Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Juergen Ahting fec3b3e673 FontUtils.extractGlyphPoints: Cubic Bezier Curve, removed bug with parameter order and scaling 11 年之前
build 88b876edf8 Updated builds. 11 年之前
docs 521cdc90fe Docs: CSS tweaks. 11 年之前
editor 6419abec8b Rescued SceneLoader so people can load old files in the editor and re-export. 11 年之前
examples 33c707e0a9 WebGLRenderer3 clean up. 11 年之前
src fec3b3e673 FontUtils.extractGlyphPoints: Cubic Bezier Curve, removed bug with parameter order and scaling 11 年之前
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 年之前
utils b280059da4 Fixed VertexColors support in FBX converter 11 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 年之前
bower.json fa4e4ae77f Updated bower. 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases