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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js performance - animation</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- #info p {
- max-width: 600px;
- margin-left: auto;
- margin-right: auto;
- padding: 0 2em;
- }
- #info a {
- color: #2fa1d6;
- font-weight: bold;
- }
- .dg.ac {
- z-index: 999 !important;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - multiple views using multiview extension - by <a href="https://twitter.com/fernandojsg">fernandojsg</a><br/>
- <span id="options"></span>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/loaders/GLTFLoader.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- var container, clock, stats;
- var camera, scene, renderer, panel, balls;
- var radius = 0.08;
- var mixers = [];
- var cameras = [];
- init();
- function addNumLink( value ) {
- return `<a href="?num=${ value }">${ value }</a>`;
- }
- function init() {
- const urlParams = new URLSearchParams(window.location.search);
- container = document.getElementById('container');
- var options = document.getElementById('options');
- options.innerHTML =`Number of balls:
- ${addNumLink(200)}
- ${addNumLink(500)}
- ${addNumLink(1000)}
- ${addNumLink(2500)}
- ${addNumLink(5000)}`;
- var ASPECT_RATIO = window.innerWidth / window.innerHeight;
- var AMOUNT = 2;
- var SIZE = 1 / AMOUNT;
- var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio;
- var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio;
- for ( var y = 0; y < AMOUNT; y ++ ) {
- for ( var x = 0; x < AMOUNT; x ++ ) {
- var subcamera = new THREE.PerspectiveCamera( 40 + (x + y) * 20, ASPECT_RATIO, 0.25, 100 );
- subcamera.bounds = new THREE.Vector4( x / AMOUNT, y / AMOUNT, SIZE, SIZE );
- subcamera.position.x = ( x / AMOUNT ) * 5 - 0.5;
- subcamera.position.y = ( y / AMOUNT ) * 5 + 1;
- subcamera.position.z = 6;
- subcamera.position.multiplyScalar( 1.5 );
- subcamera.lookAt( 0, 2, 0 );
- subcamera.updateMatrixWorld();
- cameras.push( subcamera );
- }
- }
- camera = new THREE.ArrayCamera( cameras );
- // Needed to do the frustum culling
- camera.fov = 180;
- camera.position.set(0, 0, 6);
- camera.aspect = ASPECT_RATIO;
- camera.updateProjectionMatrix();
- //
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xe0e0e0 );
- scene.fog = new THREE.Fog( 0xe0e0e0, 20, 100 );
- clock = new THREE.Clock();
- // lights
- var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
- light.position.set( 0, 20, 0 );
- scene.add( light );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 20, 10 );
- scene.add( light );
- // ground
- var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
- mesh.rotation.x = - Math.PI / 2;
- scene.add( mesh );
- var grid = new THREE.GridHelper( 200, 40, 0x000000, 0x000000 );
- grid.material.opacity = 0.2;
- grid.material.transparent = true;
- scene.add( grid );
- // balls
- balls = new THREE.Group();
- scene.add( balls );
- var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
- var numObjects = urlParams.get('num') || 1000;
- for ( var i = 0; i < numObjects; i ++ ) {
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
- object.position.x = Math.random() * 20 - 10;
- object.position.y = Math.random() * 10 + 5;
- object.position.z = Math.random() * 20 - 10;
- object.userData.velocity = new THREE.Vector3();
- object.userData.velocity.x = Math.random() * 0.01 - 0.005;
- object.userData.velocity.y = Math.random() * 0.01 - 0.005;
- object.userData.velocity.z = Math.random() * 0.01 - 0.005;
- balls.add( object );
- }
- // model
- var loader = new THREE.GLTFLoader();
- loader.load( 'models/gltf/RobotExpressive/RobotExpressive.glb', function( gltf ) {
- var model = gltf.scene;
- var animations = gltf.animations;
- scene.add( model );
- var mixer = new THREE.AnimationMixer( model );
- mixer.clipAction( animations[ 10 ] ).play();
- mixers.push( mixer );
- animate();
- }, undefined, function( e ) {
- console.error( e );
- } );
- var canvas = document.createElement( 'canvas' );
- var context = canvas.getContext( 'webgl2', { antialias: false } );
- renderer = new THREE.WebGLRenderer( { context: context, canvas: canvas, antialias: true, multiview: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.gammaOutput = true;
- renderer.gammaFactor = 2.2;
- container.appendChild( renderer.domElement );
- //
- stats = new Stats();
- document.body.appendChild( stats.dom );
- panel = stats.addPanel( new Stats.Panel( 'renderer.render()', '#ff8', '#221' ) );
- stats.showPanel( 3 );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- for ( var i = 0; i < cameras.length; i ++ ) {
- cameras[ i ].aspect = camera.aspect;
- cameras[ i ].updateProjectionMatrix();
- }
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- var delta = clock.getDelta();
- var time = clock.getElapsedTime();
- for ( var i = 0, il = mixers.length; i < il; i ++ ) {
- mixers[ i ].update( delta );
- }
- // Update camera animations
- cameras[ 0 ].position.y += Math.sin( time * 2 ) * 0.02;
- cameras[ 0 ].updateMatrixWorld();
- cameras[ 1 ].position.z += Math.sin( time ) * 0.1;
- cameras[ 1 ].updateMatrixWorld();
- cameras[ 3 ].position.x = Math.sin( time ) * Math.PI;
- cameras[ 3 ].position.z = Math.cos( time ) * Math.PI;
- cameras[ 3 ].lookAt( 0, 2, 0 );
- cameras[ 3 ].updateMatrixWorld();
- // delta *=1000;
- delta *= 0.5;
- // Update balls
- for ( var i = 0; i < balls.children.length; i ++ ) {
- var object = balls.children[ i ];
- object.position.y += object.userData.velocity.y * delta;
- // keep objects inside room
- if ( object.position.y < radius || object.position.y > 15 ) {
- object.position.y = Math.max( object.position.y, radius );
- object.userData.velocity.y = - object.userData.velocity.y * 0.8;
- }
- object.userData.velocity.y -= 9.8 * delta;
- }
- //
- var t = performance.now();
- renderer.render( scene, camera );
- panel.update(performance.now() - t, 460);
- stats.update();
- }
- </script>
- </body>
- </html>
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