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- console.warn( "THREE.ConvexGeometry: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
- // ConvexGeometry
- THREE.ConvexGeometry = function ( points ) {
- THREE.Geometry.call( this );
- this.fromBufferGeometry( new THREE.ConvexBufferGeometry( points ) );
- this.mergeVertices();
- };
- THREE.ConvexGeometry.prototype = Object.create( THREE.Geometry.prototype );
- THREE.ConvexGeometry.prototype.constructor = THREE.ConvexGeometry;
- // ConvexBufferGeometry
- THREE.ConvexBufferGeometry = function ( points ) {
- THREE.BufferGeometry.call( this );
- // buffers
- var vertices = [];
- var normals = [];
- if ( THREE.ConvexHull === undefined ) {
- console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on THREE.ConvexHull' );
- }
- var convexHull = new THREE.ConvexHull().setFromPoints( points );
- // generate vertices and normals
- var faces = convexHull.faces;
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- var edge = face.edge;
- // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
- do {
- var point = edge.head().point;
- vertices.push( point.x, point.y, point.z );
- normals.push( face.normal.x, face.normal.y, face.normal.z );
- edge = edge.next;
- } while ( edge !== face.edge );
- }
- // build geometry
- this.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
- };
- THREE.ConvexBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
- THREE.ConvexBufferGeometry.prototype.constructor = THREE.ConvexBufferGeometry;
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