STLLoader.js 11 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
  18. * scene.add( new THREE.Mesh( geometry ) );
  19. * });
  20. *
  21. * For binary STLs geometry might contain colors for vertices. To use it:
  22. * // use the same code to load STL as above
  23. * if (geometry.hasColors) {
  24. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  25. * } else { .... }
  26. * var mesh = new THREE.Mesh( geometry, material );
  27. */
  28. THREE.STLLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. };
  31. THREE.STLLoader.prototype = {
  32. constructor: THREE.STLLoader,
  33. load: function ( url, onLoad, onProgress, onError ) {
  34. var scope = this;
  35. var loader = new THREE.XHRLoader( scope.manager );
  36. loader.setCrossOrigin( this.crossOrigin );
  37. loader.setResponseType('arraybuffer');
  38. loader.load( url, function ( text ) {
  39. onLoad( scope.parse( text ) );
  40. }, onProgress, onError );
  41. },
  42. parse: function ( data ) {
  43. var isBinary = function () {
  44. var expect, face_size, n_faces, reader;
  45. reader = new DataView( binData );
  46. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  47. n_faces = reader.getUint32(80, true);
  48. expect = 80 + (32 / 8) + (n_faces * face_size);
  49. if ( expect === reader.byteLength ) {
  50. return true;
  51. }
  52. // some binary files will have different size from expected,
  53. // checking characters higher than ASCII to confirm is binary
  54. var fileLength = reader.byteLength;
  55. for ( var index = 0; index < fileLength; index ++ ) {
  56. if ( reader.getUint8(index, false) > 127 ) {
  57. return true;
  58. }
  59. }
  60. return false;
  61. };
  62. var binData = this.ensureBinary( data );
  63. return isBinary()
  64. ? this.parseBinary( binData )
  65. : this.parseASCII( this.ensureString( data ) );
  66. },
  67. parseBinary: function ( data ) {
  68. var reader = new DataView( data );
  69. var faces = reader.getUint32( 80, true );
  70. var r, g, b, hasColors = false, colors;
  71. var defaultR, defaultG, defaultB, alpha;
  72. // process STL header
  73. // check for default color in header ("COLOR=rgba" sequence).
  74. for ( var index = 0; index < 80 - 10; index ++ ) {
  75. if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
  76. (reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
  77. (reader.getUint8(index + 5) == 0x3D /*'='*/)) {
  78. hasColors = true;
  79. colors = new Float32Array( faces * 3 * 3);
  80. defaultR = reader.getUint8(index + 6) / 255;
  81. defaultG = reader.getUint8(index + 7) / 255;
  82. defaultB = reader.getUint8(index + 8) / 255;
  83. alpha = reader.getUint8(index + 9) / 255;
  84. }
  85. }
  86. var dataOffset = 84;
  87. var faceLength = 12 * 4 + 2;
  88. var offset = 0;
  89. var geometry = new THREE.BufferGeometry();
  90. var vertices = new Float32Array( faces * 3 * 3 );
  91. var normals = new Float32Array( faces * 3 * 3 );
  92. for ( var face = 0; face < faces; face ++ ) {
  93. var start = dataOffset + face * faceLength;
  94. var normalX = reader.getFloat32(start, true);
  95. var normalY = reader.getFloat32(start + 4, true);
  96. var normalZ = reader.getFloat32(start + 8, true);
  97. if (hasColors) {
  98. var packedColor = reader.getUint16(start + 48, true);
  99. if ((packedColor & 0x8000) === 0) { // facet has its own unique color
  100. r = (packedColor & 0x1F) / 31;
  101. g = ((packedColor >> 5) & 0x1F) / 31;
  102. b = ((packedColor >> 10) & 0x1F) / 31;
  103. } else {
  104. r = defaultR;
  105. g = defaultG;
  106. b = defaultB;
  107. }
  108. }
  109. for ( var i = 1; i <= 3; i ++ ) {
  110. var vertexstart = start + i * 12;
  111. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  112. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  113. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  114. normals[ offset ] = normalX;
  115. normals[ offset + 1 ] = normalY;
  116. normals[ offset + 2 ] = normalZ;
  117. if (hasColors) {
  118. colors[ offset ] = r;
  119. colors[ offset + 1 ] = g;
  120. colors[ offset + 2 ] = b;
  121. }
  122. offset += 3;
  123. }
  124. }
  125. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  126. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  127. if (hasColors) {
  128. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  129. geometry.hasColors = true;
  130. geometry.alpha = alpha;
  131. }
  132. return geometry;
  133. },
  134. parseASCII: function ( data ) {
  135. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  136. geometry = new THREE.Geometry();
  137. patternFace = /facet([\s\S]*?)endfacet/g;
  138. while ( ( result = patternFace.exec( data ) ) !== null ) {
  139. text = result[0];
  140. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  141. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  142. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  143. }
  144. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  145. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  146. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  147. }
  148. length = geometry.vertices.length;
  149. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  150. }
  151. geometry.computeBoundingBox();
  152. geometry.computeBoundingSphere();
  153. return geometry;
  154. },
  155. ensureString: function ( buf ) {
  156. if (typeof buf !== "string") {
  157. var array_buffer = new Uint8Array(buf);
  158. var str = '';
  159. for (var i = 0; i < buf.byteLength; i ++) {
  160. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  161. }
  162. return str;
  163. } else {
  164. return buf;
  165. }
  166. },
  167. ensureBinary: function ( buf ) {
  168. if (typeof buf === "string") {
  169. var array_buffer = new Uint8Array(buf.length);
  170. for (var i = 0; i < buf.length; i ++) {
  171. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  172. }
  173. return array_buffer.buffer || array_buffer;
  174. } else {
  175. return buf;
  176. }
  177. }
  178. };
  179. if ( typeof DataView === 'undefined') {
  180. DataView = function(buffer, byteOffset, byteLength) {
  181. this.buffer = buffer;
  182. this.byteOffset = byteOffset || 0;
  183. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  184. this._isString = typeof buffer === "string";
  185. }
  186. DataView.prototype = {
  187. _getCharCodes:function(buffer,start,length) {
  188. start = start || 0;
  189. length = length || buffer.length;
  190. var end = start + length;
  191. var codes = [];
  192. for (var i = start; i < end; i ++) {
  193. codes.push(buffer.charCodeAt(i) & 0xff);
  194. }
  195. return codes;
  196. },
  197. _getBytes: function (length, byteOffset, littleEndian) {
  198. var result;
  199. // Handle the lack of endianness
  200. if (littleEndian === undefined) {
  201. littleEndian = this._littleEndian;
  202. }
  203. // Handle the lack of byteOffset
  204. if (byteOffset === undefined) {
  205. byteOffset = this.byteOffset;
  206. } else {
  207. byteOffset = this.byteOffset + byteOffset;
  208. }
  209. if (length === undefined) {
  210. length = this.byteLength - byteOffset;
  211. }
  212. // Error Checking
  213. if (typeof byteOffset !== 'number') {
  214. throw new TypeError('DataView byteOffset is not a number');
  215. }
  216. if (length < 0 || byteOffset + length > this.byteLength) {
  217. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  218. }
  219. if (this.isString) {
  220. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  221. } else {
  222. result = this.buffer.slice(byteOffset, byteOffset + length);
  223. }
  224. if (!littleEndian && length > 1) {
  225. if (!(result instanceof Array)) {
  226. result = Array.prototype.slice.call(result);
  227. }
  228. result.reverse();
  229. }
  230. return result;
  231. },
  232. // Compatibility functions on a String Buffer
  233. getFloat64: function (byteOffset, littleEndian) {
  234. var b = this._getBytes(8, byteOffset, littleEndian),
  235. sign = 1 - (2 * (b[7] >> 7)),
  236. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  237. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  238. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  239. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  240. if (exponent === 1024) {
  241. if (mantissa !== 0) {
  242. return NaN;
  243. } else {
  244. return sign * Infinity;
  245. }
  246. }
  247. if (exponent === -1023) { // Denormalized
  248. return sign * mantissa * Math.pow(2, -1022 - 52);
  249. }
  250. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  251. },
  252. getFloat32: function (byteOffset, littleEndian) {
  253. var b = this._getBytes(4, byteOffset, littleEndian),
  254. sign = 1 - (2 * (b[3] >> 7)),
  255. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  256. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  257. if (exponent === 128) {
  258. if (mantissa !== 0) {
  259. return NaN;
  260. } else {
  261. return sign * Infinity;
  262. }
  263. }
  264. if (exponent === -127) { // Denormalized
  265. return sign * mantissa * Math.pow(2, -126 - 23);
  266. }
  267. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  268. },
  269. getInt32: function (byteOffset, littleEndian) {
  270. var b = this._getBytes(4, byteOffset, littleEndian);
  271. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  272. },
  273. getUint32: function (byteOffset, littleEndian) {
  274. return this.getInt32(byteOffset, littleEndian) >>> 0;
  275. },
  276. getInt16: function (byteOffset, littleEndian) {
  277. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  278. },
  279. getUint16: function (byteOffset, littleEndian) {
  280. var b = this._getBytes(2, byteOffset, littleEndian);
  281. return (b[1] << 8) | b[0];
  282. },
  283. getInt8: function (byteOffset) {
  284. return (this.getUint8(byteOffset) << 24) >> 24;
  285. },
  286. getUint8: function (byteOffset) {
  287. return this._getBytes(1, byteOffset)[0];
  288. }
  289. };
  290. }