misc_camera_roll.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - roll camera</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a { color: red; }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank">three.js</a> - roll camera example</br>
  31. WASD move, RF up/down, QE roll, mouse look around
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/controls/RollControls.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var container, stats;
  40. var camera, controls, scene, renderer;
  41. var cross;
  42. var clock = new THREE.Clock();
  43. init();
  44. animate();
  45. function init() {
  46. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  47. controls = new THREE.RollControls( camera );
  48. controls.movementSpeed = 100;
  49. controls.lookSpeed = 3;
  50. controls.constrainVertical = [ -0.5, 0.5 ];
  51. //controls.autoForward = true;
  52. // world
  53. scene = new THREE.Scene();
  54. scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
  55. var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
  56. var material = new THREE.MeshLambertMaterial( { color:0xffffff, shading: THREE.FlatShading } );
  57. for ( var i = 0; i < 500; i ++ ) {
  58. var mesh = new THREE.Mesh( geometry, material );
  59. mesh.position.x = ( Math.random() - 0.5 ) * 1000;
  60. mesh.position.y = ( Math.random() - 0.5 ) * 1000;
  61. mesh.position.z = ( Math.random() - 0.5 ) * 1000;
  62. mesh.updateMatrix();
  63. mesh.matrixAutoUpdate = false;
  64. scene.add( mesh );
  65. }
  66. // lights
  67. light = new THREE.DirectionalLight( 0xffffff );
  68. light.position.set( 1, 1, 1 );
  69. scene.add( light );
  70. light = new THREE.DirectionalLight( 0x002288 );
  71. light.position.set( -1, -1, -1 );
  72. scene.add( light );
  73. light = new THREE.AmbientLight( 0x555555 );
  74. scene.add( light );
  75. // renderer
  76. renderer = new THREE.WebGLRenderer( { antialias: false } );
  77. renderer.setClearColor( scene.fog.color, 1 );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container = document.getElementById( 'container' );
  80. container.appendChild( renderer.domElement );
  81. stats = new Stats();
  82. stats.domElement.style.position = 'absolute';
  83. stats.domElement.style.top = '0px';
  84. stats.domElement.style.zIndex = 100;
  85. container.appendChild( stats.domElement );
  86. //
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. }
  89. function onWindowResize() {
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. controls.handleResize();
  94. }
  95. function animate() {
  96. requestAnimationFrame( animate );
  97. render();
  98. stats.update();
  99. }
  100. function render() {
  101. controls.update( clock.getDelta() );
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>