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- #!/usr/bin/env python
- try:
- import argparse
- ap = 1
- except ImportError:
- import optparse
- ap = 0
- import os
- import tempfile
- import sys
- def merge(files):
- text = ""
- for filename in files:
- with open(os.path.join('..', 'src', filename), 'r') as f:
- text = text + f.read()
- return text
- def output(text, filename):
- with open(os.path.join('..', 'build', filename), 'w') as f:
- f.write(text)
- def compress(text):
- in_tuple = tempfile.mkstemp()
- with os.fdopen(in_tuple[0], 'w') as handle:
- handle.write(text)
- out_tuple = tempfile.mkstemp()
- # os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
- os.system("java -jar compiler.jar --js %s --js_output_file %s" % (in_tuple[1], out_tuple[1]))
- with os.fdopen(out_tuple[0], 'r') as handle:
- compressed = handle.read()
- os.unlink(in_tuple[1])
- os.unlink(out_tuple[1])
- return compressed
- def addHeader(text, endFilename):
- with open(os.path.join('.', 'REVISION'), 'r') as handle:
- revision = handle.read().rstrip()
- return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
- def makeDebug(text):
- position = 0
- while True:
- position = text.find("/* DEBUG", position)
- if position == -1:
- break
- text = text[0:position] + text[position+8:]
- position = text.find("*/", position)
- text = text[0:position] + text[position+2:]
- return text
- def build(files, debug, outputFilename):
- text = merge(files)
- if debug:
- text = makeDebug(text)
- outputFilename = outputFilename + 'Debug'
- outputFilename = outputFilename + '.js'
- print "=" * 40
- print "Compiling", outputFilename
- print "=" * 40
- output(addHeader(compress(text), outputFilename), outputFilename)
- def buildCommon(debug):
- files = [
- 'Three.js',
- 'core/Color.js',
- 'core/Vector2.js',
- 'core/Vector3.js',
- 'core/Vector4.js',
- 'core/Ray.js',
- 'core/Rectangle.js',
- 'core/Matrix3.js',
- 'core/Matrix4.js',
- 'core/Vertex.js',
- 'core/Face3.js',
- 'core/Face4.js',
- 'core/UV.js',
- 'core/Geometry.js',
- 'cameras/Camera.js',
- 'lights/Light.js',
- 'lights/AmbientLight.js',
- 'lights/DirectionalLight.js',
- 'lights/PointLight.js',
- 'objects/Object3D.js',
- 'objects/Particle.js',
- 'objects/Line.js',
- 'objects/Mesh.js',
- 'materials/Material.js',
- 'materials/LineBasicMaterial.js',
- 'materials/MeshBasicMaterial.js',
- 'materials/MeshLambertMaterial.js',
- 'materials/MeshPhongMaterial.js',
- 'materials/MeshDepthMaterial.js',
- 'materials/MeshNormalMaterial.js',
- 'materials/MeshFaceMaterial.js',
- 'materials/MeshCubeMaterial.js',
- 'materials/MeshShaderMaterial.js',
- 'materials/ParticleBasicMaterial.js',
- 'materials/ParticleCircleMaterial.js',
- 'materials/ParticleDOMMaterial.js',
- 'materials/Texture.js',
- 'materials/mappings/CubeReflectionMapping.js',
- 'materials/mappings/CubeRefractionMapping.js',
- 'materials/mappings/LatitudeReflectionMapping.js',
- 'materials/mappings/LatitudeRefractionMapping.js',
- 'materials/mappings/SphericalReflectionMapping.js',
- 'materials/mappings/SphericalRefractionMapping.js',
- 'materials/mappings/UVMapping.js',
- 'scenes/Scene.js',
- 'renderers/Projector.js',
- 'renderers/DOMRenderer.js',
- 'renderers/CanvasRenderer.js',
- 'renderers/SVGRenderer.js',
- 'renderers/WebGLRenderer.js',
- 'renderers/renderables/RenderableFace3.js',
- 'renderers/renderables/RenderableParticle.js',
- 'renderers/renderables/RenderableLine.js'
- ]
- build(files, debug, 'Three')
- def buildExtras(debug):
- files = [
- 'Three.js',
- 'core/Color.js',
- 'core/Vector2.js',
- 'core/Vector3.js',
- 'core/Vector4.js',
- 'core/Ray.js',
- 'core/Rectangle.js',
- 'core/Matrix3.js',
- 'core/Matrix4.js',
- 'core/Vertex.js',
- 'core/Face3.js',
- 'core/Face4.js',
- 'core/UV.js',
- 'core/Geometry.js',
- 'cameras/Camera.js',
- 'lights/Light.js',
- 'lights/AmbientLight.js',
- 'lights/DirectionalLight.js',
- 'lights/PointLight.js',
- 'objects/Object3D.js',
- 'objects/Particle.js',
- 'objects/Line.js',
- 'objects/Mesh.js',
- 'materials/Material.js',
- 'materials/LineBasicMaterial.js',
- 'materials/MeshBasicMaterial.js',
- 'materials/MeshLambertMaterial.js',
- 'materials/MeshPhongMaterial.js',
- 'materials/MeshDepthMaterial.js',
- 'materials/MeshNormalMaterial.js',
- 'materials/MeshFaceMaterial.js',
- 'materials/MeshCubeMaterial.js',
- 'materials/MeshShaderMaterial.js',
- 'materials/ParticleBasicMaterial.js',
- 'materials/ParticleCircleMaterial.js',
- 'materials/ParticleDOMMaterial.js',
- 'materials/Texture.js',
- 'materials/mappings/CubeReflectionMapping.js',
- 'materials/mappings/CubeRefractionMapping.js',
- 'materials/mappings/LatitudeReflectionMapping.js',
- 'materials/mappings/LatitudeRefractionMapping.js',
- 'materials/mappings/SphericalReflectionMapping.js',
- 'materials/mappings/SphericalRefractionMapping.js',
- 'materials/mappings/UVMapping.js',
- 'scenes/Scene.js',
- 'renderers/Projector.js',
- 'renderers/DOMRenderer.js',
- 'renderers/CanvasRenderer.js',
- 'renderers/SVGRenderer.js',
- 'renderers/WebGLRenderer.js',
- 'renderers/renderables/RenderableFace3.js',
- 'renderers/renderables/RenderableParticle.js',
- 'renderers/renderables/RenderableLine.js',
- 'extras/GeometryUtils.js',
- 'extras/ImageUtils.js',
- 'extras/SceneUtils.js',
- 'extras/ShaderUtils.js',
- 'extras/primitives/Cube.js',
- 'extras/primitives/Cylinder.js',
- 'extras/primitives/Plane.js',
- 'extras/primitives/Sphere.js',
- 'extras/io/Loader.js'
- ]
- build(files, debug, 'ThreeExtras')
- def buildCanvas(debug):
- files = [
- 'Three.js',
- 'core/Color.js',
- 'core/Vector2.js',
- 'core/Vector3.js',
- 'core/Vector4.js',
- 'core/Ray.js',
- 'core/Rectangle.js',
- 'core/Matrix3.js',
- 'core/Matrix4.js',
- 'core/Vertex.js',
- 'core/Face3.js',
- 'core/Face4.js',
- 'core/UV.js',
- 'core/Geometry.js',
- 'cameras/Camera.js',
- 'lights/Light.js',
- 'lights/AmbientLight.js',
- 'lights/DirectionalLight.js',
- 'lights/PointLight.js',
- 'objects/Object3D.js',
- 'objects/Particle.js',
- 'objects/Line.js',
- 'objects/Mesh.js',
- 'materials/Material.js',
- 'materials/LineBasicMaterial.js',
- 'materials/MeshBasicMaterial.js',
- 'materials/MeshLambertMaterial.js',
- 'materials/MeshPhongMaterial.js',
- 'materials/MeshDepthMaterial.js',
- 'materials/MeshNormalMaterial.js',
- 'materials/MeshFaceMaterial.js',
- 'materials/ParticleBasicMaterial.js',
- 'materials/ParticleCircleMaterial.js',
- 'materials/Texture.js',
- 'materials/mappings/CubeReflectionMapping.js',
- 'materials/mappings/CubeRefractionMapping.js',
- 'materials/mappings/LatitudeReflectionMapping.js',
- 'materials/mappings/LatitudeRefractionMapping.js',
- 'materials/mappings/SphericalReflectionMapping.js',
- 'materials/mappings/SphericalRefractionMapping.js',
- 'materials/mappings/UVMapping.js',
- 'scenes/Scene.js',
- 'renderers/Projector.js',
- 'renderers/CanvasRenderer.js',
- 'renderers/renderables/RenderableFace3.js',
- 'renderers/renderables/RenderableParticle.js',
- 'renderers/renderables/RenderableLine.js'
- ]
- build(files, debug, 'ThreeCanvas')
- def buildWebGL(debug):
- files = [
- 'Three.js',
- 'core/Color.js',
- 'core/Vector2.js',
- 'core/Vector3.js',
- 'core/Vector4.js',
- 'core/Ray.js',
- 'core/Rectangle.js',
- 'core/Matrix3.js',
- 'core/Matrix4.js',
- 'core/Vertex.js',
- 'core/Face3.js',
- 'core/Face4.js',
- 'core/UV.js',
- 'core/Geometry.js',
- 'cameras/Camera.js',
- 'lights/Light.js',
- 'lights/AmbientLight.js',
- 'lights/DirectionalLight.js',
- 'lights/PointLight.js',
- 'objects/Object3D.js',
- 'objects/Particle.js',
- 'objects/Line.js',
- 'objects/Mesh.js',
- 'materials/Material.js',
- 'materials/LineBasicMaterial.js',
- 'materials/MeshBasicMaterial.js',
- 'materials/MeshLambertMaterial.js',
- 'materials/MeshPhongMaterial.js',
- 'materials/MeshDepthMaterial.js',
- 'materials/MeshNormalMaterial.js',
- 'materials/MeshFaceMaterial.js',
- 'materials/MeshCubeMaterial.js',
- 'materials/MeshShaderMaterial.js',
- 'materials/ParticleBasicMaterial.js',
- 'materials/ParticleCircleMaterial.js',
- 'materials/Texture.js',
- 'materials/mappings/CubeReflectionMapping.js',
- 'materials/mappings/CubeRefractionMapping.js',
- 'materials/mappings/LatitudeReflectionMapping.js',
- 'materials/mappings/LatitudeRefractionMapping.js',
- 'materials/mappings/SphericalReflectionMapping.js',
- 'materials/mappings/SphericalRefractionMapping.js',
- 'materials/mappings/UVMapping.js',
- 'scenes/Scene.js',
- 'renderers/WebGLRenderer.js',
- ]
- build(files, debug, 'ThreeWebGL')
- def buildSVG(debug):
- files = [
- 'Three.js',
- 'core/Color.js',
- 'core/Vector2.js',
- 'core/Vector3.js',
- 'core/Vector4.js',
- 'core/Ray.js',
- 'core/Rectangle.js',
- 'core/Matrix3.js',
- 'core/Matrix4.js',
- 'core/Vertex.js',
- 'core/Face3.js',
- 'core/Face4.js',
- 'core/UV.js',
- 'core/Geometry.js',
- 'cameras/Camera.js',
- 'lights/Light.js',
- 'lights/AmbientLight.js',
- 'lights/DirectionalLight.js',
- 'lights/PointLight.js',
- 'objects/Object3D.js',
- 'objects/Particle.js',
- 'objects/Line.js',
- 'objects/Mesh.js',
- 'materials/Material.js',
- 'materials/LineBasicMaterial.js',
- 'materials/MeshBasicMaterial.js',
- 'materials/MeshLambertMaterial.js',
- 'materials/MeshPhongMaterial.js',
- 'materials/MeshDepthMaterial.js',
- 'materials/MeshNormalMaterial.js',
- 'materials/MeshFaceMaterial.js',
- 'materials/ParticleBasicMaterial.js',
- 'materials/ParticleCircleMaterial.js',
- 'scenes/Scene.js',
- 'renderers/Projector.js',
- 'renderers/SVGRenderer.js',
- 'renderers/renderables/RenderableFace3.js',
- 'renderers/renderables/RenderableParticle.js',
- 'renderers/renderables/RenderableLine.js'
- ]
- build(files, debug, 'ThreeSVG')
- def buildDOM(debug):
- files = [
- 'Three.js',
- 'core/Color.js',
- 'core/Vector2.js',
- 'core/Vector3.js',
- 'core/Vector4.js',
- 'core/Ray.js',
- 'core/Rectangle.js',
- 'core/Matrix3.js',
- 'core/Matrix4.js',
- 'core/Vertex.js',
- 'core/Face3.js',
- 'core/Face4.js',
- 'core/UV.js',
- 'cameras/Camera.js',
- 'objects/Object3D.js',
- 'objects/Particle.js',
- 'materials/ParticleDOMMaterial.js',
- 'scenes/Scene.js',
- 'renderers/Projector.js',
- 'renderers/DOMRenderer.js',
- 'renderers/renderables/RenderableParticle.js',
- ]
- build(files, debug, 'ThreeDOM')
- def buildIncludes():
- text = ''
- files = [
- 'Three.js',
- 'core/Color.js',
- 'core/Vector2.js',
- 'core/Vector3.js',
- 'core/Vector4.js',
- 'core/Ray.js',
- 'core/Rectangle.js',
- 'core/Matrix3.js',
- 'core/Matrix4.js',
- 'core/Vertex.js',
- 'core/Face3.js',
- 'core/Face4.js',
- 'core/UV.js',
- 'core/Geometry.js',
- 'cameras/Camera.js',
- 'lights/Light.js',
- 'lights/AmbientLight.js',
- 'lights/DirectionalLight.js',
- 'lights/PointLight.js',
- 'objects/Object3D.js',
- 'objects/Particle.js',
- 'objects/Line.js',
- 'objects/Mesh.js',
- 'materials/Material.js',
- 'materials/LineBasicMaterial.js',
- 'materials/MeshBasicMaterial.js',
- 'materials/MeshLambertMaterial.js',
- 'materials/MeshPhongMaterial.js',
- 'materials/MeshDepthMaterial.js',
- 'materials/MeshNormalMaterial.js',
- 'materials/MeshFaceMaterial.js',
- 'materials/MeshCubeMaterial.js',
- 'materials/MeshShaderMaterial.js',
- 'materials/ParticleBasicMaterial.js',
- 'materials/ParticleCircleMaterial.js',
- 'materials/ParticleDOMMaterial.js',
- 'materials/Texture.js',
- 'materials/mappings/CubeReflectionMapping.js',
- 'materials/mappings/CubeRefractionMapping.js',
- 'materials/mappings/LatitudeReflectionMapping.js',
- 'materials/mappings/LatitudeRefractionMapping.js',
- 'materials/mappings/SphericalReflectionMapping.js',
- 'materials/mappings/SphericalRefractionMapping.js',
- 'materials/mappings/UVMapping.js',
- 'scenes/Scene.js',
- 'renderers/Projector.js',
- 'renderers/DOMRenderer.js',
- 'renderers/CanvasRenderer.js',
- 'renderers/SVGRenderer.js',
- 'renderers/WebGLRenderer.js',
- 'renderers/renderables/RenderableFace3.js',
- 'renderers/renderables/RenderableParticle.js',
- 'renderers/renderables/RenderableLine.js'
- ]
- for filename in files:
- text = text + '\t\t<script type="text/javascript" src="../src/' + filename + '"></script>\n'
- output(text, 'includes.js')
- def parse_args():
- if ap:
- parser = argparse.ArgumentParser(description='Build and compress Three.js')
- parser.add_argument('--includes', help='Build includes.js', action='store_true')
- parser.add_argument('--common', help='Build Three.js', action='store_const', const=True)
- parser.add_argument('--extras', help='Build ThreeExtras.js', action='store_const', const=True)
- parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
- parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
- parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
- parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
- parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False)
- parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
- args = parser.parse_args()
- else:
- parser = optparse.OptionParser(description='Build and compress Three.js')
- parser.add_option('--includes', dest='includes', help='Build includes.js', action='store_true')
- parser.add_option('--common', dest='common', help='Build Three.js', action='store_const', const=True)
- parser.add_option('--extras', dest='extras', help='Build ThreeExtras.js', action='store_const', const=True)
- parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
- parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
- parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
- parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
- parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False)
- parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
- args, remainder = parser.parse_args()
- # If no arguments have been passed, show the help message and exit
- if len(sys.argv) == 1:
- parser.print_help()
- sys.exit(1)
- return args
- def main(argv=None):
- args = parse_args()
- debug = args.debug
- if args.includes or args.all:
- buildIncludes()
- if args.common or args.all:
- buildCommon(debug)
- if args.extras:
- buildExtras(debug)
- if args.canvas or args.all:
- buildCanvas(debug)
- if args.webgl or args.all:
- buildWebGL(debug)
- if args.svg or args.all:
- buildSVG(debug)
- if args.dom or args.all:
- buildDOM(debug)
- if __name__ == "__main__":
- main()
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