webgl_materials_cubemap_escher.html 4.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [Escher]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  19. #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
  20. background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  21. #oldie { margin-top:15em !important }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  27. <p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
  28. <p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
  29. </div>
  30. <pre id="log"></pre>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="js/Detector.js"></script>
  33. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  34. <script type="text/javascript" src="js/Stats.js"></script>
  35. <script type="text/javascript">
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var statsEnabled = false;
  38. var container, stats;
  39. var camera, scene, webglRenderer;
  40. var mesh, zmesh, lightMesh, geometry;
  41. var directionalLight, pointLight;
  42. var mouseX = 0;
  43. var mouseY = 0;
  44. var windowHalfX = window.innerWidth / 2;
  45. var windowHalfY = window.innerHeight / 2;
  46. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement('div');
  51. document.body.appendChild(container);
  52. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
  53. camera.position.z = 3200;
  54. scene = new THREE.Scene();
  55. var r = "textures/cube/Escher/";
  56. var urls = [ r + "px.jpg", r + "nx.jpg",
  57. r + "py.jpg", r + "ny.jpg",
  58. r + "pz.jpg", r + "nz.jpg" ];
  59. var textureCube = THREE.ImageUtils.loadTextureCube( urls );
  60. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
  61. var geometry = new THREE.SphereGeometry( 100, 96, 64 );
  62. var mesh = new THREE.Mesh( geometry, material );
  63. mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
  64. scene.add( mesh );
  65. // Skybox
  66. var shader = THREE.ShaderUtils.lib["cube"];
  67. shader.uniforms["tCube"].texture = textureCube;
  68. var material = new THREE.MeshShaderMaterial( {
  69. fragmentShader: shader.fragmentShader,
  70. vertexShader: shader.vertexShader,
  71. uniforms: shader.uniforms
  72. } ),
  73. mesh = new THREE.Mesh( new THREE.CubeGeometry( 6000, 6000, 6000, 1, 1, 1, null, true ), material );
  74. scene.add( mesh );
  75. //
  76. webglRenderer = new THREE.WebGLRenderer();
  77. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( webglRenderer.domElement );
  79. if ( statsEnabled ) {
  80. stats = new Stats();
  81. stats.domElement.style.position = 'absolute';
  82. stats.domElement.style.top = '0px';
  83. stats.domElement.style.zIndex = 100;
  84. container.appendChild( stats.domElement );
  85. }
  86. }
  87. function onDocumentMouseMove(event) {
  88. mouseX = ( event.clientX - windowHalfX );
  89. mouseY = ( event.clientY - windowHalfY );
  90. }
  91. //
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. render();
  95. if ( statsEnabled ) stats.update();
  96. }
  97. function render() {
  98. camera.position.x += ( mouseX - camera.position.x ) * .05;
  99. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  100. webglRenderer.render( scene, camera );
  101. }
  102. function log(text) {
  103. var e = document.getElementById("log");
  104. e.innerHTML = text + "<br/>" + e.innerHTML;
  105. }
  106. </script>
  107. </body>
  108. </html>