AWDLoader.d.ts 1.3 KB

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  1. import {
  2. Bone,
  3. BufferGeometry,
  4. Loader,
  5. LoadingManager,
  6. Material,
  7. Matrix4,
  8. Mesh,
  9. Object3D,
  10. Texture
  11. } from '../../../src/Three';
  12. export class AWDLoader extends Loader {
  13. constructor(manager?: LoadingManager);
  14. materialFactory: any;
  15. path: string;
  16. trunk: Object3D;
  17. getBlock(id: number): any;
  18. load(url: string, onLoad: (result: Object3D) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
  19. loadTexture(url: string): Texture;
  20. parse(data: ArrayBuffer): Object3D;
  21. parseAnimatorSet(): object;
  22. parseAttrValue(type: number, value: number): any;
  23. parseContainer(): Object3D;
  24. parseMaterial(): Material;
  25. parseMatrix4(): Matrix4;
  26. parseMeshData(): BufferGeometry[];
  27. parseMeshInstance(): Mesh;
  28. parseMeshPoseAnimation(poseOnly: boolean): null;
  29. parseNextBlock(): void;
  30. parseProperties(expected: object): object;
  31. parseSkeleton(): Bone[];
  32. parseSkeletonAnimation(): object[];
  33. parseSkeletonPose(): Matrix4[];
  34. parseTexture(): Texture;
  35. parseUserAttributes(): null;
  36. parseVertexAnimationSet(): object[];
  37. readU8(): number;
  38. readI8(): number;
  39. readU16(): number;
  40. readI16(): number;
  41. readU32(): number;
  42. readI32(): number;
  43. readF32(): number;
  44. readF64(): number;
  45. readUTF(): string;
  46. readUTFBytes(len: number): string;
  47. }