12345678910111213141516171819202122232425262728293031323334 |
- /**************************************************************
- * Spline curve
- **************************************************************/
- THREE.SplineCurve = function ( points /* array of Vector2 */ ) {
- this.points = ( points == undefined ) ? [] : points;
- };
- THREE.SplineCurve.prototype = Object.create( THREE.Curve.prototype );
- THREE.SplineCurve.prototype.constructor = THREE.SplineCurve;
- THREE.SplineCurve.prototype.getPoint = function ( t ) {
- var points = this.points;
- var point = ( points.length - 1 ) * t;
- var intPoint = Math.floor( point );
- var weight = point - intPoint;
- var point0 = points[ intPoint == 0 ? intPoint : intPoint - 1 ]
- var point1 = points[ intPoint ]
- var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]
- var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]
- var vector = new THREE.Vector2();
- vector.x = THREE.Curve.Utils.interpolate( point0.x, point1.x, point2.x, point3.x, weight );
- vector.y = THREE.Curve.Utils.interpolate( point0.y, point1.y, point2.y, point3.y, weight );
- return vector;
- };
|