build.py 14 KB

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  1. #!/usr/bin/env python
  2. try:
  3. import argparse
  4. ap = 1
  5. except ImportError:
  6. import optparse
  7. ap = 0
  8. import os
  9. import tempfile
  10. import sys
  11. def merge(files):
  12. text = ""
  13. for filename in files:
  14. with open(os.path.join('..', 'src', filename), 'r') as f:
  15. text = text + f.read()
  16. return text
  17. def output(text, filename):
  18. with open(os.path.join('..', 'build', filename), 'w') as f:
  19. f.write(text)
  20. def compress(text):
  21. in_tuple = tempfile.mkstemp()
  22. with os.fdopen(in_tuple[0], 'w') as handle:
  23. handle.write(text)
  24. out_tuple = tempfile.mkstemp()
  25. # os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
  26. os.system("java -jar compiler.jar --js %s --js_output_file %s" % (in_tuple[1], out_tuple[1]))
  27. with os.fdopen(out_tuple[0], 'r') as handle:
  28. compressed = handle.read()
  29. os.unlink(in_tuple[1])
  30. os.unlink(out_tuple[1])
  31. return compressed
  32. def addHeader(text, endFilename):
  33. with open(os.path.join('.', 'REVISION'), 'r') as handle:
  34. revision = handle.read().rstrip()
  35. return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
  36. def makeDebug(text):
  37. position = 0
  38. while True:
  39. position = text.find("/* DEBUG", position)
  40. if position == -1:
  41. break
  42. text = text[0:position] + text[position+8:]
  43. position = text.find("*/", position)
  44. text = text[0:position] + text[position+2:]
  45. return text
  46. def build(files, debug, outputFilename):
  47. text = merge(files)
  48. if debug:
  49. text = makeDebug(text)
  50. outputFilename = outputFilename + 'Debug'
  51. outputFilename = outputFilename + '.js'
  52. print "=" * 40
  53. print "Compiling", outputFilename
  54. print "=" * 40
  55. output(addHeader(compress(text), outputFilename), outputFilename)
  56. def buildCommon(debug):
  57. files = [
  58. 'Three.js',
  59. 'core/Color.js',
  60. 'core/Vector2.js',
  61. 'core/Vector3.js',
  62. 'core/Vector4.js',
  63. 'core/Ray.js',
  64. 'core/Rectangle.js',
  65. 'core/Matrix3.js',
  66. 'core/Matrix4.js',
  67. 'core/Vertex.js',
  68. 'core/Face3.js',
  69. 'core/Face4.js',
  70. 'core/UV.js',
  71. 'core/Geometry.js',
  72. 'cameras/Camera.js',
  73. 'lights/Light.js',
  74. 'lights/AmbientLight.js',
  75. 'lights/DirectionalLight.js',
  76. 'lights/PointLight.js',
  77. 'objects/Object3D.js',
  78. 'objects/Particle.js',
  79. 'objects/Line.js',
  80. 'objects/Mesh.js',
  81. 'materials/Material.js',
  82. 'materials/LineBasicMaterial.js',
  83. 'materials/MeshBasicMaterial.js',
  84. 'materials/MeshLambertMaterial.js',
  85. 'materials/MeshPhongMaterial.js',
  86. 'materials/MeshDepthMaterial.js',
  87. 'materials/MeshNormalMaterial.js',
  88. 'materials/MeshFaceMaterial.js',
  89. 'materials/MeshCubeMaterial.js',
  90. 'materials/MeshShaderMaterial.js',
  91. 'materials/ParticleBasicMaterial.js',
  92. 'materials/ParticleCircleMaterial.js',
  93. 'materials/ParticleDOMMaterial.js',
  94. 'materials/Texture.js',
  95. 'materials/mappings/CubeReflectionMapping.js',
  96. 'materials/mappings/CubeRefractionMapping.js',
  97. 'materials/mappings/LatitudeReflectionMapping.js',
  98. 'materials/mappings/LatitudeRefractionMapping.js',
  99. 'materials/mappings/SphericalReflectionMapping.js',
  100. 'materials/mappings/SphericalRefractionMapping.js',
  101. 'materials/mappings/UVMapping.js',
  102. 'scenes/Scene.js',
  103. 'renderers/Projector.js',
  104. 'renderers/DOMRenderer.js',
  105. 'renderers/CanvasRenderer.js',
  106. 'renderers/SVGRenderer.js',
  107. 'renderers/WebGLRenderer.js',
  108. 'renderers/renderables/RenderableFace3.js',
  109. 'renderers/renderables/RenderableParticle.js',
  110. 'renderers/renderables/RenderableLine.js'
  111. ]
  112. build(files, debug, 'Three')
  113. def buildExtras(debug):
  114. files = [
  115. 'Three.js',
  116. 'core/Color.js',
  117. 'core/Vector2.js',
  118. 'core/Vector3.js',
  119. 'core/Vector4.js',
  120. 'core/Ray.js',
  121. 'core/Rectangle.js',
  122. 'core/Matrix3.js',
  123. 'core/Matrix4.js',
  124. 'core/Vertex.js',
  125. 'core/Face3.js',
  126. 'core/Face4.js',
  127. 'core/UV.js',
  128. 'core/Geometry.js',
  129. 'cameras/Camera.js',
  130. 'lights/Light.js',
  131. 'lights/AmbientLight.js',
  132. 'lights/DirectionalLight.js',
  133. 'lights/PointLight.js',
  134. 'objects/Object3D.js',
  135. 'objects/Particle.js',
  136. 'objects/Line.js',
  137. 'objects/Mesh.js',
  138. 'materials/Material.js',
  139. 'materials/LineBasicMaterial.js',
  140. 'materials/MeshBasicMaterial.js',
  141. 'materials/MeshLambertMaterial.js',
  142. 'materials/MeshPhongMaterial.js',
  143. 'materials/MeshDepthMaterial.js',
  144. 'materials/MeshNormalMaterial.js',
  145. 'materials/MeshFaceMaterial.js',
  146. 'materials/MeshCubeMaterial.js',
  147. 'materials/MeshShaderMaterial.js',
  148. 'materials/ParticleBasicMaterial.js',
  149. 'materials/ParticleCircleMaterial.js',
  150. 'materials/ParticleDOMMaterial.js',
  151. 'materials/Texture.js',
  152. 'materials/mappings/CubeReflectionMapping.js',
  153. 'materials/mappings/CubeRefractionMapping.js',
  154. 'materials/mappings/LatitudeReflectionMapping.js',
  155. 'materials/mappings/LatitudeRefractionMapping.js',
  156. 'materials/mappings/SphericalReflectionMapping.js',
  157. 'materials/mappings/SphericalRefractionMapping.js',
  158. 'materials/mappings/UVMapping.js',
  159. 'scenes/Scene.js',
  160. 'renderers/Projector.js',
  161. 'renderers/DOMRenderer.js',
  162. 'renderers/CanvasRenderer.js',
  163. 'renderers/SVGRenderer.js',
  164. 'renderers/WebGLRenderer.js',
  165. 'renderers/renderables/RenderableFace3.js',
  166. 'renderers/renderables/RenderableParticle.js',
  167. 'renderers/renderables/RenderableLine.js',
  168. 'extras/GeometryUtils.js',
  169. 'extras/ImageUtils.js',
  170. 'extras/SceneUtils.js',
  171. 'extras/ShaderUtils.js',
  172. 'extras/primitives/Cube.js',
  173. 'extras/primitives/Cylinder.js',
  174. 'extras/primitives/Plane.js',
  175. 'extras/primitives/Sphere.js',
  176. 'extras/io/Loader.js'
  177. ]
  178. build(files, debug, 'ThreeExtras')
  179. def buildCanvas(debug):
  180. files = [
  181. 'Three.js',
  182. 'core/Color.js',
  183. 'core/Vector2.js',
  184. 'core/Vector3.js',
  185. 'core/Vector4.js',
  186. 'core/Ray.js',
  187. 'core/Rectangle.js',
  188. 'core/Matrix3.js',
  189. 'core/Matrix4.js',
  190. 'core/Vertex.js',
  191. 'core/Face3.js',
  192. 'core/Face4.js',
  193. 'core/UV.js',
  194. 'core/Geometry.js',
  195. 'cameras/Camera.js',
  196. 'lights/Light.js',
  197. 'lights/AmbientLight.js',
  198. 'lights/DirectionalLight.js',
  199. 'lights/PointLight.js',
  200. 'objects/Object3D.js',
  201. 'objects/Particle.js',
  202. 'objects/Line.js',
  203. 'objects/Mesh.js',
  204. 'materials/Material.js',
  205. 'materials/LineBasicMaterial.js',
  206. 'materials/MeshBasicMaterial.js',
  207. 'materials/MeshLambertMaterial.js',
  208. 'materials/MeshPhongMaterial.js',
  209. 'materials/MeshDepthMaterial.js',
  210. 'materials/MeshNormalMaterial.js',
  211. 'materials/MeshFaceMaterial.js',
  212. 'materials/ParticleBasicMaterial.js',
  213. 'materials/ParticleCircleMaterial.js',
  214. 'materials/Texture.js',
  215. 'materials/mappings/CubeReflectionMapping.js',
  216. 'materials/mappings/CubeRefractionMapping.js',
  217. 'materials/mappings/LatitudeReflectionMapping.js',
  218. 'materials/mappings/LatitudeRefractionMapping.js',
  219. 'materials/mappings/SphericalReflectionMapping.js',
  220. 'materials/mappings/SphericalRefractionMapping.js',
  221. 'materials/mappings/UVMapping.js',
  222. 'scenes/Scene.js',
  223. 'renderers/Projector.js',
  224. 'renderers/CanvasRenderer.js',
  225. 'renderers/renderables/RenderableFace3.js',
  226. 'renderers/renderables/RenderableParticle.js',
  227. 'renderers/renderables/RenderableLine.js'
  228. ]
  229. build(files, debug, 'ThreeCanvas')
  230. def buildWebGL(debug):
  231. files = [
  232. 'Three.js',
  233. 'core/Color.js',
  234. 'core/Vector2.js',
  235. 'core/Vector3.js',
  236. 'core/Vector4.js',
  237. 'core/Ray.js',
  238. 'core/Rectangle.js',
  239. 'core/Matrix3.js',
  240. 'core/Matrix4.js',
  241. 'core/Vertex.js',
  242. 'core/Face3.js',
  243. 'core/Face4.js',
  244. 'core/UV.js',
  245. 'core/Geometry.js',
  246. 'cameras/Camera.js',
  247. 'lights/Light.js',
  248. 'lights/AmbientLight.js',
  249. 'lights/DirectionalLight.js',
  250. 'lights/PointLight.js',
  251. 'objects/Object3D.js',
  252. 'objects/Particle.js',
  253. 'objects/Line.js',
  254. 'objects/Mesh.js',
  255. 'materials/Material.js',
  256. 'materials/LineBasicMaterial.js',
  257. 'materials/MeshBasicMaterial.js',
  258. 'materials/MeshLambertMaterial.js',
  259. 'materials/MeshPhongMaterial.js',
  260. 'materials/MeshDepthMaterial.js',
  261. 'materials/MeshNormalMaterial.js',
  262. 'materials/MeshFaceMaterial.js',
  263. 'materials/MeshCubeMaterial.js',
  264. 'materials/MeshShaderMaterial.js',
  265. 'materials/ParticleBasicMaterial.js',
  266. 'materials/ParticleCircleMaterial.js',
  267. 'materials/Texture.js',
  268. 'materials/mappings/CubeReflectionMapping.js',
  269. 'materials/mappings/CubeRefractionMapping.js',
  270. 'materials/mappings/LatitudeReflectionMapping.js',
  271. 'materials/mappings/LatitudeRefractionMapping.js',
  272. 'materials/mappings/SphericalReflectionMapping.js',
  273. 'materials/mappings/SphericalRefractionMapping.js',
  274. 'materials/mappings/UVMapping.js',
  275. 'scenes/Scene.js',
  276. 'renderers/WebGLRenderer.js',
  277. ]
  278. build(files, debug, 'ThreeWebGL')
  279. def buildSVG(debug):
  280. files = [
  281. 'Three.js',
  282. 'core/Color.js',
  283. 'core/Vector2.js',
  284. 'core/Vector3.js',
  285. 'core/Vector4.js',
  286. 'core/Ray.js',
  287. 'core/Rectangle.js',
  288. 'core/Matrix3.js',
  289. 'core/Matrix4.js',
  290. 'core/Vertex.js',
  291. 'core/Face3.js',
  292. 'core/Face4.js',
  293. 'core/UV.js',
  294. 'core/Geometry.js',
  295. 'cameras/Camera.js',
  296. 'lights/Light.js',
  297. 'lights/AmbientLight.js',
  298. 'lights/DirectionalLight.js',
  299. 'lights/PointLight.js',
  300. 'objects/Object3D.js',
  301. 'objects/Particle.js',
  302. 'objects/Line.js',
  303. 'objects/Mesh.js',
  304. 'materials/Material.js',
  305. 'materials/LineBasicMaterial.js',
  306. 'materials/MeshBasicMaterial.js',
  307. 'materials/MeshLambertMaterial.js',
  308. 'materials/MeshPhongMaterial.js',
  309. 'materials/MeshDepthMaterial.js',
  310. 'materials/MeshNormalMaterial.js',
  311. 'materials/MeshFaceMaterial.js',
  312. 'materials/ParticleBasicMaterial.js',
  313. 'materials/ParticleCircleMaterial.js',
  314. 'scenes/Scene.js',
  315. 'renderers/Projector.js',
  316. 'renderers/SVGRenderer.js',
  317. 'renderers/renderables/RenderableFace3.js',
  318. 'renderers/renderables/RenderableParticle.js',
  319. 'renderers/renderables/RenderableLine.js'
  320. ]
  321. build(files, debug, 'ThreeSVG')
  322. def buildDOM(debug):
  323. files = [
  324. 'Three.js',
  325. 'core/Color.js',
  326. 'core/Vector2.js',
  327. 'core/Vector3.js',
  328. 'core/Vector4.js',
  329. 'core/Ray.js',
  330. 'core/Rectangle.js',
  331. 'core/Matrix3.js',
  332. 'core/Matrix4.js',
  333. 'core/Vertex.js',
  334. 'core/Face3.js',
  335. 'core/Face4.js',
  336. 'core/UV.js',
  337. 'cameras/Camera.js',
  338. 'objects/Object3D.js',
  339. 'objects/Particle.js',
  340. 'materials/ParticleDOMMaterial.js',
  341. 'scenes/Scene.js',
  342. 'renderers/Projector.js',
  343. 'renderers/DOMRenderer.js',
  344. 'renderers/renderables/RenderableParticle.js',
  345. ]
  346. build(files, debug, 'ThreeDOM')
  347. def buildIncludes():
  348. text = ''
  349. files = [
  350. 'Three.js',
  351. 'core/Color.js',
  352. 'core/Vector2.js',
  353. 'core/Vector3.js',
  354. 'core/Vector4.js',
  355. 'core/Ray.js',
  356. 'core/Rectangle.js',
  357. 'core/Matrix3.js',
  358. 'core/Matrix4.js',
  359. 'core/Vertex.js',
  360. 'core/Face3.js',
  361. 'core/Face4.js',
  362. 'core/UV.js',
  363. 'core/Geometry.js',
  364. 'cameras/Camera.js',
  365. 'lights/Light.js',
  366. 'lights/AmbientLight.js',
  367. 'lights/DirectionalLight.js',
  368. 'lights/PointLight.js',
  369. 'objects/Object3D.js',
  370. 'objects/Particle.js',
  371. 'objects/Line.js',
  372. 'objects/Mesh.js',
  373. 'materials/Material.js',
  374. 'materials/LineBasicMaterial.js',
  375. 'materials/MeshBasicMaterial.js',
  376. 'materials/MeshLambertMaterial.js',
  377. 'materials/MeshPhongMaterial.js',
  378. 'materials/MeshDepthMaterial.js',
  379. 'materials/MeshNormalMaterial.js',
  380. 'materials/MeshFaceMaterial.js',
  381. 'materials/MeshCubeMaterial.js',
  382. 'materials/MeshShaderMaterial.js',
  383. 'materials/ParticleBasicMaterial.js',
  384. 'materials/ParticleCircleMaterial.js',
  385. 'materials/ParticleDOMMaterial.js',
  386. 'materials/Texture.js',
  387. 'materials/mappings/CubeReflectionMapping.js',
  388. 'materials/mappings/CubeRefractionMapping.js',
  389. 'materials/mappings/LatitudeReflectionMapping.js',
  390. 'materials/mappings/LatitudeRefractionMapping.js',
  391. 'materials/mappings/SphericalReflectionMapping.js',
  392. 'materials/mappings/SphericalRefractionMapping.js',
  393. 'materials/mappings/UVMapping.js',
  394. 'scenes/Scene.js',
  395. 'renderers/Projector.js',
  396. 'renderers/DOMRenderer.js',
  397. 'renderers/CanvasRenderer.js',
  398. 'renderers/SVGRenderer.js',
  399. 'renderers/WebGLRenderer.js',
  400. 'renderers/renderables/RenderableFace3.js',
  401. 'renderers/renderables/RenderableParticle.js',
  402. 'renderers/renderables/RenderableLine.js'
  403. ]
  404. for filename in files:
  405. text = text + '\t\t<script type="text/javascript" src="../src/' + filename + '"></script>\n'
  406. output(text, 'includes.js')
  407. def parse_args():
  408. if ap:
  409. parser = argparse.ArgumentParser(description='Build and compress Three.js')
  410. parser.add_argument('--includes', help='Build includes.js', action='store_true')
  411. parser.add_argument('--common', help='Build Three.js', action='store_const', const=True)
  412. parser.add_argument('--extras', help='Build ThreeExtras.js', action='store_const', const=True)
  413. parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
  414. parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
  415. parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
  416. parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
  417. parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False)
  418. parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
  419. args = parser.parse_args()
  420. else:
  421. parser = optparse.OptionParser(description='Build and compress Three.js')
  422. parser.add_option('--includes', dest='includes', help='Build includes.js', action='store_true')
  423. parser.add_option('--common', dest='common', help='Build Three.js', action='store_const', const=True)
  424. parser.add_option('--extras', dest='extras', help='Build ThreeExtras.js', action='store_const', const=True)
  425. parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
  426. parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
  427. parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
  428. parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
  429. parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False)
  430. parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
  431. args, remainder = parser.parse_args()
  432. # If no arguments have been passed, show the help message and exit
  433. if len(sys.argv) == 1:
  434. parser.print_help()
  435. sys.exit(1)
  436. return args
  437. def main(argv=None):
  438. args = parse_args()
  439. debug = args.debug
  440. if args.includes or args.all:
  441. buildIncludes()
  442. if args.common or args.all:
  443. buildCommon(debug)
  444. if args.extras:
  445. buildExtras(debug)
  446. if args.canvas or args.all:
  447. buildCanvas(debug)
  448. if args.webgl or args.all:
  449. buildWebGL(debug)
  450. if args.svg or args.all:
  451. buildSVG(debug)
  452. if args.dom or args.all:
  453. buildDOM(debug)
  454. if __name__ == "__main__":
  455. main()