index.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - playground</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link rel="stylesheet" href="fonts/open-sans/open-sans.css" type="text/css"/>
  8. <link rel="stylesheet" href="fonts/tabler-icons/tabler-icons.min.css" type="text/css"/>
  9. <style>
  10. body {
  11. overflow: hidden;
  12. width: 100%;
  13. height: 100%;
  14. top: 0;
  15. left: 0;
  16. margin: 0;
  17. position: fixed;
  18. overscroll-behavior: none;
  19. background: #191919ed;
  20. }
  21. .renderer {
  22. position: absolute;
  23. top: 0;
  24. left: 0;
  25. height: 100%;
  26. width: 100%;
  27. }
  28. flow {
  29. position: absolute;
  30. top: 0;
  31. left: 0;
  32. height: 100%;
  33. width: 100%;
  34. box-shadow: inset 0 0 20px 0px #000000;
  35. pointer-events: none;
  36. overflow: hidden;
  37. }
  38. flow > * {
  39. pointer-events: auto;
  40. }
  41. flow f-canvas.focusing {
  42. pointer-events: none;
  43. }
  44. flow f-canvas:not(.focusing) {
  45. background: #191919ed;
  46. }
  47. flow f-menu {
  48. white-space: nowrap;
  49. }
  50. node-editor {
  51. position: relative;
  52. width: 100%;
  53. height: 100%;
  54. }
  55. f-preview {
  56. display: block;
  57. position: relative;
  58. width: 100%;
  59. height: 100%;
  60. }
  61. f-gutter {
  62. position: absolute;
  63. cursor: ew-resize;
  64. height: 100%;
  65. top: 0px;
  66. width: 2px;
  67. background-color: #191919ed;
  68. border-style: none solid none solid;
  69. border-width: 1px;
  70. border-color: #aaaaaa;
  71. box-shadow: 0 0 5px 0px #000000;
  72. z-index: 30;
  73. }
  74. .panel {
  75. position: absolute;
  76. overflow: visible;
  77. float: left;
  78. }
  79. </style>
  80. </head>
  81. <body>
  82. <script async src="https://www.googletagmanager.com/gtag/js?id=G-JPPX9MZGZ4"></script>
  83. <script>
  84. window.dataLayer = window.dataLayer || [];
  85. function gtag(){dataLayer.push(arguments);}
  86. gtag('js', new Date());
  87. gtag('config', 'G-JPPX9MZGZ4');
  88. </script>
  89. <script src="https://cdn.jsdelivr.net/npm/[email protected]/min/vs/loader.min.js"></script>
  90. <script type="importmap">
  91. {
  92. "imports": {
  93. "three": "../build/three.module.js",
  94. "three/addons/": "../examples/jsm/",
  95. "three/nodes": "../examples/jsm/nodes/Nodes.js",
  96. "flow": "./libs/flow.module.js"
  97. }
  98. }
  99. </script>
  100. <script type="module">
  101. import * as THREE from 'three';
  102. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  103. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  104. import { NodeEditor } from './NodeEditor.js';
  105. let camera, scene, renderer, composer;
  106. let nodeEditor;
  107. init();
  108. async function init() {
  109. const container = document.createElement( 'node-editor' );
  110. document.body.appendChild( container );
  111. //
  112. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.5, 200 );
  113. camera.position.set( 0.0, 3, 4 * 3 );
  114. scene = new THREE.Scene();
  115. scene.background = new THREE.Color( 0x333333 );
  116. //
  117. renderer = new WebGPURenderer( { antialias: true } );
  118. renderer.setAnimationLoop( animate );
  119. renderer.setPixelRatio( window.devicePixelRatio );
  120. renderer.toneMapping = THREE.LinearToneMapping;
  121. renderer.toneMappingExposure = 1;
  122. // Additional container required for determining accurate pixel dimensions of the canvas when resizing
  123. const rendererContainer = document.createElement( 'f-preview' );
  124. container.appendChild( rendererContainer );
  125. rendererContainer.appendChild( renderer.domElement );
  126. renderer.domElement.className = 'renderer panel';
  127. //
  128. const controls = new OrbitControls( camera, renderer.domElement );
  129. controls.minDistance = 1;
  130. controls.maxDistance = 30;
  131. window.addEventListener( 'resize', onWindowResize );
  132. initEditor( container );
  133. onWindowResize();
  134. }
  135. function initEditor( container ) {
  136. nodeEditor = new NodeEditor( scene, renderer, composer );
  137. nodeEditor.addEventListener( 'new', () => {
  138. //renderer.dispose();
  139. } );
  140. container.appendChild( nodeEditor.domElement );
  141. nodeEditor.domElement.className = 'panel';
  142. }
  143. function onWindowResize() {
  144. checkResize();
  145. nodeEditor.setSize( window.innerWidth, window.innerHeight );
  146. }
  147. //
  148. function animate() {
  149. render();
  150. }
  151. function render() {
  152. checkResize();
  153. renderer.render( scene, camera );
  154. }
  155. function checkResize() {
  156. const canvas = renderer.domElement;
  157. const rendererContainer = canvas.parentNode;
  158. const width = rendererContainer.clientWidth;
  159. const height = rendererContainer.clientHeight;
  160. if ( canvas.width !== width || canvas.height !== height ) {
  161. camera.aspect = width / height;
  162. camera.updateProjectionMatrix();
  163. renderer.setSize( width, height );
  164. }
  165. }
  166. </script>
  167. </body>
  168. </html>