.appendChild( renderer.domElement );
  61. var geometry = new THREE.Geometry(),
  62. geometry2 = new THREE.Geometry(),
  63. geometry3 = new THREE.Geometry(),
  64. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ),
  65. colors = [], colors2 = [], colors3 = [];
  66. n_sub = 6;
  67. var position, index;
  68. var spline = new THREE.Spline( points );
  69. for ( i = 0; i < points.length * n_sub; i ++ ) {
  70. index = i / ( points.length * n_sub );
  71. position = spline.getPoint( index );
  72. geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) );
  73. colors[ i ] = new THREE.Color( 0xffffff );
  74. colors[ i ].setHSV( 0.6, ( 200 + position.x ) / 400, 1.0 );
  75. colors2[ i ] = new THREE.Color( 0xffffff );
  76. //colors2[ i ].setHSV( 0.1, 1.0, ( 200 + position.x ) / 400 );
  77. colors2[ i ].setHSV( 0.9, ( 200 + position.y ) / 400, 1.0 );
  78. colors3[ i ] = new THREE.Color( 0xffffff );
  79. colors3[ i ].setHSV( i / ( points.length * n_sub ), 1.0, 1.0 );
  80. }
  81. geometry2.vertices = geometry3.vertices = geometry.vertices;
  82. geometry.colors = colors;
  83. geometry2.colors = colors2;
  84. geometry3.colors = colors3;
  85. // lines
  86. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
  87. var line, p, scale = 0.3, d = 225,
  88. parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
  89. [ material, scale*1.5, [0,0,0], geometry2 ],
  90. [ material, scale*1.5, [d,0,0], geometry3 ] ];
  91. material.vertexColors = true;
  92. for ( i = 0; i < parameters.length; ++ i ) {
  93. p = parameters[ i ];
  94. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  95. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  96. line.position.x = p[ 2 ][ 0 ];
  97. line.position.y = p[ 2 ][ 1 ];
  98. line.position.z = p[ 2 ][ 2 ];
  99. scene.add( line );
  100. }
  101. stats = new Stats();
  102. stats.domElement.style.position = 'absolute';
  103. stats.domElement.style.top = '0px';
  104. //container.appendChild(stats.domElement);
  105. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  106. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  107. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  108. }
  109. // port of Processing Java code by Thomas Diewald
  110. // http://www.openprocessing.org/visuals/?visualID=15599
  111. function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  112. var half = side/2,
  113. vec_s = [
  114. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  115. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  116. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  117. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  118. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  119. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  120. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  121. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  122. ],
  123. vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
  124. if( --iterations >= 0 ) {
  125. var tmp = [];
  126. tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  127. tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  128. tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  129. tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  130. tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  131. tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  132. tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  133. tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  134. return tmp;
  135. }
  136. return vec;
  137. }
  138. //
  139. function onDocumentMouseMove(event) {
  140. mouseX = event.clientX - windowHalfX;
  141. mouseY = event.clientY - windowHalfY;
  142. }
  143. function onDocumentTouchStart( event ) {
  144. if ( event.touches.length > 1 ) {
  145. event.preventDefault();
  146. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  147. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  148. }
  149. }
  150. function onDocumentTouchMove( event ) {
  151. if ( event.touches.length == 1 ) {
  152. event.preventDefault();
  153. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  154. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  155. }
  156. }
  157. //
  158. function animate() {
  159. requestAnimationFrame( animate );
  160. render();
  161. }
  162. function render() {
  163. camera.position.x += ( mouseX - camera.position.x ) * .05;
  164. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  165. var time = new Date().getTime() * 0.0005;
  166. for( var i = 0; i < scene.objects.length; i ++ ) {
  167. scene.objects[ i ].rotation.y = time * ( i % 2 ? 1 : -1);
  168. }
  169. renderer.render( scene, camera );
  170. }
  171. </script>
  172. </body>
  173. </html>