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BitangentNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
BufferAttributeNode.js
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72af345251
WebGPURenderer: Added DynamicDrawUsage and revisions (#26057)
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%!s(int64=2) %!d(string=hai) anos |
BufferNode.js
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72af345251
WebGPURenderer: Added DynamicDrawUsage and revisions (#26057)
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%!s(int64=2) %!d(string=hai) anos |
CameraNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
CubeTextureNode.js
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a18c25714b
WebGPURenderer: DepthTexture (#25766)
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%!s(int64=2) %!d(string=hai) anos |
ExtendedMaterialNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
InstanceNode.js
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72af345251
WebGPURenderer: Added DynamicDrawUsage and revisions (#26057)
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%!s(int64=2) %!d(string=hai) anos |
MaterialNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
MaterialReferenceNode.js
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72af345251
WebGPURenderer: Added DynamicDrawUsage and revisions (#26057)
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%!s(int64=2) %!d(string=hai) anos |
ModelNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
ModelViewProjectionNode.js
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8c54bb8135
WebGPURenderer: Fix skinning bone multiplication order (#25987)
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%!s(int64=2) %!d(string=hai) anos |
NormalNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
Object3DNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
PointUVNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
PositionNode.js
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b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
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%!s(int64=2) %!d(string=hai) anos |
ReferenceNode.js
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72af345251
WebGPURenderer: Added DynamicDrawUsage and revisions (#26057)
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%!s(int64=2) %!d(string=hai) anos |
ReflectVectorNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
SkinningNode.js
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8c54bb8135
WebGPURenderer: Fix skinning bone multiplication order (#25987)
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%!s(int64=2) %!d(string=hai) anos |
StorageBufferNode.js
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72af345251
WebGPURenderer: Added DynamicDrawUsage and revisions (#26057)
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%!s(int64=2) %!d(string=hai) anos |
TangentNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
TextureNode.js
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a18c25714b
WebGPURenderer: DepthTexture (#25766)
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%!s(int64=2) %!d(string=hai) anos |
UVNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
UserDataNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |