123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266 |
- /*
- * @author zz85 / https://github.com/zz85
- *
- * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
- * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
- *
- * 16 April 2012 - @blurspline
- */
- THREE.AsciiEffect = function ( renderer, charSet, options ) {
- // its fun to create one your own!
- charSet = ( charSet === undefined ) ? ' .:-=+*#%@' : charSet;
- // ' .,:;=|iI+hHOE#`$';
- // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
- // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
- if ( !options ) options = {};
- // Some ASCII settings
- var bResolution = !options['resolution'] ? 0.15 : options['resolution']; // Higher for more details
- var iScale = !options['scale'] ? 1 : options['scale'];
- var bColor = !options['color'] ? false : options['color']; // nice but slows down rendering!
- var bAlpha = !options['alpha'] ? false : options['alpha']; // Transparency
- var bBlock = !options['block'] ? false : options['block']; // blocked characters. like good O dos
- var bInvert = !options['invert'] ? false : options['invert']; // black is white, white is black
- var strResolution = 'low';
- var width, height;
- var domElement = document.createElement('div');
- domElement.style.cursor = 'default';
- var oAscii = document.createElement("table");
- domElement.appendChild( oAscii );
- var iWidth, iHeight;
- var oImg;
- this.setSize = function ( w, h ) {
- width = w;
- height = h;
- renderer.setSize( w, h );
- initAsciiSize();
- };
- this.render = function ( scene, camera ) {
- renderer.render( scene, camera );
- asciifyImage( renderer, oAscii );
- };
- this.domElement = domElement;
- // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
- /*
- * jsAscii 0.1
- * Copyright (c) 2008 Jacob Seidelin, [email protected], http://blog.nihilogic.dk/
- * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
- */
- function initAsciiSize() {
- iWidth = Math.round( width * fResolution );
- iHeight = Math.round( height * fResolution );
- oCanvas.width = iWidth;
- oCanvas.height = iHeight;
- // oCanvas.style.display = "none";
- // oCanvas.style.width = iWidth;
- // oCanvas.style.height = iHeight;
- oImg = renderer.domElement;
- if ( oImg.style.backgroundColor ) {
- oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor;
- oAscii.rows[0].cells[0].style.color = oImg.style.color;
- }
- oAscii.cellSpacing = 0;
- oAscii.cellPadding = 0;
- var oStyle = oAscii.style;
- oStyle.display = "inline";
- oStyle.width = Math.round(iWidth / fResolution * iScale) + "px";
- oStyle.height = Math.round(iHeight / fResolution * iScale) + "px";
- oStyle.whiteSpace = "pre";
- oStyle.margin = "0px";
- oStyle.padding = "0px";
- oStyle.letterSpacing = fLetterSpacing + "px";
- oStyle.fontFamily = strFont;
- oStyle.fontSize = fFontSize + "px";
- oStyle.lineHeight = fLineHeight + "px";
- oStyle.textAlign = "left";
- oStyle.textDecoration = "none";
- }
- var aDefaultCharList = (" .,:;i1tfLCG08@").split("");
- var aDefaultColorCharList = (" CGO08@").split("");
- var strFont = "courier new, monospace";
- var oCanvasImg = renderer.domElement;
- var oCanvas = document.createElement("canvas");
- if (!oCanvas.getContext) {
- return;
- }
- var oCtx = oCanvas.getContext("2d");
- if (!oCtx.getImageData) {
- return;
- }
- var aCharList = (bColor ? aDefaultColorCharList : aDefaultCharList);
- if (charSet) aCharList = charSet;
- var fResolution = 0.5;
- switch ( strResolution ) {
- case "low" : fResolution = 0.25; break;
- case "medium" : fResolution = 0.5; break;
- case "high" : fResolution = 1; break;
- }
- if ( bResolution ) fResolution = bResolution;
- // Setup dom
- var fFontSize = (2 / fResolution) * iScale;
- var fLineHeight = (2 / fResolution) * iScale;
- // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
- var fLetterSpacing = 0;
- if ( strResolution == "low" ) {
- switch (iScale) {
- case 1 : fLetterSpacing = -1; break;
- case 2 :
- case 3 : fLetterSpacing = -2.1; break;
- case 4 : fLetterSpacing = -3.1; break;
- case 5 : fLetterSpacing = -4.15; break;
- }
- }
- if ( strResolution == "medium" ) {
- switch (iScale) {
- case 1 : fLetterSpacing = 0; break;
- case 2 : fLetterSpacing = -1; break;
- case 3 : fLetterSpacing = -1.04; break;
- case 4 :
- case 5 : fLetterSpacing = -2.1; break;
- }
- }
- if ( strResolution == "high" ) {
- switch (iScale) {
- case 1 :
- case 2 : fLetterSpacing = 0; break;
- case 3 :
- case 4 :
- case 5 : fLetterSpacing = -1; break;
- }
- }
- // can't get a span or div to flow like an img element, but a table works?
- // convert img element to ascii
- function asciifyImage( canvasRenderer, oAscii ) {
- oCtx.clearRect( 0, 0, iWidth, iHeight );
- oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
- var oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data;
- // Coloring loop starts now
- var strChars = "";
- // console.time('rendering');
- for (var y = 0; y < iHeight; y+=2) {
- for (var x = 0; x < iWidth; x ++) {
- var iOffset = (y * iWidth + x) * 4;
- var iRed = oImgData[iOffset];
- var iGreen = oImgData[iOffset + 1];
- var iBlue = oImgData[iOffset + 2];
- var iAlpha = oImgData[iOffset + 3];
- var iCharIdx;
- var fBrightness;
- fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255;
- // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
- if (iAlpha == 0) {
- // should calculate alpha instead, but quick hack :)
- //fBrightness *= (iAlpha / 255);
- fBrightness = 1;
- }
- iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1));
- if (bInvert) {
- iCharIdx = aCharList.length - iCharIdx - 1;
- }
- // good for debugging
- //fBrightness = Math.floor(fBrightness * 10);
- //strThisChar = fBrightness;
- var strThisChar = aCharList[iCharIdx];
- if (strThisChar === undefined || strThisChar == " ")
- strThisChar = " ";
- if (bColor) {
- strChars += "<span style='"
- + "color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");"
- + (bBlock ? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" : "")
- + (bAlpha ? "opacity:" + (iAlpha / 255) + ";" : "")
- + "'>" + strThisChar + "</span>";
- } else {
- strChars += strThisChar;
- }
- }
- strChars += "<br/>";
- }
- oAscii.innerHTML = "<tr><td>" + strChars + "</td></tr>";
- // console.timeEnd('rendering');
- // return oAscii;
- }
- // end modified asciifyImage block
- };
|