Nodes.js 6.8 KB

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  1. import DataMap from '../DataMap.js';
  2. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  3. import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, positionWorld, modelWorldMatrix, transformDirection, equirectUV, viewportBottomLeft } from '../../../nodes/Nodes.js';
  4. class Nodes extends DataMap {
  5. constructor( renderer, backend ) {
  6. super();
  7. this.renderer = renderer;
  8. this.backend = backend;
  9. this.nodeFrame = new NodeFrame();
  10. }
  11. getForRender( renderObject ) {
  12. const renderObjectProperties = this.get( renderObject );
  13. let nodeBuilder = renderObjectProperties.nodeBuilder;
  14. if ( nodeBuilder === undefined ) {
  15. nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer );
  16. nodeBuilder.material = renderObject.material;
  17. nodeBuilder.lightsNode = renderObject.lightsNode;
  18. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  19. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  20. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  21. nodeBuilder.build();
  22. renderObjectProperties.nodeBuilder = nodeBuilder;
  23. }
  24. return nodeBuilder;
  25. }
  26. getForCompute( computeNode ) {
  27. const computeProperties = this.get( computeNode );
  28. let nodeBuilder = computeProperties.nodeBuilder;
  29. if ( nodeBuilder === undefined ) {
  30. nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  31. nodeBuilder.build();
  32. computeProperties.nodeBuilder = nodeBuilder;
  33. }
  34. return nodeBuilder;
  35. }
  36. getEnvironmentNode( scene ) {
  37. return scene.environmentNode || this.get( scene ).environmentNode || null;
  38. }
  39. getBackgroundNode( scene ) {
  40. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  41. }
  42. getFogNode( scene ) {
  43. return scene.fogNode || this.get( scene ).fogNode || null;
  44. }
  45. getToneMappingNode() {
  46. return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
  47. }
  48. getCacheKey( scene, lightsNode ) {
  49. const environmentNode = this.getEnvironmentNode( scene );
  50. const fogNode = this.getFogNode( scene );
  51. const toneMappingNode = this.getToneMappingNode();
  52. const cacheKey = [];
  53. if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
  54. if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
  55. if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
  56. if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
  57. return '{' + cacheKey.join( ',' ) + '}';
  58. }
  59. updateScene( scene ) {
  60. this.updateEnvironment( scene );
  61. this.updateFog( scene );
  62. this.updateBackground( scene );
  63. this.updateToneMapping();
  64. }
  65. updateToneMapping() {
  66. const renderer = this.renderer;
  67. const rendererProperties = this.get( renderer );
  68. const rendererToneMapping = renderer.toneMapping;
  69. if ( rendererToneMapping !== NoToneMapping ) {
  70. if ( rendererProperties.toneMapping !== rendererToneMapping ) {
  71. rendererProperties.toneMappingNode = toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
  72. rendererProperties.toneMapping = rendererToneMapping;
  73. }
  74. } else {
  75. delete rendererProperties.toneMappingNode;
  76. delete rendererProperties.toneMapping;
  77. }
  78. }
  79. updateBackground( scene ) {
  80. const sceneProperties = this.get( scene );
  81. const background = scene.background;
  82. if ( background ) {
  83. if ( sceneProperties.background !== background ) {
  84. let backgroundNode = null;
  85. if ( background.isCubeTexture === true ) {
  86. backgroundNode = cubeTexture( background, transformDirection( positionWorld, modelWorldMatrix ) );
  87. } else if ( background.isTexture === true ) {
  88. let nodeUV = null;
  89. if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
  90. nodeUV = equirectUV();
  91. } else {
  92. nodeUV = viewportBottomLeft;
  93. }
  94. backgroundNode = texture( background, nodeUV );
  95. } else if ( background.isColor !== true ) {
  96. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  97. }
  98. sceneProperties.backgroundNode = backgroundNode;
  99. sceneProperties.background = background;
  100. }
  101. } else if ( sceneProperties.backgroundNode ) {
  102. delete sceneProperties.backgroundNode;
  103. delete sceneProperties.background;
  104. }
  105. }
  106. updateFog( scene ) {
  107. const sceneProperties = this.get( scene );
  108. const fog = scene.fog;
  109. if ( fog ) {
  110. if ( sceneProperties.fog !== fog ) {
  111. let fogNode = null;
  112. if ( fog.isFogExp2 ) {
  113. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  114. } else if ( fog.isFog ) {
  115. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  116. } else {
  117. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  118. }
  119. sceneProperties.fogNode = fogNode;
  120. sceneProperties.fog = fog;
  121. }
  122. } else {
  123. delete sceneProperties.fogNode;
  124. delete sceneProperties.fog;
  125. }
  126. }
  127. updateEnvironment( scene ) {
  128. const sceneProperties = this.get( scene );
  129. const environment = scene.environment;
  130. if ( environment ) {
  131. if ( sceneProperties.environment !== environment ) {
  132. let environmentNode = null;
  133. if ( environment.isCubeTexture === true ) {
  134. environmentNode = cubeTexture( environment );
  135. } else if ( environment.isTexture === true ) {
  136. environmentNode = texture( environment );
  137. } else {
  138. console.error( 'Nodes: Unsupported environment configuration.', environment );
  139. }
  140. sceneProperties.environmentNode = environmentNode;
  141. sceneProperties.environment = environment;
  142. }
  143. } else if ( sceneProperties.environmentNode ) {
  144. delete sceneProperties.environmentNode;
  145. delete sceneProperties.environment;
  146. }
  147. }
  148. getNodeFrame( renderObject ) {
  149. const nodeFrame = this.nodeFrame;
  150. nodeFrame.scene = renderObject.scene;
  151. nodeFrame.object = renderObject.object;
  152. nodeFrame.camera = renderObject.camera;
  153. nodeFrame.renderer = renderObject.renderer;
  154. nodeFrame.material = renderObject.material;
  155. return nodeFrame;
  156. }
  157. updateBefore( renderObject ) {
  158. const nodeFrame = this.getNodeFrame( renderObject );
  159. const nodeBuilder = this.getForRender( renderObject );
  160. for ( const node of nodeBuilder.updateBeforeNodes ) {
  161. nodeFrame.updateBeforeNode( node );
  162. }
  163. }
  164. updateForCompute( computeNode ) {
  165. }
  166. updateForRender( renderObject ) {
  167. const nodeFrame = this.getNodeFrame( renderObject );
  168. const nodeBuilder = this.getForRender( renderObject );
  169. for ( const node of nodeBuilder.updateNodes ) {
  170. nodeFrame.updateNode( node );
  171. }
  172. }
  173. dispose() {
  174. super.dispose();
  175. this.nodeFrame = new NodeFrame();
  176. }
  177. }
  178. export default Nodes;