webgl_lines_colors.html 7.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - cubes - colors</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. a {
  13. color:#0078ff;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - color lines WebGL demo
  37. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  38. </div>
  39. <script type="text/javascript" src="../build/Three.js"></script>
  40. <script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
  41. <script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
  42. <script type="text/javascript" src="js/postprocessing/ScreenPass.js"></script>
  43. <script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
  44. <script type="text/javascript" src="js/Detector.js"></script>
  45. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  46. <script type="text/javascript" src="js/Stats.js"></script>
  47. <script type="text/javascript">
  48. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  49. var mouseX = 0, mouseY = 0,
  50. windowHalfX = window.innerWidth / 2,
  51. windowHalfY = window.innerHeight / 2,
  52. camera, scene, renderer, material, composer;
  53. init();
  54. animate();
  55. function init() {
  56. var i, container;
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  60. camera.position.z = 700;
  61. scene = new THREE.Scene();
  62. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.autoClear = false;
  65. container.appendChild( renderer.domElement );
  66. var geometry = new THREE.Geometry(),
  67. geometry2 = new THREE.Geometry(),
  68. geometry3 = new THREE.Geometry(),
  69. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
  70. colors = [], colors2 = [], colors3 = [];
  71. for ( i = 0; i < points.length; i ++ ) {
  72. geometry.vertices.push( new THREE.Vertex( points[ i ] ) );
  73. colors[ i ] = new THREE.Color( 0xffffff );
  74. colors[ i ].setHSV( 0.6, ( 200 + points[ i ].x ) / 400, 1.0 );
  75. colors2[ i ] = new THREE.Color( 0xffffff );
  76. colors2[ i ].setHSV( 0.3, 1.0, ( 200 + points[ i ].x ) / 400 );
  77. colors3[ i ] = new THREE.Color( 0xffffff );
  78. colors3[ i ].setHSV( i / points.length, 1.0, 1.0 );
  79. }
  80. geometry2.vertices = geometry3.vertices = geometry.vertices;
  81. geometry.colors = colors;
  82. geometry2.colors = colors2;
  83. geometry3.colors = colors3;
  84. // lines
  85. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
  86. var line, p, scale = 0.3, d = 225,
  87. parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
  88. [ material, scale*1.5, [0,0,0], geometry2 ],
  89. [ material, scale*1.5, [d,0,0], geometry3 ] ];
  90. material.vertexColors = true;
  91. for ( i = 0; i < parameters.length; ++i ) {
  92. p = parameters[ i ];
  93. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  94. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  95. line.position.x = p[ 2 ][ 0 ];
  96. line.position.y = p[ 2 ][ 1 ];
  97. line.position.z = p[ 2 ][ 2 ];
  98. scene.addObject( line );
  99. }
  100. //
  101. stats = new Stats();
  102. stats.domElement.style.position = 'absolute';
  103. stats.domElement.style.top = '0px';
  104. //container.appendChild( stats.domElement );
  105. //
  106. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  107. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  108. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  109. //
  110. var renderModel = new THREE.RenderPass( scene, camera );
  111. var effectBloom = new THREE.BloomPass( 1.3 );
  112. var effectScreen = new THREE.ScreenPass();
  113. composer = new THREE.EffectComposer( renderer );
  114. composer.addPass( renderModel );
  115. composer.addPass( effectBloom );
  116. composer.addPass( effectScreen );
  117. }
  118. // port of Processing Java code by Thomas Diewald
  119. // http://www.openprocessing.org/visuals/?visualID=15599
  120. function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  121. var half = side / 2,
  122. vec_s = [
  123. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  124. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  125. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  126. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  127. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  128. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  129. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  130. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  131. ],
  132. vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
  133. if( --iterations >= 0 ) {
  134. var tmp = [];
  135. tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  136. tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  137. tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  138. tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  139. tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  140. tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  141. tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  142. tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  143. return tmp;
  144. }
  145. return vec;
  146. }
  147. //
  148. function onDocumentMouseMove( event ) {
  149. mouseX = event.clientX - windowHalfX;
  150. mouseY = event.clientY - windowHalfY;
  151. }
  152. function onDocumentTouchStart( event ) {
  153. if ( event.touches.length > 1 ) {
  154. event.preventDefault();
  155. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  156. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  157. }
  158. }
  159. function onDocumentTouchMove( event ) {
  160. if ( event.touches.length == 1 ) {
  161. event.preventDefault();
  162. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  163. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  164. }
  165. }
  166. //
  167. function animate() {
  168. requestAnimationFrame( animate );
  169. render();
  170. }
  171. function render() {
  172. camera.position.x += ( mouseX - camera.position.x ) * .05;
  173. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  174. var time = new Date().getTime() * 0.0005;
  175. for( var i = 0; i < scene.objects.length; i ++ ) {
  176. scene.objects[ i ].rotation.y = time * ( i % 2 ? 1 : -1 );
  177. }
  178. renderer.clear();
  179. composer.render();
  180. }
  181. </script>
  182. </body>
  183. </html>