webgl_postprocessing.html 6.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #000;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. font-weight: bold;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color:#000;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a { color: red; }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info">
  29. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl postprocessing example -
  30. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
  31. </div>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
  34. <script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
  35. <script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
  36. <script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
  37. <script type="text/javascript" src="js/Detector.js"></script>
  38. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  39. <script type="text/javascript" src="js/Stats.js"></script>
  40. <!-- Time modulated procedural color fragment shader -->
  41. <script id="fs-colors" type="x-shader/x-fragment">
  42. varying vec2 vUv;
  43. uniform float time;
  44. void main() {
  45. gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
  46. }
  47. </script>
  48. <!-- Generic vertex shader -->
  49. <script id="vs-generic" type="x-shader/x-vertex">
  50. varying vec2 vUv;
  51. void main() {
  52. vUv = vec2( uv.x, 1.0 - uv.y );
  53. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  54. }
  55. </script>
  56. <script type="text/javascript">
  57. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  58. var container, stats;
  59. var composer;
  60. var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
  61. var windowHalfX = window.innerWidth / 2;
  62. var windowHalfY = window.innerHeight / 2;
  63. var rtTexture, materialColor, materialScreen, materialFilm, materialConvolution, blurx, blury, quadBG, quadScreen;
  64. var delta = 0.01;
  65. init();
  66. animate();
  67. function init() {
  68. container = document.getElementById( 'container' );
  69. cameraOrtho = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  70. cameraOrtho.position.z = 100;
  71. cameraPerspective = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  72. cameraPerspective.position.z = 900;
  73. //
  74. sceneModel = new THREE.Scene();
  75. directionalLight = new THREE.DirectionalLight( 0xffffff );
  76. directionalLight.position.set( 0, 0, 1 );
  77. directionalLight.position.normalize();
  78. sceneModel.addLight( directionalLight );
  79. loader = new THREE.JSONLoader( true );
  80. document.body.appendChild( loader.statusDomElement );
  81. loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
  82. //
  83. sceneBG = new THREE.Scene();
  84. materialColor = new THREE.MeshShaderMaterial( {
  85. uniforms: { time: { type: "f", value: 0.0 } },
  86. vertexShader: getText( 'vs-generic' ),
  87. fragmentShader: getText( 'fs-colors' ),
  88. depthTest: false
  89. } );
  90. var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
  91. quadBG = new THREE.Mesh( plane, materialColor );
  92. quadBG.position.z = -500;
  93. sceneBG.addObject( quadBG );
  94. //
  95. renderer = new THREE.WebGLRenderer( { antialias: false } );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.autoClear = false;
  98. container.appendChild( renderer.domElement );
  99. stats = new Stats();
  100. stats.domElement.style.position = 'absolute';
  101. stats.domElement.style.top = '0px';
  102. container.appendChild( stats.domElement );
  103. //
  104. var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
  105. var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
  106. var effectBloom = new THREE.BloomPass( 1.0 );
  107. var effectFilm = new THREE.FilmPass( 0.25, 0.5 );
  108. renderModel.clear = false;
  109. effectFilm.renderToScreen = true;
  110. composer = new THREE.EffectComposer( renderer );
  111. composer.addPass( renderBackground );
  112. composer.addPass( renderModel );
  113. composer.addPass( effectBloom );
  114. composer.addPass( effectFilm );
  115. }
  116. function getText( id ) {
  117. return document.getElementById( id ).textContent;
  118. }
  119. function createMesh( geometry, scene, scale ) {
  120. geometry.computeTangents();
  121. var ambient = 0x444444, diffuse = 0x888888, specular = 0x080810, shininess = 2;
  122. var shader = THREE.ShaderUtils.lib[ "normal" ];
  123. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  124. uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  125. uniforms[ "uNormalScale" ].value = - 0.75;
  126. uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  127. uniforms[ "enableAO" ].value = false;
  128. uniforms[ "enableDiffuse" ].value = true;
  129. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  130. uniforms[ "uSpecularColor" ].value.setHex( specular );
  131. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  132. uniforms[ "uShininess" ].value = shininess;
  133. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  134. var mat2 = new THREE.MeshShaderMaterial( parameters );
  135. mesh = new THREE.Mesh( geometry, mat2 );
  136. mesh.position.set( 0, -50, 0 );
  137. mesh.scale.set( scale, scale, scale );
  138. scene.addObject( mesh );
  139. loader.statusDomElement.style.display = "none";
  140. }
  141. //
  142. function animate() {
  143. requestAnimationFrame( animate );
  144. render();
  145. stats.update();
  146. }
  147. function render() {
  148. var time = new Date().getTime() * 0.0004;
  149. if ( mesh ) mesh.rotation.y = -time;
  150. if ( materialColor.uniforms.time.value > 1 || materialColor.uniforms.time.value < 0 ) {
  151. delta *= -1;
  152. }
  153. materialColor.uniforms.time.value += delta / 2;
  154. renderer.clear();
  155. composer.render( delta );
  156. }
  157. </script>
  158. </body>
  159. </html>