webgl_buffergeometry.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry</div>
  12. <!-- Import maps polyfill -->
  13. <!-- Remove this when import maps will be widely supported -->
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. let container, stats;
  27. let camera, scene, renderer;
  28. let mesh;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.getElementById( 'container' );
  33. //
  34. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
  35. camera.position.z = 2750;
  36. scene = new THREE.Scene();
  37. scene.background = new THREE.Color( 0x050505 );
  38. scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
  39. //
  40. scene.add( new THREE.AmbientLight( 0x8d8d8d ) );
  41. const light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  42. light1.position.set( 1, 1, 1 );
  43. scene.add( light1 );
  44. const light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
  45. light2.position.set( 0, - 1, 0 );
  46. scene.add( light2 );
  47. //
  48. const triangles = 160000;
  49. const geometry = new THREE.BufferGeometry();
  50. const positions = [];
  51. const normals = [];
  52. const colors = [];
  53. const color = new THREE.Color();
  54. const n = 800, n2 = n / 2; // triangles spread in the cube
  55. const d = 12, d2 = d / 2; // individual triangle size
  56. const pA = new THREE.Vector3();
  57. const pB = new THREE.Vector3();
  58. const pC = new THREE.Vector3();
  59. const cb = new THREE.Vector3();
  60. const ab = new THREE.Vector3();
  61. for ( let i = 0; i < triangles; i ++ ) {
  62. // positions
  63. const x = Math.random() * n - n2;
  64. const y = Math.random() * n - n2;
  65. const z = Math.random() * n - n2;
  66. const ax = x + Math.random() * d - d2;
  67. const ay = y + Math.random() * d - d2;
  68. const az = z + Math.random() * d - d2;
  69. const bx = x + Math.random() * d - d2;
  70. const by = y + Math.random() * d - d2;
  71. const bz = z + Math.random() * d - d2;
  72. const cx = x + Math.random() * d - d2;
  73. const cy = y + Math.random() * d - d2;
  74. const cz = z + Math.random() * d - d2;
  75. positions.push( ax, ay, az );
  76. positions.push( bx, by, bz );
  77. positions.push( cx, cy, cz );
  78. // flat face normals
  79. pA.set( ax, ay, az );
  80. pB.set( bx, by, bz );
  81. pC.set( cx, cy, cz );
  82. cb.subVectors( pC, pB );
  83. ab.subVectors( pA, pB );
  84. cb.cross( ab );
  85. cb.normalize();
  86. const nx = cb.x;
  87. const ny = cb.y;
  88. const nz = cb.z;
  89. normals.push( nx, ny, nz );
  90. normals.push( nx, ny, nz );
  91. normals.push( nx, ny, nz );
  92. // colors
  93. const vx = ( x / n ) + 0.5;
  94. const vy = ( y / n ) + 0.5;
  95. const vz = ( z / n ) + 0.5;
  96. color.setRGB( vx, vy, vz );
  97. const alpha = Math.random();
  98. colors.push( color.r, color.g, color.b, alpha );
  99. colors.push( color.r, color.g, color.b, alpha );
  100. colors.push( color.r, color.g, color.b, alpha );
  101. }
  102. function disposeArray() {
  103. this.array = null;
  104. }
  105. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ).onUpload( disposeArray ) );
  106. geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ).onUpload( disposeArray ) );
  107. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 4 ).onUpload( disposeArray ) );
  108. geometry.computeBoundingSphere();
  109. const material = new THREE.MeshPhongMaterial( {
  110. color: 0xd5d5d5, specular: 0xffffff, shininess: 250,
  111. side: THREE.DoubleSide, vertexColors: true, transparent: true
  112. } );
  113. mesh = new THREE.Mesh( geometry, material );
  114. scene.add( mesh );
  115. //
  116. renderer = new THREE.WebGLRenderer();
  117. renderer.setPixelRatio( window.devicePixelRatio );
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. container.appendChild( renderer.domElement );
  120. //
  121. stats = new Stats();
  122. container.appendChild( stats.dom );
  123. //
  124. window.addEventListener( 'resize', onWindowResize );
  125. }
  126. function onWindowResize() {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. //
  132. function animate() {
  133. requestAnimationFrame( animate );
  134. render();
  135. stats.update();
  136. }
  137. function render() {
  138. const time = Date.now() * 0.001;
  139. mesh.rotation.x = time * 0.25;
  140. mesh.rotation.y = time * 0.5;
  141. renderer.render( scene, camera );
  142. }
  143. </script>
  144. </body>
  145. </html>