RenderList.js 3.3 KB

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  1. import { lights } from '../../nodes/Nodes.js';
  2. function painterSortStable( a, b ) {
  3. if ( a.groupOrder !== b.groupOrder ) {
  4. return a.groupOrder - b.groupOrder;
  5. } else if ( a.renderOrder !== b.renderOrder ) {
  6. return a.renderOrder - b.renderOrder;
  7. } else if ( a.material.id !== b.material.id ) {
  8. return a.material.id - b.material.id;
  9. } else if ( a.z !== b.z ) {
  10. return a.z - b.z;
  11. } else {
  12. return a.id - b.id;
  13. }
  14. }
  15. function reversePainterSortStable( a, b ) {
  16. if ( a.groupOrder !== b.groupOrder ) {
  17. return a.groupOrder - b.groupOrder;
  18. } else if ( a.renderOrder !== b.renderOrder ) {
  19. return a.renderOrder - b.renderOrder;
  20. } else if ( a.z !== b.z ) {
  21. return b.z - a.z;
  22. } else {
  23. return a.id - b.id;
  24. }
  25. }
  26. class RenderList {
  27. constructor() {
  28. this.renderItems = [];
  29. this.renderItemsIndex = 0;
  30. this.opaque = [];
  31. this.transparent = [];
  32. this.lightsNode = lights( [] );
  33. this.lightsArray = [];
  34. }
  35. init() {
  36. this.renderItemsIndex = 0;
  37. this.opaque.length = 0;
  38. this.transparent.length = 0;
  39. this.lightsArray.length = 0;
  40. return this;
  41. }
  42. getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
  43. let renderItem = this.renderItems[ this.renderItemsIndex ];
  44. if ( renderItem === undefined ) {
  45. renderItem = {
  46. id: object.id,
  47. object: object,
  48. geometry: geometry,
  49. material: material,
  50. groupOrder: groupOrder,
  51. renderOrder: object.renderOrder,
  52. z: z,
  53. group: group
  54. };
  55. this.renderItems[ this.renderItemsIndex ] = renderItem;
  56. } else {
  57. renderItem.id = object.id;
  58. renderItem.object = object;
  59. renderItem.geometry = geometry;
  60. renderItem.material = material;
  61. renderItem.groupOrder = groupOrder;
  62. renderItem.renderOrder = object.renderOrder;
  63. renderItem.z = z;
  64. renderItem.group = group;
  65. }
  66. this.renderItemsIndex ++;
  67. return renderItem;
  68. }
  69. push( object, geometry, material, groupOrder, z, group ) {
  70. const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
  71. ( material.transparent === true ? this.transparent : this.opaque ).push( renderItem );
  72. }
  73. unshift( object, geometry, material, groupOrder, z, group ) {
  74. const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
  75. ( material.transparent === true ? this.transparent : this.opaque ).unshift( renderItem );
  76. }
  77. pushLight( light ) {
  78. this.lightsArray.push( light );
  79. }
  80. getLightsNode() {
  81. return this.lightsNode.fromLights( this.lightsArray );
  82. }
  83. sort( customOpaqueSort, customTransparentSort ) {
  84. if ( this.opaque.length > 1 ) this.opaque.sort( customOpaqueSort || painterSortStable );
  85. if ( this.transparent.length > 1 ) this.transparent.sort( customTransparentSort || reversePainterSortStable );
  86. }
  87. finish() {
  88. // update lights
  89. this.lightsNode.fromLights( this.lightsArray );
  90. // Clear references from inactive renderItems in the list
  91. for ( let i = this.renderItemsIndex, il = this.renderItems.length; i < il; i ++ ) {
  92. const renderItem = this.renderItems[ i ];
  93. if ( renderItem.id === null ) break;
  94. renderItem.id = null;
  95. renderItem.object = null;
  96. renderItem.geometry = null;
  97. renderItem.material = null;
  98. renderItem.program = null;
  99. renderItem.group = null;
  100. }
  101. }
  102. }
  103. export default RenderList;